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[PS3] Approved Custom Deathmatches


stronktank
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I posted this in the beginnings of the race approved thread before it was umm...

an approved race thread, lol.

 

Sky Ship Galaga

[link]

free for all sky deathmatch

2-4 players

20 kills, 10 minutes (can't remember clearly...)

forced + pickups

 

 

also I would love to play and review deathmatches here.

note, however, I won't be able to play often, but i'll do as much as I can. UuU

 

Sky Ship Galaga

 

Basics 4/5

 

A lot of effort as gone into to making this map top marks for being creative with the stacking, I've never managed to make a flying map that I've been happy with.

I'd say this is pretty unique, obviously the flying map isn't the unique part, however the way the death match plays and evolves is very unique.

I'd say this death match was very well balanced until the shotgun was found, I think it was a bit over powering for the map.

 

Settings 4/5

Love the name, great reference to the old Namco arcade skyship game.

Trigger was fine.

The amount of players was perfect.

The time and kill limit works perfectly, gives the death match time to evolve.

 

Spawn points and team points. 5/5

 

I never had any problems with your spawn points, the location is limited, so you've done a great job with the spawn points.

 

Pick up placement. 3/5

 

As mentioned before I felt the shotgun was a little overpowering.

I did however like the melee battle at the start, and I thought the sniper was needed to balance against the helicopters. I found the pistol pretty ineffective, however worked for the DM.

Health and Armour placement was fine.

I thought you could have added a few more parachutes you'd probably get away with one more, I felt it took a while for it to respawn.

 

Props and vehicle placement. 4/5

 

Obviously the map has been created with props so top marks for creativity.

I think the helicopter placement would be more effective with more chutes on the map.

I would say I found it hard to get good cover when other players got into the helicopters, possibly move the yellow container 90 degrees so you can take cover and fire back.

 

20/25.

 

Really creative and imaginative job, I'm looking forward to playing this with my regular crew mates as I played it with random's and they never really managed to evolve with the death match. This will save me making a flying map job so thank you for that.

 

Peeeel Approved

 

I'll write my reviews for let me in, Lumberyard battlefield and bloody sea of Galilee tomorrow.

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Let Me In (TDM, 2 teams, 4-16 players, 10mins, Target 25)

I always play it with weapons set on Owned + Pickups, but somehow the default is always set to Forced Micro SMGs + Pickups, so IDK

 

 

 

Let me in.

 

Basics 2.5

 

A decent amount of effort has gone into this death match.

The location choice is good. Different for the usual opera house maps.

I made the mistake of playing this owned and pick-ups, even if you play this owned and pick-ups you should at least go back and change the owned weapon, the micro smg was useless in this map.

The balance of the death match is slightly off, one team can gain access to the roof a lot easier than the other and it becomes a slaughter as one team is running about with an uzi.

 

Settings. 2.5

 

An okay name.

A brief description, however does the job, just very basic.

Again change the owned weapon.

The time and kill limit were fine.

Amount of players was fine.

 

Spawn points and team spawn points. 3.5

 

As mentioned before the one team picks up an early advantage in this death match. I'd personally change the car park, and have both team start there.

Spawn points were ok but I did fell they were all on the out skirts of the map, and it took a while to get back to the cation maybe adjust them slightly.

 

Pick up placement. 5

 

Good weapon selection, every weapon seemed to have it's place. I especially like the placement on the grenade launcher, it's basically suicide if the other team are on the roof.

Enough health and armour lying about too.

 

Props and vehicle placement. 3

 

The car park is very short on cover and very open. I'd personally like to see more cover and more spawn points in the car park.

The vehicle placement was very random and I guess that's what you were planning for. It did add to the brief description.

 

 

16.5/25.

 

Expand on your description, explain the death match a little more, weapons choice and even add to be played as owned if you can't fix that problem with the forced and pick up thing. Change the forced weapon too, some people enjoy DM's forced and pick up's so you give them both options this way. I'd play about with the car park more, see if you can give it bit more balance, make it slightly harder for the snipers.

 

It's a pretty good job and would be easy to fix.

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Lumberyard Battlefield

http://socialclub.rockstargames.com/games/gtav/jobs/job/BuTRMPgP0EuiWls7dGexcw?platformId=2

TeamDeathmatch

2-16 players

2 teams

default settings

 

im new to DMs but i think this ran smooth

 

Interesting playing this, I have a map here and it's one of my favourite jobs.

 

Basics 5/5

 

I like yourself decided not a great deal of props was needed for this location.

The location is great, it's so balanced you could drop spawn points and weapons here and it'd still be a good death match.

Balance was perfect in this.

 

Settings.3.5

 

Good name.

Description does it's job but very basic.

Perfect amount of players, however I'd change the settings to 6-16/8-16 just better for the hosts.

Time was fine, I like a kill limit on my map as nine out of ten times is very close scoring, just something to think about.

 

Spawn points and team spawn points 4/5

 

Team spawn points were fine.

Spawns points were good. good job. (Your spawn points are a lot different from mine so it was kinda weird playing this but nothing to worry about.)

 

Pick up placement 4/5

 

Pick up placement was good apart from the RPG, just take that out mate. I used a different style than you for my weapons, however it's very well balanced and the weapon selection works well for the area, good work.

Enough armour and health.

 

Props and vehicle placement. 4/5

 

It was interesting I felt you missed a bit of cover at the south side of the map. It's a long stretch of land to have no cover. However I will add I liked a few of the placement you used in the tunnel and on the conveyor belt. Even has me thinking about editing that job for the first time in a while.

 

20.5/25

 

Very good job if you have just started creating death matches, I'd look to add a little more cover and take that RPG out. Other than the jobs good, well balanced, good weapon choice, no problems with the spawn points. A few tweaks and this job will be awesome.

 

 

 

Peeeel Approved.

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Bloody Sea of Galilee

http://socialclub.rockstargames.com/games/gtav/jobs/job/2FxKKpt4Rk21xTKBnQuYQA?platformId=2

TEAM Deathmatch

2 teams

Default settings

 

 

Basics 5/5

 

A lot of thought has gone into balancing this job, every detail has been though out in this, it's a pretty ridiculous job, in a good way and from a death match creator and player point of review.

The location choice is really good.

This death match works perfectly in totality.

 

Settings 5/5

 

Love the name.

The description is fine.

Time was perfect, although I'd have played this longer.

The amount of players was perfect too.

 

Team spawn points 4/5

 

The team spawn points were fine.

The spawn points, were good, never found any in stupid places, they weren't all on the out skirts they just worked in this location I wouldn't change them.

 

Pick up placement. 4/5

 

Love the Gusenburg for this death match! Works really well for the death match. I don't think you need the sniper location in the to be honest mate, not sure what it brings to the death match other than encouraging camping.

Armour and health was well balanced.

 

Props and vehicle placement 5/5

 

Really, really good use of props! This map actually gave me a few idea to improve a few of my maps. I loved the placements of everything in this death match. This is a very well thought out map. One of the best I've played so far.

 

23/25

 

Perfectly balanced, great and unique weapon selection, why did they patch this :sui: . This job should be played by everyone at least once as it's a great example of how a job should be created.

 

Personal favourite for me.

 

Peeeel Approved

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Damnation



Type: Team Deathmatch

Teams: 2

Players: 4- 16

Time: 15m

Target Score: Off

Lock Weapons: Forced + Pickups

Forced Weapon: Pump Shotgun


Added Notes:


- If you want to know where to routes are, FOLLOW THE SIGNS!

- There are multiple platforms to access the other side of the Dam.

- The match evolves around shotguns but you can find grenades atop the 3 towers & RPG's in the center in harder to reach locations.

- If you fall down the non-water side of the Dam and survive, commit suicide. Mercy be damned.


- DAREDEVIL CHALLENGE:

 


Anyone rarely does this but if you'd like to get a hold of a prestigious Grenade Launcher, acquire a parachute atop the middle tower, climb to the top of the pillar, jump down to the non-water side and see if you can parachute on the enclosed balcony.


Like I said. No one ever does this as it's a small hidden challenge for the ambitious. It's possible, people have done it but I've only seen it twice.

14064579002408_f.jpg


 


Edited by Zorvaine
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Casino Car Carnage

Link: http://socialclub.rockstargames.com/member/uncle-drug-bear/games/gtav/jobs/job/orihTAL230uYMJuOnKBABg?platformId=null

Type - Team Death Match (2 Teams)

Players 2 - 16 (4 for a real test)

Time - 10 mins

Target Score - 40

Weapons - Forced Pickups

Forced Weapon SMG

 

This ones from back in the day when you could stack things. My favourite map for Free Aiming. Has 84 plays 86% Thumbs Up. So disregard the odd setting as its a fun little map. Will be quite chuffed if it gets reviewed.

Good luck with the thread.

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Casino Car Carnage

Link: http://socialclub.rockstargames.com/member/uncle-drug-bear/games/gtav/jobs/job/orihTAL230uYMJuOnKBABg?platformId=null

Type - Team Death Match (2 Teams)

Players 2 - 16 (4 for a real test)

Time - 10 mins

Target Score - 40

Weapons - Forced Pickups

Forced Weapon SMG

 

This ones from back in the day when you could stack things. My favourite map for Free Aiming. Has 84 plays 86% Thumbs Up. So disregard the odd setting as its a fun little map. Will be quite chuffed if it gets reviewed.

Good luck with the thread.

 

 

You can still stack mate. Was stacking yesterday. Look forward to the job nonetheless.

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You can still stack mate.

 

Holy moly how would one do sir kind sir? Also you stack! The coolest cats stack imo.

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@Tacobane

 

 

Just the same method as before, place the object you'd like to stack, then click edit, (square?) and place on top of the other item.

 

 

Edited by peeeel
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mechluvin89psn

square is delete not edit btw so everything peel said.. except that

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Whiite Devil

Peel, thanks for the review! I did spent quite some time creating Let Me In, and I'm glad that you enjoyed it. I wanted to create a TDM with a lot of freedom, with the players choosing where to fight in a large area, and not me putting them close together in a small space.

I'm afraid of editing the job, mostly because of people complaining about the creator after every update, but when I finally get the courage to do so, I'll remember your observations. Yay for constructive criticism!

Edited by RogerFH
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In the Pines

 

Link: http://socialclub.rockstargames.com/member/Dillono/games/gtav/jobs/job/Vmd97J7DDEynKa2O6c7jeA?platformId=2

 

Description: The lumberjacks deforesting the trees at Raton Canyon have lost it, and they're murdering each other left and right. I'm sure the eco-friendlies watching Weazel News are having a blast right now.

 

Type: TDM

 

Player Limit: 2-12

 

Locked to Forced/Pick-ups for balancing

 

Forced/Pick-ups: Combat pistol, sniper rifle, assault rifle, grenade, pump action shotgun

 

Target Score: 40

 

P.S. The title to the DM is a reference title to a song by Janel Drewis.

Edited by dillono
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square is delete not edit btw so everything peel said.. except that

 

Sorry my bad, was off the top of my head.

 

Peel, thanks for the review! I did spent quite some time creating Let Me In, and I'm glad that you enjoyed it. I wanted to create a TDM with a lot of freedom, with the players choosing where to fight in a large area, and not me putting them close together in a small space.

I'm afraid of editing the job, mostly because of people complaining about the creator after every update, but when I finally get the courage to do so, I'll remember your observations. Yay for constructive criticism!

 

No problem mate, I find saving regularly in the creator helps. I'm not having many problems with the creator although I know how to deal with most of the bugs.

 

I'm glad my review was of some the help to you mate, at the end of the day we all just want enjoyable content to play.

 

In the Pines

 

Link: http://socialclub.rockstargames.com/member/Dillono/games/gtav/jobs/job/Vmd97J7DDEynKa2O6c7jeA?platformId=2

 

Description: The lumberjacks deforesting the trees at Raton Canyon have lost it, and they're murdering each other left and right. I'm sure the eco-friendlies watching Weazel News are having a blast right now.

 

Type: TDM

 

Player Limit: 2-12

 

Locked to Forced/Pick-ups for balancing

 

Forced/Pick-ups: Combat pistol, sniper rifle, assault rifle, grenade, pump action shotgun

 

Target Score: 40

 

P.S. The title to the DM is also a title to a song by Janel Drewis, hard to notice because I don't post the lyrics in the description. Gives it more of a chance to get R* verified.

 

Look forward to this mate. :^:

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BitPieStudios

~SEQUEL TIIIIIME! ✧ (ノ◕ヮ◕)ノ*:・゚✧ ~

 

Sky Fortress Nova

[link]

free for all sky deathmatch

2-5 players

can't remember kill limit/time limit clearly...

forced + pickups

 

I swear when another map of mine has 50 plays I will post it. it's just my sky maps are my most played maps.

ALSO, I used on-call a few days ago aaaand... got into Sky Ship Galaga! small world. well the guy set it to forced only and it ruined the map since he got the heli, the parachute wouldn't re-spawn soon enough, and he prevented me from getting it when it DID spawn. I'll do what peeeel said and add extra parachutes to counter that scenario.

Edited by BitPieStudios
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This topic should be pinned given the race ones are as well.

That's exactly what I was thinking.

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mechluvin89psn

yes i agree pinned and renamed peeeels approved deathmatches, as i havent seen a review by anyone else in quite awhile

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Id help with testing. Probably the worst person for actual reviews. Add me if you have room for testers though PSN same as name-o.

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Good reviews so far peeeel!

 

@TheMckeever: Are you in for the judging? As I saw you rated some of the deathmatches in your own topic but not here? You don't have to use the 'review template'!

@KingOfCurlys: Are you still in?

@Nruhdal: Are you in?

@BitpieStudios: Can I add you to the judge list? Are you in?

 

I won't have a lot of gametime the next weeks so do hope I can get up some reviews too.

This won't work if peeeel is the only active judge.
This topic started off on the wrong foot. All we need is active judges!!

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I'll present this to the GTA Content Creators Forum, asking if anyone's willing to participate in making a GTA Forums account to judge.

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Good reviews so far peeeel!

 

@TheMckeever: Are you in for the judging? As I saw you rated some of the deathmatches in your own topic but not here? You don't have to use the 'review template'!

@KingOfCurlys: Are you still in?

@Nruhdal: Are you in?

@BitpieStudios: Can I add you to the judge list? Are you in?

 

I won't have a lot of gametime the next weeks so do hope I can get up some reviews too.

This won't work if peeeel is the only active judge.

This topic started off on the wrong foot. All we need is active judges!!

 

I'm enjoying reviewing, however I've slowed my tempo down for the sake of the other judges.

 

KingOfCurlys has been decorating his flat mate, he'll be more active I'll send him a message on facebook and ask him to pop a review up.

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BitPieStudios

Add me to the judge list. I'll be busy these next 2 weeks, but i'll try to slip in playtime as much as I can. UuU

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KingOfCurlys has been decorating his flat mate,

Feel sorry for his flatmate, maybe their one of them new age couples. Yeah I've been on a bit of a bender the last few days. Yeah there's a few I should have done a review on here, but it isn't a case of throwing a quick wee paragraph together, wouldn't do it justice on this thread. Next time I get some spare time for some full reviews. I'll be on here.

Edited by TheMckeever
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You guys should probably start testing/reviewing DMs now. One of us could just bookmark all the entries not reviewed yet and then put them in a playlist and we could all try it in one go. That sound good?

Edited by dillono
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Yeah I've been busy but I'll start trying to get 1 or 2 done a week from now, I have bookmarked 'The Pines' and 'Sky Fortress Nova' and will play and review them tomorrow (Sunday 3rd)

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Here's my nomination:-

 

Lazer Force

 

Team Deathmatch

 

http://socialclub.rockstargames.com/games/gtav/jobs/job/TKTLul1yu0CdM7eEo5lkWg?platformId=2

 

DESCRIPTION

A laser tag stlye team deathmatch set on the 3rd floor of the Pillbox Hill multi story car park. Plenty of places to take cover but don't forget to re-energise your gun and health. Teamwork or go it alone, it doesn't matter. 'It's serious fun with a laser gun'. Well its a pistol but same thing really! Head to the TV screens when you finish and I will print out your scores. 2 teams and up to 12 players. Works best in teams, with forced weapons and pick up's, at night....

 

- 10 mins

- Target score off

- Forced and pick up weapons, the 3 pistols

 

 

Lazer Force

 

Basics 4.5/5

 

Clearly a lot of work and thought has gone into this death match, works very well.

I like the location choice, I've an isolated car park I've been experimenting with recently.

The death match works in totality. (However I personally think this would be one of the most awesome death matches ever with an AP,)

There is a perfect balance to this.

 

Settings 5/5

 

Title and description is perfect. Works well and explains the death match.

Trigger was fine.

The amount of players worked well.

Time and Kill limit settings were fine.

 

Spawn points and team spawn points. 5/5

 

Work perfectly in the area. Top work, it's very difficult to have an interior death match with perfect spawn points.

 

Pick up placement 3.5/5

 

The weapon placements were fine. However I do think this would work better as an AP death match.

I think you need to make the health and Armour more central so players have to take a risk going for them.

 

Prop and vehicle placement 4/5

 

The prop placement works great for the Lazer gun theme.

 

 

22/25. A good death match that can be a lot of fun and has a lot of replay value, if you do change this to AP let me know mate. At times there is maybe a little too much cover and it leads to a lot of camping, not a bad thing, just not what works for me. I'm sure most players will enjoy this well worth a play.

 

 

 

PEEEEL APPROVED

Edited by peeeel
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BitPieStudios

Err, Vinewood Blvd Shootout has only 21 plays.

Mr.Neditch is on the list, but should I review it? OAO

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Err, Vinewood Blvd Shootout has only 21 plays.

Mr.Neditch is on the list, but should I review it? OAO

- Nominations should be for deathmatches that are finished, published, ready for primetime in the nominator's eyes, and already have 50 plays

 

Probably not.

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BitPieStudios

Okay I played "Casino Car Carnage", but I don't think I should do a review of it just yet, as I played with only 2 other people.

It was my team (2) vs one other guy who's partner left him. I feel I need to try it with a full lobby, but I couldn't get one today; it's hard!

Edited by BitPieStudios
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