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Things GTA IV did better than GTA V


Octavio89
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Official General

@ jpm

 

Sorry I disagree bro. IV with CryENB v3 is the best I've ever seen it look. It makes IV look and feel like the game it should have been. I could never ​play IV without any ENB again after this, the vanilla graphics look pants without it. At 60fps, ENB looks even much better.

 

The first mod anyone should use on IV is a good ENB.

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Cheatz/Trickz

@ jpm

 

Sorry I disagree bro. IV with CryENB v3 is the best I've ever seen it look. It makes IV look and feel like the game it should have been. I could never ​play IV without any ENB again after this, the vanilla graphics look pants without it. At 60fps, ENB looks even much better.

 

The first mod anyone should use on IV is a good ENB.

I don't doubt it at all, those IV mods look amazing. That said, there is something about the vanilla game, it just has a unique look about it that creates an atmosphere no mod can replicate imo.

 

I have to say that while IV has clearly aged, I think it still holds up with today's definition of HD. I have no problem getting immersed into the world and believing it thanks to the insane details, I can't do this with the 3D era.

Edited by Cheatz_N_Trickz
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Official General

 

@ jpm

 

Sorry I disagree bro. IV with CryENB v3 is the best I've ever seen it look. It makes IV look and feel like the game it should have been. I could never ​play IV without any ENB again after this, the vanilla graphics look pants without it. At 60fps, ENB looks even much better.

 

The first mod anyone should use on IV is a good ENB.

I don't doubt it at all, those IV mods look amazing. That said, there is something about the vanilla game, it just has a unique look about it that creates an atmosphere no mod can replicate imo.

 

I have to say that while IV has clearly aged, I think it still holds up with today's definition of HD. I have no problem getting immersed into the world and believing it thanks to the insane details, I can't do this with the 3D era.

 

 

Just try using CryENB v3 - it's a graphical enhancement that still retains the original vanilla feel of IV, but with much better detail, and visual effects. It's also best used with metallic paint mod, which makes the nicer cars look much more shinier too. It does nothing to ruin the original vanilla feel.

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Cheatz/Trickz

Just try using CryENB v3 - it's a graphical enhancement that still retains the original vanilla feel of IV, but with much better detail, and visual effects. It's also best used with metallic paint mod, which makes the nicer cars look much more shinier too. It does nothing to ruin the original vanilla feel.

Eventually, I probs will get a PC for it, but the performance is more important to me now that Rockstar fixed the PC port. Watching videos on the net make it seem a bit too shiny though, cars are gleaming, roads are pristine, that always put me off it tbh, despite the overall clarity.

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Official General

 

Just try using CryENB v3 - it's a graphical enhancement that still retains the original vanilla feel of IV, but with much better detail, and visual effects. It's also best used with metallic paint mod, which makes the nicer cars look much more shinier too. It does nothing to ruin the original vanilla feel.

Eventually, I probs will get a PC for it, but the performance is more important to me now that Rockstar fixed the PC port. Watching videos on the net make it seem a bit too shiny though, cars are gleaming, roads are pristine, that always put me off it tbh, despite the overall clarity.

 

 

No it's not all glossy at all. Many cars are totally clean, gleaming and shiny, but the ENB still makes sure there old bangers look rusty and dirty, the taxis and police cars still have some wear and tear, it's still varied. As for the roads, they are only pristine if you use road mods - I'll give you a tip, I don't use them. The ENB just makes the original roads much more defined, but retains its original worn-out, heavily used look.

 

Trust me, it's one of the best things to happen to IV.

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A thing that I like (and I consider a good detail) is when you're about to shoot from your car (the protagonist breaking the glass than starts to shoot), it's one of my preferred details in the game.

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almost all of the points have already been stated before, but i don't care because this section is a circlejerk about why IV is the greatest video game in the entire galaxy and V sucks balls.

 

warning: long post of me rambling about how GTA V was a letdown of a game.

 

shooting in GTA V is not fun. in GTA IV there is weapon spread the longer you shoot, and the guns themselves feel really powerful. but in GTA V, the guns do not feel very powerful and feel like cheap nerf guns. there is also no weapon spread and almost no recoil at all. what kind of downgrade is this?

 

driving in GTA V is just... boring. i don't know how else to put it. in GTA IV you can actually feel the weight and suspension to your cars, but in GTA V every car feels the same to drive (other than speed of course). the steering is also too easy in V. you can make a 90 degree turn very easily because you brake almost instantly. IV's driving wasn't incredibly hard (like some noobs might say), but in IV you do not brake instantly, so there is still some skill involved in timing your brake right. GTA V takes 2 minutes of driving to master it, it is ridiculous.

 

GTA V had more customization, but.... there are just so many arbitrary restrictions. for example, why can't i wear a hat as michael? why can't i take off my shoes as trevor? why can't i choose what shoes to wear with my pants as michael? why do michael and trevor only get like 5 haircuts total? honestly, what dumbass thought this was a good idea? i don't really care that much for intense customization, but san andreas did this much better. you could choose whatever shoes or pants or hat you want. f*ck, even IV gives you more freedom with customization, despite having less options for clothes. (i wish they had clothes for TLAD though, but i digress)

 

the police are such aggressive assholes in this game. yes IV's police was easy, but that is the way it should be. it should not take two long to escape with only two stars, otherwise it would be a chore if you had to wait a long time just to escape the pigs. perhaps IV could have been more challenging at 3 stars, but other than that, it was fine the way it was. the police (and enemy AI in general) are extremely accurate and can kill you very quickly from far away with only a pistol. also when being chased by a cop car, the cop will be able to accelerate easily and ram the back of your car, even if your car is a supercar and theirs is just a cruiser. (people complained about this bug since last gen and apparently it was never fixed.) the AI in general is bad too. if you stand next to someone for 10 seconds, they will either say "whatever" and walk away, they will fight you, or they will call the cops.

even hitman's wallhacks AI is more tolerable than GTA V's cop AI lmao

 

 

the story sucked really bad. there are so many pointless or wasted characters in this game. martin madrazo would have been a great antagonist; he was pretty scary when he hit you with a bat. however he was made into a pansy when trevor bit his ear off... this is nonsense because the martin who hit michael with a bat would have brutally killed trevor for biting his ear. two of the main antagonists we have, stretch and wei whatever the f*ck his name is, are very forgettable since they only appear in like one or two cutscenes. the protagonists are really unlikable. michael is annoying because his family guy shtick makes him come across as a really goofy character. his family is annoying as hell, and i don't think i need to say why since everyone seems to universally agree that they are terrible. michael's family guy sh*tck does not work in a GTA now trevor.... i REALLY hate trevor. he is extremely whiny, and an idiotic idea of a character. he is the most inconsistent character i have ever seen. he says he is loyal and would never betray anyone, yet he plotted with lester to break out brad and make michael the falll guy. he always says he is honest yet he abuses his "friends" ron, wade and floyd and even murdered floyd and lied to wade about it. he isn't honest, he is manipulative. he is also just a dumb character in general, running around in his underwear killing people. it is not funny and gets old fast. franklin is about the only one who isn't completely insufferable, but he never develops as a character. there is a lot more to talk about, but i will just leave it at that.

oh, and f*ck what they did to johnny, terry and clay.

 

 

TL;DNR GTA V was a downgrade in almost every aspect such as driving, shooting, AI, etc. i have not even talked about the physics engine, (lack of) side missions, lack of interiors, multiplayer and lack of attention to single player.

 

GTA EFLC is the best GTA to date, and the last good GTA ever made. i don't even know why EFLC and IV don't get the love they deserve smh.

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In IV the screen doesn't go black and white when you kill someone, whoever thought that was a good idea deserves a huge kick in the balls.

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Stringer Bell

yeah the thing about GTA IV's driving is when you hit the corner just right its so great

 

also if you do a burn out (particularly with muscle cars) the rear end slides out a bit when you let off the break...very realistic

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GTA IV (+TLAD DLC) is the best GTA to date, and the last good GTA ever made. i don't even know why IV and TLAD don't get the love they deserve smh.

Fixed :p

 

Also the last time I played GTA V (before I broke it with a mod and uninstalled because I was too lazy to copy an rpf into mods folder), it did have bullet spread, but that's probably because the ''good kid'' guy's (guess who that is) shooting skill was probably low. Still, every other part of GTA V sucked.

Edited by B Dawg
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GTA IV (+TLAD DLC) is the best GTA to date, and the last good GTA ever made. i don't even know why IV and TLAD don't get the love they deserve smh.

Fixed :p

 

Also the last time I played GTA V (before I broke it with a mod and uninstalled because I was too lazy to copy an rpf into mods folder), it did have bullet spread, but that's probably because the ''good kid'' guy's (guess who that is) shooting skill was probably low. Still, every other part of GTA V sucked.

you really hate gay tony huh...

 

well it did have fight club, and that is one of the funnest side activities in the GTA series imo...

 

 

electro choc was a good radio station

I WAS ONLY KIDDING, PLEASE DON'T KILL ME

 

 

Edited by Niobium
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In IV you would often encounter multiple passengers in a car.

 

I don't recall seeing more than 2 V, and even that's a rare occurrence. I would have liked it, adds a bit more variety.

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Official General

People talk about the repetitive nature of IV's hitman styled missions that consist a lot of go-here-and-there-kill him missions, and yes we know there is some truth in this. However what I love about these missions are the motives and stories behind them - just now I chased down Jayvon, shot and killed him for snitching on Dwayne and taking his girlfriend, stuff like this never gets boring to me, because I know I got a good reason to hunt him down and ice him.

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Algonquin Assassin

People talk about the repetitive nature of IV's hitman styled missions that consist a lot of go-here-and-there-kill him missions, and yes we know there is some truth in this. However what I love about these missions are the motives and stories behind them - just now I chased down Jayvon, shot and killed him for snitching on Dwayne and taking his girlfriend, stuff like this never gets boring to me, because I know I got a good reason to hunt him down and ice him.

At one time I used to think the missions could've been more creative, but now I've played through GTA IV a number of times I think it's fine the way it is.

 

No need to mess around with a good thing. The missions fit in with the tone and artistic style of the game brilliantly IMO and like you said each of these missions has a sub story to them (even if minor) which to me atleast is more appealling on repeat playthroughs than the "senseless action" type of missions in GTA V.

 

What makes these type of missions fun/intriguing to me is GTA IV's excellent shooting mechanics and acoustics which deepen the experience so even though there are a lot of "go here and kill this guy" missions each one still has unique elements to them to make them feel different to the last. Whether it be the story/motives and/or mechanics employed.

 

They are also a great formula for player freedom and are usually the most open ended missions with different approaches.

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Stringer Bell

The missions aren't as boring as they are made out to be. i think IV got a bad wrap because people didn't take to the more grounded approach right off and wrote it off, missing the beauty of the game. i was one of those people but when i started to play it again it clicked for me and realized that this is how GTA should be in the HD era. unfortunately it seems Rockstar is headed more towards Saints Row style due to all the complaints about IV....we may not get another GTA as serious/realistic.

Edited by Axl Rose
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Official General

The missions aren't as boring as they are made out to be. i think IV got a bad wrap because people didn't take to the more grounded approach right off and wrote it off missing the beauty of the game. i was one of those people but when started to play it again it clicked for me and realized that this is how GTA should be in the HD era. unfortunately it seems Rockstar is headed more to Saints Row style due to all the complaints about IV....we may not get another GTA as serious/realistic.

 

I was just like you. I had the same experience. I was very critical of IV at first, and then it took me another playthrough to really appreciate what an excellently crafted game it is, it is indeed a masterpiece that should get more recognition than it deserves, even though it was still a huge commercial and critical success.

 

EFLC was the defining factor for me though, it was what finally made me realise the whole IV saga was a such a great, fun experience after all.

 

@ Miami

 

 

What makes these type of missions fun/intriguing to me is GTA IV's excellent shooting mechanics and acoustics which deepen the experience so even though there are a lot of "go here and kill this guy" missions each one still has unique elements to them to make them feel different to the last. Whether it be the story/motives and/or mechanics employed.

 

Another thing I forgot to add, was the cutscenes just before Niko is about to embark on a hit or assassination, they enhance the experience a lot. Just before the chasing and killing of Jayvon, Jayvon is seen smooching in a corner with Dwayne's girlfriend, Niko comes over to demand payment for Dwayne, Jayvon tells Niko to get lost and insults him, and then pulls out an Uzi and sprays bullets at him, Niko then ducks and dodges the gunfire, then I'm thinking " this audacious, snake b*stard takes my friend's girl, now he tries to kill me and runs away ?? Wait until I get hold of him !! " - it's simple stuff like this that added a great deal of fun the "go here and kill that guy" missions.

Edited by Official General
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Algonquin Assassin

The missions aren't as boring as they are made out to be. i think IV got a bad wrap because people didn't take to the more grounded approach right off and wrote it off, missing the beauty of the game. i was one of those people but when i started to play it again it clicked for me and realized that this is how GTA should be in the HD era. unfortunately it seems Rockstar is headed more towards Saints Row style due to all the complaints about IV....we may not get another GTA as serious/realistic.

I don't find any of the missions to be boring to be honest. Even the simple, errand type of missions like Three's A Crowd because they serve their purpose (such as introducing a new character and/or a new feature) without dragging on longer than they need to.

 

Anyway I agree about the more Saints Row like direction. Some of the sh*t they've been adding to GTAO makes me worried how GTA VI will turn out. I really hope R* make another GTA in the vein of GTA IV/EFLC, but sadly I don't think they will.:/

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The missions aren't as boring as they are made out to be. i think IV got a bad wrap because people didn't take to the more grounded approach right off and wrote it off, missing the beauty of the game. i was one of those people but when i started to play it again it clicked for me and realized that this is how GTA should be in the HD era. unfortunately it seems Rockstar is headed more towards Saints Row style due to all the complaints about IV....we may not get another GTA as serious/realistic.

I don't find any of the missions to be boring to be honest. Even the simple, errand type of missions like Three's A Crowd because they serve their purpose (such as introducing a new character and/or a new feature) without dragging on longer than they need to.

Anyway I agree about the more Saints Row like direction. Some of the sh*t they've been adding to GTAO makes me worried how GTA VI will turn out. I really hope R* make another GTA in the vein of GTA IV/EFLC, but sadly I don't think they will.:/

That is something I've been thinking about a lot, especially since been playing Multiplayer and constantly wondered why R* has gone literally two steps forward, and three steps back with V and Online. All of the cars in IV and EFLC has got some weight to them and feel like how they should, different response times when reversing, accelerating, braking, cornering etc. I mean comparing a Futo and a Banshee in IV, and the difference in all aspects of both cars I have found, both with their own pros and cons, yet takes a lot of practice on the first time playing the game or the 100th to get used to both cars as an example. Yet with V as a lot have mentioned before, even as I've mentioned before in the topic feels like driving with air. Not a lot of weight compared to IV. I dare to think about the whole of the GTA's future after V/Online.

Edit: I know this is off topic, but just wondered why Multiplayer isn't working.

Edited by SentinelXSVCS22
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Stringer Bell

i think Online will be the cancer of the series unfortunately

 

they pretty much have a money pit on their hands

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Feels like a GTA. May not have as much content as V/Online, but had something that made it good, Uniqueness that in many ways stands out from the rest of the similar genre of games of now, which I think that V and Online has become like a copy of.

Edited by SentinelXSVCS22
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ROCKSTAR MANIC

I still remember in 2008 when I played the game for the first time. The vehicle physics are a thing that had to be thought upon when you would drive. I was pleased with the way I had to drive a beater to a sports car. The difference was there and you had to adapt. I still remember when I drove that pearl white Fxt Cavalcade going at about 100 mph, then trying to take that sharp turn at that speed. I learned, I crashed, spun out and hit light post. I learned to respect the physics. And based on repetitive missions, I guess other games spoiled it for those that go by that idea. I for not one time felt it that way. Sometimes, I felt I like I was looking forward to a gun fight, that chase on vehicle. The kids these day are lazy and they want results fast. I still remember chasing Ivan when he was on his ruiner and all the way to the top of that construction building. There was a satisfaction to the results.

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@ jpm

 

Sorry I disagree bro. IV with CryENB v3 is the best I've ever seen it look. It makes IV look and feel like the game it should have been. I could never ​play IV without any ENB again after this, the vanilla graphics look pants without it. At 60fps, ENB looks even much better.

 

The first mod anyone should use on IV is a good ENB.

i play IV for years, and since i began tweaking the timecyc i never ever felt the need of any graphical mod. i don't know if you ever tried to tweak it, but the timecyc of IV is very powerful. but if you enjoy the ENB this is great

 

i think Online will be the cancer of the series unfortunately

 

they pretty much have a money pit on their hands

i wouldn't be so extreme in the wording, but i have to agree that the more i play V online, the more i think it will never ever equal IV. V graphics are ugly. what is that perpetual weird blur we see all around? online is an open door to trolls. and even if the coop part is great, i will never feel at home with V, as long as 10 yo kids wil be allowed to enter the same server than me. by betting it all on online, and making modding impossible, R* condemned the game. maybe they should have made new areas dlc (vice city, caribbean etc) for solo instead. i think they shouldn't have bet it all on online. they should have kept developping the solo too. having real people roaming the same virtual world of you doesn't make it more real, because of kids/immature gamers. to avoid kids behaviours in online you would need to create a weapons free free roaming mode. which is unlikely to happen

Edited by jpm1
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One thing I like about the missions is that (and yes, a lot of them are repetitive and I was like "oh, this one again" on my second play through) is that the story actually makes sense. I'd rather do a boring drive here-shoot this guy-drive back-kill this other guy mission rather than a random action packed mission where I'm sneaking onto a cargo plane for no apparent reason, other than to steal some guns and make a little extra cash (though we all know how that goes, thanks to Trevor's reckless inability to go in stealthily for the most part of the mission).

 

GTA IV's story was all connected, while R* just threw in whatever they came up with in GTA V.

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  • 2 weeks later...
The Rockstar Gamer 108

More interiors.

Better city.

Better Radio Stations.

Bigger Story.

You can pick up random bricks, cans etc.

More Realistic Effects & Water.

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The missions aren't as boring as they are made out to be. i think IV got a bad wrap because people didn't take to the more grounded approach right off and wrote it off, missing the beauty of the game. i was one of those people but when i started to play it again it clicked for me and realized that this is how GTA should be in the HD era. unfortunately it seems Rockstar is headed more towards Saints Row style due to all the complaints about IV....we may not get another GTA as serious/realistic.

Maybe they will read the complaints about V and make another game like IV. It's really not their fault that a lot of people never learned how to appreciate IV until V came out or was well into development.

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The missions aren't as boring as they are made out to be. i think IV got a bad wrap because people didn't take to the more grounded approach right off and wrote it off, missing the beauty of the game. i was one of those people but when i started to play it again it clicked for me and realized that this is how GTA should be in the HD era. unfortunately it seems Rockstar is headed more towards Saints Row style due to all the complaints about IV....we may not get another GTA as serious/realistic.

Maybe they will read the complaints about V and make another game like IV. It's really not their fault that a lot of people never learned how to appreciate IV until V came out or was well into development.

 

 

I've been on record before to say that whilst IV is my favourite, I liked V. The big problem with the latest installment is that it didn't have the depth. It was too short and didn't really have the chance to build in the way IV did for me. But given the stats told R* that the majority of the players didn't finish the IV story, it's not a surprise they shortened the single player mode in V. So I'd really agree with the sentiment here.

 

At this risk of straying into another topic, I never believed that GTA should be a single player versus multiplayer either / or experience. I don't buy one is or has to be curtailed at the benefit of the other - because the main investment is creating the city. Scripting game-play, whether SP or MP, is a relatively smaller, if still not trivial, investment in time and resources. Hell, even I've been able to make my own fully functioning MP modded mode for IV, starting with little more than some VB for Excel coding skills. The investment they put into each is simply a function of how much they think the player base will respond, and I think the decision makers at R* believe most fans don't want a larger story/SP mode.

 

If I'm right about about that being their logic, then there's a flaw in it. The combination of single player and online, if executed correctly, has the potential to be close to all things to all people. I believe there are a hardcore base of fans, who want a bigger more expansive plot in single player - and will need to see that re-instated to retain their loyalty. However, whilst the majority of players might not want to finish such an odyssey, the needs of people who'd just like to dip in an cause some free mode carnage can be catered to by Online. The key to maximising R*'s success going forward in my opinion is that different people want different things. And I think they actually have the capacity to keep more than one type of fan happy.

Edited by Jimbatron
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I saw a mailman for the first time(I'm not sure if V has them) so I ran him over and smashed him into the f*cking wall with my Dukes lmao.

 

The car interiors look better, they're more varied and have unique stuff in them. I saw a computer in the laundry van.

 

Utility vehicles like the Packer have a good amount of speed and weight to them, they dont go 0-120 in 4 seconds.

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