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This may be a bit dumb, but can anyone over here list all GTA IV DLC concept threads they can find? I remember many of them but not all, I know there were many and many were well written, I would just like to re-read them all again someday, maybe get inspired to write something of my own ;)

  • 2 weeks later...
Nefarious Money Man
On 1/1/2021 at 11:09 AM, Jeansowaty said:

This may be a bit dumb, but can anyone over here list all GTA IV DLC concept threads they can find? I remember many of them but not all, I know there were many and many were well written, I would just like to re-read them all again someday, maybe get inspired to write something of my own ;)

I think there are probably a few missing since concepts used to be in another section, but if you sort topics by Start Date and then go all the way to page 136 (the second last one) you should find a lot of them. Most of them were posted between 2009 and 2011 (before GTA V was announced basically). If you sort by views the more popular ones will show up on page one. Most of the more popular concepts were from around the same time period and many probably look really messy due to dead links and forum updates but you should be able to still have a read.

  • 4 weeks later...
On 1/9/2021 at 2:31 PM, Money Over Bullsh*t said:

I think there are probably a few missing since concepts used to be in another section, but if you sort topics by Start Date and then go all the way to page 136 (the second last one) you should find a lot of them. Most of them were posted between 2009 and 2011 (before GTA V was announced basically). If you sort by views the more popular ones will show up on page one. Most of the more popular concepts were from around the same time period and many probably look really messy due to dead links and forum updates but you should be able to still have a read.

It's a shame TinyPic got dissolved and took its pictures with it. Everything those concept creators did is lost in time.

  • Like 1
Nefarious Money Man
5 hours ago, E Revere said:

It's a shame TinyPic got dissolved and took its pictures with it. Everything those concept creators did is lost in time.

Unfortunately I think only the real OGs can appreciate what it was really like around here about ten years ago. Wayback Machine has been able to restore some of that past glory, but it's almost like a historian sifting through uncovered artifacts in Ancient Rome hundreds of years after the fall.

 

I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser Gate. But now, all those moments will be lost in time, like tears in rain.

  • Like 3
Big Fat Paulie
1 hour ago, Money Over Bullsh*t said:

Unfortunately I think only the real OGs can appreciate what it was really like around here about ten years ago. Wayback Machine has been able to restore some of that past glory, but it's almost like a historian sifting through uncovered artifacts in Ancient Rome hundreds of years after the fall.

 

I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser Gate. But now, all those moments will be lost in time, like tears in rain.

 

We should try and bring it back.

 

There's a lot of stuff from the old archives I'd love to see make a comeback here on the new forums like a revived Build Up Your Gang or remakes of older concept threads.

  • Like 3
  • 1 month later...
Jezus Holy Christ

I've thought about Anywhere City, Claude Speed's origins and how some of GTA's less realistic aspects can be explained for a long time. I'm not a big fan of unrealistic sci-fi or futuristic plots myself, but something about Anywhere City is attractive to me and makes me think it's worth being reintroduced in a modern fashion. The dieselpunk feel and design of the city's 3D drafts is mostly unexplored and it's unknown how its existence fits in the with the other cities we've seen in the series.

This led me to start writing a concept after years. It's for a short film which takes place in HD universe, but in a period not explored before. It's set in 1970s San Andreas, and I think of it as a prelude to a potential 1970s Northern San Andreas game (my hopeless GTA 6 ideal).

I haven't written much yet, but here's an introduction:

 

Spoiler

In 1974, following a decade of public controversies and scandals that forced IAA to halt various operations and lay low, the people over at the agency, afraid of losing the race to the Soviets, are trying to get a fresh start on their biggest ambition: Mind Control. Dr. Konig has convinced the agency's new director about the efficiency of Operation USAVE, his plan to "revolutionize rehabilitation", to get the most dangerous criminals off the streets and the death row, fix them, and make them useful for the society - or part of it.
In a small San Andreas town, abandoned for decades and with no roads leading to it, he has - thanks to IAA's full support - started a prototype prison he calls "Anywhere". Away from the cameras and protected from even the slightest journalistic attention, out in the desert, he's growing ambitious by the day. His penitentiary, which he's operating as a small city of his, is full of murderers and maniacs walking freely, so long as they don't remember the life outside and try to get past the border, the high gray wall built around the complex.
No one has made it to the other side of the wall alive, but for one who complies, Anywhere can be far better than a prison. You might never get your consciousness back, but that seems a fair trade for keeping your freedom. Show your worth and you might be "restored", used in the IAA, the army, or police departments.
It's all going according to the plan, until Dr. Konig's "breakout success", his proof of mastery, the unnamed human subject that survived all the experiments, the one he had worked on for 3 years, disappears. USAVE's wonder kid has escaped and the search for him has failed to find anything worthwhile.
And then Konig himself disappears. The IAA is back in damage control mode, and need to do something as fast as humanly possible. The press should not find out about the operation, the city must be restored to its state before the operation, the missing men must be found, and something must be done about Konig's freaks.

What's the answer? Setting them loose? Destroying the city with anything and anyone inside it? Sending them back to prisons? Putting them to use as Konig intended?

The year is 1977 and the secret is out. Welcome to Grand Theft Auto: Anywhere (Theme Song).

 

I feel like it doesn't fit the GTA universe but anyways, it's been on my mind for a long time. Let me know your thoughts about it and whether a full version would be worth reading in your opinion.

Edited by Jezus Holy Christ
  • Like 1
52 minutes ago, Jezus Holy Christ said:

I've thought about Anywhere City, Claude Speed's origins and how some of GTA's less realistic aspects can be explained for a long time. I'm not a big fan of unrealistic sci-fi or futuristic plots myself, but something about Anywhere City is attractive to me and makes me think it's worth being reintroduced in a modern fashion. The dieselpunk feel and design of the city's 3D drafts is mostly unexplored and it's unknown how its existence fits in the with the other cities we've seen in the series.

This led me to start writing a concept after years. It's for a short film which takes place in HD universe, but in a period not explored before. It's set in 1970s San Andreas, and I think of it as a prelude to a potential 1970s Northern San Andreas game (my hopeless GTA 6 ideal).

I haven't written much yet, but here's an introduction:

 

  Hide contents

In 1974, following a decade of public controversies and scandals that forced IAA to halt various operations and lay low, the people over at the agency, afraid of losing the race to the Soviets, are trying to get a fresh start on their biggest ambition: Mind Control. Dr. Konig has convinced the agency's new director about the efficiency of Operation USAVE, his plan to "revolutionize rehabilitation", to get the most dangerous criminals off the streets and the death row, fix them, and make them useful for the society - or part of it.
In a small San Andreas town, abandoned for decades and with no roads leading to it, he has - thanks to IAA's full support - started a prototype prison he calls "Anywhere". Away from the cameras and protected from even the slightest journalistic attention, out in the desert, he's growing ambitious by the day. His penitentiary, which he's operating as a small city of his, is full of murderers and maniacs walking freely, so long as they don't remember the life outside and try to get past the border, the high gray wall built around the complex.
No one has made it to the other side of the wall alive, but for one who complies, Anywhere can be far better than a prison. You might never get your consciousness back, but that seems a fair trade for keeping your freedom. Show your worth and you might be "restored", used in the IAA, the army, or police departments.
It's all going according to the plan, until Dr. Konig's "breakout success", his proof of mastery, the unnamed human subject that survived all the experiments, the one he had worked on for 3 years, disappears. USAVE's wonder kid has escaped and the search for him has failed to find anything worthwhile.
And then Konig himself disappears. The IAA is back in damage control mode, and need to do something as fast as humanly possible. The press should not find out about the operation, the city must be restored to its state before the operation, the missing men must be found, and something must be done about Konig's freaks.

What's the answer? Setting them loose? Destroying the city with anything and anyone inside it? Sending them back to prisons? Putting them to use as Konig intended?

The year is 1977 and the secret is out. Welcome to Grand Theft Auto: Anywhere (Theme Song).

 

I feel like it doesn't fit the GTA universe but anyways, it's been on my mind for a long time. Let me know your thoughts about it and whether a full version would be worth reading in your opinion.

 

Well it is good but i think the idea of a small town turning into a city called Anywhere city is maybe strange.

 

And i am not sure with the dieselpunk you talking about,would be nice if you can explain the examples.

 

Jezus Holy Christ
4 hours ago, yarab said:

Well it is good but i think the idea of a small town turning into a city called Anywhere city is maybe strange.

 

And i am not sure with the dieselpunk you talking about,would be nice if you can explain the examples.

 

GTA 2 was retro-futuristic, but it's not cyberpunk imo. The cars look more dieselpunk than anything else. Take a look at this artwork, these 3D remakes. What's the style called? The closest thing I know of is dieselpunk.

The look of these cars, the announcer voice that is present in GTA 2 ("Remember, respect is everything!"), and the overall strange feel of Anywhere City, make me think that maybe it's not set in future, and it's a hallucination, or a government project.

 

I'd say my vision of an HD Anywhere City is highly inspired by the GTA 2 city, but otherwise unrelated to it. It's a secret, forced commune of criminals thrown together by IAA for an experiment. They hope to improve them for their use, create an obedient force out of them, ready for use at any time and for any job. There's way less neon and way more dirt; blocks of buildings with streets linking them, and old rusty cars roaming those streets. The unusual architecture, guns, cars, etc. can be explained by the experimental nature of the city. Everything is controlled and on purpose. The churches, the constant religious propaganda, the crazy gangs, all of it. Working for Zaibatsu Corp? Forced labor for a pharma company. The cops? Just another gang in the survival game that is life in this prison. Then someone breaks free and everything has to be shut down, and that is why Anywhere City is never talked about ever again in GTA's America. It lives on as a myth, just like Claude, and the Anywhere short film would explore the truth of it.

 

By the way, mock cities do exist in reality. Soviet Russia had fake cities that looked like American ones, and they were used for spy training. US Army has similar "cities" for training purposes, a famous example is "Tigerland" which was used to prepare troops for Vietnam. This version of Anywhere City is just a slightly darker twist on such things.

Edited by Jezus Holy Christ
  • Like 1
2 hours ago, Jezus Holy Christ said:

 

GTA 2 was retro-futuristic, but it's not cyberpunk imo. The cars look more dieselpunk than anything else. Take a look at this artwork, these 3D remakes. What's the style called? The closest thing I know of is dieselpunk.

The look of these cars, the announcer voice that is present in GTA 2 ("Remember, respect is everything!"), and the overall strange feel of Anywhere City, make me think that maybe it's not set in future, and it's a hallucination, or a government project.

 

I'd say my vision of an HD Anywhere City is highly inspired by the GTA 2 city, but otherwise unrelated to it. It's a secret, forced commune of criminals thrown together by IAA for an experiment. They hope to improve them for their use, create an obedient force out of them, ready for use at any time and for any job. There's way less neon and way more dirt; blocks of buildings with streets linking them, and old rusty cars roaming those streets. The unusual architecture, guns, cars, etc. can be explained by the experimental nature of the city. Everything is controlled and on purpose. The churches, the constant religious propaganda, the crazy gangs, all of it. Working for Zaibatsu Corp? Forced labor for a pharma company. The cops? Just another gang in the survival game that is life in this prison. Then someone breaks free and everything has to be shut down, and that is why Anywhere City is never talked about ever again in GTA's America. It lives on as a myth, just like Claude, and the Anywhere short film would explore the truth of it.

 

By the way, mock cities do exist in reality. Soviet Russia had fake cities that looked like American ones, and they were used for spy training. US Army has similar "cities" for training purposes, a famous example is "Tigerland" which was used to prepare troops for Vietnam. This version of Anywhere City is just a slightly darker twist on such things.

 

True but you have forgot one thing if it is, then why they say that society is coming down?

Jezus Holy Christ
31 minutes ago, yarab said:

It was on a Rockstar games Website which is explaining that when i mean Society is down, then i mean that the Zaibatsu are behind of all this chaos.

 

Oh right. I think that still fits in, even though this is not a GTA 2 movie or totally loyal to the original Anywhere City. From a prisoner's point of view, it can be Zaibatsu's fault, or the Scientists' fault, or the faux in-prison police force's fault, but there's a mastermind (Dr. Konig and IAA) behind all of that chaos, and it's a fabricated world.

LowTierDude
On 3/23/2021 at 11:18 PM, Jezus Holy Christ said:

I've thought about Anywhere City, Claude Speed's origins and how some of GTA's less realistic aspects can be explained for a long time. I'm not a big fan of unrealistic sci-fi or futuristic plots myself, but something about Anywhere City is attractive to me and makes me think it's worth being reintroduced in a modern fashion. The dieselpunk feel and design of the city's 3D drafts is mostly unexplored and it's unknown how its existence fits in the with the other cities we've seen in the series.

This led me to start writing a concept after years. It's for a short film which takes place in HD universe, but in a period not explored before. It's set in 1970s San Andreas, and I think of it as a prelude to a potential 1970s Northern San Andreas game (my hopeless GTA 6 ideal).

I haven't written much yet, but here's an introduction:

 

  Hide contents

In 1974, following a decade of public controversies and scandals that forced IAA to halt various operations and lay low, the people over at the agency, afraid of losing the race to the Soviets, are trying to get a fresh start on their biggest ambition: Mind Control. Dr. Konig has convinced the agency's new director about the efficiency of Operation USAVE, his plan to "revolutionize rehabilitation", to get the most dangerous criminals off the streets and the death row, fix them, and make them useful for the society - or part of it.
In a small San Andreas town, abandoned for decades and with no roads leading to it, he has - thanks to IAA's full support - started a prototype prison he calls "Anywhere". Away from the cameras and protected from even the slightest journalistic attention, out in the desert, he's growing ambitious by the day. His penitentiary, which he's operating as a small city of his, is full of murderers and maniacs walking freely, so long as they don't remember the life outside and try to get past the border, the high gray wall built around the complex.
No one has made it to the other side of the wall alive, but for one who complies, Anywhere can be far better than a prison. You might never get your consciousness back, but that seems a fair trade for keeping your freedom. Show your worth and you might be "restored", used in the IAA, the army, or police departments.
It's all going according to the plan, until Dr. Konig's "breakout success", his proof of mastery, the unnamed human subject that survived all the experiments, the one he had worked on for 3 years, disappears. USAVE's wonder kid has escaped and the search for him has failed to find anything worthwhile.
And then Konig himself disappears. The IAA is back in damage control mode, and need to do something as fast as humanly possible. The press should not find out about the operation, the city must be restored to its state before the operation, the missing men must be found, and something must be done about Konig's freaks.

What's the answer? Setting them loose? Destroying the city with anything and anyone inside it? Sending them back to prisons? Putting them to use as Konig intended?

The year is 1977 and the secret is out. Welcome to Grand Theft Auto: Anywhere (Theme Song).

 

I feel like it doesn't fit the GTA universe but anyways, it's been on my mind for a long time. Let me know your thoughts about it and whether a full version would be worth reading in your opinion.

Could work as its own universe i feel, but i dont see why you cant turn it into an actual gta concept

Jezus Holy Christ
2 hours ago, DownInThePMs said:

Could work as its own universe i feel, but i dont see why you cant turn it into an actual gta concept

 

At first I thought of it as something like SA's "The Introduction" short.

The story I had in mind has since evolved and is a bit long for a short film, but I still don't know if it can work as a GTA game concept, because it's an IAA story with no clear protagonist/hero. It focuses more on the game's usual villains, and there are hints at some more popular characters.

20 hours ago, Jezus Holy Christ said:

 

At first I thought of it as something like SA's "The Introduction" short.

The story I had in mind has since evolved and is a bit long for a short film, but I still don't know if it can work as a GTA game concept, because it's an IAA story with no clear protagonist/hero. It focuses more on the game's usual villains, and there are hints at some more popular characters.

 

You are right.

I was thinking about sharing my concept here, one that I've worked in GTAFanon Wiki since late 2018, but with tons of changes. The initial name is Light & Shadow, but since that name had been taken in this forum (this link), I'll look for an alternative name. 

 

My GTA concept is focused on confidence tricks and scams. Instead of becoming an errand boy, you'll manipulate people to build your reputation. In the wiki version, it features three protagonists: a "true" conman who takes up multiple identities (akin to Frank Abagnale), a hitwoman who uses her acting skill and seduction in killing her targets, and a corrupt narcotics detective who misuses his authority. The antagonist will be a victim of these trio's operations who goes hiding and secretly planning his revenge behind the curtain. The story runs like GTA IV where the protagonists crossing over in several missions.

 

Now there are few considerations on how the concept here will be different from the initial version.

  • The setting: The wiki version sets in Vice City, but I'm thinking about moving it to Las Venturas. I see that this forum probably had enough of Vice City concepts (there's already a lot of them) + LV is more relevant with the theme, it's the city of gambling and cheating after all.
  • The protagonist: For this forum's version, I'm probably going to have the conman as the sole protagonist. The hitwoman and the detective would be his secondary antagonists instead (seeing how these two type of characters had been used frequently in many concepts as well).
  • The story: Other side characters will be updated, though the plot will largely be the same.
Edited by wise_man
LowTierDude

Here's an updated synopsis and a key feature for my final concept, Grand Theft Auto: Rust Belt, which I'll post whenever it's ready and when concepts become popular again.

 

Synopsis

The game is set between the late-Cold War years of 1989 and 1993, once again in an expanded version Carcer City, taking place about 3-7 years before the events of the first concept. The game is narratively similar to Mafia 2, and has two distinct eras, along with a prison arc in between. Only part of the countryside is accessible, with areas such as Antigone Falls and Rusty Valley absent from the game. The prison section is entirely playable, taking place over the course of 21 in-game days, and decisions made across the story will affect the gang dynamics in the city and impact the type of ending you get.

 

The city is mostly based on Detroit and Pittsburgh, also takes influences and elements from other Rust Belt cities and towns such as Gary, Camden, Chicago, St. Louis and Flint.  Geographically, Carcer City is based on Detroit, located in the Upper Midwestern United States. and it is implied that both a suspension bridge and tunnel connects the city to another unnamed city based on Windsor, Ontario, in Canada. The city in-game is split into two main islands, and the story begins in the Northern part. The entire map is open to the player from the start, allowing them to explore the city to their heart’s content.

 

Half-owned by a single corporation, Trinity, and half-owned by a union of the four big crime syndicates, known as the Carcer Four (made up of The Motor Union, The Pharaohs, the Silesian Syndicate and Los Caballeros Unidas), everyone vys for power in Carcer City on the way to the top, while blood is shed on the streets by psychotic bands of street gangs, addicts and hedonists. City Hall and the CCPD is in shambles and eagerly do the dirty work of the highest bidder, and civilians don’t leave their homes without bringing a gun of some sort with them. Crime is the de facto ruler of the once-thriving city. Apart from the two factions, a third group known as the 66th Company (66 рота), a defected company of ex-Soviet Afghan war soldiers, intends to take control the Carcer City underworld as tensions mount between the gangs and corporation in the city. Stasi and KGB sleeper agents are also active across the city, albeit on the brink of defection, recording and reporting American activities across the Midwest for their respective dying regimes.

 

A special kind of drug epidemic plagues the city, involving a series of narcotics collectively known as “manam”. Manam, originally developed as epinephrine-based pharmaceutical remedies and supplements by the Trinity Corporation for athletes, soldiers and blue collar workers, soon became recreational in nature, with various forms of manam being pushed out on the streets by dealers, and can be injected or taken orally. Rumors suggest that the entire manam trade in Carcer City doubles as an experimental testing ground for future variants of the drug for commercial sale. That said, more recognizable drugs such as crack, marijuana and ketamine are still dealt in large quantities by dealers across Carcer. Variants of manam are signified by colors, with examples including blue manam which is a relaxant that improves concentration for a brief period of time and red manam which, while it makes you invincible, requires you to rack up a certain amount of destruction in order to prevent death by cardiac arrest.

 

In order to keep the peace, the gangs employ individuals known as the “black sheep” to settle minor inter-gang conflicts which would otherwise lead to outright turf wars under less-than-ideal circumstances. However, black sheep are also used to initiate conflicts and sabotages. Black sheep are considered expendable, and most individuals who find themselves in this line of work only do so temporarily for monetary reasons, before skipping town as soon as opportunity arises. The black sheep that stay, if they live long enough, become legends in their own right, though they are still frowned upon by the big gangs.

 

The protagonist is a gender-determinant new-black sheep named Taylor, who, after getting mortally wounded and recovering from a gang shootout at a bar, works for the various gangs and the corporation, searches for an old friend and romantic partner somewhere in the city. After the shootout, Taylor's life is saved by another black sheep named Hammond, an ex-CCPD Homicide detective and associate of the 66th Company who takes the out-of-towner to the city doctor, before showing them the ropes of surviving in Carcer City, at a price.

 

Radio

The game will feature about 16 stations, and will contain a lot more music than in Carcer City, with genres ranging from 80s power pop, sophisti-pop, R&B, hi-NRG and new wave to more 90s fair such as alternative and thrash metal, new age, jazz fusion and shoegaze. New music is added once the game reaches 1993.

 

The radio in Rust Belt functions differently from most other games, consisting of several preset stations set to certain frequencies and several others to be discovered by the player. The radio wheel from GTA V is now replaced with a frequency dial that the player can tune manually to get to the station they want. The option to save presets is also available.

 

Music stores return from GTA: Carcer City, which allows players to purchase music featured on the radio stations as well as the game’s ambient soundtrack to listen on their portable music player (loosely based on the Walkman). The music can also be listened to on a stereo set back at the safehouse.
 

Edited by DownInThePMs
  • Like 4

Here's a premise of my "rebooted" concept.

 

Hustler-of-L-V.png

 

Las Venturas, 2015. A city that never cleanse their sins. From crooked officials and backstabbing mobsters to unsuspected thieves and scammers, no one is worthy enough to be fully trusted. Being honest is a safe way to survive, or is it? or perhaps one must be deceitful and cunning to stay longer in the city of lies?

 

Gameplay

Hustler of L.V. incorporates the traditional GTA's driving/shooting gameplay with "cons" mechanic. In order to progress through the story, player must overcome their obstacles through manipulative tactics. Take your target to a bar and interrogate them while they're drunk. Arrange fake conspiracy plots within a crime family to divide them. Bribe the federal agencies high enough to keep you protected from state's jurisdiction. Those are just few of many strategies player can do to build their reputation in LV and the surrounding areas of Tierra Robada.

 

Plot

Following an incident that killed his partners in Maxwell (real life Chicago), con artist Brandon Kingsley managed to escape and drove away as far as he could. He seeks to restart his criminal career, but unsure about where exactly he should do it. When he reaches Robada, his health condition gets worse and his money slowly runs out. Now stranded in the desert, Brandon surveys around for opportunities and meets Joshua Mason, an ambitious freelancer who convinces Brandon to join him in achieving his dream in Las Venturas. Could LV be the perfect destination he is looking for?

Edited by wise_man

I already have a candidate for the main theme. Apparently, the main soundtracks will be mostly Jazz, as it fits with the settings. 

For radio stations, looking at popular musics in Las Vegas/Nevada, I plan to include alternative rock, hard rock, and indie stations. But I'm yet to look for the tracks. 

Jezus Holy Christ

I'm still undecided on whether I should or I can continue my "Anywhere" live action GTA spin-off movie concept. I'll share some more of it here, for now. These are the opening scenes.

 

Spoiler

Background music

 

EXT. OMNITRON - MIDNIGHT
In a dark street, a Taxi Xpress stops before a red light. The driver is wearing a black leather jacket on a black tee, his face can't be seen, hidden completely in shadows. His hand is hanging out the rolled-down window. An Asian man in a black trenchcoat is seen running to the taxi. He opens the door, gets in, and yells "Go!". The driver, without saying a word, puts his foot on the gas pedal. The car's right quarter glass is shot immediately after. After they pass two blocks at top speed, a siren can be heard. We can see the driver's eyes and red and blue lights in his mirror. The Asian man says "Make a left and keep going", climbs out his window a little, and fires his pistol as the cops make the turn after them.
A wider shot shows two cop cars now following the Taxi Xpress in an empty street. Most buildings' have no lights on, and most street lights are off, except one that's near the end of the street and far from the chase scene, and another one that's flashing on and off.
Suddenly, the heavy sound of a shot is heard, and one of the cop cars drives off into the sidewalk. The driver has a bullet hole in his head that's resting on the steering wheel, bleeding. The officer on the passenger seat shoots his pistol out the window to no success, saying things in his radio that can't be heard. The camera cuts to a rooftop where a sniper in a black trenchcoat is taking aim at the other cop car. He shoots but misses the target this time. The Taxi Xpress keeps going. The Asian man in the Taxi says "Left", and the driver turns left again. The cop car keeps following. The Asian man says "Middle of the street. Keep going." The end of the street can't be seen. The taxi hits a black Z-type, barely nudges it, but it's no big deal, and speeds past it. In the light of the taxi's taillights, you can see there were two Z-Types parked on the sides of the street, blocking it with a narrow path left open in the middle. Four men in black trenchcoats, standing behind the cars, open fire on the chasing cop car causing it to explode.
A chopper's sound is heard. The men in black run into alleys and disappear. The chopper follows the taxi, and after a few seconds starts shooting at it. A tire is popped. The Asian man says "left". The driver keeps going straight towards the T-junction without turning. The Asian man shouts "I said left f*cking Loonie! Go left!"
The driver can't turn as another tire has been popped and the car trips over a sidewalk curb, jumping over a fence and into water. Camera cuts to the fences, where the Asian man who seems to have jumped out is bleeding on the sidewalk. The chopper's lights are on his face and he gets shot to death as he's struggling to stand up.
The camera slowly moves away from his dead body towards the water, where the chopper's spotlight is searching for the driver, shooting into the water. We see that he's in the water, next to his drowning cab, face down, unconscious. The water around him is turning red. A manly monotonous voice can be heard from distant loudspeakers: "You save. You save. You save..." It keeps repeating the phrase.

 

EXT. THE REVIVAL CHURCH OF ANYWHERE CITY - MIDNIGHT
The camera cuts to a church with bright lights, a big red cross above its doors, and two red neon signs on the sides of the cross saying "Jesus Saves", all caps. The loudspeaker sound is still heard, and is more clear here.
Four men dressed in black robes walk out of the church and get in a black Medicar with red crosses on its roof, sides, and hood. The Medicar is started, its sirens start blaring and the men drive away from the church. Camera cuts to a plain black screen.
The word "Anywhere" appears in red, against the black background.

 

INT. USAVE CONTROL ROOM - MIDNIGHT
A middle-aged gray-haired man, seen from behind sitting on a chair, watches the Medicar on a screen. A screen above that one shows the church. Someone else is in the room, not seen yet but heard talking:
"The girls. When did that start?"
The man in front of the screens turns around, his turn revealing more screens around the one he was watching. He answers: "When I realized there's enough faggots outside."
We now see another man, sitting on a chair on the other side of the room. He has slightly tanned white skin and Nixon-like hair. He hides his slight smirk, gets up from his seat, walks towards the monitors, and says:
"You need to slow down, doctor." The word "doctor" is said in a reluctant tone.
There's a big window at the end of the room, and the walls are filled with surveillance monitors, connected to different cameras in the city.
Doctor responds in a low voice: "I've heard that once a month, from you, from other men in the know, but the progress is undeniable." He taps on one of the monitors with his left hand and then points his index finger at it, looking at the other man. The other man comes close to look at it. The monitor is showing a small room with a bed, someone laying on the bed, and a man in a black robe standing next to it. The doctor clicks on a button beneath the monitor, which invokes a small red light. He then talks into a small microphone on the desk: "Wounds?"
Camera cuts to the scene inside the monitor.

 

INT. THE REVIVAL CHURCH OF ANYWHERE CITY - MIDNIGHT
The taxi driver from the earlier scene is lying unconscious on a light blue bed in a mostly white room. We can see his face for the first time: Twenty-something White man, dark brown hair, clean shaved square face, sideburns. One of the black robes from the first scene is standing next to the bed. He turns the taxi driver around and lifts his shirt, which has a bloodstain on it. Under the shirt, where the bloodstain was, there are two small scars that look too small to be gunshot wounds, looking rather like fully healed ones from a long time ago. The robe appears to be showing the scar to a CCTV camera on a corner of the room. The doctor's voice can be heard coming from the corner through a radio, saying "Good. Great." The black robe then turns him back around to how he was originally laid down and puts an oxygen mask on his face.
After about ten seconds, we hear a deep breath. The driver opens his eye. The black robe opens the door and walks a step out into a hall full of small doors like the one he walked out of. There are three buttons on the doors. The robe pushes the white button.
The loudspeaker sound starts again, this time heard more vaguely: "You save. You save. You save." It says a new line once: "I thank you, Father, Lord of Heaven and Earth." And then goes back to the monotonous repetition of the phrase "You save." As the robe is seen walking back into the room, another follows him inside and the picture gets blurry.

 

EXT. THE REVIVAL CHURCH OF ANYWHERE - MIDNIGHT
Two men in black robes carry the taxi driver outside, throw him on the sidewalk, and walk back inside. Street lights are still off, and the cross and "Jesus Saves" neons are shining brightly, giving off a red hue to the dark street. The driver moves a little, gets up with a growl. Frowning, apparently from pain, he reaches for his back where he had been shot.
Camera cuts to plain black again.

 

Edited by Jezus Holy Christ
  • Like 3
22 hours ago, Jezus Holy Christ said:

I'm still undecided on whether I should or I can continue my "Anywhere" live action GTA spin-off movie concept. I'll share some more of it here, for now. These are the opening scenes.

 

  Hide contents

Background music

 

EXT. OMNITRON - MIDNIGHT
In a dark street, a Taxi Xpress stops before a red light. The driver is wearing a black leather jacket on a black tee, his face can't be seen, hidden completely in shadows. His hand is hanging out the rolled-down window. An Asian man in a black trenchcoat is seen running to the taxi. He opens the door, gets in, and yells "Go!". The driver, without saying a word, puts his foot on the gas pedal. The car's right quarter glass is shot immediately after. After they pass two blocks at top speed, a siren can be heard. We can see the driver's eyes and red and blue lights in his mirror. The Asian man says "Make a left and keep going", climbs out his window a little, and fires his pistol as the cops make the turn after them.
A wider shot shows two cop cars now following the Taxi Xpress in an empty street. Most buildings' have no lights on, and most street lights are off, except one that's near the end of the street and far from the chase scene, and another one that's flashing on and off.
Suddenly, the heavy sound of a shot is heard, and one of the cop cars drives off into the sidewalk. The driver has a bullet hole in his head that's resting on the steering wheel, bleeding. The officer on the passenger seat shoots his pistol out the window to no success, saying things in his radio that can't be heard. The camera cuts to a rooftop where a sniper in a black trenchcoat is taking aim at the other cop car. He shoots but misses the target this time. The Taxi Xpress keeps going. The Asian man in the Taxi says "Left", and the driver turns left again. The cop car keeps following. The Asian man says "Middle of the street. Keep going." The end of the street can't be seen. The taxi hits a black Z-type, barely nudges it, but it's no big deal, and speeds past it. In the light of the taxi's taillights, you can see there were two Z-Types parked on the sides of the street, blocking it with a narrow path left open in the middle. Four men in black trenchcoats, standing behind the cars, open fire on the chasing cop car causing it to explode.
A chopper's sound is heard. The men in black run into alleys and disappear. The chopper follows the taxi, and after a few seconds starts shooting at it. A tire is popped. The Asian man says "left". The driver keeps going straight towards the T-junction without turning. The Asian man shouts "I said left f*cking Loonie! Go left!"
The driver can't turn as another tire has been popped and the car trips over a sidewalk curb, jumping over a fence and into water. Camera cuts to the fences, where the Asian man who seems to have jumped out is bleeding on the sidewalk. The chopper's lights are on his face and he gets shot to death as he's struggling to stand up.
The camera slowly moves away from his dead body towards the water, where the chopper's spotlight is searching for the driver, shooting into the water. We see that he's in the water, next to his drowning cab, face down, unconscious. The water around him is turning red. A manly monotonous voice can be heard from distant loudspeakers: "You save. You save. You save..." It keeps repeating the phrase.

 

EXT. THE REVIVAL CHURCH OF ANYWHERE CITY - MIDNIGHT
The camera cuts to a church with bright lights, a big red cross above its doors, and two red neon signs on the sides of the cross saying "Jesus Saves", all caps. The loudspeaker sound is still heard, and is more clear here.
Four men dressed in black robes walk out of the church and get in a black Medicar with red crosses on its roof, sides, and hood. The Medicar is started, its sirens start blaring and the men drive away from the church. Camera cuts to a plain black screen.
The word "Anywhere" appears in red, against the black background.

 

INT. USAVE CONTROL ROOM - MIDNIGHT
A middle-aged gray-haired man, seen from behind sitting on a chair, watches the Medicar on a screen. A screen above that one shows the church. Someone else is in the room, not seen yet but heard talking:
"The girls. When did that start?"
The man in front of the screens turns around, his turn revealing more screens around the one he was watching. He answers: "When I realized there's enough faggots outside."
We now see another man, sitting on a chair on the other side of the room. He has slightly tanned white skin and Nixon-like hair. He hides his slight smirk, gets up from his seat, walks towards the monitors, and says:
"You need to slow down, doctor." The word "doctor" is said in a reluctant tone.
There's a big window at the end of the room, and the walls are filled with surveillance monitors, connected to different cameras in the city.
Doctor responds in a low voice: "I've heard that once a month, from you, from other men in the know, but the progress is undeniable." He taps on one of the monitors with his left hand and then points his index finger at it, looking at the other man. The other man comes close to look at it. The monitor is showing a small room with a bed, someone laying on the bed, and a man in a black robe standing next to it. The doctor clicks on a button beneath the monitor, which invokes a small red light. He then talks into a small microphone on the desk: "Wounds?"
Camera cuts to the scene inside the monitor.

 

INT. THE REVIVAL CHURCH OF ANYWHERE CITY - MIDNIGHT
The taxi driver from the earlier scene is lying unconscious on a light blue bed in a mostly white room. We can see his face for the first time: Twenty-something White man, dark brown hair, clean shaved square face, sideburns. One of the black robes from the first scene is standing next to the bed. He turns the taxi driver around and lifts his shirt, which has a bloodstain on it. Under the shirt, where the bloodstain was, there are two small scars that look too small to be gunshot wounds, looking rather like fully healed ones from a long time ago. The robe appears to be showing the scar to a CCTV camera on a corner of the room. The doctor's voice can be heard coming from the corner through a radio, saying "Good. Great." The black robe then turns him back around to how he was originally laid down and puts an oxygen mask on his face.
After about ten seconds, we hear a deep breath. The driver opens his eye. The black robe opens the door and walks a step out into a hall full of small doors like the one he walked out of. There are three buttons on the doors. The robe pushes the white button.
The loudspeaker sound starts again, this time heard more vaguely: "You save. You save. You save." It says a new line once: "I thank you, Father, Lord of Heaven and Earth." And then goes back to the monotonous repetition of the phrase "You save." As the robe is seen walking back into the room, another follows him inside and the picture gets blurry.

 

EXT. THE REVIVAL CHURCH OF ANYWHERE - MIDNIGHT
Two men in black robes carry the taxi driver outside, throw him on the sidewalk, and walk back inside. Street lights are still off, and the cross and "Jesus Saves" neons are shining brightly, giving off a red hue to the dark street. The driver moves a little, gets up with a growl. Frowning, apparently from pain, he reaches for his back where he had been shot.
Camera cuts to plain black again.

 

 

It is really good and yes you should continue with this, because i like it. 

  • Like 1
  • 3 weeks later...
Jezus Holy Christ

An update on "Anywhere":

I've picked the soundtrack, and written the complete plot down. BUT, writing a whole script is no easy task, so I need to be like 100% sure about the plot. I have terrible English too which adds a period of grammatical corrections and rewriting to the work.

Anyways, so far it's turned out less cheesy than it could be imo and I've refined it a few times, but nothing helps like some feedback.

So if you're interested in a reading the character profiles, the complete plot including backstories (some of which do not appear in the movie itself) and some fully written down scenes, hit me up.

 

I might have to figure out a proper way for posting the concept, since I don't think a screenplay is a compelling read for a forum, and novelizing it is too much work, so I might have to compromise and come up with a solution or post a shorter version to the forum, uploading and linking the actual script separately. I'll deal with that later, I guess.

2 hours ago, Jezus Holy Christ said:

An update on "Anywhere":

I've picked the soundtrack, and written the complete plot down. BUT, writing a whole script is no easy task, so I need to be like 100% sure about the plot. I have terrible English too which adds a period of grammatical corrections and rewriting to the work.

Anyways, so far it's turned out less cheesy than it could be imo and I've refined it a few times, but nothing helps like some feedback.

So if you're interested in a reading the character profiles, the complete plot including backstories (some of which do not appear in the movie itself) and some fully written down scenes, hit me up.

 

I might have to figure out a proper way for posting the concept, since I don't think a screenplay is a compelling read for a forum, and novelizing it is too much work, so I might have to compromise and come up with a solution or post a shorter version to the forum, uploading and linking the actual script separately. I'll deal with that later, I guess.

 

I would like it with the character profiles, the complete plot including backstories and some fully written down scenes.

11 hours ago, Jezus Holy Christ said:

An update on "Anywhere":

I've picked the soundtrack, and written the complete plot down. BUT, writing a whole script is no easy task, so I need to be like 100% sure about the plot. I have terrible English too which adds a period of grammatical corrections and rewriting to the work.

Anyways, so far it's turned out less cheesy than it could be imo and I've refined it a few times, but nothing helps like some feedback.

So if you're interested in a reading the character profiles, the complete plot including backstories (some of which do not appear in the movie itself) and some fully written down scenes, hit me up.

 

I might have to figure out a proper way for posting the concept, since I don't think a screenplay is a compelling read for a forum, and novelizing it is too much work, so I might have to compromise and come up with a solution or post a shorter version to the forum, uploading and linking the actual script separately. I'll deal with that later, I guess.

So far so good. I think you can post a shorter summary of each scene, and add few important dialogues in between. From that, you can develop it into a full-length  script/novelization.

 

As for writing, you can learn from Writer's Discussion forum, and this topic specially:

 

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