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The Concept Creators' Lounge


Pooyan Cyrus
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The Notorious MOB
2 hours ago, Claude4Catalina said:

not sure I've got time to commit to writing full concepts again but I have been considering writing more one-shot pieces set in the GTA universe, a Bonelli crew's main hitman's thoughts as he sits outside his target's house in Paleto Bay, projects that aren't really tethered to anything else, just writing for the f*ck of it.  I dunno, I'll see how she pans out.

There seems to be growing thirst for this kind of stuff. So I for one would say f*cking go for it dude.

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The Coconut Kid
On 3/17/2022 at 12:22 AM, Claude4Catalina said:

I'd love to even just flick through your notes and get a better idea of what you had in mind if that's alright bud?

 

I'll get them over to you :^:

 

On 3/17/2022 at 12:22 AM, Claude4Catalina said:

I've been going through my old developmental hell folders of the 1988 Carcer City Phil Bell concept I made headway on back in like 2015-2017 then never followed through on, basically recast the entire DeMeo and Lupertazzi families as criminals set GTA universes "other mob town" Carcer City; a combination of the second string mob cities in the US; if NY/LC was the epicenter of LCN and Jersey/Alderney was the ugly stepsister, Chicago, Boston, Philly and Detroit are the weird cousins.  primarily based it on Chicago to give it a bit of distance from the East Coast and to give some breadth on Michael Townley making an appearance.

 

I have fond memories of listening to you talk about your Carcer City project!


Phil Bell has bags of potential. Bags of it. Get him out of developmental hell and put it all on those Swingers.

 

Genius to make Carcer a combination of second-string mob cities too. There are so many influences you can draw from. Buffalo, Pittsburgh; all of those beaten down post-industrial cities with an extinct mob presence. It's a great way to include them without having to set fully-fledged games there.

 

On 3/17/2022 at 12:22 AM, Claude4Catalina said:

not sure I've got time to commit to writing full concepts again but I have been considering writing more one-shot pieces set in the GTA universe, a Bonelli crew's main hitman's thoughts as he sits outside his target's house in Paleto Bay, projects that aren't really tethered to anything else, just writing for the f*ck of it.  I dunno, I'll see how she pans out.

 

I really would love to see more of this!


There are so many loose threads scattered through GTAV. They're just begging for someone to pick them up and run with them.

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Datalvarezguy

Well after some consideration, I've decided to make the story in the concept topic. Mostly because it'd be confusing if I didn't. I know, I told y'all it was okay to post comments there, and since I'm using an index, in theory a couple could be aight so no need to delete anything but man I should had thought of this myself in the past. I'm handling the final details and the first chapters should be out *soon*tm

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sabitsuki

Been having thoughts about this for a while, but how do GTA Clone concepts sound? I hate that term but I don't think theres any other name that can describe this genre better.

 

I've been ideating about games that, while on paper, carry all the basic mechanics often associated with a GTA game, are categorized in genres located outside of the urban crime sim and the established universe. Here's some of the basic ideas I had for these concepts.

 

1. A late-80s/early-90s, The Americans/Atomic Blonde-style espionage open world game set in Berlin where you play as a HVA agent during the death throes of the GDR, inspired by the canned Rhapsody game by Hangar 13/2K Czech. Lots of geopolitics involving other agencies such as MI6 and KGB/FSB.

 

2. A Far Cry-esque mercenary open world game where you play as a merc that gets tangled up in the drug and arms business in a seaside city located somewhere in the Indian/Pacific Ocean region. City is ruled by many different factions ranging from paramilitary groups, mafia groups and government agencies. Possibly present day setting.

 

3. A present-day supernatural occult open world game set in an amalgamated alternate variant of Oregon and Washington, where the spirit of a demon is invoked, possessing a biker suit and helmet.

 

This alternate universe version of the USA has experienced a nationwide occult event sometime in the 1970s, after years of government imposed secrecy, proving the existence of angelic and demonic entities, resulting in several cults and covens spreading out across the US. The biker demon in question attempts to find the person that summoned it, while the big cults in town attempt to capture for their own purposes.

 

I haven't got the time to do any of them but I'm not sure if it's a good idea to post them here on this subforum if I ever get around to making any of them. I'm sort of adamant about posting them on Writer's due to it being a dormant subforum.

 

So what do you guys think? Would it be alright to post any non-GTA concept here?

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Big Fat Paulie
26 minutes ago, sabitsuki said:

Been having thoughts about this for a while, but how do GTA Clone concepts sound? I hate that term but I don't think theres any other name that can describe this genre better.

 

I've been ideating about games that, while on paper, carry all the basic mechanics often associated with a GTA game, are categorized in genres located outside of the urban crime sim and the established universe. Here's some of the basic ideas I had for these concepts.

 

1. A late-80s/early-90s, The Americans/Atomic Blonde-style espionage open world game set in Berlin where you play as a Stasi agent during the death throes of the GDR, inspired by the canned Rhapsody game by Hangar 13/2K Czech. Lots of geopolitics involving other agencies such as MI6 and KGB/FSB.

 

2. A Far Cry-esque mercenary open world game where you play as a merc that gets tangled up in the drug and arms business in a seaside city located somewhere in the Indian/Pacific Ocean region. City is ruled by many different factions ranging from paramilitary groups, mafia groups and government agencies. Possibly present day setting.

 

3. A present-day supernatural occult open world game set in an amalgamated alternate variant of Oregon and Washington, where the spirit of a demon is invoked, possessing a biker suit and helmet.

 

This alternate universe version of the USA has experienced a nationwide occult event sometime in the 1970s, after years of government imposed secrecy, proving the existence of angelic and demonic entities, resulting in several cults and covens spreading out across the US. The biker demon in question attempts to find the person that summoned it, while the big cults in town attempt to capture for their own purposes.

 

I haven't got the time to do any of them but I'm not sure if it's a good idea to post them here on this subforum if I ever get around to making any of them. I'm sort of adamant about posting them on Writer's due to it being a dormant subforum.

 

So what do you guys think? Would it be alright to post any non-GTA concept here?


I'd be in favor of it, though I'd probably have a special tag to let people know it's more of a GTA Clone concept or a spin-off concept. 

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wise_man
3 hours ago, sabitsuki said:

3. A present-day supernatural occult open world game set in an amalgamated alternate variant of Oregon and Washington, where the spirit of a demon is invoked, possessing a biker suit and helmet.

 

This alternate universe version of the USA has experienced a nationwide occult event sometime in the 1970s, after years of government imposed secrecy, proving the existence of angelic and demonic entities, resulting in several cults and covens spreading out across the US. The biker demon in question attempts to find the person that summoned it, while the big cults in town attempt to capture for their own purposes.

I have once imagined something like this: an open-world game concept where you play as an occult detective who is employed to a small town filled with cults, supernatural forces, conspiracies, etc any of GTA-esque mystery and easter eggs stuffs. Yeah, this sounds like Gravity Falls, but with a serious and grounded narrative. 

 

Never expanded that concept, but if you're going to do that project then I'll be happily join.

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The Coconut Kid
22 hours ago, sabitsuki said:

So what do you guys think? Would it be alright to post any non-GTA concept here?

Why not? I can't encourage concept writing and creation enough.

 

Let's weigh it up though.

 

They're going to be a tough sell in a section dedicated to Grand Theft Auto. I'd be happy to host you in a Concepts & Creators subforum if we can ever get there.

 

The tag suggestion from @Big Fat Paulie would also be helpful - but this requires staff to be sold on the idea and then step in to create it.

 

I'm limited in what I can contribute outside of Grand Theft Auto. I don't know about others. Many of you might be dedicated gamers and be able to provide enthusiasm on non-GTA concepts.

 

If this will be an issue, creating them under the Gaming section might be an option. I also know Writers Discussion is friendly. Don't worry about it being dormant. Think that you're going to step in and revive it. You've got support here. Bring it with you.

 

Definitely look at writing them, but think about where it might be best for you to post them.

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Datalvarezguy

Welp, I've released the first part of the actual written storyline of my concept.

NGL kinda terrified, here's hoping y'all like it.

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The Notorious MOB
On 3/20/2022 at 10:59 PM, The Coconut Kid said:

Why not? I can't encourage concept writing and creation enough.

 

Let's weigh it up though.

 

They're going to be a tough sell in a section dedicated to Grand Theft Auto. I'd be happy to host you in a Concepts & Creators subforum if we can ever get there.

 

The tag suggestion from @Big Fat Paulie would also be helpful - but this requires staff to be sold on the idea and then step in to create it.

 

I'm limited in what I can contribute outside of Grand Theft Auto. I don't know about others. Many of you might be dedicated gamers and be able to provide enthusiasm on non-GTA concepts.

 

If this will be an issue, creating them under the Gaming section might be an option. I also know Writers Discussion is friendly. Don't worry about it being dormant. Think that you're going to step in and revive it. You've got support here. Bring it with you.

 

Definitely look at writing them, but think about where it might be best for you to post them.

I think this just strengthens the case for a dedicated creator's section. As I mentioned before, we already have Expression. So I think the easiest move would be a subforum for concepts and literature of all kinds. Whatever you want to do, just tag it as such and Bob's your uncle. I think we have a decent sized dedicated community now that'll sufficiently support any written work and we can leave the Trilogy guys and Meme creators here to do their thing since it seems we're constantly battling for the top spots every day.

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Big Fat Paulie

Part of me wants to work on a 70's Liberty City concept but three things keep me from doing that.

 

1. I still need to complete the GTA III remake concept

 

2. @The Coconut Kid made a 70's LC concept and IIRC, it's considered one of the best concept threads of all time on this forum.

 

3. @Matsukine and I have been working on and off on a concept thread for Capital City (Washington DC) that's fairly extensive and even covers the neighboring states of Mariana (Maryland), Victoria (Virginia), and West Victoria (West Virginia) in addition to the Capital District with the cities of Henrico (Richmond), Byron City (Baltimore), Polaris Valley (Roanoke), Suffolk (Norfolk/Hampton Roads) and Kanawha City (Charleston, WV)

If I did go the route of Liberty City in 1979, I'd set it in a universe separate from the 3D and HD Universes but would borrow from both as needed as well as other Rockstar games such as Manhunt in addition to my own original ideas.

Like the boroughs would all get their names from GTA IV with Staunton Island being the stand-in for Staten Island while The Carroways serve as the GTA equivalent to Long Island with Portland and Shoreside Vale being towns along The Carroways.

 

IIRC, The Carroways seemed to be a weird amalgamation of The Hamptons and Long Island in general.

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wise_man
On 4/5/2021 at 9:20 AM, wise_man said:

I was thinking about sharing my concept here, one that I've worked in GTAFanon Wiki since late 2018, but with tons of changes. The initial name is Light & Shadow, but since that name had been taken in this forum (this link), I'll look for an alternative name. 

 

My GTA concept is focused on confidence tricks and scams. Instead of becoming an errand boy, you'll manipulate people to build your reputation. In the wiki version, it features three protagonists: a "true" conman who takes up multiple identities (akin to Frank Abagnale), a hitwoman who uses her acting skill and seduction in killing her targets, and a corrupt narcotics detective who misuses his authority. The antagonist will be a victim of these trio's operations who goes hiding and secretly planning his revenge behind the curtain. The story runs like GTA IV where the protagonists crossing over in several missions.

 

Now there are few considerations on how the concept here will be different from the initial version.

  • The setting: The wiki version sets in Vice City, but I'm thinking about moving it to Las Venturas. I see that this forum probably had enough of Vice City concepts (there's already a lot of them) + LV is more relevant with the theme, it's the city of gambling and cheating after all.
  • The protagonist: For this forum's version, I'm probably going to have the conman as the sole protagonist. The hitwoman and the detective would be his secondary antagonists instead (seeing how these two type of characters had been used frequently in many concepts as well).
  • The story: Other side characters will be updated, though the plot will largely be the same.

 

You know what, f*ck it, I'll go on with the initial concept instead of reworking it into LV Hustler. How L&S looks back in April 2021 was drastically different from today, even I haven't put some of the major changes to the wiki version. As time goes on, I'm more confident to head to the original direction.

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The Notorious MOB
1 hour ago, wise_man said:

 

You know what, f*ck it, I'll go on with the initial concept instead of reworking it into LV Hustler. How L&S looks back in April 2021 was drastically different from today, even I haven't put some of the major changes to the wiki version. As time goes on, I'm more confident to head to the original direction.

I for one was completely unaware such a wiki existed. Are there many active members still? Would be great if some of the concepts here could be ported over by their creators.

 

As far as Light & Shadow itself, it actually seems really interesting. At first it seems like a bit of a waste of a city/area to have the story focussed purely on cons but the more you think on it, the possibilities are pretty much endless. And VC seems like the perfect setting for a modern day confidence caper. I can already imagine an atmosphere something akin to Miami Vice, Runner, Runner and Casino Royale. I think for this type of story the Bahamas are a must, but I can also see the protagonists taking refuge amongst the local yokels in the Florida Keys masquerading under a sun hat, a pair of oversized sunglasses and a fake beard. Something like a talented Mr. Ripley, Inventing Anna or an Ethan Hunt.

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The Coconut Kid
On 3/23/2022 at 7:22 PM, The Notorious MOB said:

I think this just strengthens the case for a dedicated creator's section. As I mentioned before, we already have Expression. So I think the easiest move would be a subforum for concepts and literature of all kinds. Whatever you want to do, just tag it as such and Bob's your uncle. I think we have a decent sized dedicated community now that'll sufficiently support any written work and we can leave the Trilogy guys and Meme creators here to do their thing since it seems we're constantly battling for the top spots every day.

 

It has been asked for. :^:

 

It's going to take a lot of time and effort to organise everything. All I can do is keep you all in the loop when the discussions are had.

 

For now, keep doing what you're all doing. We're making a great case for it. Every active concept is getting attention now. We're seeing some excellent new content from @Datalvarezguy and @Jeansowaty. Everything is sweet.

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The Coconut Kid
17 hours ago, Big Fat Paulie said:

2. @The Coconut Kid made a 70's LC concept and IIRC, it's considered one of the best concept threads of all time on this forum.

I don't see why this is a reason to stop you.

 

Liberty City in the 1970s doesn't belong to me or Akavari. The GTA canon characters don't belong to us either. The same goes for guns, cars and other features already in the series. This is Rockstar's work and we've reinterpreted it. Anyone can do the same.

 

What is our work are our own characters, stories, and original features. And I will never consent to them being reused.

 

Any concept that is any good can survive without picking the bones of something that was, thanks to my own misfortune, left to go inactive. I would be embarrassed if I had to go around thinking, "What can I take from this to make my own thing work?" It isn't flattering for anyone. It's straight up ripping things off.

 

Your project is very different. There isn't any reason for content to cross over and there won't be any problems. We've just got to get you on the track to making it.

 

Let's help you along.

 

Your dilemma reminds me of my own. You have so many ideas, many of them decent, but you only really have the attention span to work on one at a time. It's like having a million tabs open on your browser. You end up going from one to another wondering, "Where do I get stuck in?" Often you struggle to start.

 

Anyone else would call it ADHD.

 

Forget about your GTA III project for the moment. You've already got that up and running. You can revisit it.

 

Concentrate on getting your concept with @Matsukine posted. You say it's extensive. I know you've spoken a lot about West Virginia before. And you've also got a good collaborator on board. Make this your focus and get it posted.

 

When you get this done, tag me in here and I'll help you as much as I can with getting your Liberty City project off the ground. Cars, music, graphics, whatever. But I don't want to see dick until Capital City is on here! This is the bargain.

 

Now go and get stuck in.

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The Notorious MOB
51 minutes ago, The Coconut Kid said:

 

It has been asked for. :^:

 

It's going to take a lot of time and effort to organise everything. All I can do is keep you all in the loop when the discussions are had.

 

For now, keep doing what you're all doing. We're making a great case for it. Every active concept is getting attention now. We're seeing some excellent new content from @Datalvarezguy and @Jeansowaty. Everything is sweet.

I know you're probably under some kind of NDA or something, but are you going to be the leader of this new section when it gets up and running? If so then let me be the first to profess my sycophantic loyalty to our new overlord.

 

I hope you'll all join me in bowing at his feet 🙏

 

https://tenor.com/LtHE.gif

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The Coconut Kid
1 hour ago, The Notorious MOB said:

I know you're probably under some kind of NDA or something, but are you going to be the leader of this new section when it gets up and running? If so then let me be the first to profess my sycophantic loyalty to our new overlord.

 

I hope you'll all join me in bowing at his feet 🙏

 

https://tenor.com/LtHE.gif

 

Let's not get ahead of ourselves. They need to agree to the new section before they even think of staffing it. And for that to happen, we need to keep on creating and keep the comments flowing. It needs to be worth their while.

 

The main thing here is to draw the attention to concepts that they rightly deserve. I have asked for Creators & Concepts to be considered but promoting what we already have ongoing here is the priority.

 

The dedicated section, and a link to staff who can make things happen, would definitely make that process much easier. Let's see what happens.

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wise_man
3 hours ago, The Notorious MOB said:

I for one was completely unaware such a wiki existed. Are there many active members still? Would be great if some of the concepts here could be ported over by their creators.

 

As far as Light & Shadow itself, it actually seems really interesting. At first it seems like a bit of a waste of a city/area to have the story focussed purely on cons but the more you think on it, the possibilities are pretty much endless. And VC seems like the perfect setting for a modern day confidence caper. I can already imagine an atmosphere something akin to Miami Vice, Runner, Runner and Casino Royale. I think for this type of story the Bahamas are a must, but I can also see the protagonists taking refuge amongst the local yokels in the Florida Keys masquerading under a sun hat, a pair of oversized sunglasses and a fake beard. Something like a talented Mr. Ripley, Inventing Anna or an Ethan Hunt.

Thanks for the comment and suggestion.

 

I've been in the wiki before discovering this forum. I'm one of the only few active members that keeping the wiki alive. Now that I've stayed here awhile, I want to be more open about the solo project, and most importantly, to look for more feedbacks and ideas.

 

Light & Shadow started up merely as a simple project, until I take the route of making it focusing on cons to make it different. Some of the inspirations in particular come from TV series like Hustle and Leverage, as well the movie Catch Me if You Can. Cons is more than just doing white-collar or corporate crimes, and that's my point of interest behind this concept. Plus, this will follow that "classy" style of TBOGT, but with a more serious story.

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Big Fat Paulie

I've probably shared this before, but this is how I'd do the lore and setting of the wider GTA Universe, either the HD Universe or my own homebrew "4K Universe". Think of this as headcanon and feel free to use any of this for your own concepts.

 

In my concepts, Red Dead Redemption is canon and is essentially the GTA Universe circa the late 1800's and early 1900's. As such, a lot of the towns and states would be modernized. 

 

Here would be the list of cities in GTA and their real-life equivalents in parentheses. Some are modernized versions of towns in RDR.

Liberty City (New York City. NY)
Vice City (Miami, FL)
Los Santos (Los Angeles, CA)

San Fierro (San Francisco, CA)
Las Venturas (Las Vegas, NV)
Capital City (Washington DC)
Carcer City (Chicago, IL)
Saint Denis (New Orleans, LA)
Pergamon (Philadelphia, PA)
New Plymouth (Boston, MA)
Reedington (Pittsburgh, PA)
Motor City (Detroit, MI)
Armadillo (Austin, TX)
Plainview (Dallas, TX)
Thieves' Landing (Houston, TX)

Blackwater (Denver, CO)
Annesburg (Springfield, MO)
Valentine (Kansas City, MO)
New Cairo (Memphis, TN)
Davisburg (Nashville, TN)
Henrico (Richmond, VA)
Suffolk (Norfolk, VA)
Polaris Valley (Roanoke, VA)
Kanawha City (Charleston, WV)
Rockford (Portland, OR)
Chinook Bay (Seattle, WA)
Oceanic City (Atlantic City, NJ)

 

 

Another trait I'd like to do for games in either the HD Universe or my own 4K Universe is to take characters from the 3D Universe and reimagine them as parallels to specific figures from history. Most of them are minor characters from the old 3D Universe, but some major ones are on the list as well.

 

These are the reimagined GTA characters with the historical equivalents in parentheses. Some characters are equivalents to more than one historical figures. A few of the picks are rather "out there" (like Paulie Sindacco) but overall, it's meant to give a distinct feel to the other GTA Universes and it's a nice shout-out to the past.

 

Mike Toreno (J. Edgar Hoover)
Donald Love (Walt Disney, Howard Hughes)
Sage (Janis Joplin)
El Burro (John Holmes)
Paulie Sindacco (Elvis Presley, Frank Sinatra)
Joey Leone (James Dean)
Konstantinos Smith (Euronymous, Andrew Eldritch)
Kazuki Kasen (Yukio Mishima)
Morgan Merryweather (Liberace)

Ken Rosenberg (Alan Dershowitz, Roy Cohn)

Adam First (David Bowie)
Dan Sucho (Dale Earnhart)
Claude Speed (DB Cooper)
Darkel (Ted Kaczynski)

Curtly (Richard Ramirez)
Mary-Beth Maybell (Maybelle Carter)
Sergio Boccino (Luciano Pavarotti)
Massimo Torini (Silvio Berlusconi)
Tommy "The Nightmare" Smith (Keith Richards, John Lennon)
Jezz Torrent (Ronnie James Dio)
Steve Scott (Steven Spielberg, Bob Guccione)

 

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Datalvarezguy
9 minutes ago, Big Fat Paulie said:

I've probably shared this before, but this is how I'd do the lore and setting of the wider GTA Universe, either the HD Universe or my own homebrew "4K Universe". Think of this as headcanon and feel free to use any of this for your own concepts.

 

In my concepts, Red Dead Redemption is canon and is essentially the GTA Universe circa the late 1800's and early 1900's. As such, a lot of the towns and states would be modernized. 

 

Here would be the list of cities in GTA and their real-life equivalents in parentheses. Some are modernized versions of towns in RDR.

Liberty City (New York City. NY)
Vice City (Miami, FL)
Los Santos (Los Angeles, CA)

San Fierro (San Francisco, CA)
Las Venturas (Las Vegas, NV)
Capital City (Washington DC)
Carcer City (Chicago, IL)
Saint Denis (New Orleans, LA)
Pergamon (Philadelphia, PA)
New Plymouth (Boston, MA)
Reedington (Pittsburgh, PA)
Motor City (Detroit, MI)
Armadillo (Austin, TX)
Plainview (Dallas, TX)
Thieves' Landing (Houston, TX)

Blackwater (Denver, CO)
Annesburg (Springfield, MO)
Valentine (Kansas City, MO)
New Cairo (Memphis, TN)
Davisburg (Nashville, TN)
Henrico (Richmond, VA)
Suffolk (Norfolk, VA)
Polaris Valley (Roanoke, VA)
Kanawha City (Charleston, WV)
Rockford (Portland, OR)
Chinook Bay (Seattle, WA)
Oceanic City (Atlantic City, NJ)

 

 

Another trait I'd like to do for games in either the HD Universe or my own 4K Universe is to take characters from the 3D Universe and reimagine them as parallels to specific figures from history. Most of them are minor characters from the old 3D Universe, but some major ones are on the list as well.

 

These are the reimagined GTA characters with the historical equivalents in parentheses. Some characters are equivalents to more than one historical figures. A few of the picks are rather "out there" (like Paulie Sindacco) but overall, it's meant to give a distinct feel to the other GTA Universes and it's a nice shout-out to the past.

 

Mike Toreno (J. Edgar Hoover)
Donald Love (Walt Disney, Howard Hughes)
Sage (Janis Joplin)
El Burro (John Holmes)
Paulie Sindacco (Elvis Presley, Frank Sinatra)
Joey Leone (James Dean)
Konstantinos Smith (Euronymous, Andrew Eldritch)
Kazuki Kasen (Yukio Mishima)
Morgan Merryweather (Liberace)

Ken Rosenberg (Alan Dershowitz, Roy Cohn)

Adam First (David Bowie)
Dan Sucho (Dale Earnhart)
Claude Speed (DB Cooper)
Darkel (Ted Kaczynski)

Curtly (Richard Ramirez)
Mary-Beth Maybell (Maybelle Carter)
Sergio Boccino (Luciano Pavarotti)
Massimo Torini (Silvio Berlusconi)
Tommy "The Nightmare" Smith (Keith Richards, John Lennon)
Jezz Torrent (Ronnie James Dio)
Steve Scott (Steven Spielberg, Bob Guccione)

 

Some of these give me pause, mostly the musicians like Joey since in game he's a mob boss' kid, not a legendary musician, but the idea of Yukio Mishima being Kazuki I do find funny.

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Big Fat Paulie
1 minute ago, Datalvarezguy said:

Some of these give me pause, mostly the musicians like Joey since in game he's a mob boss' kid, not a legendary musician, but the idea of Yukio Mishima being Kazuki I do find funny.

 

Certain reimagined characters like Joey Leone and Paulie Sindacco are meant to give a sense of the HD/4K Universes being in an entirely different world than the 3D Universe.

Joey Leone being like James Dean was inspired by his work on cars and street racing.

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Datalvarezguy
1 minute ago, Big Fat Paulie said:

 

Certain reimagined characters like Joey Leone and Paulie Sindacco are meant to give a sense of the HD/4K Universes being in an entirely different world than the 3D Universe.

Joey Leone being like James Dean was inspired by his work on cars and street racing.

That last part I did not know. Both of them being motorheads does put a new light onto it. Yeah, why not? I can buy it.

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universetwisters

Mind if I ask a question about some mission stuff for a mod I’m working on? I know technically it isn’t a concept but I know it’s up y’all’s alley and stuff:

 

I’m aiming to do missions in a style that’s reminiscent of IV’s Mafiya Work multiplayer mode, where you go to the mission giver and he gives you a random mission out of a pool of <X amount>. However, I had to go from a traditional linear mission structure to this for three reasons:

 

1) Ease of production

2) Constant replayability

3) easy-to-jump-in gameplay (good for people with bad attention spans)

 

However, despite all these pros I feel like I’m losing a lot by ditching the original linear missions to this. But then again, even if the story missions would’ve been crap, at least having some format that’s like “hey are you looking for work”; “yeah can you get X done for me and I’ll give you Y bucks” would be a nice alternative. I dunno, what would you guys rather play? Or is this completely the wrong place to ask and I should be ashamed!?!?!?!

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Jeansowaty
On 3/19/2022 at 4:07 AM, The Coconut Kid said:

Phil Bell has bags of potential. Bags of it. Get him out of developmental hell and put it all on those Swingers.

You're in for a treat with our IV DLCs then 😏

DhF4CUK7S5mrQmZkTLK8DA.png

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The Notorious MOB
On 3/25/2022 at 9:29 AM, wise_man said:

Thanks for the comment and suggestion.

 

I've been in the wiki before discovering this forum. I'm one of the only few active members that keeping the wiki alive. Now that I've stayed here awhile, I want to be more open about the solo project, and most importantly, to look for more feedbacks and ideas.

 

Light & Shadow started up merely as a simple project, until I take the route of making it focusing on cons to make it different. Some of the inspirations in particular come from TV series like Hustle and Leverage, as well the movie Catch Me if You Can. Cons is more than just doing white-collar or corporate crimes, and that's my point of interest behind this concept. Plus, this will follow that "classy" style of TBOGT, but with a more serious story.

I think it probably goes both ways because I seen some members on here have accounts over there like thedriver111 (also known as Niko Montana) who had a Las Venturas concept on here a few years back. 

 

I always get kind of intrigued when people think outside the box like this. At the end of the day, these ideas aren't actual games so there's a lot more leeway in terms of crafting an actionable story than there would be if it were a proper release. I also like the style of the wiki pages in general and they seem to be really effective at conveying a lot of information about a concept in summary or in a short space of time. There's also endless possibilities for add ons such as "vehicles or radio stations in X" etc. Which can bring people to exactly what they're interested in rather than having to scroll through tons of content to find what you want.

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Datalvarezguy
5 hours ago, universetwisters said:

Mind if I ask a question about some mission stuff for a mod I’m working on? I know technically it isn’t a concept but I know it’s up y’all’s alley and stuff:

 

I’m aiming to do missions in a style that’s reminiscent of IV’s Mafiya Work multiplayer mode, where you go to the mission giver and he gives you a random mission out of a pool of <X amount>. However, I had to go from a traditional linear mission structure to this for three reasons:

 

1) Ease of production

2) Constant replayability

3) easy-to-jump-in gameplay (good for people with bad attention spans)

 

However, despite all these pros I feel like I’m losing a lot by ditching the original linear missions to this. But then again, even if the story missions would’ve been crap, at least having some format that’s like “hey are you looking for work”; “yeah can you get X done for me and I’ll give you Y bucks” would be a nice alternative. I dunno, what would you guys rather play? Or is this completely the wrong place to ask and I should be ashamed!?!?!?!

Hmmm, a story gives the player a motivation. Random missions afterwards can give them a peak in interest to grind. You sure you can't do both for a bit?

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wise_man
6 hours ago, universetwisters said:

Mind if I ask a question about some mission stuff for a mod I’m working on? I know technically it isn’t a concept but I know it’s up y’all’s alley and stuff:

 

I’m aiming to do missions in a style that’s reminiscent of IV’s Mafiya Work multiplayer mode, where you go to the mission giver and he gives you a random mission out of a pool of <X amount>. However, I had to go from a traditional linear mission structure to this for three reasons:

 

1) Ease of production

2) Constant replayability

3) easy-to-jump-in gameplay (good for people with bad attention spans)

 

However, despite all these pros I feel like I’m losing a lot by ditching the original linear missions to this. But then again, even if the story missions would’ve been crap, at least having some format that’s like “hey are you looking for work”; “yeah can you get X done for me and I’ll give you Y bucks” would be a nice alternative. I dunno, what would you guys rather play? Or is this completely the wrong place to ask and I should be ashamed!?!?!?!

You can mix both, like the first and last missions are unchanged, but the middle ones are randomized.

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universetwisters
3 hours ago, wise_man said:

You can mix both, like the first and last missions are unchanged, but the middle ones are randomized.


I thought about doing something like that, have some kind of opening cutscene (or failing that, have the pretense in a trailer or something) that introduces why the player is running errands for a crime boss, the boss’ front is a used car dealership and is giving the player a car with no interest if they can do less-than-legal errands for her, idk

 

midnight club 1 had something like that and it worked, but then again midnight club doesn’t really have as substantial storytelling as gta (usually) does

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RamsaySaint77

I've got a second concept I'm eventually brewing

 

It'll be set in Carcer City in the year 2006. My idea of Carcer City is a fictionalized Philadelphia, many like for Detroit to be the main city that inspires Carcer but I feel it could go either way depending on what Rockstar will do for the city in the future

 

All I got so far is one Radio Station which you can check out on the Create Your Own Radio Station page where I posted recently, the station is called The Edge 66.6

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wise_man

In the meantime, I'm revising the radio stations for Light & Shadow (yeah still using the placeholder name) in docs. There's at least a total of 12 radio stations, including two talk radios. Here's what each radio stations may offer:

  1. Hip-hop: classics and contemporary, worldwide but Southern hip-hop in particular.
  2. Soft pop and soft rock, such as "Rosanna" by Toto.
  3. Metal, progressive rock, hard rock, and electronic rock.
  4. Alternative rock and indie rock.
  5. Electronic/synthwave: More of "Le Perv" and less of "Nightcall"
  6. Electropop/synthpop.
  7. "Classy" sounded pop, may also include R&B and modern electroswing/retro musics.
  8. Slow-tempo: soul and jazz, songs that sound like "Careless Whisper" (but I'm not going to include that track here)
  9. Latin-influenced or summer-influenced disco and pop.
  10. A mix of merengue, bachata, or anything similar.
  11. Entertainment talk radio
  12. Public talk radio

Note that the songs included in all radio stations could be in English, Portuguese, or Spanish. For example, I'd love to have "Paixao" by Herois do Mar in the electropop/synthpop radio, even if the majority of songs there could be in English. Not really an expert in radio station, but I'm trying my best to capture the feeling of the cons theme and modern-day Vice City, with minimal 80's influences. So, what do you think?

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On 3/26/2022 at 11:17 AM, universetwisters said:

Mind if I ask a question about some mission stuff for a mod I’m working on? I know technically it isn’t a concept but I know it’s up y’all’s alley and stuff:

 

I’m aiming to do missions in a style that’s reminiscent of IV’s Mafiya Work multiplayer mode, where you go to the mission giver and he gives you a random mission out of a pool of <X amount>. However, I had to go from a traditional linear mission structure to this for three reasons:

 

1) Ease of production

2) Constant replayability

3) easy-to-jump-in gameplay (good for people with bad attention spans)

 

However, despite all these pros I feel like I’m losing a lot by ditching the original linear missions to this. But then again, even if the story missions would’ve been crap, at least having some format that’s like “hey are you looking for work”; “yeah can you get X done for me and I’ll give you Y bucks” would be a nice alternative. I dunno, what would you guys rather play? Or is this completely the wrong place to ask and I should be ashamed!?!?!?!

This sounds great, especially the "easy-to-jump-in gameplay" part (it'd fetch more audience), do try to go this way and see where it takes you. Good luck brotha.👍

Edited by H-G
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