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Octavio89

Things GTA IV did better than GTA V

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Ken Kaniff

90. A LOT better Implementation of Euphoria engine and Car Physics

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Bolototu

Attention to detail 

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Max.pain

i changed my opinion, gta 4 has more replay value than gta 5 in terms of missions. you can say “all missions are the same” but they look the same, they are not the same, each mission involves a different crime story with details which is ten times better than driving jimmy to burgershot after making yoga

edit:also gta 5’s missions are too scripted

Edited by Max.pain
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The GTA Guy

I really like the fact that when you beat people up or shoot them in the leg, they are just wounded. You shoot someone in the knee in V and they die? Logic.

 

Oh and I just love to get arrested in V for waiting a red light turn green on foot because someone called the cops on me for standing on the street.

 

And the story, can't stress how much better the story in IV is. Just few weeks ago I replayed V and in the Lamar Down mission, I was confused for a while on who the hell double crossed Lamar. Who was this Strech dude. Then it hit me, "oh the dude I saw once before in the beginning. Real memorable character.

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Max.pain

better cutscenes. all of them are much more meaningful and probably i’ll never skip them no matter how many times i play it.

Edited by Max.pain
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Euri13

better little details... that only real players noticed.

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Max.pain

sense of humor. i think niko and johnny has the best sense of humor, they are serious and sometimes funny without breaking the seriousness unlike trevor

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Max.pain

deleted

Edited by Max.pain
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Max.pain

motion blur. one of the best things about driving in this game, makes you feel the speed more than gta 5

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Marco Giuliani
  1. Deep story and relatable characters. This story I can get behind, but V? Superficial. Yes I know that's the point, GTA always has been about satire but I feel like IV's was deeper and harder to read? V just throws it in your face. It's like watching a show with a laugh track. Thanks for telling me when to laugh.
  2. Physics, and I can't stress this enough, are the bomb. V feels like playing Need For Speed, cars are all stuck to the ground, bare no weight and they stop on a dime. IV's cars are heavy, have real suspension that responds to every little pebble. Ped ragdolls are real. The Endorphin engine was a star.
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iiCriminnaaL 49

Given the fact that this thread has 194 pages of posts, this might have been mentioned (and probably discussed to death as well 😜) before, but anyway:

 

Far more justified involvement of the traditional crime organizations. This makes up a big part of the charm that the GTA franchise has, as opposed to private militias and FIB-IAA battles. Groups such as mobs (be it Russian, Italian, Albanian, Irish, Chinese, Korean or Jewish), outlaw motorcycle clubs and street gangs had very remarkable roles in the story. Even the only cartel in the game (the Dominican Drug Dealers) wasn't really bad, given the fact that it wasn't supposed to have a major role to being with.

 

No, I'm not saying that gangs didn't exist in GTA V. But quite frankly, they mostly felt like they were just there, not having the significant roles they should've had, especially when it comes to the Madrazo Cartel, Families and Ballas. Hell, what makes it even worse is the fact that the only weapon they carry in free roam is a pistol, as opposed to the far more variegated gang weapon sets in GTA IV.

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Guest Billy Russo

That theme. Also the pause menu music better than GTA V by a long shot.

 

 

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billiejoearmstrong8

The whole experience of using taxis. First off they're around everywhere conveniently, and in the rare event you can't find one you call Roman and the car service is there promptly. In V they're much rarer to find in the street and when you call one it can take a while and also annoyingly appears behind you out of thin air.

 

Then there's the drivers, a nice varied mix with different ethnicities to fit the different areas of the city, and amusing banter from them when hearing their comments while riding as a passenger and when hearing them shouting from the street or fighting them ("Stupid malaka!", classic). Whereas in V it's simply one driver with nothing interesting to say who is always listening to the worst radio station of all time. And with Roman's cab service you get Mohammed - one of the most amusing characters in the game with several hilarious full conversations to hear, and he'll allow you to have a wanted level and shoot from his cab which you can use for fun or to your advantage in freeplay and missions. No equivalent in V.

 

The taxis themselves - in IV two models plus two more with Roman's car service. In V just one taxi model.

 

Inside the taxi we have Niko asking for the exact street he wants to travel to - an extraordinary level of detail in a city with 200-something streets which helps make it feel like a real place and makes you get to know it better and is also just cool to hear imo - and politely asking to change the radio station. In V they just state the general area and the radio is changed without comment. Then in IV during the ride you can be in first person view and enjoy the realistic and immersive views of the city out the window - an absolute joy. In V (last gen at least) there's no such option. In IV you can have a leisurely ride, or tell him to hurry and it's crazy, mounting the curb and mowing down pedestrians, even flipping over, which is awesome. In V there's the same option but it just goes faster along the road very correctly, no mayhem. It's a technical improvement but nowhere near as fun. 

 

Couple of other little details in IV - sometimes the drivers chuck rubbish out the window, and some but not all of the car washes offer a discount for taxis ($3 instead of $5, and it really does only charge you that). And who can forget Niko's amazing drunken taxi hailing ("YELLOW CAR") which has no V equivalent since being drunk is a sham in that game. It comes down to attention to detail again, V simply can't match IV in that department. 

Edited by billiejoearmstrong8
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Americana

Let's not forget that there are actually three Taxi models in Grand Theft Auto IV (one of which is a Cabby). 

 

What's more, a very annoying Radio Station plays in Taxis in Grand Theft Auto V, so whenever you get in one you hear that annoying song, or whatever it is! 

 

Also... this car just looks awesome.

 

Ct8PE92.png

 


 

 

Edited by Ronald Reagan
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Guest Billy Russo

I loved the Taxi's in IV. If I remember right there was an achievement where you had to go from one island to the other without skipping. I think ever since that, I always really loved going along for the journey in the Taxi. Sometimes I'd skip, but most of the time I'd let it play out and just enjoy the scenery of the City. Always found it really immersive in this game.

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Max.pain

 

i typed “gta 5 taxi song” to find this.

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Americana

Ah... listening to The Journey in a Taxi, on a rainy day in Grand Theft Auto IV is just like listening to Lips 106 in a Banshee on sunset in Grand Theft Auto III.. amazing, and nostalgic.

 


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Algonquin Assassin
13 hours ago, billiejoearmstrong8 said:

The whole experience of using taxis. First off they're around everywhere conveniently, and in the rare event you can't find one you call Roman and the car service is there promptly. In V they're much rarer to find in the street and when you call one it can take a while and also annoyingly appears behind you out of thin air.

 

Then there's the drivers, a nice varied mix with different ethnicities to fit the different areas of the city, and amusing banter from them when hearing their comments while riding as a passenger and when hearing them shouting from the street or fighting them ("Stupid malaka!", classic). Whereas in V it's simply one driver with nothing interesting to say who is always listening to the worst radio station of all time. And with Roman's cab service you get Mohammed - one of the most amusing characters in the game with several hilarious full conversations to hear, and he'll allow you to have a wanted level and shoot from his cab which you can use for fun or to your advantage in freeplay and missions. No equivalent in V.

 

The taxis themselves - in IV two models plus two more with Roman's car service. In V just one taxi model.

 

Inside the taxi we have Niko asking for the exact street he wants to travel to - an extraordinary level of detail in a city with 200-something streets which helps make it feel like a real place and makes you get to know it better and is also just cool to hear imo - and politely asking to change the radio station. In V they just state the general area and the radio is changed without comment. Then in IV during the ride you can be in first person view and enjoy the realistic and immersive views of the city out the window - an absolute joy. In V (last gen at least) there's no such option. In IV you can have a leisurely ride, or tell him to hurry and it's crazy, mounting the curb and mowing down pedestrians, even flipping over, which is awesome. In V there's the same option but it just goes faster along the road very correctly, no mayhem. It's a technical improvement but nowhere near as fun. 

 

Couple of other little details in IV - sometimes the drivers chuck rubbish out the window, and some but not all of the car washes offer a discount for taxis ($3 instead of $5, and it really does only charge you that). And who can forget Niko's amazing drunken taxi hailing ("YELLOW CAR") which has no V equivalent since being drunk is a sham in that game. It comes down to attention to detail again, V simply can't match IV in that department. 

The only thing I like more about using taxis in GTA V is they fixed the control scheme so you don't accidentally jack the taxi if you just want to take a ride. That is probably the most annoying thing about taxis in GTA IV, but besides that everything else is spot on.

 

For me the ability to ride in taxis was long overdue in the series. The 3D era had "trip skips" for certain missions, but it was never the same. The ability to catch a taxi whenever I wanted blew my mind back Imn 2008. Of course GTA IV wasn't the first game to do it, but it was something I felt that was long overdue nonetheless.

 

At its core taxis work fine in GTA V, but it's all the details that it seems to lack that don't make it such a fun and immersive experience like GTA IV. The way Niko tells the driver the street he wants to go to is amazing and Mohammed is simply one of he best NPCs ever.:lol: If I remember too on last gen consoles you couldn't even see inside the taxi and this was only added to current gen and PC, but I could be wrong here. 

 

Anyway I mean you could say that perhaps R* put a bit more emphasis on it because of Liberty City being based on NYC and taxis go hand in hand with NYC, but still it feels like it was just added in GTA V with a bare minimum approach to only make it function without all the nuances from GTA IV that make it cool and standout. 

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billiejoearmstrong8

Yeah taxis in V work perfectly fine, and I do prefer entering the passenger seat by tapping/jacking by holding. But as with many things IV goes over and above with extra thought and detail. 

Edited by billiejoearmstrong8
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GreenPeas

Car driving physics.

Hero walking/running physics.

Cops pursuit logic.

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iiCriminnaaL 49

Sense of progression.

 

In GTA V, the entire map is available since the beginning, Ammu-Nation stores can be unlocked within a few missions ("The Long Stretch"), and all types of clothing stores are unlocked after "Friend Request".

 

Meanwhile in GTA IV, the bridges leading to the other boroughs of Liberty City, as well as Alderney, are closed. You have to progress in the story to unlock them one by one. You also have to pass around 15 storyline missions to unlock the Underground Gun Shops (by the end of "Do You Have Protection?"). Clothing shops are pretty much the same - you unlock the Russian Shop within a few missions, followed by Modo and Perseus just when you unlock Algonquin.

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Algonquin Assassin
15 minutes ago, iiCriminnaaL 49 said:

Sense of progression.

 

In GTA V, the entire map is available since the beginning, Ammu-Nation stores can be unlocked within a few missions ("The Long Stretch"), and all types of clothing stores are unlocked after "Friend Request".

 

Meanwhile in GTA IV, the bridges leading to the other boroughs of Liberty City, as well as Alderney, are closed. You have to progress in the story to unlock them one by one. You also have to pass around 15 storyline missions to unlock the Underground Gun Shops (by the end of "Do You Have Protection?"). Clothing shops are pretty much the same - you unlock the Russian Shop within a few missions, followed by Modo and Perseus just when you unlock Algonquin.

I remember when I first played GTA V I was so excited I explored most of the countryside early on. I even went to L.S with Trevor before he was supposed to so by the time I got up to that part of the story it felt weird when he acted like he had never been there before. RDR2 has a similar problem too with its largely open map. Going to places with Arthur before he's supposed to in the story feels weird when he does because he acts like he has no/limited knowledge of it.

 

I guess if you didn't care about the story it wouldn't be a problem, but as someone who does it's kind of annoying so in subsequent playthroughs I just limited myself anyway. I miss the locked parts of the map approach and hope it comes back in GTA VI. If it's Vice City it'll be mostly islands so I see no reason why not. It feels better to get to know one place before moving onto the next. What I like about GTA IV is the missions move around each borough and it doesn't feel like you're backtracking a lot. In GTA V it's L.S, countryside, L.S, countryside etc. It spins me out lol.

 

Regarding Ammu-nation please correct me if I'm wrong, but I'm pretty sure you can use it pretty much after the first mission long before "The Long Stretch"? 

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iiCriminnaaL 49
6 minutes ago, SonOfLiberty said:

Regarding Ammu-nation please correct me if I'm wrong, but I'm pretty sure you can use it pretty much after the first mission long before "The Long Stretch"? 

I don't remember exactly, but that's even worse actually.

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Max.pain

hmmm, i mostly don’t care about openworld&story together

Edited by Max.pain
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billiejoearmstrong8

I have to say the wanted system again. I tried to play V yesterday and the wanted system and police AI is truly atrocious. It's like they tried to make it as tedious and un-fun as possible. Accidentally running over a cop gives you 3 stars....in IV you'd get 1 for that. It's too easy to get or increase a wanted level and takes too long to lose it. After playing IV and getting a feel for how long you have to wait to lose a wanted level it's astonishing going to V and waiting and waiting an unbelievably long time even just to lose 1 or 2. Ridiculous police AI with bullets hitting you by magic and never being able to outrun cop cars that just bump you from behind over and over. No such thing as having a bit of fun messing with cops or any kind of close combat because if you bother them in the slightest way they're instantly trying to shoot you dead and will easily kill you in one or two shots. 

 

Combat with the police or gangs is unsatisfying. Gangs only have pistols and the magic aiming again means it's not possible to have close combat. You have to stay way too far away from everyone to avoid dying. Shooting feels like using toy guns and enemies die with too few shots. Explosions also have no power to them. 

 

The peds are SO annoying. I walk around Liberty City and hear interesting/funny conversations from varied ped characters and menacing gang talk, and have realistic interactions with them. In LS I constantly hear dumb babble mixed in with people who are scared of me for no reason telling me to get away from them, threatening to call police or fight or walking/running away or screaming. An annoying assault on my eardrums and everywhere I go people clear the area. They fall over if you touch them, they die with one slap. It's just crazy how badly they messed peds up in this game after the incredibly well designed peds in IV. 

 

Also again the physics...I found myself doing stuff I'd usually do in IV out of habit like throwing myself out of moving cars. It's no fun. You either hardly roll at all, get killed super quick, or if you actually have some momentum going flying off a hill or whatever it does the forced parachuting where you start "freefalling" really fast instead of falling properly and just die in a second.

 

It honestly makes me sad because it was my favourite game. The place looks beautiful, the graphics are amazing and I still enjoy a lot of the characters and story and missions. But the general gameplay is just terrible compared to IV's. I can't get past it.

Edited by billiejoearmstrong8
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HOW'S ANNIE?
On 11/15/2019 at 9:22 PM, SonOfLiberty said:

The only thing I like more about using taxis in GTA V is they fixed the control scheme so you don't accidentally jack the taxi if you just want to take a ride. That is probably the most annoying thing about taxis in GTA IV, but besides that everything else is spot on.

I found it to be a double edged sword to be honest. In the end, it was probably for the best with how often I ended up fast traveling in V. But I also can't emphasise how annoying it was to be chased by enemies or the police and to accidentally jump in the back of a taxi, when I wanted to carjack it for a quick getaway.

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perennial

Everything that could be said probably has been said already.

 

With GTA IV I never felt the need to install loads of modifications to improve things like vehicle handling parameters, car deformation, police response system, Euphoria physics, accessible interiors, crouching, parkour, disarming NPCs, engine on/off option etc etc... All I really need for GTA IV on PC is the bullet spread fix. Pretty much summarizes it for me.

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Americana
Quote

I have to say the wanted system again

 

Yeah, what were they thinking?

 

Here I am, waiting for wanted level to be gone and suddenly a cop is spawned nearby. Oh yes.

 


Edited by Ronald Reagan
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billiejoearmstrong8

Every time I try to play it it pisses me off again and I feel the urge to vent about it lol. I should probably stop going on about it. There's actually tons of stuff I love about V. IV's just too good 😛 

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