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The Concept Creators' Lounge


Pooyan Cyrus
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The Notorious MOB
6 hours ago, DownInThePMs said:

Is it okay if I pm you about this?

Sure man. Go ahead.

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I've toyed around with the idea of a more horror oriented GTA and it got me thinking about all those infamous myths and urban legends surrounding GTA: San Andreas like Bigfoot, Leatherface, and UFO's.

 

Not gonna lie, I think it could be interesting if you did a 3D Universe concept that incorporated similar elements and where it starts out like a normal GTA game but slowly gets darker and more horror-oriented with supernatural and paranormal elements.

 

You could also do the HD Universe as well if you were willing to buck the trend on realism but do so in a darker direction as opposed to the action-comedy route GTA V did

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One thing that I always kind of liked about GTA III and the 3D iteration of Liberty City was the gangs and how they weren't trying to follow a specific city's criminal underworld since Liberty City was a more generic Northeastern/East Coast city in the 3D Universe and they could be more unrealistic and hodgepodge with the gangs that were in the city.

 

GTA III had the Italian Mafia, a Hispanic gang loosely based on the Latin Kings (and became more like West Coast cholos in LCS), a Chinese Triad street gang, inner-city black street gangs, a South American Cartel, Jamaican Yardies, and the freakin' Yakuza.

 

LCS even expanded on it and included extra gangs like bikers, vigilantes, and Russian hitmen while also expanding the scope of the Italian Mafia to where each crime family corresponded to a different pop culture depiction of the mob in their appearance and overall style

 

Leones: The Godfather and the romanticized portrayal of the mafia

Sindaccos: Donnie Brasco, Goodfellas, and the more sleazy gangsters of the 70's

Forellis: The Sopranos

Sicilian Mafia: Al Capone and the over-the-top gangster films of the 1920's and 1930's

 

Honestly, I think it'd be cool to see a GTA concept that takes a similar unrealistic approach to the gangs. 

 

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The Notorious MOB
3 hours ago, Big Fat Paulie said:

One thing that I always kind of liked about GTA III and the 3D iteration of Liberty City was the gangs and how they weren't trying to follow a specific city's criminal underworld since Liberty City was a more generic Northeastern/East Coast city in the 3D Universe and they could be more unrealistic and hodgepodge with the gangs that were in the city.

 

GTA III had the Italian Mafia, a Hispanic gang loosely based on the Latin Kings (and became more like West Coast cholos in LCS), a Chinese Triad street gang, inner-city black street gangs, a South American Cartel, Jamaican Yardies, and the freakin' Yakuza.

 

LCS even expanded on it and included extra gangs like bikers, vigilantes, and Russian hitmen while also expanding the scope of the Italian Mafia to where each crime family corresponded to a different pop culture depiction of the mob in their appearance and overall style

 

Leones: The Godfather and the romanticized portrayal of the mafia

Sindaccos: Donnie Brasco, Goodfellas, and the more sleazy gangsters of the 70's

Forellis: The Sopranos

Sicilian Mafia: Al Capone and the over-the-top gangster films of the 1920's and 1930's

 

Honestly, I think it'd be cool to see a GTA concept that takes a similar unrealistic approach to the gangs. 

 

The Leones are undoubtedly inspired by the Corleones but the Forelli brothers are undoubtedly the Rosato Brothers (and by extension the Gallos) too. Salvatore Leone was equal parts Vito Corleone and John Gotti. And Toni Cipriani was basically Tony Soprano. I think initially the Sindaccos were supposed to be The Chicago outfit from Casino but they definitely have a more 70s style of dress than the other two. The Sopranos was a massive influence on GTA III in general but the influence in LCS was still very much evident with Uncle Leone clearly being based on Uncle Junior etc. Season 3 had just aired back when III was released and several of the actors who appeared in it even voiced characters in the games. Plus you have that visual style that extends to Maria being based on Adriana etc. In many ways the 3D era had better stories but they did get increasingly more and more over the top.

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On 9/27/2020 at 8:07 PM, universetwisters said:

 

Idk I feel like you can have different car designs, a non realistic storyline, and a vague location even in an HD era concept. Also [citation needed] about VC having Orlando parts in it because I'm half an hour from there and I never noticed anything Orlando about Vice City.


Although I will say, on the topic of III era concepts, I'll go to my grave saying @OJsAlibi's III Vice City concept is hands down the best III era concept ever to grace these forums.

 

Hey, thanks.  Sadly some of the image files are gone.  I still have the rest of the story outline somewhere.

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4 hours ago, OJsAlibi said:

 

Hey, thanks.  Sadly some of the image files are gone.  I still have the rest of the story outline somewhere.

 

If you finish it I’ll give you lots of money because holy crap that concept is too good to abandon!!!!!!!?!!?!?!? DANG what a read that was

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  • 2 weeks later...

Here's an idea dump which I had floating around in my head that would probably not be made anytime soon.

 

It's sort of an unofficial sequel to The Lost & Damned, kind of like, but not exactly a reverse narrative of it, called The Return of the Lost. The story is set in 2018, roughly five years after the death of Klebitz, and it was to be set in an expanded Alderney as well as Liberty City, featuring a much larger Bohan (which covers Yonkers as well) as well as a Staten Island stand-in, featuring a stronger juxtaposition between gentrified cityscapes and Carcer City-esque urban decline, set in a Warriors-ish backdrop, where gangs still retain power between the two states. Your goal is to restore The Lost back to its former glory, with a few twists, and depending on how many people stay loyal to your cause, can either be successful or unsuccessful. The lore in GTA Online is not canon in this story, and systems such as a morale system and reputation would be present in this concept.

 

You play as one of the survivors of the Blaine-Los Santos Chapter of the Lost during Friends Reunited in GTA V, an enforcer named Todderick "Todd" Holbrook, who, along with a group of other surviving members of Trevor’s onslaught in Blaine County, go back to the East Coast to re-establish The Lost MC after a few years of dormancy. Holbrook had been a member of the Acter Chapter of The Lost MC since the days of the internal feud in 2008. then an unknown foot soldier caught up in a civil war, pitted against his brothers in an endless battle which only resulted in the death of Billy Grey and the burning of the clubhouse. Todd expresses doubt that Billy Grey was a rat, taking this sentiment all the way to San Andreas in the early-2010s, which is shared by other members of The Lost as well, though he remains loyal to him and his cause. He proves his chops during this period, along with a few other brothers, and soon all of them are eventually promoted to enforcers, or other notable ranks, of The Lost, just a couple of ranks below Johnny, Terry and Clay.

 

This brief moment of prestige did not last, as Johnny and much of the Lost became hooked on crystal. Communication in the gang deteriorates, and Todd gets cynical. He gets close to trying meth out of pressure, but stops as soon as he hears about Johnny’s death. He accidentally and unintentionally causes the death of the sister of one of his brothers, who was among those killed during the trailer park bombings in Friends Reunited, before going back to Alderney with what’s left of The Lost by bike, both in an attempt to escape from Trevor Phillips as well as to return home in formation one last time, with a common mindset that The Lost, and by extent the biker life, is no more.

 

They return safely, and part ways for a while, going about their business. Some end up in prison, some go back to their families, others work 9-5 or as petty criminals involved in small-time jobs such as drug-dealing, pimping or chop shops. Todd becomes a loan shark during this period, working in Alderney City, collecting for the Koreans. After an encounter with a former Lost member and a friend of his, Harvey Ramirez, who was coincidentally working a job against the same target. They reminisce, and soon a realization that they, were in fact, longing for the old days of the Lost, and they could never quite move away from that life.

 

They soon begin talks about bringing The Lost back together again, and soon, they set this notion in stone. They cut their ties with existing employers and soon go on a recruitment drive, ringing up their old brothers and helping them out in any problems they have, even busting some of them out of prison. Soon, The Lost is back in business, as they encounter both old and new allies, as well as adversaries, during their new rule in 2018. Soon, everything goes back to hell, and it is up to Holbrook, and his leadership, to decide whether or not the gang stays together or fall apart like it did almost a decade prior.

 

The music in this would be similar to TLAD, but brought forward to a 2018 setting, stylistically similar to Borders but more rock and metal-oriented. Lots of returning stations, such as Radio Broker, LCHC, LRR, The Beat and The Vibe, will return in this, along with some new stations.

Edited by DownInThePMs
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1 hour ago, DownInThePMs said:

Here's an idea dump which I had floating around in my head that would probably not be made anytime soon.

 

It's sort of an unofficial sequel to The Lost & Damned, kind of like, but not exactly a reverse narrative of it, called The Return of the Lost. The story is set in 2018, roughly five years after the death of Klebitz, and it was to be set in an expanded Alderney as well as Liberty City, featuring a much larger Bohan (which covers Yonkers as well) as well as a Staten Island stand-in, featuring a stronger juxtaposition between gentrified cityscapes and Carcer City-esque urban decline, set in a Warriors-ish backdrop, where gangs still retain power between the two states. Your goal is to restore The Lost back to its former glory, with a few twists, and depending on how many people stay loyal to your cause, can either be successful or unsuccessful. The lore in GTA Online is not canon in this story, and systems such as a morale system and reputation would be present in this concept.

 

You play as one of the survivors of the Blaine-Los Santos Chapter of the Lost during Friends Reunited in GTA V, an enforcer named Todderick "Todd" Holbrook, who, along with a group of other surviving members of Trevor’s onslaught in Blaine County, go back to the East Coast to re-establish The Lost MC after a few years of dormancy. Holbrook had been a member of the Tudor Chapter of The Lost MC since the days of the internal feud in 2008. then an unknown foot soldier caught up in a civil war, pitted against his brothers in an endless battle which only resulted in the death of Billy Grey and the burning of the clubhouse. Todd expresses doubt that Billy Grey was a rat, taking this sentiment all the way to San Andreas in the early-2010s, which is shared by other members of The Lost as well, though he remains loyal to him and his cause. He proves his chops during this period, along with a few other brothers, and soon all of them are eventually promoted to enforcers, or other notable ranks, of The Lost, just a couple of ranks below Johnny, Terry and Clay.

 

This brief moment of prestige did not last, as Johnny and much of the Lost became hooked on crystal. Communication in the gang deteriorates, and Todd gets cynical. He gets close to trying meth out of pressure, but stops as soon as he hears about Johnny’s death. He accidentally and unintentionally causes the death of the sister of one of his brothers, who was among those killed during the trailer park bombings in Friends Reunited, before going back to Alderney with what’s left of The Lost by bike, both in an attempt to escape from Trevor Phillips as well as to return home in formation one last time, with a common mindset that The Lost, and by extent the biker life, is no more.

 

They return safely, and part ways for a while, going about their business. Some end up in prison, some go back to their families, others work 9-5 or as petty criminals involved in small-time jobs such as drug-dealing, pimping or chop shops. Todd becomes a loan shark during this period, working in Alderney City, collecting for the Koreans. After an encounter with a former Lost member and a friend of his, Harvey Ramirez, who was coincidentally working a job against the same target. They reminisce, and soon a realization that they, were in fact, longing for the old days of the Lost, and they could never quite move away from that life.

 

They soon begin talks about bringing The Lost back together again, and soon, they set this notion in stone. They cut their ties with existing employers and soon go on a recruitment drive, ringing up their old brothers and helping them out in any problems they have, even busting some of them out of prison. Soon, The Lost is back in business, as they encounter both old and new allies, as well as adversaries, during their new rule in 2017. Soon, everything goes back to hell, and it is up to Holbrook, and his leadership, to decide whether or not the gang stays together or fall apart like it did almost a decade prior.

 

The music in this would be similar to TLAD, but brought forward to a 2017 setting, stylistically similar to Borders but more rock and metal-oriented. Lots of returning stations, such as Radio Broker, LCHC, LRR, The Beat and The Vibe, will return in this, along with some new stations.

 

That honestly sounds like an awesome idea and I would gladly help out with this concept, especially the weapons, radio stations, and maybe even some gangs and locations.

 

Maybe we could include more of Alderney and also The Carroways (Long Island) as well? 

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Also got another shelved idea that's sort of a prequel to my Carcer City concept set between 1988-1989, during the height of the Rust Belt situation and the crack epidemic, when gangs practically ran the town and police presence was more-or-less non-existent, where you get to play as a gang mediator whose job is to keep the unseen peace in the city by any means necessary. A few low-key, yet powerful entities pop up on the radar, and they begin rocking the already-unstable boat of Carcer City, and the protagonist has to step up to weed them out and prevent an all-out gang war, in exchange for the respect of the gangsters in the city. This concept would explain the reasons for the abundance of gangs such as the Aces and the Clubs, the partnership between the Desert Kings, Warlord Nation and The Pharaohs as well as the power struggle between The Pharaohs and The Motor Union in the original story, and the origins of their truce.

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Something that I think would be good to consider is a concept thread for a remake/reimagining of one of the 3D Universe games.

 

I'd quite honestly love to do a concept for a remake of Grand Theft Auto III, which was the game that put GTA on the map and is one of the most important games in the history of video gaming as a whole, but it's also the one that has aged the most poorly by comparison.

 

The way I'd do it would be an expansion of the base game where Liberty City is more detailed and we get access to some of the rural areas past Shoreside Vale along with new weapons, a lot more vehicles, a revamped soundtrack and new side activities and features.

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1 hour ago, Big Fat Paulie said:

Something that I think would be good to consider is a concept thread for a remake/reimagining of one of the 3D Universe games.

 

I'd quite honestly love to do a concept for a remake of Grand Theft Auto III, which was the game that put GTA on the map and is one of the most important games in the history of video gaming as a whole, but it's also the one that has aged the most poorly by comparison.

 

The way I'd do it would be an expansion of the base game where Liberty City is more detailed and we get access to some of the rural areas past Shoreside Vale along with new weapons, a lot more vehicles, a revamped soundtrack and new side activities and features.

That would be great, not just as a concept but as an actual game. I wish there was some community project out there that would remake the 3D era games in the style of HD era ones, kind of like a GTA version of Black Mesa. I'd love to play a GTA San Andreas where you can do hangouts with Sweet or Cesar and get unique dialogue or have missions with a lot more realism and detail. It would be good especially for a game like GTA III that has a somewhat outdated design though the one I'd like to see reimagined the most is LCS. I think it lacked detail the most out of all 3D era games due to its low budget.

 

I hope you go through with that idea and make that concept. I'd love to read it.

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29 minutes ago, E Revere said:

That would be great, not just as a concept but as an actual game. I wish there was some community project out there that would remake the 3D era games in the style of HD era ones, kind of like a GTA version of Black Mesa. I'd love to play a GTA San Andreas where you can do hangouts with Sweet or Cesar and get unique dialogue or have missions with a lot more realism and detail. It would be good especially for a game like GTA III that has a somewhat outdated design though the one I'd like to see reimagined the most is LCS. I think it lacked detail the most out of all 3D era games due to its low budget.

 

I hope you go through with that idea and make that concept. I'd love to read it.

 

I definitely will, trust me.

 

I'm also thinking certain elements will be retconned in this reimagining like the motorcycle ban. You'll have motorcycles in this concept plus more cars and trucks plus watercraft and aircraft and a more expanded story as well.

 

I'd even consider tapping into some of the darker elements of the 3D Universe games like maybe have certain myths become "canon" like ghost vehicles or play up the gloomy and somewhat spooky atmosphere that GTA III's rendition of Liberty City has become associated with (even LCS was a lot brighter and more lively) and since GTA III canonically takes place in October, you could have certain places have stuff like Halloween decorations (like the homes in Shoreside Vale or the small towns in Upstate) as well as costumed pedestrians that only appear at night (party-goers and revelers)

 

There's also a small part of me that does want to go full gonzo on a few very specific things and have a "Seven Star Wanted Level" that brings in parodies of Batman, Spider Man, Starsky & Hutch, and the Sailor Scouts sort of like how Vice City had the guys from Miami Vice show up in an Infernus once you got to three stars or more in the Wanted Level, but that one might be a bit too much.

 

For what it's worth, they'd just be extremely well-armed vigilantes wearing Halloween costumes as opposed to actual superheroes or anime heroes and that at seven stars, the cops are encouraging citizens to engage in vigilantism to help take down Claude and you can encounter those same pedestrian models among the costumed partiers at night.

 

A lot more radio stations will be added and the ones from the original lineup will return complete with the original track lists plus new songs for their format.

 

One thing that does concern me is whether or not Claude should speak or if we should stay true to the original intent of a totally silent protagonist who's meant as a surrogate for the player.

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  • 2 weeks later...

I posted my Love Fist band tee concepts a little while ago - some of you were genuinely interested in when I dropped them. THey're up on www.damnzand.com for anyone interested still. I think they're super cool for any big GTA fans, and I plan on putting out more concepts!

 

https://imgur.com/rjxOXJL

https://imgur.com/3xb8gW5

 

pics of the shirts from post ^

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Currently working on a collab with another user on a really ambitious concept, but I just thought it would be cool to share what I have next in store for this forum. 

 

Other than the maps, logos and weapons icons of Carcer City, Borders, Inner Circle and this new concept, I'm also currently brainstorming and sporadically working on 3 DLC/extra stories for the middle two concepts, 2 of them for Borders, and 1 of them for Inner Circle. They will each have seperate threads from the main concept, so it's easier for me to write missions.

 

1. Chasing The Dragon (1994 Arc of Borders)

A throwback to 80s-90s action buddy comedies and Hong Kong heroic bloodshed films such as Lethal Weapon, Bad Boys, Death Wish IV and A Better Tomorrow, the story revolves around a pair of private investigators working for a rogue and sleazy small-time firm called Roll A Dice Investigators, named Jaime Whiteford and Dexter "Dex" Belasco, who, as of 1994 in Southern San Andreas, are currently investigating a seemingly enigmatic shipment of Burmese heroin originating from Liberty City that has a bunch of crime families in both Los Santos and Santa Domingo, along with a few triads from the East Coast, running wild. This story will have a buddy system similar to Kane & Lynch, and would involve the two protagonists handling crime scenes and such, albeit in a less controlled environment, given their professions.

 

Whiteford is a 44-year old former reconnaissance member of the US Marines during Vietnam who is forced to keep a tight lid on illegal US Interests in Vietnam upon discovering a hot bed of dirty secrets during the war, eventually comes back home stateside, seemingly blacklisted from almost every job requiring his skillset. With no one out there to hire him, Roll A Dice takes him in, though he remains a jaded son-of-a-bitch who drinks on the job, resentful of the government and his past employers. Soon, he is taken in for the heroin case, and is forced to partner with Dex, a white former bent cop who is easily a good representation of the sort of people who screwed Jaime in the first place, and despite his protests against it, soon has to give in.

 

Belasco, on the other hand, is a 25-year old newcomer to this world of sleazy gumshoes, arriving from Liberty City as early as late 1993. Dex used to be an LCPD officer, though a bent one at that. Word on the street is, Dex used to work closely with known crooked cop and partner Morgan Nygaard, and their precinct, the infamous 65th Precinct in Broker, would often work very closely with the crack dealers in the area, even taking a cut of the profits during the scene's heyday. That said, the precinct is not without its internal clashes, as during one night in September 1993, Dex and Morgan narrowly escape with their lives, escaping from a shootout from both rogue detectives and officers of the 65th as well as former partners in the crack business. Morgan tells Dex to skip town for a while, and he does so immediately. Arriving in Los Santos, away from the madness in the East Coast, there's no way he could ever find a job in the LSPD given his connections, so Dex takes up a a vacant lot in Roll A Dice, where he is immediately set out on a job on the heroin case, and partnered with Whiteford.

 

A couple of characters, though not necessarily protagonists in the 'playable' sense, who play a large role in this story as well include Micha Lin, a Mississippi-born mistress and enforcer for the Hsins back in Liberty City whose second language is that of nail-biting sarcasm and insults, along with local Los Santos Triad member Henry Song, a self-aware, cynical delegate and associate of the Triad who finds the traditional sense of honor laughable at best, where they are likewise partnered up and are tasked with murdering anyone who may be perceived as a threat to their deal, making sure that said deal involving the triad's smack goes smoothly and no police attention goes back to them, which obviously doesn't, given the context of this storyline.

 

2. Hot Wheels, Hotter Situations (2020 Arc of Borders)

A story about fast cars, a train heist, a mountain of debt and beef with a bunch of dangerous gangsters. Like the one before, two playable characters are featured here, one is a skilled mechanic, and the other a skilled driver. The aforementioned buddy system still exists to a certain degree here, but not really. The story revolves around two men named Sean "Fitz" Fitzgerald and Vince Vickers, and their scores with the Armenians and the dying Los Santos Crime Family in the region.

 

Fitzgerald is a 48-year old mechanic who was a former associate of the Los Santos Crime Family and currently a garage owner in Santa Domingo. He got his hands dirty for then-boss of the family, Nicky Regio back in the 2000s and early 2010s, killing a few enemies of the organization and occasionally working in the chop shops. Under the hood is where he soon learns of his gift for working with and taking apart cars, and by 2014, Fitz decides to call it quits and intends to start his own shop, and is dead set on leaving the family, a shell of its former self anyhow. He takes a big loan from Nicky, which as of 2020, has still not been fully paid, with the interest piling up, despite his boss's claims to the contrary due to Fitz 'being an old friend'. Hostility mounts in the late-2010s, when Fitz begins to receive threatening calls and messages from Nicky and his men. In a desperate attempt to get back the money and leave the family for good, Fitz impulsively hires Vince Vickers, a former getaway driver from out of town, and takes up whatever job they can get their hands on for easy payday. Their first job together would be for the local sect of Armenian Alliance based in Chumash, led by a vicious ringleader named Kinevart "Kinny" Zakarian, who tasks the two men with a job involving a deal with the Vagos.

 

Vickers is a 32-year old quiet driver hailing possibly from the Midwest or Alaska, and is possibly ex-military, given his coldness and proficiency in other areas outside of driving. The dealbreaker for Fitz's situation, Vickers is a former getaway driver for mid-sized crews across the Midwest and East Coast, and he was originally offered a job back in late 2013 regarding a job on the Union Depository, but the job sounded way to implausible to be carried out. He soon stops by Los Santos in 2020, intending to spend the week off in the West Coast before driving off again, and visits a bar in Eclipse Boulevard, where he meets Fitz, currently searching for a garage assistant. Vince is hired quickly by a desperate Sean, and before he could be shown the ropes of the garage, Fitz pits him directly in a job, promising good pay day. With no current loyalties to any group and with an innate urge for some action, Vince takes the offer, and soon they are thrown into the rapidly modernizing world of criminals and high-tech scores, with the former learning more about Fitz's problems along the way.

 

3. The Origins (GTA: Inner Circle)

Set during the Great Depression in Ellis, Illinois, in 1935, about nine months after the repeal of Prohibition. Origins covers the shift in gangland dynamics in Interwar America as a result of the repeal, and the way criminal organizations resort to other ways of making money, legal or otherwise. It also covers, as the title implies, the founding and the origins of the infamous Inner Circle, the contract killing firm in the original concept. The concept would feature four sets of protagonists, and in one way or another, their stories may intersect with one another over the course of the concept. The story begins in early 1936 aboard a steamboat named the Stinkin' Behemoth crossing along the picturesque Lake Victor off the coast of Ellis, hosting a political fundraiser to combat gangland activities and a general celebration for the end of Prohibition. All protagonists are aboard the ship, each having a purpose for being there.

 

The story is told in chronological order from the different protagonists' perspectives, beginning with Thomas Ringer, and ending with Errol Voigt.

 

Thomas "Tom" Ringer, the first of the protagonists, and one who's story begins with. Born to Irish immigrants, Tom is the 34-year old personal hitman and enforcer for the Fairbanks Gang, an infamous Irish organization that operates in the eastside of Ellis, breaking out of the bootlegging business in favor of the dope business which he has a dislike for. Tom was among the few men who were responsible for the infamous Venetian Massacre in 1932, which took the lives of 10 members of the Ellis Crime Family at Jackson's, a popular swing nightclub and speakeasy in Venice, West Ellis, frequented by Jewish and Italian gangsters, during late night. For his efforts in the gang he was promoted to  underboss by its leader, Kendrick O'Keefe, who he remains employed to to this day. Kendrick took the dope route out of desperation, claiming he didn't 'want to be out, begging on streets again', and claims that even with all the risks, it was still better than nicking cars off the streets for less pay, and the money would still keep the police and the mayor in their pockets. Tom of course, remains weary of this, as the Fairbanks Gang finds itself with growing tensions against the Ellis Mob once again. In the following weeks, Tom visits the gang's hideout in the outskirts of town, and he discovers Kendrick, along with much of the rest of the gang, dead, with bullets riddled all over them and falling victim to a hit organized by the Italians. With no one left to cover his ass in Ellis, Tom has to build his way back up in order to survive in town, doing the one thing he does best to build trust across the damned city; contract-killing.

 

Saul Reid & Daisy Miller, the second of the protagonists, and whose stories start after the end of Tom's. A kleptomaniac couple of thieves and robbers, Saul and Daisy, 32 and 26 years of age respectively, trace their roots back to Alderney, during the heyday on the state boardwalk during the dying days of Prohibition. Daisy, a classic victim of Stockholm Syndrome, was once a simple passer-by outside of a gas station in '30, which was cased by Saul's gang as the site of a robbery. After being forced to make a choice to partake in the robbery or face dying in the street, Daisy takes up the offer, and soon everybody except for the two survives the ensuing shootout, and the rest is history. Saul and Daisy soon become an outlaw couple, who are known for their whimsical sense of humor and a penchant for dressing up extravagantly during their robberies, which soon catches the eye of the media. After robbing the country blind across a number of states, the couple make a stopover in the city of Ellis, who then discover the wealth held by members of the city's elite as well as the various gangs in the city. They take on this challenge, both as a way to make quick money and to promote their notoriety across the United States, oblivious to the true extend of their actions, and the consequences.

 

Flavio "Flavi" Bongiovanni, the third of the protagonists, whose story begins after Saul's and Daisy's end. Ellis born-and-raised, Flavi is currently a 37-year old capo to the Ellis Crime Family, and formerly a lucrative bootlegger for the gang in the city. Working closely with his boss, celebrity gangster Giorgio "Georgie" Di Traglia, Flavi seeks to find ways to expand the gang's income in not just the dope business, but in other areas as well. He is also in charge of keeping up Georgie's PR in the papers through a newspaper company that the gang frequently muscles, The Ellis Tribune. The gang continues to bust heads to whoever deserves it or just to remind everyone who runs the town, and regularly sends payouts to the city's politicians and elite to keep them off their backs, or even have them extend an olive branch in the more legitimate side of the business. That said, Georgie's relevance continues to slip over the course of the 1930s, and it remains a question as to how long more he can last before the cops finally get to him.

 

Errol Voigt, the final playable protagonist in the story. Born to second-generation German immigrants, 22-year old Errol grew up affluent in East Ellis, and often helped out in the family clothing business, aptly named Voigt's, along the lake shore, helping his father, mother and sister out in the making of threads since he was six years old. Sometime in the mid 20s, however, when Errol was 12, the entire Voigt family is murdered at the store during broad daylight, with the boy hiding under the table, surviving the onslaught. The killers had out-of-town accents, though Errol was unsure of where the men may have hailed from. Regardless, the family business soon falls apart due to a lack of family in town and Errol quickly becomes a vagrant, shifting from apartment to apartment, even staying at the homeless camps in the outskirts of town, using weapons from fallen gangsters for firearms training in the woods. Errol soon nails his first kill in 1935, a lawyer named Richard Crest at a hotel in downtown. He discovers incriminating documents mentioning the murder of the Voigts, though no exact name is given. He spends the rest of '35 searching for the killers, getting closer with every step.

 

 

 

 

 

 

 

Edited by DownInThePMs
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  • 2 weeks later...

With the help of @slimeball supreme I wrote a potential third DLC for GTA IV centered around the Russian Mafia. Opinions?

 

The protag is Gennadi Zhukov, a close associate of Faustin and Dimitri, he works as their private driver and is one of the best assassins working for them. You work for them, first you learn that Vlad has been killed, then you kidnap Niko and Roman (crossover with Crime and Punishment). Over time, Faustin becomes more and more insane, you sell drugs to Lenny Petrovic, but Faustin suspects that he is a traitor and orders Niko to kill him. His father, Kenny Petrovic, is deeply devastated, Gennadi and Dimitri offer him cooperation, he orders them to get rid of Faustin, and for his son's killer to be the one to kill him, whom Dimitri is to get rid of in time, or else he will be murdered. From now on, Gennadi can also work for Petrovic and Bulgarin, who is just coming to the US and you help him and Timur get to his house without the police finding out about it. Dimitri and Bulgarin know each other from way back thanks to Petrovic, plus they all have a common enemy - Niko Bellic. Faustin is killed, Dimitri orders you to burn down Niko's and Roman's house and garage, and over time you work with Bulgarin and Petrovic (whom you eventually bring to the airport so that he can safely escape from Liberty City for a while), Eduard Borodin (whom Niko and Jacob kill in GTA4, Bulgarin introduces you to him) and Giovanni Ancelotti with whom Dimitri has started an alliance. Over time, the situation between Ancelotti and the Ruskies starts to become tense, it turns out that someone is trying to make them fight. To find out who Gennadi gets Phil Bell's brother Mason drunk, and he reveals the truth that it is Phil who wants to turn the Ancelotti and Ruskies on each other, to accuse Jimmy Pegorino, as he really works with Jon Gravelli. In other words - Phil is a complete traitor. Dimitri realizes that Niko is working with Pegorino. He comes up with the idea to make a deal between Pegorino and Ancelotti so that he can earn a lot on the heroin deal and easily get Niko and murder him. Meanwhile, Bulgarin tells you to spy on Gay Tony to get the diamonds back.

 

The key to all of this is that Pegorino cannot find out that Phil is the traitor. Ancelotti agrees to Pegorino's and Rascalov's proposals, but only if Rascalov helps him eliminate their common enemy - the Gambetti family, with Jon Gravelli being its leader, of course. So Gennadi sneaks into the hospital in Schottler and poisons Gravelli. Now you have a choice - Dimitri will have you help him with the deal, but we have to kill the Ancelotti delegation to take the heroin and the money and lead Phil and Niko into a trap. The plan fails, with Dimitri and Pegorino ordering Gennadi to murder Phil to eliminate any witnesses. After his death, you learn that Dimitri was murdered by Niko. If you don't listen to Dimitri earlier and let the Ancelotti delegation go without killing them, Dimitri is killed by Niko on the ship. Gennadi is frustrated and contacts Pegorino and presents him with evidence that Phil is the traitor. Pegorino deduces that Phil wanted to trick everyone and, thinking that he and Bellic either want to escape or just live without repercussions, offers Gennadi to kill Phil. After his death, Gennadi in both ways realizes that he has lost everything, forgot about his own interests, and is now left with nothing.

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On 11/24/2020 at 1:18 PM, Jeansowaty said:

With the help of @slimeball supreme I wrote a potential third DLC for GTA IV centered around the Russian Mafia. Opinions?

 

The protag is Gennadi Zhukov, a close associate of Faustin and Dimitri, he works as their private driver and is one of the best assassins working for them. You work for them, first you learn that Vlad has been killed, then you kidnap Niko and Roman (crossover with Crime and Punishment). Over time, Faustin becomes more and more insane, you sell drugs to Lenny Petrovic, but Faustin suspects that he is a traitor and orders Niko to kill him. His father, Kenny Petrovic, is deeply devastated, Gennadi and Dimitri offer him cooperation, he orders them to get rid of Faustin, and for his son's killer to be the one to kill him, whom Dimitri is to get rid of in time, or else he will be murdered. From now on, Gennadi can also work for Petrovic and Bulgarin, who is just coming to the US and you help him and Timur get to his house without the police finding out about it. Dimitri and Bulgarin know each other from way back thanks to Petrovic, plus they all have a common enemy - Niko Bellic. Faustin is killed, Dimitri orders you to burn down Niko's and Roman's house and garage, and over time you work with Bulgarin and Petrovic (whom you eventually bring to the airport so that he can safely escape from Liberty City for a while), Eduard Borodin (whom Niko and Jacob kill in GTA4, Bulgarin introduces you to him) and Giovanni Ancelotti with whom Dimitri has started an alliance. Over time, the situation between Ancelotti and the Ruskies starts to become tense, it turns out that someone is trying to make them fight. To find out who Gennadi gets Phil Bell's brother Mason drunk, and he reveals the truth that it is Phil who wants to turn the Ancelotti and Ruskies on each other, to accuse Jimmy Pegorino, as he really works with Jon Gravelli. In other words - Phil is a complete traitor. Dimitri realizes that Niko is working with Pegorino. He comes up with the idea to make a deal between Pegorino and Ancelotti so that he can earn a lot on the heroin deal and easily get Niko and murder him. Meanwhile, Bulgarin tells you to spy on Gay Tony to get the diamonds back.

 

The key to all of this is that Pegorino cannot find out that Phil is the traitor. Ancelotti agrees to Pegorino's and Rascalov's proposals, but only if Rascalov helps him eliminate their common enemy - the Gambetti family, with Jon Gravelli being its leader, of course. So Gennadi sneaks into the hospital in Schottler and poisons Gravelli. Now you have a choice - Dimitri will have you help him with the deal, but we have to kill the Ancelotti delegation to take the heroin and the money and lead Phil and Niko into a trap. The plan fails, with Dimitri and Pegorino ordering Gennadi to murder Phil to eliminate any witnesses. After his death, you learn that Dimitri was murdered by Niko. If you don't listen to Dimitri earlier and let the Ancelotti delegation go without killing them, Dimitri is killed by Niko on the ship. Gennadi is frustrated and contacts Pegorino and presents him with evidence that Phil is the traitor. Pegorino deduces that Phil wanted to trick everyone and, thinking that he and Bellic either want to escape or just live without repercussions, offers Gennadi to kill Phil. After his death, Gennadi in both ways realizes that he has lost everything, forgot about his own interests, and is now left with nothing.

There was a great concept back in the day with a very similar premise to this called "From Russia Without Mercy." TBH this one doesn't particularly grab me and I think all of the decent DLC ideas for GTA IV have already been posted. Quite some time ago at that. IMO that one just about made it over the line. You've basically just given us the whole story and most of it has already been seen so I'd say you're probably better off focusing on something else if you're serious about creating a concept. Sorry if that seems a bit harsh :/

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1 hour ago, Money Over Bullsh*t said:

There was a great concept back in the day with a very similar premise to this called "From Russia Without Mercy." TBH this one doesn't particularly grab me and I think all of the decent DLC ideas for GTA IV have already been posted. Quite some time ago at that. IMO that one just about made it over the line. You've basically just given us the whole story and most of it has already been seen so I'd say you're probably better off focusing on something else if you're serious about creating a concept. Sorry if that seems a bit harsh :/

I didn't see it beforehand. Darn it. I just wanted to tie up some loose ends from GTA IV and show the story from a different angle. It's not easy to come up with a good story for the HD Universe. I'm much better with the 3D ones tbf...

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14 hours ago, Jeansowaty said:

I didn't see it beforehand. Darn it. I just wanted to tie up some loose ends from GTA IV and show the story from a different angle. It's not easy to come up with a good story for the HD Universe. I'm much better with the 3D ones tbf...

People seem to like the 3D ones. A similar story could probably work in that universe instead. There was a period between GTA IV and GTA V where people kind of flogged it to death. 

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2 minutes ago, Money Over Bullsh*t said:

People seem to like the 3D ones. A similar story could probably work in that universe instead. There was a period between GTA IV and GTA V where people kind of flogged it to death. 

Some stories I keep in my stash are as follows:

-GTA III: Trouble on Dagger Heels (2001) - a DLC to GTA3, starring Anna Fitzgerald, a female fugitive who goes after the killers of her father William, who was an associate of the Leone Family. Not that much focused on gangs, more on personal vengeance, throughout the roughly 20 missions you're seeking out and murdering your father's former associates who gained a lot of money from William's death in 1996. 

-GTA: Liberty State (2002) - direct sequel to GTA3 starring Alex, a mixed member of the Yakuza who becomes a contender to the oyabun seat, but has a feud with the cousin of the recently deceased oyabun... later also Donald Love gets involved.

-The Rise & Fall of Claude (2003) - starring Claude in a Max Payne-esque gameplay, Alex from the former story hires him in some unknown city to perform some hits for him, not until betraying him and having him killed for messing with the Yakuza 2 years ago.A similar angle to Red Dead Redemption is present here, with Claude dying at the end of the game, which is divided into chapters rather than open-world.

-GTA: Vice City's Aftermath (1987) - direct sequel to GTA VC with Esteban Gomez, a former member of the Cholos coming back to Vice City in order to move back in with his cousin, who is found dead. Riddled with guilt and depression, Esteban seeks his killers while working for people like Tommy Vercetti, Eddie Pulaski, the nephew of Auntie Poulet Samuel Paraison, the Bikers and a new Colombian Cartel...

-GTA: Los Santos Stories (1987) - prequel to GTA SA and direct sequel to GTA: VCA mentioned above. Focuses on Leroy Carson Williams, a lowlife gangbanger affliated with the GSF who constantly mock him for various reasons. Having a sick sister and no way of gaining any money legally, he is slowly coerced by Tenpenny to defect and join the Ballas.

-GTA: San Fierro Stories (1987) - another prequel to GTA SA, follows the story of Tiago "T-Bone" Mendez, the son of Salvador Mendez who is the leader of a rather big Mexican gang, the San Fierro Rifa, that wages a war with the Mexican Mafia holed up in North-West San Fierro. Salvador is killed early on, forcing the young T-Bone to inherit the gang and bring it back on its feet.

-GTA: Las Venturas Stories (1991) - the last one of the trilogy, this time we are playing as a member of the Sindaccos seen in The Introduction, Franco Vettorello. A capo of his mob, he is a loyal and intelligent mafioso who is tasked by his superiors to keep Las Venturas clean under Sindacco influence, all while avoiding rival street gangs that were prominent before 1992 and the ever-growing threat of the Leones and the Forellis.

-GTA: Episodes After San Andreas (1993) - a simple mission pack of about 200 missions set after GTA SA. Something like Undead Nightmare to Red Dead Redemption in a way, as it does not include many map changes and such. CJ has been murdered by a Balla hitman, forcing Sweet to raise more lower-ranking members to OG status, among them the fiercely loyal Connor Adams. You embark on a journey through Los Santos, Las Venturas, San Fierro and back to Los Santos, meeting many gangs, criminals and other people, all the while expanding the GSF influence to new cities and making them the most powerful gang on the west coast. The game ends with the death of the leader of the Front Yard Ballas, Bogman.

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20 hours ago, Jeansowaty said:

GTA: Los Santos Stories (1987) - prequel to GTA SA and direct sequel to GTA: VCA mentioned above. Focuses on Leroy Carson Williams, a lowlife gangbanger affliated with the GSF who constantly mock him for various reasons. Having a sick sister and no way of gaining any money legally, he is slowly coerced by Tenpenny to defect and join the Ballas.

this one sounds pretty sick dude

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4 hours ago, DownInThePMs said:

this one sounds pretty sick dude

Thank you :) I wanted to put a little spin on matters. People's suggestions for a San Andreas Stories make me gag, I never wanted it to be GSF all over. I wanted to see the angle of the Ballas as well and I felt this might be a nice way to explore them, as well as the darker side of the GSF.

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2 hours ago, Jeansowaty said:

Thank you :) I wanted to put a little spin on matters. People's suggestions for a San Andreas Stories make me gag, I never wanted it to be GSF all over. I wanted to see the angle of the Ballas as well and I felt this might be a nice way to explore them, as well as the darker side of the GSF.

you could do something like a snowfall-ish prequel story that covers the beginning of the crack epidemic in the west coast

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  • 3 weeks later...

Sort of lost interest on the extra storylines for my three concepts, but I got most of the updated playlists for the radio stations down during my time working on them so I might post them in Create A Radio Station when I get the chance to finish the logos. 

 

I'm just working on one last solo concept now, then I'll call it quits for good. Lemme know what you think.

 

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It's a prequel to my Carcer City concept called Grand Theft Auto: The Rust Belt and it is set between the years 1989 and 1990, in an expanded version of the city with extra boroughs and suburban areas that is a lot closer to Detroit in real life than it is in the first concept, along with cues from other Rust Belt cities during the time. Cities and towns such as Antigone Falls, Boulder and Fleming won't appear in this concept, so it's pretty much just Carcer City proper.

 

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Three-quarters of Carcer City, MK in 1989 is owned by the Trinity Corporation, though gangs are a much more visible presence in town. The CCPD is relegated to a band of underfunded, corrupt thugs and rent-a-cops, and only serve to either maintain the status quo when a troublemaker is causing a ruckus or if they are paid to do the corporation's or gang's bidding, with whistleblowers either killed, ratted out to the gangs in town or sent as test subjects to Trinity.

 

The Trinity Corporation, a joint venture between automobile giants Vapid, Albany and Bravado financed by big-name local and Japanese investors from other companies, namely Maibatsu and Betta Pharma, is a massive conglomerate recently making the transition from automobile manufacturing to more lucrative industries such as tech and pharmaceuticals, and as of 1989, is closing nearly all of its Carcer-based plants and factories in response to the import boom and greater opportunities in outsourcing, and there are talks of them making the move elsewhere in the United States. Given the neglect of the city by the federal government, the anarchy and high-crime rate of the city, dwindling-yet-still relatively large population as well as an almost-nonexistent right to due process for the average Carcer City resident, Trinity uses the city as its testing ground for much of its tech and products, lawful or otherwise. Cerberus, the armed wing and private army of the corporation consisting of mercenaries and ex-military or ex-police personnel, act as protection for many of its top executives, managers and directors, though they are also responsible for doing the city's dirty work not involving the gangs. They are heavily implied to be working on a series of body and mind-enhancing serums, dubbed Solutions, which are currently being tested on residents across the city, though this is mostly just rumors on the street.

 

Many gangs exist in the city, but the major players, the largest and most influential syndicates in the city, are responsible for much of the city's criminal activity, forming The Big Four, consisting of The Motor Union (former factory workers-turned gangsters, ex-Vietnam vets and the more far-right conservative thugs that live around the city), The Pharaohs (a coalition of predominantly African-American gangsters, drug dealers and thugs, some former Civil Rights groups), The Rogues (consisting of a large Warriors-esque multi-racial street gang along with the respective motorcycle gangs and other smaller rag-tag groups responsible for many of the city's raves and parties) and The Solder Alliance (Predominantly Mediterranean or Slavic-American group consisting of the local multi-generational Polish, Jewish and Greek blue and white-collar gangsters as well as Eastern Bloc immigrants and defectors, along with alliances with middle-class street gangs from Carcer City's northwestern area). Gang culture is almost its own thing in Carcer City, forming sort of an unseen micro-system in the social fabric of the city, complete with a hierarchy and roles that each member, irregardless of your gang alliance, plays as part of that social fabric. All of them, to a certain degree, have a working relationship with Trinity, and have all, in some way or another, paid dues to the CCPD to either protect their businesses or scare away outsiders.

 

Being an unofficial alliance of sorts, The Big Four often take their matters to the round table to the top floor of the J.Geills Building in Union Market, where they meet when the situation calls for it, and they'd be lucky if they come to an agreement over one sitting without bloodshed happening on street level. That's where Carcer City's Minutemen come in. Minutemen are non-affiliated criminals who are paid to keep the peace in town, and to ensure that none of the gangs step out of line and break the social order. That said, this rule isn't enforced, and more often than not, Minutemen are often employed as saboteurs and muscles by the city's gangs to covertly attack rival businesses and operations. This is negated by the idea that Minutemen are expendable and easily replaceable, such that a connection between one of them and a gang will not be made. This means, unfortunately, that Minutemen can't make too much noise in the city, or draw attention to themselves. So you either have to be really quiet as to how you go about helping out the gangs in the city, or be absolutely deadly in defending yourself.

 

Not all is gloomy for Minutemen, however, as they are often the go-tos for any investigation which there is no clear perpetrator, and they are often employed as mediators between the gangs. If you're lucky, you get to visit the round table in the building, where you will be compensated heavily for your time.

 

You play as a criminal named Taylor, raised much of their life in Cottonmouth, LA but born in Carcer City, and you get to choose between male or female. The orphaned child of a hooker and a factory worker in Silvertown, Taylor's formerly of The Red Kings street gang down south, and while much of the gang's past is a mystery, it is heavily implied that their faction fell apart and wiped each other out. Taylor moves back to Carcer City on account of receiving a cryptic letter from a former Red Kings buddy currently living there, they get ambushed and almost killed in a gang war happening in the middle of town, passing out after being on the receiving end of a bullet during the ensuing gunfight.

 

Other important characters include your 'mentor' Hammond and independent journalist Roberta "Robin" S. Miller.

 

Hammond is an ex-CCPD detective and current Minuteman in the city who saves Taylor from death during their first visit in town, and shows them the ropes of becoming one such Minuteman in the city. If Taylor is selected as male, Hammond would also be male, and vice versa. Hammond's been a Minuteman for close to five years, a pretty long streak for that line of work, which means they definitely have got plenty of blood on their hands. The biting sarcasm and cynicism from the ex-cop hides a bloodthirsty and vengeful streak.

 

Robin's an independent journalist from Ellis, Illinois working with 13 News currently investigating the gang violence in Carcer City in 1989, studying clues, testimonies, tape recordings and written accounts during this time to better understand this newfound society built by the criminals in town as well as reasons for the city's decline. As soon as she discovers Trinity's role in it, however, her life is quickly put to danger, though she remains determined to get to the bottom of the investigation.

 

Being a prequel, many radio stations from the first concept return here, though they now play different genres to fit the 1989-90 setting. For example, The Cabaret now plays post-punk, coldwave and gothic rock as opposed to trip hop, Scratch That plays golden-age hip hop and Miami bass as compared to alternative hip hop in the original, Carcer Rock Nation plays hair and glam metal, as opposed to alternative metal and grunge Fuzzz 92.5 plays hardcore punk, jangle pop and early grunge as opposed to shoegaze, dream pop and noise rock and Gold 105 now has a Quiet Storm/Smooth jazz format as opposed to a new jack swing/contemporary R&B one. New stations include Trinity Corp. Radio, which plays 80s pop, new wave and sophisti-pop, This Is Acid 107.3 which plays acid house, hip house and Chicago house, Reverence Radio which plays dub and reggae fusion and K-CRP - Classic Rock Palooza which plays classic rock and AOR. Other stations, such as Blue Room Radio and CCPR, follow the same format as in 1996.

Edited by DownInThePMs
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Back after a very long absence. Real life's been hectic on my end.

 

Since it looks like Tyla is pretty much gone for good, I'm wondering if someone can do a remake or reimagining of his concept for Liberty City in the 70's.

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4 hours ago, Big Fat Paulie said:

Back after a very long absence. Real life's been hectic on my end.

 

Since it looks like Tyla is pretty much gone for good, I'm wondering if someone can do a remake or reimagining of his concept for Liberty City in the 70's.

Not Liberty, but me and @Money Over Bullsh*t are working on a really big 70s concept that's gonna be out soon.

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6 hours ago, Big Fat Paulie said:

Back after a very long absence. Real life's been hectic on my end.

 

Since it looks like Tyla is pretty much gone for good, I'm wondering if someone can do a remake or reimagining of his concept for Liberty City in the 70's.

Flattered, but no. I don't want any spin-offs or 'remakes' of mine and Akavari's work. There's nothing to stop you attempting your own project with your own characters, radio and story.

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14 hours ago, The Coconut Kid said:

Flattered, but no. I don't want any spin-offs or 'remakes' of mine and Akavari's work. There's nothing to stop you attempting your own project with your own characters, radio and story.

 

Agreed. If I did a Liberty City 1979 concept, mine would have different characters and story, but I may take some of the side-missions and activities from the original in my concept and put my own spin on them, as well as include new side-missions and activities.

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can someone create a 3D Universe concept that is set in a different place in US rather than existing (SA,VC,LC)

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