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TheHoover69
3 hours ago, One of Wisemen said:

Sounds like Michael Townley if he embraces his past and grooms Jimmy and Tracey into heist crew members.

Essentially, yes. I asked myself, what would it have been like if Jimmy and Tracey didn't grow up to be the way they were in V? What if Michael wasn't so much of a narcissistic asswipe to his family, but instead passing down his knowledge and skills to his family so that they can survive in hard times? Pretty much, I'm replacing Franklin's role with Jimmy and Tracy, which I think will have a greater impact because of their familial bonds. The son is someone who already has some experience in crime, but gets better at it under his father's guidance. The daughter is someone who starts off rather unaccustomed to crime, and comes off as timid and avoidant to confrontation. However, as events transpire, she turns out to be perfectly suited to the criminal life, evolving into a very cunning and clever criminal with some rather surprisingly good marksmanship with firearms. 

 

There's still a lot of outlining I need to do before hand, I need to figure out all the main characters, protagonists, antagonists, and all that. I need to work out their personalities before I start doing any real drafting. 

 

3 hours ago, One of Wisemen said:

If you're seeking more inspirations, I will recommend The Riches series, it's about a family of nomadic scam artists. Have you read The Grapes of Wrath too? Rockstar loves classical literature, and this one is about a family's struggle. Coincidentally, the son has also just been released from prison.

I haven't read the book, but I have seen the film version of The Grapes Of Wrath quite a few times. I intend to take a little inspiration from that since my concept and that story both take place in periods of serious economic decline.

 

3 hours ago, One of Wisemen said:

I'm considering a format like what @TheHoover69 has used in his GTA VI concept if I ever present them. Just a main story with other gimmicks explained within.

I've tried doing the classic format for my concept, but I found that doing it the way I did for my VI concept to be much easier for me. When it comes to dialogue, I like to go with a script-like format so I can avoid using tons of dialogue tags and such. Plus. the reader will always know who is speaking at any given time. 

  • Like 1
Abel Corleone
5 hours ago, One of Wisemen said:

Love triangle confirmed?

 

Btw, don't forget that while Gracie might not be the best in business, she is a well-connected character. She befriended Gay Tony and the LCPD record said that she's linked with many Capos and Underbosses. She can act as Sam Spoleto's bridge to potential business associates and members of other mobs, though ironically, because of her lifestyle.

Yeah, I kept that in mind. But, I'd say maybe, due to Gracie perhaps seeing Sam as somewhat too naive and "beneath her" backstabs him to try to get the full half of the estate. But then Sam, also having his own backup plan, decided to cut her out of the business and take what is his after being introduced to all her contacts. Basically with this, he goes from being someone who genuinely cares to someone who ONLY cares unless you are an asset to him or you are not. And he views the "Susie Glass" character as that, even though some part of him does have legitimate feelings for her.

  • Like 1
AlexandriaAT2001
On 6/18/2024 at 5:03 AM, One of Wisemen said:

When your concept already has at least a brief synopsis, a storyline plan, a list of main characters bios, and a description of the setting; when it's no longer a bare jumbled wishlist of a dream GTA; then it's safer to make it a thread. Gameplay ideas, music, and extra visual cosmetics can follow.

I want to send you one of my period piece concepts, since I feel like it's closer to being done than the modern-set one. It takes me a while to process mafia stuff for some reason, so I need assistance with facts and storytelling in case I have it right. It's set in 2001 in the state of Liberty (+Niagara Falls since I can't imagine not including those, meaning there's a thin slice of Canada too.) I wanted to do a concept set during the peak of the year I was born. Summer 2001.

14 hours ago, AlexandriaAT2001 said:

I want to send you one of my period piece concepts, since I feel like it's closer to being done than the modern-set one. It takes me a while to process mafia stuff for some reason, so I need assistance with facts and storytelling in case I have it right. It's set in 2001 in the state of Liberty (+Niagara Falls since I can't imagine not including those, meaning there's a thin slice of Canada too.) I wanted to do a concept set during the peak of the year I was born. Summer 2001.

Shoot me a PM, mate.

AlexandriaAT2001
On 6/17/2024 at 2:08 PM, CrumMunchers said:

This would probably be a really big help, I'm constantly updating different concept stations I came up with for VI since it doesn't necessarily feel like they have the proper "balance" in some of them (e.g. some too popular, some feel too on the nose despite being "fitting", etc) that Rockstar usually have with their stations

 

I'm going to make a thread called "Concept radio stations" or something like that. It'll be the successor to "Create your own radio station"/"Create a radio station for the next GTA" and I will put the guide in there. I started paying more attention to the way Rockstar curates their soundtracks in 2017, and it's helped me a lot in creating concept GTA radio stations.

CrumMunchers
1 hour ago, AlexandriaAT2001 said:

 

I'm going to make a thread called "Concept radio stations" or something like that. It'll be the successor to "Create your own radio station"/"Create a radio station for the next GTA" and I will put the guide in there. I started paying more attention to the way Rockstar curates their soundtracks in 2017, and it's helped me a lot in creating concept GTA radio stations.

Going to be a big help whenever I get around to this aspect of "development" for my concept, so thanks 👍

 

On a similar note, if anyone's interested, I have decided to restart my concept by completing a very rough sketch of what the map would ideally look like to help everyone get a better understanding of what things would be like as well. Perseus from the VI mapping server on discord was kind enough to let me use a version of their concept map, so credit goes to them for letting me use their map. Mind you though, I am NOT good at creating maps at all (so I'm cooked 😭).

 

On 6/18/2024 at 5:52 AM, One of Wisemen said:

Usually, a concept opens up with something like that: the story synopsis, the main characters, and the setting. 

 

For introduction, you can also include an aspect that you feel is very integral/important to the concept. For L&S, I explain the confidence trick gameplay mechanics earlier because the whole concept is built around it.

 

Or you can also include something that can boost our immersion into your work. For example, Vice City Origins has the radio stations list at top. This is not only because it sets in the 80s, but because @The Coconut Kid wanted to take the reader back to that past era.

 

Or you can simply right away jump into the story. Like All In The Game opens with the first story chapter before listing the lead characters, or @TheHoover69's VI concept that introduces the characters and gameplay features as the story unfolds.

This helps a lot, thank you Wise. After completing the design of the map, I'll probably continue by reintroducing the aspects that'll be carried over, and maybe change things if need be. In terms of the radio stations, I'm waiting on Alexandria's post since that'll likely help refine a good number of stations I've already created. I might keep the story aspect last as a way to continue updating things over time as well. Not just that, but listening to certain songs while curating a soundtrack could help picture mission concepts and things of the nature if certain songs are selected to play at moments.

Edited by CrumMunchers
  • Like 1
1 hour ago, CrumMunchers said:

On a similar note, if anyone's interested, I have decided to restart my concept by completing a very rough sketch of what the map would ideally look like to help everyone get a better understanding of what things would be like as well. Perseus from the VI mapping server on discord was kind enough to let me use a version of their concept map, so credit goes to them for letting me use their map. Mind you though, I am NOT good at creating maps at all (so I'm cooked 😭).

Map is optional, tbh, because you can simply go away with narrative descriptions of the settings. As long as we can understand the place of your story, then we're clear. Even I can't draw a decent one, I mean I've tried once. But it's nice to hear that Perseus is helping you.

 

2 hours ago, AlexandriaAT2001 said:

I'm going to make a thread called "Concept radio stations" or something like that. It'll be the successor to "Create your own radio station"/"Create a radio station for the next GTA" and I will put the guide in there. I started paying more attention to the way Rockstar curates their soundtracks in 2017, and it's helped me a lot in creating concept GTA radio stations.

I prefer if we keep the old name and add a 2.0: "Create Your Own GTA Radio Stations 2.0"

 

And since this will replace the old thread, would you mind if we communicate with the staff to infom and lock the old thread? We have the reason.

AlexandriaAT2001
On 6/23/2024 at 10:26 PM, One of Wisemen said:

Map is optional, tbh, because you can simply go away with narrative descriptions of the settings. As long as we can understand the place of your story, then we're clear. Even I can't draw a decent one, I mean I've tried once. But it's nice to hear that Perseus is helping you.

 

I prefer if we keep the old name and add a 2.0: "Create Your Own GTA Radio Stations 2.0"

 

And since this will replace the old thread, would you mind if we communicate with the staff to infom and lock the old thread? We have the reason.

Yeah, let's do that

universetwisters

Idk if anyone remembers me posting about how like 14 years ago I emailed Dan Houser asking how to get a job writing for Rockstar and I got a message back but accidentally deleted it. Welp guess what I found:

 

DVH4UpZ.png

 

Turns out I had it posted on facebook over a decade ago because I was beaming with pride at the time and it showed up in one of those YOU MIGHT REMEMBER THIS MEMORY FROM BACK THEN etc etc etc.

 

I would be extremely remiss if I didn't share this with yall, if anything just to share his ideas on what makes a good writer; write every change you can get and a good exercise is to take some piece of media you experienced and change what you didn't like and make it something you like.

universetwisters
3 hours ago, One of Wisemen said:

You've never failed to surprise me, @universetwisters.

 

If we ever make a new lounge, is it okay if I hang that message picture in the OP? I mean let's welcome anyone who reads the thread with wise words from DAN HOUSER himself.


Go for it hoss 

Nefarious Money Man
On 7/1/2024 at 10:42 AM, One of Wisemen said:

You've never failed to surprise me, @universetwisters.

 

If we ever make a new lounge, is it okay if I hang that message picture in the OP? I mean let's welcome anyone who reads the thread with wise words from DAN HOUSER himself.

That might actually be a nice inclusion for what we have coming down the line 😉 

universetwisters

I forgot if I asked this before or not but I'm curious why there needs to be a second creators lounge opened when this one seems to work fine imo

5 hours ago, universetwisters said:

I forgot if I asked this before or not but I'm curious why there needs to be a second creators lounge opened when this one seems to work fine imo

Well, I have an initial plan that in the case concept activities finally be moved to a new section, we'll have a refreshed lounge. I feel that the opening post is in need of rewriting for a warmer welcome to lurkers and old/new writers.

 

Couple necessary things to do. Update the outdated tutorial and info sections that were last edited ten years ago. Fix the broken links. Mention the GTANet article we have had sometimes ago. Link various helpful posts from this thread. Add your Dan Houser's mail screenshot. Add a paragraph to establish that concepts are better to be posted as their own threads as Tyla said.

 

Only issue is that @Pooyan Cyrus has long gone.

 

To think again, we can request staff to edit it on our behalf. First we design how it gonna look, then we approach them with the new design. The upside is we can have the upgrade sooner.

 

Which one do you guys prefer?

universetwisters
4 minutes ago, One of Wisemen said:

Well, I have an initial plan that in the case concept activities finally be moved to a new section, we'll have a refreshed lounge. 

 

Imma stop you right there hoss, that was tried years ago and if you thought concepts get this little amount of traffic now, it was much worse back when they were in their own section. 

With concepts in the gtaseries section, at least people can find them on their own and be drawn in with interesting titles etc. but what's the appeal in making it its own section? Unless Joe Schmoe is going out of his way to find gta fanon, itll just be an echo chamber 

 

6 minutes ago, One of Wisemen said:

To think again, we can request staff to edit it on our behalf. First we design how it gonna look, then we approach them with the new design. The upside is we can have the upgrade sooner.

 

This is prob the best thing to do tbh

1 minute ago, universetwisters said:

Imma stop you right there hoss, that was tried years ago and if you thought concepts get this little amount of traffic now, it was much worse back when they were in their own section. 

With concepts in the gtaseries section, at least people can find them on their own and be drawn in with interesting titles etc. but what's the appeal in making it its own section? Unless Joe Schmoe is going out of his way to find gta fanon, itll just be an echo chamber 

I thought I've messaged you months ago. My plan is a little different. It's not about making another concept subforum, it's about moving concept activities to the post-VI's "GTA Next" subforum. The type of thread that we're working on fits more with discussions regarding the next GTA game. We'll probably have like 15 years for GTA VII at this Rockstar's rate.

 

But I also remember your suggestion: use a promotional banner in the GTA Next subforum. This banner will inform everyone that if they want to go in-depth with their wishlists and imaginations, they can visit the lounge and the GTA Series section. Like the extra banners for the Debates section, it can stay up there forever, visible to all GTA Next visitors for years.

 

I haven't informed you guys about this 👆 so what do you think?

We have plenty of time until GTA VI releases to decide.

universetwisters
34 minutes ago, One of Wisemen said:

I thought I've messaged you months ago.


You're underestimating how dumb I am lol

LowTierDude
On 7/1/2024 at 9:57 AM, universetwisters said:

Idk if anyone remembers me posting about how like 14 years ago I emailed Dan Houser asking how to get a job writing for Rockstar and I got a message back but accidentally deleted it. Welp guess what I found:

 

DVH4UpZ.png

 

Turns out I had it posted on facebook over a decade ago because I was beaming with pride at the time and it showed up in one of those YOU MIGHT REMEMBER THIS MEMORY FROM BACK THEN etc etc etc.

 

I would be extremely remiss if I didn't share this with yall, if anything just to share his ideas on what makes a good writer; write every change you can get and a good exercise is to take some piece of media you experienced and change what you didn't like and make it something you like.

Looking at the state of gta online now they need better writers

  • Like 1
Nefarious Money Man
5 hours ago, universetwisters said:

Imma stop you right there hoss, that was tried years ago and if you thought concepts get this little amount of traffic now, it was much worse back when they were in their own section. 

Is this actually the case? Not calling you a liar bro, but do you have anything to back this up? It was a long time ago, but it seemed like concepts were more popular than they are now.

Edited by The Nefarious
universetwisters
6 hours ago, The Nefarious said:

Is this actually the case? Not calling you a liar bro, but do you have anything to back this up? It was a long time ago, but it seemed like concepts were more popular than they are now.


Im sure if you go back far enough in this thread and look it up “subforum” or something you’ll find a date, or check the gta series section on the wayback machine to get a date but yeh it was a thing they tried for a bit 

psychedtfout

I don’t where to begin or even put this discussion but i’ll start it here since I think the users in this thread are, understanding. Since i was around 7 I found love for the GTA series that started with V. I’m now 16 and everyone ask me what do I want to do in life ive never had a straight answer because I just didn’t know. I figured I would just work a job and stack my money up and live good you know?

 

Anyways, when I completed V’s story mode for the first time I remember I used to role play by myself whether it be making Trevor some truck driver delivering goods, or Michael patrolling as cop in his cop outfit, & Franklin being an active Families member. I think that is what has lead me to become a creative person when it comes to R*/GTA topics.

 

When I was around 12/13 during the pandemic I started a youtube channel doing role play videos. Stuff like school role plays, gang role plays, etc. But I will admit they were pretty bad looking back on it (like really bad). The thing is though when I did those videos I directed them, chose the storylines I wanted to go for, overall I enjoyed that and now that i’m 16 going on 17. I know real life is going to kick in soon and I have to do what I want to do and am passionate about. When VI releases I may start some type of series, to showcase writing and a good storyline within this already established world. 

 

I don’t plan on going to college but I’m trying to figure out how will I still be able to dip my toe into the gaming industry. & One day move up in the hierarchy with my projects and work to hopefully join the R* team. A lifelong dream of mine, I feel like this really is a one in a lifetime experience. I’m pretty sure it’s the same with people who played VC, SA, IV. As I didn’t get to experience playing those when it first came out or even the hype building up to those. (glad i’m here for VI tho ;) ) 

 

A game designer on X said the best thing for me to do was get an internship, present personal projects, writing blogs. But I come here to GTAforums and writers lounge to talk about this. I’ve been reworking my VI concept aswell trying to get good descriptions of the areas that appear in the game. If anyone would like to help please PM help needed.

  • Like 2
Nefarious Money Man
6 hours ago, universetwisters said:


Im sure if you go back far enough in this thread and look it up “subforum” or something you’ll find a date, or check the gta series section on the wayback machine to get a date but yeh it was a thing they tried for a bit 

Oh yeah I definitely remember the separate sub-forum, but I also remember it being quite busy as well.

universetwisters
20 minutes ago, The Nefarious said:

Oh yeah I definitely remember the separate sub-forum, but I also remember it being quite busy as well.

 

idk I remember it being either dead or just an echo chamber with nobody new other than the regular concept creators going back and forth.

 

4 hours ago, psychedtfout said:

A game designer on X said the best thing for me to do was get an internship, present personal projects, writing blogs. But I come here to GTAforums and writers lounge to talk about this. I’ve been reworking my VI concept aswell trying to get good descriptions of the areas that appear in the game. If anyone would like to help please PM help needed.

4 hours ago, psychedtfout said:

I don’t plan on going to college but I’m trying to figure out how will I still be able to dip my toe into the gaming industry. & One day move up in the hierarchy with my projects and work to hopefully join the R* team.

 

I don't wanna come off as an asshole but don't. Especially if you have no intent on going to college.

 

I remember being about your age thinking if I write a good enough story with enough details, I can pitch it to Rockstar and that's how I can make a game, or I can use my pitch to get a writing job. Sadly, it doesn't work that way. Not only do you need a college education for an internship but also a college education makes you stand out much better than any schlub off the streets. 

 

That said though, there's nothing wrong with writing concepts like these. Hell, if you're hell bent on seeing it in action, you can learn how to make mods and make your story a total conversion. I mean it cost me quite a few grand but I'm happy with what I got going on so far. It's almost exactly what I wanted to see when I was about your age a decade ago and the best part is I didn't have to go all the way to NYC just to pitch it :kekw:

Nefarious Money Man
40 minutes ago, universetwisters said:

idk I remember it being either dead or just an echo chamber with nobody new other than the regular concept creators going back and forth.

That's pretty much what it is now, but there were a lot more active (read vocal) members/creators then.

9 hours ago, universetwisters said:

Im sure if you go back far enough in this thread and look it up “subforum” or something you’ll find a date, or check the gta series section on the wayback machine to get a date but yeh it was a thing they tried for a bit 

To be fair, CMIIW, the concept subforum we've had in 2016-17(?) was located way too hidden. It was a sub-section of GTA Series Chat, which unlike today, was placed at the very bottom of the GTA category below portable games. There was only a brief time where it was at top and was more visible.

 

6 hours ago, psychedtfout said:

I don’t plan on going to college but I’m trying to figure out how will I still be able to dip my toe into the gaming industry. & One day move up in the hierarchy with my projects and work to hopefully join the R* team.

My recommendation: go to college. You'll get the opportunity to study game developments/writing from actual scholars and experts of that field. You'll interact with friends of similar interest and dream. Even if you don't end up in Rockstar, you'd get the experience, knowledge, and network that can lead you to the other parts of gaming industry.

thechainpuller91

I've read alot of concepts on here and I really want to make one of my own that is really unique. There are several ideas for a gta concept that I've been considering, which i think would be cool and unique in their own way. 

 

One these ideas is a concept for a Superhero Rpg Gta game that takes inspiration from several more mature pieces of superhero media such as daredevil, watchmen, and Christopher Nolan's dark knight trilogy. The game would let you choose if you are a hero on a mission to keep the city safe and defeat any villains that threaten its safety or if you are a villain with any number of sinister and self-serving motives.

 

The protagonist is a completely customizable character who can be a hero or a villain depending on their actions and the playstyle the player chooses. There is a morality system similar to honor in red dead redemption that determines how much of a hero, anti-hero, or straight up villain the main character is. The protagonist in addition to being able to use conventional firearms, combat tactics, and weapons, can also develop their own special powers and abilities to become a super hero or villain.

 

If you choose the hero playstyle, you will be tasked with keeping the city streets free of crime and defeating any villains that that threaten the city's wellbeing. While you can be a traditional superhero that uses their powers to refrain from using too much lethal force to defeat evil, you could also be a punisher esq vigilante that utilizes conventional firepower and combat tactics to rid the city of crime and corruption.

 

If you choose a more villainous playstyle, you can work your way up from being a minor thug for hire, teaming up with and working for some of the most prolific crime bosses in the city, narrowly escaping the superheros throughout the story, and eventually becoming the biggest supervillain in the city. There would also be a branching system as to what type of criminal or villain you could be with each branch having separate goals from the other.

  1. You could rise up in the world of organized crime and eventually become the crimelord with countless amounts of manpower at your disposal while also having many enemies that want to grab at your power. The gameplay of this branch mainly consists of doing traditional gta style missions for various supervillains and crime bosses before being able to engage with an empire building system similar to gta vcs, scarface the world is yours, the godfather games, and saints row.
  2. you could become a prolific hired gun like deadshot who works for various players in the criminal underworld proves themselves to be a valuable asset for the underworld figures that run the city.
  3. you could be a terrorist, who wants nothing more than to see the city collapse into anarchy, like the dark knight's joker. This branch would also be a great way to take the average gta player's hobby of going on rampages, blowing stuff up, and causing chaos and incorporate it into the story in a way.   

political and authority figures can be blackmailed and bribed, henchmen can be recruited, and people can be manipulated. The only true threat you will have late in the game as a villain are the superheroes, who can be the only ones to thwart your final goals. Each branch will have different views and confrontations with the superheroes. Depending on the severity of your crimes and how powerful you have become, the superheroes will either become adament on taking you down or they will simply leave you to the police.

 

The setting of the game would be a large metropolitan city taking inspiration from metropolis, gotham city, and stillwater from Saints row 2. The vehicles also have cartoony, saints row ish designs to them.

 

If i ever decide to actually go through with posting this concept, i will elaborate much further on the fictional city it takes place in, the vehicles, the weapons, as well as the various superheros, law enforcement entities, gangs, crime syndicates, and supervillains that inhabit the game world. As of right now, i have several things going on in my personal life and Im just having trouble with things like what im going to name the concept, how will i design the characters and what will i name them, and how i will write the story.

Edited by thechainpuller91
Several typos, spelling errors, and missing words.
Nefarious Money Man
6 hours ago, thechainpuller91 said:

I've read alot of concepts on here and I really want to make one of my own that is really unique. There are several ideas for a gta concept that I've been considering, which i think would be cool and unique in their own way. 

 

One these ideas is a concept for a Superhero Rpg Gta game that takes inspiration from several more mature pieces of superhero media such as daredevil, watchmen, and Christopher Nolan's dark knight trilogy. The game would let you choose if you are a hero on a mission to keep the city safe and defeat any villains that threaten its safety or if you are a villain with any number of sinister and self-serving motives.

 

The protagonist is a completely customizable character who can be a hero or a villain depending on their actions and the playstyle the player chooses. There is a morality system similar to honor in red dead redemption that determines how much of a hero, anti-hero, or straight up villain the main character is. The protagonist in addition to being able to use conventional firearms, combat tactics, and weapons, can also develop their own special powers and abilities to become a super hero or villain.

 

If you choose the hero playstyle, you will be tasked with keeping the city streets free of crime and defeating any villains that that threaten the city's wellbeing. While you can be a traditional superhero that uses their powers to refrain from using too much lethal force to defeat evil, you could also be a punisher esq vigilante that utilizes conventional firepower and combat tactics to rid the city of crime and corruption.

 

If you choose a more villainous playstyle, you can work your way up from being a minor thug for hire, teaming up with and working for some of the most prolific crime bosses in the city, narrowly escaping the superheros throughout the story, and eventually becoming the biggest supervillain in the city. There would also be a branching system as to what type of criminal or villain you could be with each branch having separate goals from the other.

  1. You could rise up in the world of organized crime and eventually become the crimelord with countless amounts of manpower at your disposal while also having many enemies that want to grab at your power. The gameplay of this branch mainly consists of doing traditional gta style missions for various supervillains and crime bosses before being able to engage with an empire building system similar to gta vcs, scarface the world is yours, the godfather games, and saints row.
  2. you could become a prolific hired gun like deadshot who works for various players in the criminal underworld proves themselves to be a valuable asset for the underworld figures that run the city.
  3. you could be a terrorist, who wants nothing more than to see the city collapse into anarchy, like the dark knight's joker. This branch would also be a great way to take the average gta player's hobby of going on rampages, blowing stuff up, and causing chaos and incorporate it into the story in a way.   

political and authority figures can be blackmailed and bribed, henchmen can be recruited, and people can be manipulated. The only true threat you will have late in the game as a villain are the superheroes, who can be the only ones to thwart your final goals. Each branch will have different views and confrontations with the superheroes. Depending on the severity of your crimes and how powerful you have become, the superheroes will either become adament on taking you down or they will simply leave you to the police.

 

The setting of the game would be a large metropolitan city taking inspiration from metropolis, gotham city, and stillwater from Saints row 2. The vehicles also have cartoony, saints row ish designs to them.

 

If i ever decide to actually go through with posting this concept, i will elaborate much further on the fictional city it takes place in, the vehicles, the weapons, as well as the various superheros, law enforcement entities, gangs, crime syndicates, and supervillains that inhabit the game world. As of right now, i have several things going on in my personal life and Im just having trouble with things like what im going to name the concept, how will i design the characters and what will i name them, and how i will write the story.

This sounds really interesting, but it's not a GTA game... it's its own thing. Your not the first person on here to want to create a concept for something that isn't a GTA game, but currently there's nowhere on here you can post such a thing. Which is why we need to rebrand Writer's Discussion and just use better use of titles and tags. 

 

Old inactive concepts can be archived (since many of them are locked) and the archive can be placed at the top. I also think that if you haven't updated your concepts since 2014, then you're probably not going to do it now. 

 

In my honest opinion, I think people are going to look at concepts if they're into them, no matter where they are in the forums. And all it would take is a tab in here like the one they have for map making, which is still extremely active. Keeping concepts in GTA Series basically means that the ideas we create must by definition be part of the GTA Series and many ideas I've seen share only a passing similarity to what the Series is at its core.

 

  • Like 1
On 7/4/2024 at 7:02 AM, thechainpuller91 said:

One these ideas is a concept for a Superhero Rpg Gta game that takes inspiration from several more mature pieces of superhero media such as daredevil, watchmen, and Christopher Nolan's dark knight trilogy. The game would let you choose if you are a hero on a mission to keep the city safe and defeat any villains that threaten its safety or if you are a villain with any number of sinister and self-serving motives.

I like Nolan's trilogy despite the flaws, but I'm more a fan of Matt Reeves' latest film now, it's more unique. I also feel like Gotham's universe has its own charm to be adapted as an open world crime game.

 

The GTA franchise has came up with an almost sci-fi setting before (GTA2, Anywhere City) and integrated "superpower-like ability" (GTA V protagonists). Online even goes very far with the Doomsday Heist update, but we prefer to consider it non-canon.

 

As unfit as it sounds to GTA, I think there's a way to circumnavigate this. To be fair, RDR has a zombie DLC. GTA V's scrapped single-player DLCs supposedly involved alien invasion and another zombie apocalypse. Underworld, The Inner Circle, and The Family Secrets concepts are straying away from our usual GTA style. And I believe there's gotta be a nearly similar idea to you somewhere in the ocean that is pre-2014 concept threads.

 

Get rid of the superpowers and you essentially make a GTA, right?

 

It still has that GTA feeling of venturing through the underworld as either criminal or vigilante, isn't it?

 

You envision it as a concept for GTA, not other existing video game/pop culture franchises out there, don't you?

 

It can still work as a GTA concept if the answer of all three questions is a "yes".

 

The way I see it, your concept should be set in a completely separate universe. This is because the idea of real comic-book-inspired superpowers do not fit the 3D and HD Universes. These universes can be wacky at times, but they're still largely grounded to our reality.

Edited by One of Wisemen
Abel Corleone
On 7/4/2024 at 8:02 AM, thechainpuller91 said:

I've read alot of concepts on here and I really want to make one of my own that is really unique. There are several ideas for a gta concept that I've been considering, which i think would be cool and unique in their own way. 

 

One these ideas is a concept for a Superhero Rpg Gta game that takes inspiration from several more mature pieces of superhero media such as daredevil, watchmen, and Christopher Nolan's dark knight trilogy. The game would let you choose if you are a hero on a mission to keep the city safe and defeat any villains that threaten its safety or if you are a villain with any number of sinister and self-serving motives.

 

The protagonist is a completely customizable character who can be a hero or a villain depending on their actions and the playstyle the player chooses. There is a morality system similar to honor in red dead redemption that determines how much of a hero, anti-hero, or straight up villain the main character is. The protagonist in addition to being able to use conventional firearms, combat tactics, and weapons, can also develop their own special powers and abilities to become a super hero or villain.

 

If you choose the hero playstyle, you will be tasked with keeping the city streets free of crime and defeating any villains that that threaten the city's wellbeing. While you can be a traditional superhero that uses their powers to refrain from using too much lethal force to defeat evil, you could also be a punisher esq vigilante that utilizes conventional firepower and combat tactics to rid the city of crime and corruption.

 

If you choose a more villainous playstyle, you can work your way up from being a minor thug for hire, teaming up with and working for some of the most prolific crime bosses in the city, narrowly escaping the superheros throughout the story, and eventually becoming the biggest supervillain in the city. There would also be a branching system as to what type of criminal or villain you could be with each branch having separate goals from the other.

  1. You could rise up in the world of organized crime and eventually become the crimelord with countless amounts of manpower at your disposal while also having many enemies that want to grab at your power. The gameplay of this branch mainly consists of doing traditional gta style missions for various supervillains and crime bosses before being able to engage with an empire building system similar to gta vcs, scarface the world is yours, the godfather games, and saints row.
  2. you could become a prolific hired gun like deadshot who works for various players in the criminal underworld proves themselves to be a valuable asset for the underworld figures that run the city.
  3. you could be a terrorist, who wants nothing more than to see the city collapse into anarchy, like the dark knight's joker. This branch would also be a great way to take the average gta player's hobby of going on rampages, blowing stuff up, and causing chaos and incorporate it into the story in a way.   

political and authority figures can be blackmailed and bribed, henchmen can be recruited, and people can be manipulated. The only true threat you will have late in the game as a villain are the superheroes, who can be the only ones to thwart your final goals. Each branch will have different views and confrontations with the superheroes. Depending on the severity of your crimes and how powerful you have become, the superheroes will either become adament on taking you down or they will simply leave you to the police.

 

The setting of the game would be a large metropolitan city taking inspiration from metropolis, gotham city, and stillwater from Saints row 2. The vehicles also have cartoony, saints row ish designs to them.

 

If i ever decide to actually go through with posting this concept, i will elaborate much further on the fictional city it takes place in, the vehicles, the weapons, as well as the various superheros, law enforcement entities, gangs, crime syndicates, and supervillains that inhabit the game world. As of right now, i have several things going on in my personal life and Im just having trouble with things like what im going to name the concept, how will i design the characters and what will i name them, and how i will write the story.

As much as this intrigues me, this feels better suited as an original Rockstar game than a part of any of their other franchise.

  • Like 1
thechainpuller91
10 hours ago, One of Wisemen said:

Get rid of the superpowers and you essentially make a GTA, right?

 

It still has that GTA feeling of venturing through the underworld as either criminal or vigilante, isn't it?

 

You envision it as a concept for GTA, not other existing video game/pop culture franchises out there, don't you?

 

It can still work as a GTA concept if the answer of all three questions is a "yes".

 

The way I see it, your concept should be set in a completely separate universe. This is because the idea of real comic-book-inspired superpowers do not fit the 3D and HD Universes. These universes can be wacky at times, but they're still largely grounded to our reality.

Yeah the concept being set in its own universe is exactly what i was thinking. It would be set in its own universe but with some things like vehicles, brands, and other things from the hd universe appearing in it as if this game is a superhero movie that exists within the hd gta universe.

 

I might even consider having several landmarks and buildings from the all ready established gta cities appear in the new fictional city i make up for the concept to further entertain the idea of this game being an in universe movie filmed across multiple locations in liberty city, San Fierro, Los santos, etc.

 

Why not even have a few vinewood stars from gta v portray some characters as well?

 

And as to further cement my concept as a gta crime game with a twist, i might just cut the ability to play the game as a hero and just have it be an open world superhero themed crime game where you start out as a low level crook, work for and team up with various major villains until you yourself rise to the top to become the ultimate supervillain all the while having to avoid being brought to justice by the heroes.  Each superhero in the game would also have a weakness you could exploit to eventually defeat them.

After all, the main reason why this concept excites me is because of the idea that you get to play as the villain. I love playing as the bad guys in crime themed games. The boss from saints row 2 is one of my all time favorite villain protagonists in a game and is probably going to be the biggest inspiration behind how i write the protagonist of this concept. 

 

Also the answer to all those three questions is infact yes.

Edited by thechainpuller91
One more thing I had to say.

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