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Did any of you think that option c was a cop out?


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TweezingThen

I think the entirety of GTA 5's story had flaws, mostly due to a lack of focus in narrative. Don't get me wrong, I absolutely love the characters, but GTA 5 lacked a coherent common goal among the three protagonists. I mean, I liked the story, but a central villain would have been nice. Before GTA 5 came out, I thought it would be the female cop on the artwork. She could have been a Tennpenny-esque character, and it would have been a great challenge for M, F, and T, and I could definitely seem them getting angry over being emasculated and a female villain would also be a nice representation of how women are starting to play more dominant roles in modern society.

 

But I found GTA 5 to have a satisfactory story and great characters, and I hope they add more depth to Franklin, who I believe was the most underdeveloped character, in the DLC this year.

Edited by KaramG
Fuzzknuckles

Isn't GTA supposed to be satire of typical Hollywood Movies? Maybe it was on purpose?

 

THIS.

 

GTA, as ever, was a satirical look at American life and Hollywood movies. It has always been this way, even in the top down days.

 

A lot of people bitched about having to work for the FIB and IAA, but I think this was just further satirical comment from R* - that no matter how hardened a criminal you are, the boss is always a dick, and these days, the biggest crimes are being staged by governments and their agencies.

Nah. It was exactly what it should've been. Except, I wish it was kind of tied in with the final "Big Score".

 

Like M, F and T having to fend off every single group they wronged (Merryweather, The Chinese, etc...) while sitting on those tons of gold. That would've added tension and more bombastic "coolness" to it. Have your current assigned crew participate in the whole fight, too. Michael, Franklin, Trevor and Packie going through the streets, piling up Merryweather and NOOSE body counts. Would've added a familiar feel (Three Leaf Clover).

 

Maybe have a few of the crew members die, too. That never happens, unless you purposely pick all the inept cretins.

Edited by Xerukal
TheDeaconBosco

Nah. It was exactly what it should've been. Except, I wish it was kind of tied in with the final "Big Score".

 

Like M, F and T having to fend off every single group they wronged (Merryweather, The Chinese, etc...) while sitting on those tons of gold. That would've added tension and more bombastic "coolness" to it. Have your current assigned crew participate in the whole fight, too. Michael, Franklin, Trevor and Packie going through the streets, piling up Merryweather and NOOSE body counts. Would've added a familiar feel (Three Leaf Clover).

 

Maybe have a few of the crew members die, too. That never happens, unless you purposely pick all the inept cretins.

It's a shame that the "inept cretins" died so easily, actually was looking foward to turning some losers like that Michael fanboy, into total badasses. So much for that.

I think the entirety of GTA 5's story had flaws, mostly due to a lack of focus in narrative. Don't get me wrong, I absolutely love the characters, but GTA 5 lacked a coherent common goal among the three protagonists. I mean, I liked the story, but a central villain would have been nice. Before GTA 5 came out, I thought it would be the female cop on the artwork. She could have been a Tennpenny-esque character, and it would have been a great challenge for M, F, and T, and I could definitely seem them getting angry over being emasculated and a female villain would also be a nice representation of how women are starting to play more dominant roles in modern society.

 

But I found GTA 5 to have a satisfactory story and great characters, and I hope they add more depth to Franklin, who I believe was the most underdeveloped character, in the DLC this year.

They should;ve had option D: Kill them both. It really irks me R* made F a background character after Mr. Phillips (which is wear the story starts taking its unfortunate turn) with no explanation of any of his past, or any progress on "FORUM GANGSTERS" (another missed oportunity). @ least he got the final say in who lives @ the end.

  • Like 1
Fuzzknuckles

Yeah, at least the endings in other games were much more feasible than this one.

Yeah, speed boat chases across the Hudson bay, ending up with a shoot out on Liberty island all the time. ALL THE TIME.

 

Nothing that happens in ANY GTA game is 'realistic'.

Alec Skorpio

No.

 

It was the ending people wanted after the depressing **** we got in GTA IV.

 

Then again, I thought that both Endings A and B were pretty lackluster as all you did was kill your friends instead of dealing with the real problems but...whatever...

No.

 

It was the ending people wanted after the depressing **** we got in GTA IV.

 

Then again, I thought that both Endings A and B were pretty lackluster as all you did was kill your friends instead of dealing with the real problems but...whatever...

The Final Missions could've been more EPIC, since it is the last one. Even though both options IV were depressing @ least the set-up felt like the end of niko's story while V's feels like most of V's story: RUSHED!

 

PS Liquid: O YOU DIDN'T KNOW YOU"RE ASS BETTA CALL SOMEBODY!!!!

NO & @ fac316, what is this past you are referring to ???. I mean Franklin is just a kid compared to the other 2. Must admit I rushed through the first bit of the game as I just couldn't wait to meet Trevor.

I think options A & B where just there for people who couldn't be arsed to finish the game properly by putting in the extra effort to complete C.

matajuegos01

 

Yeah, at least the endings in other games were much more feasible than this one.

Yeah, speed boat chases across the Hudson bay, ending up with a shoot out on Liberty island all the time. ALL THE TIME.

 

Nothing that happens in ANY GTA game is 'realistic'.

 

It's more feasible than killing all the antagonists in the same mission without any repercussion or any loss at the end.

 

The only factible endings in V are the ones where you kill either M or T because in the end (and as shown in IV) crime does pay its toll.

 

 

 

 

Yeah, at least the endings in other games were much more feasible than this one.

Yeah, speed boat chases across the Hudson bay, ending up with a shoot out on Liberty island all the time. ALL THE TIME.

 

Nothing that happens in ANY GTA game is 'realistic'.

 

It's more feasible than killing all the antagonists in the same mission without any repercussion or any loss at the end.

 

The only factible endings in V are the ones where you kill either M or T because in the end (and as shown in IV) crime does pay its toll.

And crime did pay it's toll for Devin and Stretch and Wei and Steve
  • Like 1

 

 

 

 

Yeah, at least the endings in other games were much more feasible than this one.

Yeah, speed boat chases across the Hudson bay, ending up with a shoot out on Liberty island all the time. ALL THE TIME.

 

Nothing that happens in ANY GTA game is 'realistic'.

 

It's more feasible than killing all the antagonists in the same mission without any repercussion or any loss at the end.

 

The only factible endings in V are the ones where you kill either M or T because in the end (and as shown in IV) crime does pay its toll.

That only makes sense in IV.

 

In every GTA, except IV, you get an epic and silly shootout at the end, where the protagonist wins and lives happily ever after.

it was mice nuts.

should have been an option for F to kill both M and T and then either commit suicide, OD on something, or get HIV from a prostitute and die in a hospital all alone.

 

or for all 3 to be sent to a white collar prison for tax evasion.

 

you know, something more realistic.

Alec Skorpio

It's more feasible than killing all the antagonists in the same mission without any repercussion or any loss at the end.

 

This happens in like, every GTA since San Andreas.

 

I mean, I don't know how you can say ending C is less feasible than other GTA endings.

 

GTAIII - A single man kills over 20 heavily armed members of the Columbian Cartel on a hydro-electric dam, ending with a helicopter crashing into said dam, then casually walks away from the scene and escapes with no repercussions.

 

Vice City - A full blown assault on a residential mansion resulting in Tommy killing numerous mobsters, two faced associate Lance Vance and notorious mob kingpin Sonny Forelli with absolutely no repercussions.

 

San Andreas - CJ single handedly assaults a building that has been converted into a crack production facility, killing numerous Ballas, Vagos, Russian Mobsters and Big Smoke. The building blows up, he then chases Tenpenny through Los Santos ending with a fire engine flying off of an overpass and crashing in front of his house. Escapes with no repercussions.

 

LCS: The Sicillian Mafia assault city hall and take the mayor hostage. Tony and Salvatore are then involved in numerous gun battles through Staunton Island and on the river, culminating in Tony taking out a helicopter assaulting a lighthouse. Tony gets away with no repercussions, Salvatore Leone is cleared of all criminal charges.

 

VCS: Victor Vance steals a military attack helicopter and lays waste to a commercial skyscraper in downtown Vice City, then single handedly kills everyone remaining in said building, then gets into a mexican standoff on the roof and kills both Mendez and Martinez. He and his brother escape with no resistance from law enforcement or the military.

 

GTA IV: Niko assaults an abandoned casino, killing numerous Alderney and Russian mobsters. He then chases a boat through the river in a stolen government helicopter. He then lands on Happiness Island and kills more mobsters, police on the scene and then finally Pegorino/Dimitri in front of the Statue of Happiness. Escapes from the scene, merely being wanted for questioning for events that happened prior to this.

 

LAD: A motorcycle gang assaults a prison, resulting in a riot that allows numerous prisoners to escape. They kill their former president who was going to personally name them in a court case. The gang escapes with no repercussions.

 

BOGT: Luis assaults an abandoned amusement park, killing numerous european mobsters. A golden attack helicopter then escorts him to Francis Intl Airport, blowing up numerous vehicles along the way. Luis storms the tarmac and forces himself onboard an aircraft taking off. Luis then causes the aircraft to explode, but manages to survive the explosion and parachute to safety. Escapes with no repercussions.

 

I mean, which one of these wasn't over the top and ridiculous?

Edited by liquidussnake119
  • Like 2
Alec Skorpio

 

 

It's more feasible than killing all the antagonists in the same mission without any repercussion or any loss at the end.

This happens in like, every GTA since San Andreas.

More like since 3

 

 

Well, I was talking about the "killing all antagonists in the same mission", since in III Miguel actually died before the final mission.

 

But when you get down to it, yeah more like since III.

Only problem I had with it was that it was all a bit easy. You didn't even really have to get into a gun fight with anyone. Just sniped them all then drive off.

I wanted epic. A massive shootout. Not drive here, snipe, switch and repeat!

They should have split it into 3 missions. One for each protag who takes care of their own problems. (Frank/Stretch and the Ballas) (Trevor/Cheng and the Chinese) (Micheal/Haines and the "crooked" FIB) then one final mission for an all out assault on merryweather and Devon Weston

Only problem I had with it was that it was all a bit easy. You didn't even really have to get into a gun fight with anyone. Just sniped them all then drive off.

I wanted epic. A massive shootout. Not drive here, snipe, switch and repeat!

They should have split it into 3 missions. One for each protag who takes care of their own problems. (Frank/Stretch and the Ballas) (Trevor/Cheng and the Chinese) (Micheal/Haines and the "crooked" FIB) then one final mission for an all out assault on merryweather and Devon Weston

They couldn't really do that though because both franklin and Trevor will probably be hunted by the ballas and triads besides Haines WAS the one who wanted Trevor killed so it does make sense for him to kill Haines (and nobody would be able to suspect the three if they hunt Trevor than I doubt he gives a ****
The Sullinator

Actually, I think that ending c was the original option and the only option at first. But then they decided to throw the other two options in towards the end. Option C the mission was much longer and more detailed. If you pick one of the other two, the mission lasts like five minutes and then that's the game.

 

None of the endings were really that satisfying though. Probably because the game was so short all together.

HOW'S ANNIE?

I think those who talk down anybody who chose ending A or B during their first playthrough are utter f*ckwits.

 

I myself knew what each one entailed, but some people simply didn't want to spoil the ending to a game they'd been waiting for for two years.

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