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universetwisters
1 hour ago, wise_man said:

So far we think of dumpsters as place to stash weapons/drugs and to hide bodies, guess we can take it to next level this time.


Lol imagine you have two ways of getting the info; pulling it from dumpsters or going into the insurance agency as professional document shredders just for the sole intent of taking the documents 

 

I’ve also had this idea where, since back when I did landscaping work on summer break during high school, some folks posing as a landscaping crew and trying to look into the windows of a house while theyre weedwhacking around the flowerbed to see if there’s anything in there worth stealing 

 

E. 100 pages WOOOoooOoOOoooOooOooooOOOOOoooo!!!!!!!!!!!!!!!!!!!! Time to PARTY!?!?!?

 

 

 

Edited by universetwisters
100 PAGES BABY YAY!!!!!
  • Like 1
Datalvarezguy
19 minutes ago, universetwisters said:


Lol imagine you have two ways of getting the info; pulling it from dumpsters or going into the insurance agency as professional document shredders just for the sole intent of taking the documents 

 

I’ve also had this idea where, since back when I did landscaping work on summer break during high school, some folks posing as a landscaping crew and trying to look into the windows of a house while theyre weedwhacking around the flowerbed to see if there’s anything in there worth stealing 

 

E. 100 pages WOOOoooOoOOoooOooOooooOOOOOoooo!!!!!!!!!!!!!!!!!!!! Time to PARTY!?!?!?

 

 

 

It is a geniune miracle we lasted this long

  • Like 3
Jezus Holy Christ

I've been writing so much and I'm dying to start a topic or maybe update my old "Seventy Six" concept, but I cringe every time I go back to read my old stuff and I doubt if I should go through with it. This time it's a culmination of all the ideas I had with my Vice City concept from years ago (drug running and gang war theme, emphasis on crew building and planning and stealth, hit jobs and heists that are more tense and have more weight than before), ideas from the 76 SF concept I abandoned and the "Anywhere" spin-off I was writing a while ago (stereotypical bay area crime movie vigilante gets fixated on wild conspiracy theory -> sh*tstorm ensues), drawing inspiration from real life events and works of fiction from the era.

 

I'm going for three completely separate vibes with the stories:

  • The first one is an initially lighthearted story about two guys, Hy "Harvey" Tran and Roger Frye, who run a car repair shop. Harvey's a talented driver who races for money, Roger's a sweet-talker who "knows a guy who knows a guy" everywhere and gets illegal gigs and goodies, kicking off a series of events that sees them go higher in the world before having to start from scratch while tangled up in a gang war. It's real life bursting Roger's bubble of criminal fantasies and Hy realizing he's essentially being pimped into becoming a criminal and they're not the "friends" he thought they were, but when they're both being hunted down, they have to stick together.
  • The second one is a violent but rather comedic mobster story centered around Giorgio Marranca who has come to town to carry out an important hit job for The San Fierro Family but ends up doing much more than that (inspired mainly by Mafioso 1962 and a few other Italian movies). Unlike Hy and Roger, he never thinks things through and tries to fix every problem with bullets. It's a wonder he survives his own recklessness - he's the embodiment of "dumb luck".
  • The third one is... basically Dirty Delusional Harry. It's the story of Dennison, a self-serious middle-aged former cop who sees the rising crime rates and wants to fix everything by himself. He believes the government has failed him and the people and is particularly obsessed with the drug trade and later a largely hallucinated conspiracy about the military and IAA sheltering criminals and smuggling migrants into the country. He sees ghosts and patterns everywhere and hunts down serial killers and high-profile criminals but his methods are questionable, to say the least.

The original duo meet Giorgio early in the game and work together. Dennison breaks them apart by interrupting a delivery job and you can continue the rest of the game in one of the three paths above before everything comes to a head in the end again.

Edited by Jezus Holy Christ
  • Like 3
4 hours ago, Jezus Holy Christ said:

I've been writing so much and I'm dying to start a topic or maybe update my old "Seventy Six" concept, but I cringe every time I go back to read my old stuff and I doubt if I should go through with it. This time it's a culmination of all the ideas I had with my Vice City concept from years ago (drug running and gang war theme, emphasis on crew building and planning and stealth, hit jobs and heists that are more tense and have more weight than before), ideas from the 76 SF concept I abandoned and the "Anywhere" spin-off I was writing a while ago (stereotypical bay area crime movie vigilante gets fixated on wild conspiracy theory -> sh*tstorm ensues), drawing inspiration from real life events and works of fiction from the era.

I have fond memories of reading your Vice City concept, and now you said it, I better give your Seventy Six thread a glance soon. It's normal to feel cringe at the older stuffs, that's a sign of improvement. Now you know how to craft the "ultimate GTA".

 

Other than that, all I can say so far is:

grand-theft-auto-trevor-phillips.gif 

I'm sorry to announce that the Advance Rewritten project has been cancelled. I wasn't motivated to work at the project anymore and so I decided it's best for the project to be canned instead of leaving it collecting dust. I had some cool ideas and concepts for the rewritten story but honestly, I never managed to make them work. 

 

I apologize for the inconvenience. 

5 hours ago, DubiousThiny said:

I'm sorry to announce that the Advance Rewritten project has been cancelled. I wasn't motivated to work at the project anymore and so I decided it's best for the project to be canned instead of leaving it collecting dust. I had some cool ideas and concepts for the rewritten story but honestly, I never managed to make them work. 

 

I apologize for the inconvenience. 

It's unfortunate to hear, but I hope you can stay active in our community.

Jezus Holy Christ
On 8/26/2023 at 10:51 AM, DubiousThiny said:

I'm sorry to announce that the Advance Rewritten project has been cancelled. I wasn't motivated to work at the project anymore and so I decided it's best for the project to be canned instead of leaving it collecting dust. I had some cool ideas and concepts for the rewritten story but honestly, I never managed to make them work. 

 

I apologize for the inconvenience. 

 

Happens to the best of us. The mere mention of a reworked and more detailed Advance has me intrigued though. I remember playing the sh*t out of that and the 10th anniversary version of III on a rudimentary single-core Android. It was an underrated game for sure, pretty good for the limitations it had to work around on a small portable system like GBA. I was blown away by the map's size and its loyalty to the 3D rendition, bar the disproportionately big Portland.

  • Like 2
  • 2 weeks later...

I'm kinda bored in the meantime, so in this 100th page, I try to record some "history" that I can think of atm in this picture. The deeper, the more interesting but obscure and unpopular it gets. Tell me what I should add/change if you have an idea. And props to the DYOM Iceberg for the inspiration.

Spoiler

Concepts-Iceberg.png

 

Edited by wise_man
2 hours ago, wise_man said:

I'm kinda bored in the meantime, so in this 100th page, I try to record some "history" that I can think of atm in this picture. The deeper, the more interesting but obscure and unpopular it gets. Tell me what I should add/change if you have an idea. And props to the DYOM Iceberg for the inspiration.

  Hide contents

Concepts-Iceberg.png

 

>Tinypic

as the closest thing to a newcomer around here that f*cking gets me

RamsaySaintEternal

I've been thinking up of a concept in Tokyo, not much I've thought of yet.. and I tend to procrastinate or not get anything done with the concepts I think of.. but I'll try my best. Some outlines I thought of involve more of a gang focus, Yakuza, Street racing gangs, Bosozku and Sukeban gangs, gang wars and more.. as well as in depth car customization and driving and drifting mechanics especially for street racing, for street races in the city streets or highways the police can actually chase after you during the race but with Touge or races in the mountains, there'll be less police around but it can still happen and parking garage races like the one seen in Tokyo Drift won't get any police chasing after but police can shut down the meetings take place there or other places

Edited by RamsaySaint77
  • Like 2
1 hour ago, RamsaySaint77 said:

I've been thinking up of a concept in Tokyo, not much I've thought of yet.. and I tend to procrastinate or not get anything done with the concepts I think of.. but I'll try my best. Some outlines I thought of involve more of a gang focus, Yakuza, Street racing gangs, Bosozku gangs, and more.. as well as in depth car customization and driving and drifting mechanics especially for street racing, for street races in the city streets or highways the police can actually chase after you during the race but with Touge or races in the mountains, there'll be less police around but it can still happen

StrongTokyo Drift influence right there.

 

What time setting you're planning? Modern-day or the 80s during the height of Yakuza's reign. There are so many influences you can take from: Ryu Ga Gotoku games, Takeshi Kitano movies, or other Japanese crime movies. And you should check this out:

universetwisters
2 hours ago, RamsaySaint77 said:

I've been thinking up of a concept in Tokyo, not much I've thought of yet.. and I tend to procrastinate or not get anything done with the concepts I think of.. but I'll try my best. Some outlines I thought of involve more of a gang focus, Yakuza, Street racing gangs, Bosozku gangs, gang wars and more.. as well as in depth car customization and driving and drifting mechanics especially for street racing, for street races in the city streets or highways the police can actually chase after you during the race but with Touge or races in the mountains, there'll be less police around but it can still happen

 

This gives me f*ckin vietnam flashbacks to when me and some other guys tried to port Midnight Club 2's Tokyo map to San Andreas

 

It'd def be a good start/basis for some 3D or condensed Tokyo map tbh. I think the only problem in doing something set in Japan is that guns are hard to come by. But then again, sarin gas is a common weapon there so I guess it balances itself out.


Lmao you get that fat cult leader guy as a rampage mission giver instead of Darkel in beta III 

  • Like 1
RamsaySaintEternal
47 minutes ago, universetwisters said:

 

This gives me f*ckin vietnam flashbacks to when me and some other guys tried to port Midnight Club 2's Tokyo map to San Andreas

 

It'd def be a good start/basis for some 3D or condensed Tokyo map tbh. I think the only problem in doing something set in Japan is that guns are hard to come by. But then again, sarin gas is a common weapon there so I guess it balances itself out.


Lmao you get that fat cult leader guy as a rampage mission giver instead of Darkel in beta III 

Well yeah considering It's Japan, underground shops or gang connections are where your gonna buy yourself guns

 

1 hour ago, wise_man said:

StrongTokyo Drift influence right there.

 

What time setting you're planning? Modern-day or the 80s during the height of Yakuza's reign. There are so many influences you can take from: Ryu Ga Gotoku games, Takeshi Kitano movies, or other Japanese crime movies. And you should check this out:

The setting I've picked is present day, So far I haven't fully thought up everything.. but I do want for a gang focus in my concept and I will update whenever I progress any further with this concept

 

Edited by RamsaySaint77
  • Like 2
50 minutes ago, universetwisters said:

It'd def be a good start/basis for some 3D or condensed Tokyo map tbh. I think the only problem in doing something set in Japan is that guns are hard to come by. But then again, sarin gas is a common weapon there so I guess it balances itself out.

I think we can overcome this, well aside of underground dealers like in GTA IV, by emphasizing more on melee combat. Stuffs like karate and judo hand-to-hand unarmed styles, katana, bokken, or using bikes like Kazuma Kiryu lol. Well, carrying long blades is already a crime in modern Japan, but you can come up with ways to conceal it from public.

universetwisters
3 minutes ago, wise_man said:

but you can come up with ways to conceal it from public.

 

 

 

tbh a focus on fistfighting/environmental kills would be best because karate movie memes but also it'd def be a fun way to mix things up

 

  • Like 1

GTAS tend to have combat systems with varying types of complexity that are then instnatly ignored for 99% of the actual game/plot because its a gun game

So yeah maybe a "everybody was kung fun fighting" thing could be fun with SA's system since its the most complex by far.

  • Like 3

What I can think of to keep the players' attention on close combat is to make firearms work like in survival horror games.

 

Think of Resident Evil and The Last of Us. Guns are powerful weapons there. But they are also scarce enough that players must think when to shoot and when it's better to save your ammunations.

 

Implement this with the Japan's strict gun law. You can come up with a GTA concept where you'd prefer to engage in melee fighting despite having guns. Run out of bullets then you need to scavenge around. You can also restock at black market dealers, but it definitely won't be cheap.

 

And this can also apply to the NPCs. They know guns are luxuries. They can choose to charge toward you with knives rather than blindly shooting like in usual GTA fashion. Firearms are used on certain occassion only, like assassination mission or life-or-dead situation.

 

Or if you want to go wackier, combine the melee and the shooting in a gun fu from John Wick.

 

By the way, I have some news for my concepts. I'm currently collaborating with Raniero R in the wiki to develop lores that will be used in Light & ShadowBloodsales, and his concept entitled Gangland. The central of this worldbuilding will be a parody of the Medellin Cartel which I've renamed as the Medalla Cartel. Expect an alternate take on the Miami drug war from Tyla's Vice City concepts. It will also include other factions that I and Raniero made, such as the Reyes FamilyKirikov Bratva, and the Cresta Cartel. The timeline is still under construction, you can see it in the wiki, but I will only share it here once it's more fleshed out.

 

A tiny bit of the lore will be featured in the upcoming mission for Light & Shadow. And I will incorporate couple of new characters, including some that I borrow from Raniero, into the story.

 

Lastly, I will be dropping more characters for Bloodsales and complete the Brannigan's mapping. The latter is what hindering my progress with the gang section, since I need to get familiar with the different locations of Chicago before adding the gangs.

Edited by wise_man
25 minutes ago, wise_man said:

What I can think of to keep the players' attention on close combat is to make firearms work like in survival horror games.

 

Think of Resident Evil and The Last of Us. Guns are powerful weapons there. But they are also scarce enough that players must think when to shoot and when it's better to save your ammunations.

 

Implement this with the Japan's strict gun law. You can come up with a GTA concept where you'd prefer to engage in melee fighting despite having guns. Run out of bullets then you need to scavenge around. You can also restock at black market dealers, but it definitely won't be cheap.

 

And this can also apply to the NPCs. They know guns are luxuries. They can choose to charge toward you with knives rather than blindly shooting like in usual GTA fashion. Firearms are used on certain occassion only, like assassination mission or life-or-dead situation.

 

Or if you want to go wackier, combine the melee and the shooting in a gun fu from John Wick.

 

By the way, I have some news for my concepts. I'm currently collaborating with Raniero R in the wiki to develop lores that will be used in Light & ShadowBloodsales, and his concept entitled Gangland. The central of this worldbuilding will be a parody of the Medellin Cartel which I've renamed as the Medalla Cartel. Expect an alternate take on the Miami drug war from Tyla's Vice City concepts. It will also include other factions that I and Raniero made, such as the Reyes FamilyKirikov Bratva, and the Cresta Cartel. The timeline is still under construction, you can see it in the wiki, but I will only share it here once it's more fleshed out.

 

A tiny bit of the lore will be featured in the upcoming mission for Light & Shadow. And I will incorporate couple of new characters, including some that I borrow from Raniero, into the story.

 

Lastly, I will be dropping more characters for Bloodsales and complete the Brannigan's mapping. The latter is what hindering my progress with the gang section, since I need to get familiar with the different locations of Chicago before adding the gangs.

looking forward to stuff, feel free to ping when it manifests :DDD

  • Like 1
RamsaySaintEternal

Martial arts and melee wil definitely be a thing I think of, Katanas, Nunchaku, Sais, Kusarigama are def weapons that I thought and several fighting styles like Mixed martial arts, karate, Judo, Jiu jitsu, Taekwondo, Kung fu and more. I feel the undeground gun shop thing would work with Japan considering their strict gun laws, you can get easier access through gang connections too as you can call over someone to sell you guns like in IV. But yeah I still got much to think about and process with this concept of mine, Tokyo Drift is certainly an influence on my concept with the street racing, touge and car customization but also Japanese crime movies.. as it won't exclusively be street racing and street racing gangs as I want to involve the Yakuza in this concept as well and Bosozoku, Sukeban and others. I still got much work to do with this one and I will update when I can

Edited by RamsaySaint77
  • Like 3
Jezus Holy Christ
On 9/10/2023 at 1:50 PM, wise_man said:

I'm kinda bored in the meantime, so in this 100th page, I try to record some "history" that I can think of atm in this picture. The deeper, the more interesting but obscure and unpopular it gets. Tell me what I should add/change if you have an idea. And props to the DYOM Iceberg for the inspiration.

  Reveal hidden contents

Concepts-Iceberg.png

 

 

Haha what a trip :turn: I like to think the 2016 award situation mirrored IV's diamond plotline in a way, and boy was I bitter and butthurt at the time!

Missing Cebra and the guys... Tyla, Phnx., everyone. Some of the most helpful, legitimately creative ppl I could ever wish to find from an online hobby.

I didn't appreciate it back then.

  • Like 2
3 hours ago, wise_man said:

Guess this is what 10 years without a new singleplayer game done to the community :turn:

GTA 6 is going to be make or break. Even with a new game, it's no guarantee

  • Like 2
8 hours ago, E Revere said:

How's it going, everybody? I've been feeling pretty burnt out with lots of stuff for a while. haven't checked my concept writing for ages. I've noticed a similar pause for the whole subforum though.

Same. Life sort of just happened I guess

  • Like 3
RamsaySaintEternal

Here's a few details of what I got with the protagonists is this concept of mine.. still got a lot of work to do but I got some ideas now, There'll be three for my concept set in Tokyo however I only got a bit done for two but I still got more work to do with them as I don't have their stories fully thought out and what I present now is a work in progress

 

Ken Fujita is a member of the Yakuza, specifically he's in the Hasegawa-Oya family which is based on the Yamaguchi-Gumi family and are rivals with The Kobayashi-Yoshida family based on the Sumiyoshi-Kai family: Ken's primarily look is a nice black suit and his hair style is slicked back with his hair being black, he is missing a pinky finger from a mistake he made in the past and was punished for it. Ken was raised in the Yakuza's way of life from his childhood onwards as his family were already Yakuza members. Ken's primary skills are combat and crime business, he is skilled in various kinds of Martial arts from Mixed to Karate to Kung Fu, Takewondo and others and he's also skilled with Melee weapons and firearms. When he's not getting into fights or gang wars, he deals and does work for the Yakuza and goes around the city doing business for the Hasegawa-Oya family whether it be dealing in Drugs, Gambling, Money, Prostitution, Firearms, Running Protection Rackets, etc. Ken rises up in the ranks and will be able run certain businesses like Pachinko Parlors, Nightclubs, Hidden underground casinos, and many more places and businesses. Most Public Bathhouses Ken can't enter due to his tattoos, Ken has easier access to firearms due to being in the Yakuza and being able to call over someone to sell him guns through their cars and guns are availiable at their hq, However The Yakuza also have their own underground gun shop, not the only underground gun shop in Tokyo though

 

Hana Takahashi is a Street Racer or Hashiriya as they are called in Japan and she's a member of The Gekido Ronin or Furious Wanderers when translated to English and they are one of many street racing gangs in the city, They are particular rivals with The Taifu Ryuu or Typhoon Dragons in English, Their rivalry can get violent and their leader has ties with the Yakuza but again there are other Street racing gangs and also non street racing gangs on the streets of Tokyo they get into rivalries with and they even get involved with certain Bosozoku and Sukeban gangs, It won't be all street racing as like I said it will get violent with gang wars and fights happening with The Gekido Ronin too, They also steal cars either from random individuals, dealers or rival gangs to modify and make them their own and they also steal parts from rival gangs and auto shops for their cars: Hana's primary look is low rise bright blue baggy cargo pants and a mint green short sleeve crop top with a symbol and mascot on it which is their gang's mascot, Hana's looks being a mix of Y2K and Street Casual and her main haircut is short hair with bangs with her hair being dyed Dark Purple with her lipstick being dark purple to match along with her nails and she is also a Lesbian and she's not the only woman in the gang as their gang is a mix of men and women also she's a bit of a geek and a gamer and also into technology and she's a hacker, Her main car is Modified Annis 300R which has a wild bodykit and her gang's special side decals on the sides of her car tho she drives several other cars and driving and cars are her specialty, their races span from parking garages to the streets to the highways to the mountains in the countryside with the mountains being a spot less likely for the police to ruin their fun whether it's a car meet up in the mountains or a race in the mountains but it can still happen just a much smaller chance.. car customization plays a big role with Hana, She and The Gekido Ronin having heavily modified cars not just bodykits but also performance and decals with some of the decals you can choose being based on Sha_Do art factory graphics. The races span from various places, some races can be engaged with flashing your lights at a racer riding around to engage in a race. Races in parking garages are primarily drift focused with their tight corners, The streets of Tokyo involve drifting too as the cars go by Tokyo's many corners while also being able to race more straightforward than the parking garage, The highway races are more straightforward but they have their corners too for drifting, Touge races are where a driver's racing and drifting skills will be put to the test as a slight mistake could send them off the road and falling down the mountain and it's easier to crash into an oncoming car passing by and It's best not to use Nitrous when in a Touge

 

 

 

 

 

 

 

 

Edited by RamsaySaintEternal
4 hours ago, RamsaySaintEternal said:

Here's a few detials of what I got with the protagonists is this concept of mine.. still got a lot of work to do but I got some ideas now, There'll be three for my concept set in Tokyo however I only got a bit done for two but I still got more work to do with them as I don't have their stories fully thought out and what I present now is a work in progress

You've planned a lot here. I think Ken and Hana, two protagonists, are enough to represent the main theme you're going for: the culture of Yakuza, racing gangs, and others. Ken goes deep into organized crime politics, while Hana has an everyday life of surviving the street. If you feel the third protagonist won't be as strong or interesting as them, I'd suggest to cut whoever it is and move its elements (story, characters, gameplay) across the two characters.

 

As a trivial fun fact, I do have a cut protagonist too for L&S named Andrea Acconcia. People who've read it in Wiki before I publish it here last year would be familiar. I penned Andrea as a corrupt PI with ties to Trafficante Family at first, then he was a DOA agent. I ultimately cut and replace him with today's Cesar Alvarez, because a Latino brute protagonist would fit the glove of a Vice City setting better than him. 

 

You said that the map would include countryside and mountain as well. Seems like it's gonna be ambitious, as Tokyo Metropolitan alone is already gigantic unless you condense it like LC in GTA IV. I love Japanese's countryside, though. The rice fields, cherry blossom forest, traditional houses, you blare a folk Japanese radio station instead of old-school city pop or phonk. Speaking of which, we're one step away from getting a hell of banger soundtrack from your concept.

RamsaySaintEternal
2 hours ago, wise_man said:

You've planned a lot here. I think Ken and Hana, two protagonists, are enough to represent the main theme you're going for: the culture of Yakuza, racing gangs, and others. Ken goes deep into organized crime politics, while Hana has an everyday life of surviving the street. If you feel the third protagonist won't be as strong or interesting as them, I'd suggest to cut whoever it is and move its elements (story, characters, gameplay) across the two characters.

 

As a trivial fun fact, I do have a cut protagonist too for L&S named Andrea Acconcia. People who've read it in Wiki before I publish it here last year would be familiar. I penned Andrea as a corrupt PI with ties to Trafficante Family at first, then he was a DOA agent. I ultimately cut and replace him with today's Cesar Alvarez, because a Latino brute protagonist would fit the glove of a Vice City setting better than him. 

 

You said that the map would include countryside and mountain as well. Seems like it's gonna be ambitious, as Tokyo Metropolitan alone is already gigantic unless you condense it like LC in GTA IV. I love Japanese's countryside, though. The rice fields, cherry blossom forest, traditional houses, you blare a folk Japanese radio station instead of old-school city pop or phonk. Speaking of which, we're one step away from getting a hell of banger soundtrack from your concept.

Thanks, I still got much to do but I will be updating the progress as it goes along. I was thinking for the third protagonist for them to be a Bosozoku Biker, at some point in their storyline they get involved with The Gekido Ronin but I got work to do and again I'll be updating my concept when I'm able to

Edited by RamsaySaintEternal
On 9/15/2023 at 11:03 PM, RamsaySaintEternal said:

Thanks, I still got much to do but I will be updating the progress as it goes along. I was thinking for the third protagonist for them to be a Bosozoku Biker, at some point in their storyline they get involved with The Gekido Ronin but I got work to do and again I'll be updating my concept when I'm able to

I'd love to hop onboard if you would like any support with the story. I had worked on a similar idea for awhile but taking on Japan as a setting requires a hell of a lot of background work. It also requires some finesse to figure out the gameplay hurdles of a non-English country. As far as a map, Tokyo as a prefecture is more than enough to work with.

 

I don't recall seeing you specify which year this would take place. Personally, I think they all work best in the late 1980s, before the police really cracked down on both the gun violence and the street racing. The Yakuza were literally in a free-for-all from 1985 until 1989. Here is where you can get away with more dramatic liberties in gun battles - and pompadours. The latter year is also when the Skyline GTR and its monster competitors began to roll out of the factory, sparking an arms race for horsepower with turbochargers and engine tuning to see who could be the fastest on the Wangan highway. You already seem to know your stuff as far as that end of it. There was a game back on PS2 called Tokyo Extreme Racer 0  which had the whole Tokyo highway loop as its map. Incredible game; got me really interested as a kid.

 

 

 

If you've never seen them, you must check out the Shuto Kousoku Trial series. They were banned from sale because of the glorification of street racing, despite a deeper moral about the dangers of reckless driving. They got some really dope car-chasing footage for that time.

 

 

 

 

 

This one is also a good short film about Bosozoku hoodlums, albeit the 70s.

 

 

 

 

...And any self-respecting Yakuza story needs Takeshi Kitano. 👊

n13XWC1.jpg

  • Like 1
4 hours ago, Akaviri said:

I'd love to hop onboard if you would like any support with the story. I had worked on a similar idea for awhile but taking on Japan as a setting requires a hell of a lot of background work. It also requires some finesse to figure out the gameplay hurdles of a non-English country. As far as a map, Tokyo as a prefecture is more than enough to work with.

 

I don't recall seeing you specify which year this would take place. Personally, I think they all work best in the late 1980s, before the police really cracked down on both the gun violence and the street racing. The Yakuza were literally in a free-for-all from 1985 until 1989. Here is where you can get away with more dramatic liberties in gun battles - and pompadours. The latter year is also when the Skyline GTR and its monster competitors began to roll out of the factory, sparking an arms race for horsepower with turbochargers and engine tuning to see who could be the fastest on the Wangan highway. You already seem to know your stuff as far as that end of it. There was a game back on PS2 called Tokyo Extreme Racer 0  which had the whole Tokyo highway loop as its map. Incredible game; got me really interested as a kid.

 

 

 

If you've never seen them, you must check out the Shuto Kousoku Trial series. They were banned from sale because of the glorification of street racing, despite a deeper moral about the dangers of reckless driving. They got some really dope car-chasing footage for that time.

 

 

 

 

 

This one is also a good short film about Bosozoku hoodlums, albeit the 70s.

 

 

 

 

...And any self-respecting Yakuza story needs Takeshi Kitano. 👊

n13XWC1.jpg

The entire Yakuza Papers series from the 70s (by the Battle Royale director) is also essential viewing. That series had a hand in inspiring the overall vibe of my London Underground concept as well.

Edited by kobeni
  • Like 1
RamsaySaintEternal
23 hours ago, Akaviri said:

I'd love to hop onboard if you would like any support with the story. I had worked on a similar idea for awhile but taking on Japan as a setting requires a hell of a lot of background work. It also requires some finesse to figure out the gameplay hurdles of a non-English country. As far as a map, Tokyo as a prefecture is more than enough to work with.

 

I don't recall seeing you specify which year this would take place. Personally, I think they all work best in the late 1980s, before the police really cracked down on both the gun violence and the street racing. The Yakuza were literally in a free-for-all from 1985 until 1989. Here is where you can get away with more dramatic liberties in gun battles - and pompadours. The latter year is also when the Skyline GTR and its monster competitors began to roll out of the factory, sparking an arms race for horsepower with turbochargers and engine tuning to see who could be the fastest on the Wangan highway. You already seem to know your stuff as far as that end of it. There was a game back on PS2 called Tokyo Extreme Racer 0  which had the whole Tokyo highway loop as its map. Incredible game; got me really interested as a kid.

 

 

 

If you've never seen them, you must check out the Shuto Kousoku Trial series. They were banned from sale because of the glorification of street racing, despite a deeper moral about the dangers of reckless driving. They got some really dope car-chasing footage for that time.

 

 

 

 

 

This one is also a good short film about Bosozoku hoodlums, albeit the 70s.

 

 

 

 

...And any self-respecting Yakuza story needs Takeshi Kitano. 👊

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Thank you for the feedback dude! Yeah I've watched those movies and I've been watching several other Japanese crime films and documentaries and even videos surrounding certain gangs in Japan whether they be Bosozoku, Yakuza or Hashiriya aka Street Racers. I've even included American takes on Japan like Tokyo Drift as an inspiration, I do still want to include the countryside of Japan with the mountains and fields tho including Mt. Fuji and even include Yokohama. I am taking creative liberties as the setting is present day and I do understand much of the type of gangs and crime I'm focusing on for my story are in real life not as prevalent as they used to be although they def still exist of course and Rockstar themselves have taken creative liberties too when it comes to certain ways they've depicted American cities and their crime, I won't have gun combat be super prevalent I want it to be a lil closer to Sleeping Dogs which is more melee focused with ocassional gun combat with most of the use of guns coming from the Yakuza side of the story as they would have better access to firearms but I won't have it be super prevalent with them but I do like your suggestion for a setting in the 80s especially during Japan's economic growth years, That could def work as a prequel for my concept but for now I want to focus on my current concept. I do still got much work to do, Again I have often procrastinated with my concepts but I will do my best and I'll inform y'all when I got the time to do so

Edited by RamsaySaintEternal
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