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universetwisters

I'm gonna bite and ask why you need superpowers as a villain when you literally have a gun. Every time I see "GTA" and "superpowers" in the same sentence I groan and think of Saints Row 4 and how far apart that is from a crime game.

thechainpuller91
1 hour ago, universetwisters said:

I'm gonna bite and ask why you need superpowers as a villain when you literally have a gun. Every time I see "GTA" and "superpowers" in the same sentence I groan and think of Saints Row 4 and how far apart that is from a crime game.

Since ive decided that my protagonist for the concept is going to be a villain, im going to have it where the protagonist doesn't have superpowers, only superheroes do. This makes them almost impossible to beat early in the game, until you learn their weaknesses and how to exploit them, and gain enough weapons and resources to rival them in power.

universetwisters
41 minutes ago, thechainpuller91 said:

Since ive decided that my protagonist for the concept is going to be a villain, im going to have it where the protagonist doesn't have superpowers, only superheroes do. This makes them almost impossible to beat early in the game, until you learn their weaknesses and how to exploit them, and gain enough weapons and resources to rival them in power.

 

Okay but then I have to ask what would be gained from adding superheroes to GTA? The furthest I see them taking it is one of those real life superheroes coming after you at the highest wanted level but no goofy aaaaa telekinesis or super speed whatever

 

 

thechainpuller91
21 minutes ago, universetwisters said:

 

Okay but then I have to ask what would be gained from adding superheroes to GTA? The furthest I see them taking it is one of those real life superheroes coming after you at the highest wanted level but no goofy aaaaa telekinesis or super speed whatever

 

 

Im not even planning on the superheroes having powers like super speed or telekinesis. Instead I'm kinda opting more for them to be like batman or daredevil who aren't really overpowered superheroes but use different gadgets and are a bit stronger than the average human. 

Well i guess that isn't much of a superhero and kind of contradicts my earlier statements but idk. Maybe the reason I wanna make this so bad is because i just want to see a another concept on here thats fresh and original instead of yet another generic liberty city mafia concept that takes itself way too seriously.

 

Gentlemen of liberty and LC78 are exceptions to that statement by the way because those are actually written like solid games that i would actually play the hell out of.

Edited by thechainpuller91
  • Like 3
universetwisters
1 hour ago, thechainpuller91 said:

Maybe the reason I wanna make this so bad is because i just want to see a another concept on here thats fresh and original instead of yet another generic liberty city mafia concept that takes itself way too seriously.

 

I mean in all fairness there's over 109,000 cities in the United States. Wanting to do something different from Liberty City and going for superheroes is as extreme of a reaction as blowing up your teacher's house because they told you to stop chewing gum in class.

thechainpuller91
10 minutes ago, universetwisters said:

 

I mean in all fairness there's over 109,000 cities in the United States. Wanting to do something different from Liberty City and going for superheroes is as extreme of a reaction as blowing up your teacher's house because they told you to stop chewing gum in class.

Im not even just talking about the concepts being set in liberty city, i mean that theres just alot of concepts on here in general that do take place in different cities but still take themselves way seriously and try way to hard to be some kind of hyperrealistic, thought provoking, intense crime drama at the cost of not being very new and innovative and instead coming off as extremely generic and bland in terms of how the game is played. 

 

One actual video game that suffers from this kind of thing that i can think is the mafia franchise where two thirds of that series are these games where your supposed to be playing as a mobster and experiencing a realistic depiction of what its like to be in the mafia and then you spend 70% of the game in car chases or shootouts. Don't get me wrong, mafia is an alright series, the story is great, but the game itself is extremely overrated for what it really is. 

 

Again, a few exceptions to this statement i will make are concepts like LC78, Light and Shadow, Vi vice, and bloodsales. Those in my opinion are hyperrealistic and dramatic concepts done right, because they perfectly capture the time and place they are set and have a pretty solid narrative laid out, all while being written out as very unique and engaging gameplay experiences with much more compelling and engaging avenues for game progression instead of just the outdated, 80s action movie, guns blazing route.

1 hour ago, thechainpuller91 said:

Well i guess that isn't much of a superhero and kind of contradicts my earlier statements but idk. Maybe the reason I wanna make this so bad is because i just want to see a another concept on here thats fresh and original instead of yet another generic liberty city mafia concept that takes itself way too seriously.

 

Gentlemen of liberty and LC78 are exceptions to that statement by the way because those are actually written like solid games that i would actually play the hell out of.

Haha, I used to it. Eventhough other unexplored setting is my preference, I get the memo that Liberty City/New York is the most popular setting due to its richness, and I dont mind seeing wealth of concepts there. Mafia theme isn't my favorite either, but reading through crime science books, I can't deny the Italian mobsters' grand role in our world, which is why it's also popular among us. If an excellent idea about LC mafia ever pops up in my head, I don't mind to execute it as a concept :adminkek:

 

I'm a believer of @LowTierDude's ideal. You can go as wild as you want, but the GTA atmosphere should still be there. This is the creator who once proposes a GTA about doomsday cult with supernatural elements. In the end, it's a "concept", you're imagining what you'd like to do if you were a GTA writer, you can reinvent traditional GTA formula around your own interpretation. We're not just here designing concepts as creative exercises or exploration of GTA possibilities, we're all having fun with our own imaginations.

 

There are lot of less-extravagant superhero fictions you can get inspiration from, those that aren't another PG Marvel flicks: Infamous game series, Project Power which is about superpower drugs that enters the black drug market, Marvel Noir which rewrites Marvel characters in a Hollywood's golden age noir scenes, Gotham which focuses on Batman's villains, and so on.

thechainpuller91
13 minutes ago, One of Wisemen said:

Haha, I used to it. Eventhough other unexplored setting is my preference, I get the memo that Liberty City/New York is the most popular setting due to its richness, and I dont mind seeing wealth of concepts there. Mafia theme isn't my favorite either, but reading through crime science books, I can't deny the Italian mobsters' grand role in our world, which is why it's also popular among us. If an excellent idea about LC mafia ever pops up in my head, I don't mind to execute it as a concept :adminkek:

 

I'm a believer of @LowTierDude's ideal. You can go as wild as you want, but the GTA atmosphere should still be there. This is the creator who once proposes a GTA about doomsday cult with supernatural elements. In the end, it's a "concept", you're imagining what you'd like to do if you were a GTA writer, you can reinvent traditional GTA formula around your own interpretation. We're not just here designing concepts as creative exercises or exploration of GTA possibilities, we're all having fun with our own imaginations.

 

There are lot of less-extravagant superhero fictions you can get inspiration from, those that aren't another PG Marvel flicks: Infamous game series, Project Power which is about superpower drugs that enters the black drug market, Marvel Noir which rewrites Marvel characters in a Hollywood's golden age noir scenes, Gotham which focuses on Batman's villains, and so on.

Thank you for the advice, i think you are spot on with the superhero fictions you recommended me to take inspiration from because those sound exactly like the kind tone i am going for with this concept, so you best believe i will be using them as inspiration.

 

That is a major misconception i see a few people like @universetwisters having about my concept is that i want to make some kind of manufactured PG marvel movie out of my idea when that couldn't be further from the truth.

 

I am very familiar with @LowTierDude's work. Infact his concepts are a major influence on how i plan to execute my idea. His concept underworld in particular is a major inspiration behind how i want to design the city my concept will be set in. 

 

With that being said, i think i am going to go ahead and get started on putting this project together and i will eventually share it on here when I feel it is ready to be presented, i will keep my concept as true to the gta atmosphere as possible which shouldn't be to difficult because after all it is just gta but with superheroes.

  • Like 1
10 hours ago, thechainpuller91 said:

Im not even planning on the superheroes having powers like super speed or telekinesis. Instead I'm kinda opting more for them to be like batman or daredevil who aren't really overpowered superheroes but use different gadgets and are a bit stronger than the average human. 

I don't see a problem with adding the "typical" superpowers, but it must be toned down considerably to give room for the combat/gunfight features in GTA games. Maybe the power lasts only briefly or can only be triggered in certain specific condition or coming with a fatal side effect.

 

Like in Project Power, the drug only gives superhuman power for five minutes. When the effect wears off, you have to save your ass with baseball bat or rifle like a normal GTA protagonist. There has to be backalley dealers who sell it illegally. There could be a junkie who's addicted to it. There could be drug cooks who produce it to varying level of success, with poor purity means you're likely be f*cked up when swallow it. And that's already a reflection of real drug circulation in a superhero genre.

LowTierDude
On 7/6/2024 at 1:09 PM, universetwisters said:

 

I mean in all fairness there's over 109,000 cities in the United States. Wanting to do something different from Liberty City and going for superheroes is as extreme of a reaction as blowing up your teacher's house because they told you to stop chewing gum in class.

Let the man cook. Id honestly would read the concept hes proposing. Its a breath of fresh air. Underworld and the rust belt idea i was working on a couple years back had scifi influences as well so i dont see why you cant do it. As he said its not strictly speaking superpowers so its not even all that out there either.

 

@thechainpuller91 just keep working on this idea. I like it

Edited by LowTierDude
  • Like 1
CrumMunchers
On 6/23/2024 at 9:26 PM, One of Wisemen said:

Map is optional, tbh, because you can simply go away with narrative descriptions of the settings. As long as we can understand the place of your story, then we're clear. Even I can't draw a decent one, I mean I've tried once. But it's nice to hear that Perseus is helping you.

Update post ig

 

Still hard at work on the map, even though it's just a rough concept I'd say it's coming together pretty well, maybe like 45% left (I may or may not have reused parts of IV and V's maps :lmaokek::lmaokek::lmaokek:). After finishing that I'll start on the actual gameplay elements among other aspects like that.

 

In terms of the narrative, I've been doing a lot of thinking, and I'm honestly considering just rewriting it entirely for a number of reasons. I don't wanna take too much inspiration from existing works, and would rather do something original like RDR2's was. Some ideas may sound possible from a conceptual perspective, but could feel a bit contrived when actually considering it, so I might see if I can rework things or improve anything that can be fixed. If not, then it'll likely be dropped since I want the narrative to feel organic ala RDR2, as mentioned earlier.

 

For a possible "reboot", I'm honestly thinking about using the IRL Bonnie and Clyde as groundwork for what the general structure of the story could be in terms of how the journey goes. Nothing's set in stone and I'm all over the place right now in terms of direction and other aspects, so I'm still thinking about what could work and what couldn't. The first small chunk of the story has been figured out, and I don't plan on changing that entirely, so that helps a bit.

 

Sooo, ye :shillkek:

 

 

  • Like 1
LowTierDude
6 hours ago, CrumMunchers said:

Still hard at work on the map, even though it's just a rough concept I'd say it's coming together pretty well, maybe like 45% left (I may or may not have reused parts of IV and V's maps :lmaokek::lmaokek::lmaokek:). After finishing that I'll start on the actual gameplay elements among other aspects like that.

Maps are a pain in the ass to create and look right man so respect 👊

  • Like 1
universetwisters

Stupid question yall but if I make a gta online concept, should I post it here or the gta online section?

 

Its gonna be an actual concept, not a thread that’s like “hurrr gta online should have these cars and these guns that’s it goodbye”

16 hours ago, universetwisters said:

Stupid question yall but if I make a gta online concept, should I post it here or the gta online section?

 

Its gonna be an actual concept, not a thread that’s like “hurrr gta online should have these cars and these guns that’s it goodbye”

Under current Forums' condition, Online concept also belong in Series. I mean take a look at all the old Online concepts, they were here. After you make a thread, you can promote the link in Online section.

 

Btw, the recent Bottom Dollar Bounties update attracts my interest. I don't play Online, but I take a look into its contents, including the bounty's targets. I'm especially interested by the Kkangpae bank robbers trio: Ricky Ji, Tommy Lim, and LJ Ha.

 

GTA V might not be so friendly for some concept creators, but I'm now tempted to do a quick single-player Korean Mob concept lol. I can recycle this trio and other Korean characters from Online and add up the Triads into the mixer. Online is not canon for me so not a big deal.

 

From a quick research, it seems that the Kkangpae is thickly involved in vehicle businesses. Like the Petrovic, they smuggle cars from West Coast to Asia through Pacific's cargo ships, as suggested by the "Prison Break - Station" setup. In Lowriders' "Slow and Low", there's a Korean buyer who wants to export stolen cars back to his country. From the mission, it also seems they have a relationship with the Families. They also have an armored Kuruma that we stole for the Flecca Job, said to be owned by a stick up crew, implying that they're some serious, sophisticated thieves.

 

As an interesting fact, I used to have an unpublished Korean mob concept idea ages ago. It was set in Chicago and involved two characters named Song Hye Jun and Kim Hyejeong who team up with a private detective to solve their boss' mysterious death. Not too bad as a foundation. Think I can also take back Fabricated City, The Thieves, Parasite, and heck, freaking Squid Games, as another inspirations.

I put a more extensive rewrite of GTA V's story here. Thing is, I really want to make it as close as possible to the original story but with twists and spices to make it better.

 

Now that I'm here, I want to adress the Lounge's OP problem again. @universetwisters suggested that there's no need to make a new Lounge, just ask the staff to edit the first post. But I had a talk with them awhile ago and we concluded that a new Lounge is far efficient, plus we have its control.

 

Not to forget that, when Pooyan made this Lounge, the first Lounge by Mati was quite active too with no issues.

  • 2 weeks later...
  • 4 weeks later...
thechainpuller91

I've had this idea recently, after playing manhunt again and seeing someone else on here post a manhunt 3 concept, where I want to make a concept that is a remake of the first manhunt game. I really liked the VHS aesthetic of the first game and how unnerving the whole tone and atmosphere of that first game was.

 

The concept would take some influence from stuff like analog horror and I was also thinking about writing it in a mafia 3 esque documentary format. The documentary style idea came to me after I recently watched this horror movie called the poughkeepsie tapes, which Is a slasher/serial killer horror film done in the style of a true crime documentary.

 

If I post a manhunt 1 remake concept and finish it, I might also do a sequel concept that revolves around the aftermath of the events of the first game and has cash or maybe a new character going up against Mr Nasty.

 

I've also been suffering from writers block with my gta superhero concept idea, mainly I am having trouble coming with names for stuff and the story is a whole other can of worms I haven't gotten into yet.

 

I've considered just repurposing that idea into a Batman/GTA crossover concept where you play as a completely customizable character (like the boss from saints row) and you navigate the underworld of Gotham city and rise up from a petty thug to a criminal mastermind, all while having to avoid and fight batman throughout the story. 

12 hours ago, thechainpuller91 said:

I've had this idea recently, after playing manhunt again and seeing someone else on here post a manhunt 3 concept, where I want to make a concept that is a remake of the first manhunt game. I really liked the VHS aesthetic of the first game and how unnerving the whole tone and atmosphere of that first game was.

You better read ObsydianRaven concept, it tried to connect GTA and Manhunt universe, may give you some lightbulbs.

 

12 hours ago, thechainpuller91 said:

I've considered just repurposing that idea into a Batman/GTA crossover concept where you play as a completely customizable character (like the boss from saints row) and you navigate the underworld of Gotham city and rise up from a petty thug to a criminal mastermind, all while having to avoid and fight batman throughout the story. 

Always want a Batman game like that, where at max wanted level, Batman comes to kick your ass. Anyway, that kind of project is probably better posted in the Writer's Discussion. Shame that there's no Batman forum, or is there any?

 

On 11/23/2023 at 5:26 AM, One of Wisemen said:

But I understand your reasoning, since I myself have been intentionally dodging popularly-acclaimed crime series like The Wire and Sopranos since they already inspire many concepts here.

I end up completing The Wire S1 lmao.

 

Now I understand the hype. This series encapsulate all important facets in the cops vs crooks war: in-office detective works, field works, street organized and unorganized crimes, drug markets, money laundering, corruption, and as Lt. Daniels said, chain of commands. They're all realistically portrayed here. Most importantly, though, is its depiction of human relationship. You can't trust everyone in the game, even those who said they loved you.

 

Feel like this show is the missing piece of my concepts. Barksdale can exist in Brannigan or Vice Gardens under other names, their business is precisely accurate to what I've read about Chicago street gangs and project before. When Herc, Carver, and Prez visit the tower, I think of Cabrini Green's residents throwing glass at Will. I can also imagine Cesar and Freddie to be more like Herc and Carver duo, still working in the narcotics division but doing sh*t like pocketing drug money from under a bed and pissing off Claude Geffrard who kinda resembles Lt. Daniels.

 

I need more brainstorming on how to inject The Wire into the paper, but this will be exciting. I'm on a marathon to reach series finale before September ends. The port system in S2 can be applicable in L&S' Viceport. The bureaucracy in S3 for governments of Brannigan/VC. The education branch of S4 and the print news of S5 for other stuffs. It's timeless.

 

I have to refrain myself from the old statement. Popular franchises like The Wire is totally optional, but stamped as "recommended" for concept writers. What's mandatory is making sure those franchises aren't the only things that influence your work, so it doesn't become a basic different coat of paint.

 

Who knows I'll be watching Soprano next?

 

Thanks for everyone who has indirectly turned me into another Baltimore's fanboy. In turn, I'd like to recommend you guys to An Ordinary Woman, great Russian crime series. If The Wire is about the street, Soprano is the mafia, and Breaking Bad is the Mexican drug cartel, then this can be your go-to for modern prostitution and Russian criminals. Gonna rewatch it during my break.

Edited by One of Wisemen
5 hours ago, One of Wisemen said:

You better read ObsydianRaven concept, it tried to connect GTA and Manhunt universe, may give you some lightbulbs.

 

Always want a Batman game like that, where at max wanted level, Batman comes to kick your ass. Anyway, that kind of project is probably better posted in the Writer's Discussion. Shame that there's no Batman forum, or is there any?

 

I end up completing The Wire S1 lmao.

 

Now I understand the hype. This series encapsulate all important facets in the cops vs crooks war: in-office detective works, field works, street organized and unorganized crimes, drug markets, money laundering, corruption, and as Lt. Daniels said, chain of commands. They're all realistically portrayed here. Most importantly, though, is its depiction of human relationship. You can't trust everyone in the game, even those who said they loved you.

 

Feel like this show is the missing piece of my concepts. Barksdale can exist in Brannigan or Vice Gardens under other names, their business is precisely accurate to what I've read about Chicago street gangs and project before. When Herc, Carver, and Prez visit the tower, I think of Cabrini Green's residents throwing glass at Will. I can also imagine Cesar and Freddie to be more like Herc and Carver duo, still working in the narcotics division but doing sh*t like pocketing drug money from under a bed and pissing off Claude Geffrard who kinda resembles Lt. Daniels.

 

I need more brainstorming on how to inject The Wire into the paper, but this will be exciting. I'm on a marathon to reach series finale before September ends. The port system in S2 can be applicable in L&S' Viceport. The bureaucracy in S3 for governments of Brannigan/VC. The education branch of S4 and the print news of S5 for other stuffs. It's timeless.

 

I have to refrain myself from the old statement. Popular franchises like The Wire is totally optional, but stamped as "recommended" for concept writers. What's mandatory is making sure those franchises aren't the only things that influence your work, so it doesn't become a basic different coat of paint.

 

Who knows I'll be watching Soprano next?

 

Thanks for everyone who has indirectly turned me into another Baltimore's fanboy. In turn, I'd like to recommend you guys to An Ordinary Woman, great Russian crime series. If The Wire is about the street, Soprano is the mafia, and Breaking Bad is the Mexican drug cartel, then this can be your go-to for modern prostitution and Russian criminals. Gonna rewatch it during my break.

hahah. I feel really glad to know I'm not the only one who way overthought his concept. Thanks for the recommendations and sharing. It's very cool.

 

I myself recently began watching documentaries on NYC history, docks, printing, a few other things... For my current concept. Not sure if I'm doing anything smart but at least I'm learning something.

 

I wanted my GTA Cosa Nostra concept to be a cross between old American films and old European films. Yeah, just for a little concept thread on GTAForums while I'm not at all qualified. But it's so much fun watching them and saying "I could take this as inspiration and that as inspiration."

 

👍

Edited by E Revere

Yo, @E Revere and @Francesco Bonomo.

 

Jane Hopper and the LC Trade Union are featured in your concepts as a Clancio's associate. I assume that you guys have researched a bit about union, port, and their connection to organized crimes like NYC mafias. Mind if we're sharing about them here?

 

See I've just finished The Wire S2 and learned. The initial plan for L&S is to have Thomas negotiated drug supplies for Horacio from the Da Silva export company. The realization is that I'd need middlemen between the parties, namely the union that manages Viceport. A Jane Hopper; a Frank Sobotka; a union leader whose task is to ensure that the syndicates get equal shares. Syndicates, with an "s" since I can't imagine that there's only one entity. They would've been the top dogs: the Cuban (Reyes), the Mexican cartels, the Colombian-Venezuelan cartel, and the "Collective".

 

I decide to merge some of existing gangs. The Colombian-Venezuelan is basically the Centrico Cartel plus the Cartel De Los Valles. The "Collective" is Kirikov plus the Jewish Connection; it's a cosa nostra counterpart with Russians, Israelis, Eastern Europeans, and Caucasians. Organizations such as Russian mob are a congregation of many nationalities after all.

 

The Wire also inspires me to "box things up", further narrowing down each protagonist's tale with a specified topic. The city's financial business with Thomas through Horacio's investments and money launderings. The entertainment industry with Maria through the Bratva's prostitution rings and nightclubs. The drug trafficking with Cesar through his past work as narcotics detective. This will require switching out some side characters, I mean like moving them from being protagonist A's supporting cast to protagonist B's.

 

Lastly, what are you guys thought about totally fictional law enforcement agency? I read about the VCBI that was featured in Vice City flash website and I have an idea to make them a standalone investigation agency outside the VCPD.

On 7/9/2024 at 7:47 PM, CrumMunchers said:

Update post ig

 

Still hard at work on the map, even though it's just a rough concept I'd say it's coming together pretty well, maybe like 45% left (I may or may not have reused parts of IV and V's maps :lmaokek::lmaokek::lmaokek:). After finishing that I'll start on the actual gameplay elements among other aspects like that.

 

In terms of the narrative, I've been doing a lot of thinking, and I'm honestly considering just rewriting it entirely for a number of reasons. I don't wanna take too much inspiration from existing works, and would rather do something original like RDR2's was. Some ideas may sound possible from a conceptual perspective, but could feel a bit contrived when actually considering it, so I might see if I can rework things or improve anything that can be fixed. If not, then it'll likely be dropped since I want the narrative to feel organic ala RDR2, as mentioned earlier.

 

For a possible "reboot", I'm honestly thinking about using the IRL Bonnie and Clyde as groundwork for what the general structure of the story could be in terms of how the journey goes. Nothing's set in stone and I'm all over the place right now in terms of direction and other aspects, so I'm still thinking about what could work and what couldn't. The first small chunk of the story has been figured out, and I don't plan on changing that entirely, so that helps a bit.

 

Sooo, ye :shillkek:

 

 


Another late night update, it’s been a while :kekw:

 

I’ve been busy these past few months so I haven’t gotten the chance to work on this, but there are some developments.

 

The map is still being worked on, although it is closer to being finished iirc. Even though it’s just a rough concept art of what it hypothetically would look like, I still want to hopefully make sure it doesn’t look super silly in a way.

 

Narrative-wise, there’s been a lot of developments.

 

I’ve found a story, or at least some ideas that could be worth exploring. A general skeletal structure has been figured out, and I’ve decided to not let myself be limited by certain things like how long the story can go and whatnot.

 

However, this has also led to some interesting challenges to arise as well, and so I’m here for advice if anyone may be interested.

 

First and foremost, what would be the best way to deal with pacing? The first “chapter” of the story has been figured out, but the next chapter or two is where I’m kinda stuck. This concept is based on VI, both before and after what we knew about the game, and with the reveal, some aspects were tied together. 
 

With that being said, with having two protagonists to write about and account for, the concept’s story starts off focusing on Jason, so to speak, before Lucia is introduced. However, it takes a long while before she eventually becomes playable, and it makes me wonder, would it feel a bit boring if she’s not unlocked as a character early on?

 

The other alternative is that she becomes playable starting in chapter 2, but (and without getting into spoilers) something happens which causes her to go solo for chapter 3, before both are playable for the rest of the game, but this feels like it’d break up the flow that becomes established if that makes any sense.

 

Idk, I hope I’m making sense but it kinda feels like I’m yapping lmao, but it feels like folks may not want to sit through all of it with having just one playable character at first. While it is for a while, she’s still heavily involved, just not playable.


This also brings me to my next point: how would you go about making an idea feel organic to the narrative than making it seemingly feel contrived? This is something that feels challenging, mainly because something may sound like it works, but on paper it feels like it hasn’t been thought about enough, or doesn’t feel natural enough to make sense and feels like something that’s there just for the sake of it.

 

But yeah, for now that’s about it :lmaokek:

On 9/13/2024 at 1:26 PM, One of Wisemen said:

Yo, @E Revere and @Francesco Bonomo.

 

Jane Hopper and the LC Trade Union are featured in your concepts as a Clancio's associate. I assume that you guys have researched a bit about union, port, and their connection to organized crimes like NYC mafias. Mind if we're sharing about them here?

 

See I've just finished The Wire S2 and learned. The initial plan for L&S is to have Thomas negotiated drug supplies for Horacio from the Da Silva export company. The realization is that I'd need middlemen between the parties, namely the union that manages Viceport. A Jane Hopper; a Frank Sobotka; a union leader whose task is to ensure that the syndicates get equal shares. Syndicates, with an "s" since I can't imagine that there's only one entity. They would've been the top dogs: the Cuban (Reyes), the Mexican cartels, the Colombian-Venezuelan cartel, and the "Collective".

 

I decide to merge some of existing gangs. The Colombian-Venezuelan is basically the Centrico Cartel plus the Cartel De Los Valles. The "Collective" is Kirikov plus the Jewish Connection; it's a cosa nostra counterpart with Russians, Israelis, Eastern Europeans, and Caucasians. Organizations such as Russian mob are a congregation of many nationalities after all.

 

The Wire also inspires me to "box things up", further narrowing down each protagonist's tale with a specified topic. The city's financial business with Thomas through Horacio's investments and money launderings. The entertainment industry with Maria through the Bratva's prostitution rings and nightclubs. The drug trafficking with Cesar through his past work as narcotics detective. This will require switching out some side characters, I mean like moving them from being protagonist A's supporting cast to protagonist B's.

 

Lastly, what are you guys thought about totally fictional law enforcement agency? I read about the VCBI that was featured in Vice City flash website and I have an idea to make them a standalone investigation agency outside the VCPD.

lemme get back to you on that. i promise i wont forget. just gotta study first

On 9/16/2024 at 2:18 PM, CrumMunchers said:

Idk, I hope I’m making sense but it kinda feels like I’m yapping lmao, but it feels like folks may not want to sit through all of it with having just one playable character at first. While it is for a while, she’s still heavily involved, just not playable.

To be fair, GTA V started out with Michael and Franklin, and then made Trevor the only playable for few missions.

 

I don't see much problem in either takes, but if you feel that the Jason's opening act is too long, then consider cutting the less important parts or recycling them into other story sections.

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