Maro Hannover Posted June 22, 2014 Share Posted June 22, 2014 Now Alexander Blade had released the natives. The Net.Scripthook for gta v is maybe be late so lets start on c++. it would be easier for who use C#. Ok Now we can start Preparing A car spawner/trainer from now. So all download the Natives and look and search. So we can prepare a car spawner or a native trainer for the game release. So now who finds a good native and function it and he finds it usefull for the car spawner , Native Trainer You Can post it here! Guys i have added this in IV Mods by mistake can you move it to GTA V Mods? Link to comment Share on other sites More sharing options...
Noox Posted June 22, 2014 Share Posted June 22, 2014 (edited) Honestly (not hating) C++ would be harder for you I thought he said he was going to release the natives once the section was open to the public? EDIT Oh, he released the links, going to give a look even if I know nothing about natives. Anyway, I would do it like this, make a menu with every vehicle available in the game, create a string which contains the name of the vehicle and use a switch to see which vehicle the user wants and assign the vehicle id to the variable, then do something like SPAWN_VEHICLE(vehicleVar, playerPos); Edited June 22, 2014 by Noox Link to comment Share on other sites More sharing options...
Skorpro Posted June 23, 2014 Share Posted June 23, 2014 As I said before, C/C++ is not like "ice age" Watch the old SCO scripts -> C (like) language... but maybe HazardX will make a new .NetScriptHook... That remains to be seen. Link to comment Share on other sites More sharing options...
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