Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. Los Santos Drug Wars
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Forum Support

    3. Suggestions

The Concept Creators' Lounge


Pooyan Cyrus
 Share

Recommended Posts

Can I jump some missions when writing them? Like, can I skip missions 1-11 and post twelve on my concept? I'm really having a hard time finding motivation to write those introductory missions.

 

Cheers!

FUR4raZ.png

Get more cheese than Doritos, Cheetos or Fritos - MF DOOM

Link to comment
Share on other sites

The Dedito Gae

Can I jump some missions when writing them? Like, can I skip missions 1-11 and post twelve on my concept? I'm really having a hard time finding motivation to write those introductory missions.

 

Cheers!

That would be awful, write them out of order if you want, but don't post them, nobody wants to read a concept like this,out of order and without structure, is like skipping cutscenes in gta (or any game for that matter)

 

And here's some motivation, write the missions or else.

  • Like 2
Link to comment
Share on other sites

Ouch! Allright I will write them in order 'til I feel the urge for some good old cyber-spanking. I might as well post the idea of a mission I got here:

 

So, Malik is told by an associate to kill a rivaling rapper and steal his gnocchi bag filled with money, condoms, a golden UZI and other goods. To do this, Malik has to sneak backstage, kill the rapper without being noticed and dress up like him with a balaklava and a huge golden chain. He then has to perfectly execute a performance before the mere crowd of 10.000 Caucasian fanatics and their mildly upset girlfriends - this is either done

or by the player rapping directly into their mic. After the concert Malik has to go backstage and steal the bag without causing any attention. When he is on his way back he will notice the rapper's men persuing him - he has to stop them using the golden UZI found in the bag.

 

My only problem with this would be that Michigan hosts few "gangster rappers", but it would be more attractive to steal a golden UZI than to steal a bag full of hookermeat (ICP).

 

I also had a couple of other mission ideas:

  • The gang breaking into a military base to steal guns.
  • A convenience story drive-through. The boys stealing a shopping cart to drive through the story taking what they want.
  • Malik being kidnapped by hardcore Loonies (Juggalos).

Feedback?

 

Cheers!

FUR4raZ.png

Get more cheese than Doritos, Cheetos or Fritos - MF DOOM

Link to comment
Share on other sites

Ouch! Allright I will write them in order 'til I feel the urge for some good old cyber-spanking. I might as well post the idea of a mission I got here:

 

So, Malik is told by an associate to kill a rivaling rapper and steal his gnocchi bag filled with money, condoms, a golden UZI and other goods. To do this, Malik has to sneak backstage, kill the rapper without being noticed and dress up like him with a balaklava and a huge golden chain. He then has to perfectly execute a performance before the mere crowd of 10.000 Caucasian fanatics and their mildly upset girlfriends - this is either done

or by the player rapping directly into their mic. After the concert Malik has to go backstage and steal the bag without causing any attention. When he is on his way back he will notice the rapper's men persuing him - he has to stop them using the golden UZI found in the bag.

 

Let me tell you how much I love this idea.

 

Not only does it take a old idea and expand upon it, but it makes it the main point of the mission. For those that don't like that, though, it does have the classic shooting parts in it. That's great. The idea of using the microphone to rap into is hilarious, and is similar to karaoke in my concept. It's innovations like those that keep the concepts fresh.

 

I need to see more of these innovative missions. I just love them. I think we all can integrate unusual content that still keeps a mission flowing without breaking the story or immersion. It's something that I need to integrate into some of my missions.

Link to comment
Share on other sites

@claud: Thank you kindly! Will try to put two missions to the concept by tomorrow.

FUR4raZ.png

Get more cheese than Doritos, Cheetos or Fritos - MF DOOM

Link to comment
Share on other sites

About GTA Acadia (yep, that's its name.)... Well, I've finally started working on the story, which is a great start. What I'm thinking is this.

 

Geoff Barkley (the protagonist) is a 30-something year old from Carcer City, he has a troubled past because of his family's affiliation with gangs, and now it's his time to join the Underground Street Racing Syndicate (or USRS for short). Now, the USRS is this big gang that has dominated the streets of Acadia for decades, but it's reputation has been severly affected by wars with local gangs and whatnot, causing it to slowly fall apart. Geoff tries to gain reputation to get the gang back on it's feet, which causes the attention of crooked cops that want to kill him for a crime he didn't do. So, he is the victim of a large manhunt across the state.

 

Well, that's sort of incomplete as you can see. So feedback and suggestions are appreciated. :)

  • Like 1

image.png

twitter // instagram // #KB43VER

 

Link to comment
Share on other sites

^ Nice work!

Here's some antagonists for your GTA Acadia concept.

 

Mitch Sangster & Calvin Grove are two undercover cops that act as part of the USRS and frame Geoff Barkley for the crime he didn't commit. Both Mitch & Calvin are similar to Steve Haines & Dave Norton from GTA V. Mitch is an annoying, wise cracking, but comical undercover cop. Calvin, however, is more serious, sardonic, snarky and quiet. The appearance of Mitch & Calvin is based on Aaron Horvath & Michael Jelenic, the creators of the much reviled Teen Titans Go cartoon.

Edited by Ivan1997GTA
Link to comment
Share on other sites

@testarossa
Okay, first off, Underground Street Racing Syndicate?
AztOZ8b.jpg
Not to sound too harsh, but are you serious, or is that just a beta name? Anywhom, the plot is good but not too authentic. But who am I joking with, my concept plot is a damn cliche. Also, the protag name could be better, i.e Geoff Barkley is three letters away from Woof Barkley.

But everything else about it sounds great. I'm looking forward to it. :)

Edited by HipsterHillbilly
  • Like 1

FUR4raZ.png

Get more cheese than Doritos, Cheetos or Fritos - MF DOOM

Link to comment
Share on other sites

The Dedito Gae

About GTA Acadia (yep, that's its name.)... Well, I've finally started working on the story, which is a great start. What I'm thinking is this.

So, you dropped your Mexico concept?

That's a shame, it would have been interesting to read that, more so because you are a local so that gives certain degree of expertise and would have been easier to write for you, Chicago is not as interesting as Mexico, IMO.

 

 

You know what's difficult to come up in a concept?

Characters and missions names, mine sound like and old pulp fiction comic or something :/

  • Like 3
Link to comment
Share on other sites

 

About GTA Acadia (yep, that's its name.)... Well, I've finally started working on the story, which is a great start. What I'm thinking is this.

So, you dropped your Mexico concept?

That's a shame, it would have been interesting to read that, more so because you are a local so that gives certain degree of expertise and would have been easier to write for you, Chicago is not as interesting as Mexico, IMO.

 

 

You know what's difficult to come up in a concept?

Characters and missions names, mine sound like and old pulp fiction comic or something :/

 

 

I don't think he necessarily "dropped" the Mexico concept as much as put more interest into the GTA Acadia concept, so to speak. I think he'll focus on Mexico later.

Link to comment
Share on other sites

I don't really know if I'll go back to the Mexico idea, since I had many problems while writing the story, plus, I didn't consider the language barrier that much. But yeah, maybe one day I might start re-writing the entire story.

 

And yeah, names are pretty hard to come up with, so expect them to be changed when the concept's done.

  • Like 1

image.png

twitter // instagram // #KB43VER

 

Link to comment
Share on other sites

The Dedito Gae

I don't really know if I'll go back to the Mexico idea, since I had many problems while writing the story, plus, I didn't consider the language barrier that much. But yeah, maybe one day I might start re-writing the entire story.

 

And yeah, names are pretty hard to come up with, so expect them to be changed when the concept's done.

I don't know if you are gonna pay attention, but you should consider focusing on the Mexico concept instead of Chicago, maybe is just me talking, but i find nowadays Chicago to be a generic and boring city, Mexico is a place that i would like to explore in a sandbox game, god knows it's fertile ground for gta, more so than Chicago, with all that's happening lately, it would write itself.

 

Sorry for dissing your country... :/

  • Like 2
Link to comment
Share on other sites

I found Chicago to be boring by itself, too. Sure, it sounds interesting, as there's the mob history, street gangs, and large real estate moguls, but there isn't a lot for the eye. It's mostly the same. Watch_Dogs did Chicago, and it was a boring urban jungle, unlike Liberty City, which had different landmarks and neighborhoods with enough differences to make a lot of variety. That's just how New York is though. That's why I have multiple cities in my concept. Chicago and Indy weren't interesting enough on their own. Plus, Watch_Dogs just did Chicago, so it would seem redundant to do it again, especially so close to Watch_Dogs' release.

Edited by ClaudX
  • Like 1
Link to comment
Share on other sites

Hello ladies and gents. Been a while. :pp

 

Good to see a couple of old faces still knocking around. What's everyone up to?

Link to comment
Share on other sites

Hello ladies and gents. Been a while. :pp

 

Good to see a couple of old faces still knocking around. What's everyone up to?

Welcome back! I've never been this excited since the Mysterious Mr.Enter returned after his account got briefly suspended by Viacommunists!

Edited by Ivan1997GTA
Link to comment
Share on other sites

The Dedito Gae

Hello ladies and gents. Been a while. :pp

 

Good to see a couple of old faces still knocking around. What's everyone up to?

Good to see you are still alive.
  • Like 2
Link to comment
Share on other sites

Hello ladies and gents. Been a while. :pp

 

Good to see a couple of old faces still knocking around. What's everyone up to?

 

Did you move to UK, didn't you?

Link to comment
Share on other sites

Heh, nothing quite as exciting. I love the speculation though. :ph34r:

 

Thanks for the warm welcome back all!

 

About GTA Acadia (yep, that's its name.)... Well, I've finally started working on the story, which is a great start. What I'm thinking is this.

 

Geoff Barkley (the protagonist) is a 30-something year old from Carcer City, he has a troubled past because of his family's affiliation with gangs, and now it's his time to join the Underground Street Racing Syndicate (or USRS for short). Now, the USRS is this big gang that has dominated the streets of Acadia for decades, but it's reputation has been severly affected by wars with local gangs and whatnot, causing it to slowly fall apart. Geoff tries to gain reputation to get the gang back on it's feet, which causes the attention of crooked cops that want to kill him for a crime he didn't do. So, he is the victim of a large manhunt across the state.

 

Well, that's sort of incomplete as you can see. So feedback and suggestions are appreciated. :)

I like this idea. I can imagine the protagonist being someone like Ryan Gosling in Drive.

 

For suggestions, this is mine. Why don't you reconsider the protagonist joining the Racing Syndicate and have him working to finish it off instead? Build up his own empire or crew? Imagine the Syndicate run everything, and they have all the driving work in the city sewn up. A new driver in town can't get any work because the Syndicate control all the major league getaway driving, the smuggling and so on. They rig all the races and maybe in the beginning the protagonist places first in a race he shouldn't win so for kicks they beat him up and set his car on fire, so he has to do some work outside of the driving seat for a while, and build up a rep. Because the Syndicate has several drivers and there's only so many jobs to go around, it's more profitable for him to go out on his own.

 

Corrupt cops are always good. Ever see the movie The Driver? I liked the set up that film. The cop basically figures the driver is too good for him to catch, so the cop sets up a robbery of his own with the plan being he catches the driver in the act. He really loses his sh*t and starts killing everyone involved. It's worth a watch if you're looking for inspiration. :)

 

What's your inspiration for using Chicago as the setting?

  • Like 2
Link to comment
Share on other sites

Sharp_shooter

Okay I'm almost done with the story for GTA: Vice (or Criminal) Enterprises. I also have radio stations, characters/gangs, locations, I'll do missions when I finish the story. Is there anything else?

Link to comment
Share on other sites

@TYLA: I don't know if we have been formally introduced, but I admire your work nonetheless. Welcome back.

@SHARP_SHOOTER: All I had when I started this Motor City concept was a synopsis so you should be fine.

 

I have revamped my GTA: Motor City concept: rewrote the first mission, rewrote characters etcetera etcetera.

Edited by HipsterHillbilly

FUR4raZ.png

Get more cheese than Doritos, Cheetos or Fritos - MF DOOM

Link to comment
Share on other sites

Claude4Catalina

would you people really give a f*ck if I were to release my Carcer concept and it just consisted of written up missions? I don't mean just brief mission descriptions, fully written stage directions and dialogue for cutscenes, dialogue for travelling with a friend, etc? I've been trying to get the auxiliaries completed but aside from an MS Paint map, I've not got the time or frankly interest in producing fancy titles and headers, so all things considered I'm thinking of just posting a mission every few days, give me some incentive to keep writing too.

  • Like 3
Link to comment
Share on other sites

The Dedito Gae

would you people really give a f*ck if I were to release my Carcer concept and it just consisted of written up missions? I don't mean just brief mission descriptions, fully written stage directions and dialogue for cutscenes, dialogue for travelling with a friend, etc?

 

I been wanting to do that (travel dialogue) but looks like i have to keep it to myself, i want to do the single storymode in a single post (maybe split in three if possible) so that way it looks tidy, it's not like they talk much in gta, right?

I'm just seeing how much characters can hold a single post.

 

 

....I've been trying to get the auxiliaries completed but aside from an MS Paint map, I've not got the time or frankly interest in producing fancy titles and headers, so all things considered I'm thinking of just posting a mission every few days, give me some incentive to keep writing too.

Ask help HERE mang, they always respond (read the rules before posting)

  • Like 1
Link to comment
Share on other sites

would you people really give a f*ck if I were to release my Carcer concept and it just consisted of written up missions? I don't mean just brief mission descriptions, fully written stage directions and dialogue for cutscenes, dialogue for travelling with a friend, etc? I've been trying to get the auxiliaries completed but aside from an MS Paint map, I've not got the time or frankly interest in producing fancy titles and headers, so all things considered I'm thinking of just posting a mission every few days, give me some incentive to keep writing too.

Do it. If simply the writing is the only thing that you really care about in your concept, and only are doing other things for the sake of having them, then just put the writing. You might even be able to get some of the people from the writing section to look at it.

Link to comment
Share on other sites

Naughtius Maximus

would you people really give a f*ck if I were to release my Carcer concept and it just consisted of written up missions? I don't mean just brief mission descriptions, fully written stage directions and dialogue for cutscenes, dialogue for travelling with a friend, etc?

Sure... that's how I like my concept thread... wallbrick but nice and smooth.

 

 


 

10hrreh.jpg

 

I've managed to come up with what I really want to do with SOTEOF's Chapter I - Part 16: Los Santos' Finest. The mission is separated into two parts, and I'm almost done with the first part. Hopefully, I can finish the whole chapter by this weekend and serve my food cold. Also I've written some random encounters, too. And soundtrack will have some bumpy updates I can say.

 

Don't worries, I didn't give up on SOTEOF but how can I say... I just have been a lazy slob for a long while. It'd be nice to get active on writing concept threads.

  • Like 2
Link to comment
Share on other sites

MythicalCreature

Haven't really been here for quite some time now... Gonna take me some time to get up to speed :-)

Anyway I'm here because I wanted to share an idea that I've been knocking around my head for quite some time now, I'm not sure as to when I'll post it as a concept thread as the idea is a bit half-assed right now, but I know what I want to do with it, and I guess I'll post some of the basic things about the concept I've outlined, and then I'll decide how I go about it.

So the story is set in Boston (not sure as to what I should name it) in 1990 (may change it later on) revolving around the Winter Hill Gang and the Mafia. The protagonist is half-Irish and half-Italian, and is mainly a low-rank soldier of the Irish mob. His exploits early in the game earns him the opportunity to work directly under a high-rank mobster with secret ties with the FIB as an informant. The protag being half-italian encourages his boss to use him in getting inside information from the mafia for his FIB handlers, by having the protag work for the mafia under an alibi. However, the protag is unaware of his boss' hidden agenda behind getting him to work for the mafia. Gradually, he begins to earn the trust of some of the capos he works under by dint of his ability to cover up his discriminating acts of betrayal alongside his apparent trustworthiness, and is offered to be made. He accepts the offer unbeknownst to anybody from his old gang including his FIB snitch boss, and ends up playing both gangs to fulfil his own interests. However, his double-crossing exposes more and more aspects of his untrueness to both gangs which start becoming apparent. The trails begin to become harder to cover up and eventually he finds himself in one heck of a mess and desperately trying to save his own life from the average soldiers and paid hitmen alike.

Anyway, that's the basic plot I'm getting at, and there are many, many more aspects of the story that I've pictured which are under consideration. So, this is my humble concept idea. Needs loads of work, sure. But for now, how is it?

  • Like 2
Link to comment
Share on other sites

Naughtius Maximus

Haven't really been here for quite some time now... Gonna take me some time to get up to speed :-)

Anyway I'm here because I wanted to share an idea that I've been knocking around my head for quite some time now, I'm not sure as to when I'll post it as a concept thread as the idea is a bit half-assed right now, but I know what I want to do with it, and I guess I'll post some of the basic things about the concept I've outlined, and then I'll decide how I go about it.

So the story is set in Boston (not sure as to what I should name it) in 1990 (may change it later on) revolving around the Winter Hill Gang and the Mafia. The protagonist is half-Irish and half-Italian, and is mainly a low-rank soldier of the Irish mob. His exploits early in the game earns him the opportunity to work directly under a high-rank mobster with secret ties with the FIB as an informant. The protag being half-italian encourages his boss to use him in getting inside information from the mafia for his FIB handlers, by having the protag work for the mafia under an alibi. However, the protag is unaware of his boss' hidden agenda behind getting him to work for the mafia. Gradually, he begins to earn the trust of some of the capos he works under by dint of his ability to cover up his discriminating acts of betrayal alongside his apparent trustworthiness, and is offered to be made. He accepts the offer unbeknownst to anybody from his old gang including his FIB snitch boss, and ends up playing both gangs to fulfil his own interests. However, his double-crossing exposes more and more aspects of his untrueness to both gangs which start becoming apparent. The trails begin to become harder to cover up and eventually he finds himself in one heck of a mess and desperately trying to save his own life from the average soldiers and paid hitmen alike.

Anyway, that's the basic plot I'm getting at, and there are many, many more aspects of the story that I've pictured which are under consideration. So, this is my humble concept idea. Needs loads of work, sure. But for now, how is it?

I liked the idea. Seems pretty cool and also different compared to "common" logic in a GTA story (y'know, we almost always go after the traitors rather than being one), so sounds interesting. Also the protagonist's boss reminded me of some certain movies I watched and enjoyed like in The Departed where Costello sells people to FBI so he can keep himself from being incarcerated, or like in The Friends of Eddie Coyle where two connected criminals are both actually informants for ATF unbeknowst to each other... that's some good kind of resemblance.

 

BTW, did you drop East Coast '79, man or you plan to move on it after all?

Edited by TheUnholy
Link to comment
Share on other sites

Haven't really been here for quite some time now... Gonna take me some time to get up to speed :-)

Nice to see you back around. I loved the idea of East Coast '79 and I remember some ideas you were still kicking around before you left that never got implemented in your concept. Hopefully some aspects of them find their way into your new concept. Nothing too dramatic has happened since your leave, but there's a couple new concepts and DLCs, some updates on some, and new concept creators have wandered in here. Be sure to check out the new content, though.

 

 

So the story is set in Boston (not sure as to what I should name it) in 1990 (may change it later on) revolving around the Winter Hill Gang and the Mafia. The protagonist is half-Irish and half-Italian, and is mainly a low-rank soldier of the Irish mob. His exploits early in the game earns him the opportunity to work directly under a high-rank mobster with secret ties with the FIB as an informant. The protag being half-italian encourages his boss to use him in getting inside information from the mafia for his FIB handlers, by having the protag work for the mafia under an alibi. However, the protag is unaware of his boss' hidden agenda behind getting him to work for the mafia. Gradually, he begins to earn the trust of some of the capos he works under by dint of his ability to cover up his discriminating acts of betrayal alongside his apparent trustworthiness, and is offered to be made. He accepts the offer unbeknownst to anybody from his old gang including his FIB snitch boss, and ends up playing both gangs to fulfil his own interests. However, his double-crossing exposes more and more aspects of his untrueness to both gangs which start becoming apparent. The trails begin to become harder to cover up and eventually he finds himself in one heck of a mess and desperately trying to save his own life from the average soldiers and paid hitmen alike.

 

I don't remember Boston being touched too much in East Coast '79. Obsydian Raven has talked about visiting Boston as well, so he'll be someone to talk to about it. The half-Irish, half-Italian protagonist automatically made me think of Henry Hill from Goodfellas. But the part that stood out the most about having a protagonist like that is the fact that he can't become a capo, just like Hill. Apart from Mafia III, I don't believe we've seen a video game mafia story without a full Italian protagonist. I'm not going to comment too much on the story so far because it's still in the workshop, but what catches my eye is how the protagonist isn't just an FBI agent or affiliate going against the mob. This makes him more driven to hide the fact that he is the traitor.

 

Waiting to hear more.

Link to comment
Share on other sites

Homemade Dynamite

I'm starting up a new concept. It's an expansion to GTA V, a legitimate expansion that gives us new story, characters, gameplay mechanics, and content. Something R* promised in 2013, but took back because cash cards. Here's the gist of it so far.

 

Grand Theft Auto V: Black Sunday

 

Three years after Michael, Trevor, and Franklin killed Devin Weston and brought Merryweather to its knees, their leader Don Percival has been preparing for his revenge. They humiliated him, and for that they must die. Life had been peaceful. Michael reconciled his marriage with Amanda, Tracey went to college and is studying to become a fashion executive, Jimmy finally got a job and is now living on his own. Trevor hasn't been perfect, but he's been able to lay relatively low after his Trevor Phillips Enterprises took over Blaine County, and his friendship with Michael has been restored. Franklin finally freed himself from the loneliness, got himself away from the hood, and has a nice new girlfriend. He even managed to stop smoking pot.

 

Like all good things, they must come to an end.

 

Percival is preparing an attack, and by his side is his right-hand woman Ellie, who will be played by... you. Indeed, there's a fourth protagonist in the mix now, and the first female protagonist since GTA 1. In a unique twist, this protagonist doesn't work with other protagonists, she works against them. You can switch between MFT at any time after playing a mission with them, but Ellie can only be used after you played a mission with her. Ellie's missions involve you attacking their resources, foiling Lester's heists, and generally stopping criminals that help them. She's out for one thing, just like Percival: revenge. Ten years ago, her parents were murdered by Trevor in cold blood, and since then has spent her life preparing the moment that she kills him.

 

---

 

There's also new features that I'll go into detail later, such as the return of the nightclub.

  • Like 1
Link to comment
Share on other sites

MythicalCreature

Thanks to everyone for the kind comments on the concept idea. It's nice to know y'all haven't forgotten me :p

 

@TheUnholy - I dropped East Coast '79, unfortunately. I just ran into problem after problem designing the missions, story and setting-wise. I did manage to write a couple missions that'd go after the last one I'd written, but I ended up trying to rewrite them because I couldn't just get a click out of them the way that the first few missions gave, I felt like I had hit a dead end and was able to find no inspiration for the later missions. Having 3 stories at once and trying to get those crossover right from the get-go also screwed things up, I think. I would try asking for help here like I always did, but then life got in the way. Had some important exams because of which I went on that hiatus from writing concepts, and now I've lost all interest in trying to revive it.

This Boston concept has been on the back of my head since the days of EC79, from the Boston end of the story, but setting-wise and story-wise I made too many commitments beforehand regarding the story and now that all that's gone, I've got a fresh start with much more freedom to write with, and hopefully I'll try and redeem myself by putting up a better effort than last time.

 

@ClaudX - I will talk to Obsydian about a lot of things regarding this concept. I'm sure his New England roots will help me greatly in visualising my concept. And yes, a lot of gameplay features I planned for EC79 will make their way onto this one as well. I haven't watched either of the movies that you guys are talking about (The Departed, Goodfellas etc.), and I honestly don't know whether that puts me at an advantage or disadvantage. But like I said before, there are lots of aspects of the story I have in mind that I haven't posted here yet, I'll post them later and try and make sure I don't go down without an effort this time.

Link to comment
Share on other sites

ObsydianRaven

@TheRevolution: If you're going to do a Boston setting, I'd stick with doing protagonist who's fully Irish. Also I'd recommend having a story revolving around ongoing rivalry between the Irish crime families and Boston's single Italian crime family. As for the year, I'm not sure how 1990 was in Boston but from what I've read, 1995 was a bloody year of fighting between the Irish gangsters. The reason I'm using 1981-82 as time period for Puritan City, is because the late 70's and early 80's was when the Irish mob was sending their people to infiltrate the Massachusetts State Police, which will play a huge role in Puritan City's story along with the Irish-Italian rivalry I mentioned before.

  • Like 1
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.