Gdog Posted June 25, 2014 Share Posted June 25, 2014 i don't see the problem here. so what if people have a ps3/360? not everyone wants to or can buy a ps4/one just yet. of course rockstar is gonna release the game on those platforms and yes it will be "dumbed down" to run on the hardware which is very old. so what? ps3/360 might be LAST GEN but it's still where the $ is for rockstar. that's why it came out for these platforms first. if the money was at the PC (which it obviously isn't) then we'd have seen PC get it first. the reason the CURRENT GEN consoles PS4/One are getting a release at the same as PC is because all these platforms don't bring in as much money. in a few years more people will move to PS4/One so that's where the money will be and rockstar will make a game that uses the full hardware power.... but of course people will be saying "the ps4/one uses old hardware!! limitations!1 not enough trees! no interiors" ... just enjoy the game or go buy a pc and stop moaning. Eddie_INTV 1 Link to comment Share on other sites More sharing options...
Im2akillerfish Posted June 25, 2014 Share Posted June 25, 2014 Just saying my opinion on the matter: Collectibles in V. People on this thread have complained about them, but are the collectibles any better in other games? IV's pigeons, San Andreas's Tags, Snapshots, Oysters and Horseshoes, And Hidden packages and Red balloons? They are all frustrating to search, but at least now we are provited with a map in Social club. Yoga being the root of all evil: Let's pretend there are no console limitations. People Claim Yoga is the reason why the game isn't what they excepted, and it takes too much space from the disc. So, with this logic, Dancing in San Andreas is the reason why this was cut, why the game doesn't run 120 FPS, and doesn't have the best graphics possible. Don't try to say they are not nearly the same thing, they both are minigames which are forced on you once and then they are optional. No Need to reply. I know I'll be getting a lot of hate mail for this. Link to comment Share on other sites More sharing options...
DODI3OG Posted June 25, 2014 Share Posted June 25, 2014 They're all acting like >Start Yoga.script:after blah3x >Yoga:end >Blah3x >sadsd:nowwhat? strands like that^ take even 1mb. People talk bullsh*t just because they dislike something/somebody. pilscy 1 Link to comment Share on other sites More sharing options...
pilscy Posted June 26, 2014 Share Posted June 26, 2014 (edited) you know what I hate. this whole limitation sh*t. i don't believe it because like you said, they can simply add dlcs and have them separate to enhance last gen(ps3,xbox360). everything that "got cut" shoulda been added in some kinda dlc and honestly, I have to see next gen really have a difference. I still don't believe anything rockstar says now because since last year march, or may GTA 5 was supposed to be released (in other words they bin fcking up from there) Then the game comes out... any it takes forever to receive some kind of update.. when i gets a update its some more bulllshiiit online, (not to single player) .... "lets add some new cars to SP but lets just keep them in the players garage.... they don't wanna see that car spawn around in traffic) Im no game programmer but i do other coding and I can tell y'all 80% of this game is lazy coding. and to talk about limitations????? C'mon son so much other games that came out that never mentioned nothing about console limitations ... (don't try to justify for gta5 being open world either because you can still compare this sh*t to SR3) This map is only so big so WTF they talking about?? I still play GTA4 sometimes and That game still running circles around GTA5 in some areas... look how dense that city is? peds walk around doing something and its the same game engine they used in gta 5 so why was the rag doll and other stuff dumb down???? Why? because the graphics? GTFO.. Max Payne 3 Graphics still better. and to my memory, thats not a open world game (i would think) but it does have a higher detailed map and everything and i havent heard them complaining about limitations So please someone explain what limitations cockstar and they lazy asses talking bout?? Edited June 26, 2014 by pilscy Official General 1 Link to comment Share on other sites More sharing options...
fac316 Posted June 26, 2014 Share Posted June 26, 2014 (edited) - GTA Online, with over 700 missions and its still growing. Thats why most of us are dissapointed with the game. 700 online missions. 65 SP missions. You do the math. The missions in SP were some of my fav in the series, just wish the challenge was bigger (hopefully difficulty modes in current gen?) and there weren;t so few of them to make the story feel rushed. Edited June 26, 2014 by fac316 pilscy 1 Link to comment Share on other sites More sharing options...
pilscy Posted June 26, 2014 Share Posted June 26, 2014 - GTA Online, with over 700 missions and its still growing. Thats why most of us are dissapointed with the game. 700 online missions. 65 SP missions. You do the math. The missions in SP were some of my fav in the series, just wish the challenge was bigger (hopefully difficulty modes in current gen?) and there weren;t so few of them to make the story feel rushed. lol you gotta list all 700 for me to believe that. kipakolonyasi 1 Link to comment Share on other sites More sharing options...
Official General Posted June 26, 2014 Share Posted June 26, 2014 (edited) That console limitations excuse is just bullsh*t to me. Look at how GTA V had progressed in some way from GTA IV in terms of map size, graphics, effects - it clearly indicates that there was no real serious limitations to also include the best features from previous GTAs that would have made the game better. Then look at the many useless things we have in V that could have been replaced with much better other gameplay features. I'm no computer expert, but I'm pretty sure the PS3 was more than enough to handle GTA V as it is now, but with better gameplay features and more content like interiors. The 360 version could have just used more discs to combat it's own specific limitations. The things that people complain about the V the most are not near-impossible tasks, they are very much simple things that could have been easily implemented in the game. I just think for whatever dumb, stupid and harebrained reasons, Rockstar just decided not to bother or they simply just got lazy. Who the f*ck knows. But I don't believe it had anything to with console limitations. Edited June 26, 2014 by Official General fac316, pilscy and ric4rd094 3 Link to comment Share on other sites More sharing options...
FranklinDeRoosevelt Posted June 26, 2014 Share Posted June 26, 2014 ^ What has map size got to do with limitations? You and a few other people clearly don't know anything about the console hardware so it's best to stop bullsh*tting yourselves. Look at Just Cause 2, the map is 100x bigger than GTA's map yet its sh*t. The RAM is incredibly limited on the 360/PS3 which is the main problem here, which is why there are less interiors, textures are rubbish and so much pop in as well as bigger things missing from the game. Link to comment Share on other sites More sharing options...
whats_a_username? Posted June 26, 2014 Share Posted June 26, 2014 (edited) GTA V didn't even come out on last gen consoles. PS3 & XB360 are still current gen, since retailers still sell brand new ones. Until retailers stop selling them, they'll be current gen. Just like PS4 & XBOne are no longer next gen, since they are available for purchase at retailers. There are variations to the rule, but not pertaining to the topic in this thread. These rules apply, considering the content of this topic. Edited June 26, 2014 by whats_a_username? ECDT1089 1 Link to comment Share on other sites More sharing options...
ECDT1089 Posted June 26, 2014 Share Posted June 26, 2014 So many gaming console experts here.... fac316 1 Link to comment Share on other sites More sharing options...
kipakolonyasi Posted June 26, 2014 Share Posted June 26, 2014 why did they put 512 MB of RAM in these consoles anyway? was RAM a costly part to manufacture at the time or something? even for 2005-2006 512 sounds ridiculous. Link to comment Share on other sites More sharing options...
ECDT1089 Posted June 26, 2014 Share Posted June 26, 2014 GTA V didn't even come out on last gen consoles. PS3 & XB360 are still current gen, since retailers still sell brand new ones. Until retailers stop selling them, they'll be current gen. Just like PS4 & XBOne are no longer next gen, since they are available for purchase at retailers. There are variations to the rule, but not pertaining to the topic in this thread. These rules apply, considering the content of this topic. I consider the PS3 & PS4 current gen. Until Sony no longer supports the PS3, I'll still consider it current gen as well whats_a_username? 1 Link to comment Share on other sites More sharing options...
FranklinDeRoosevelt Posted June 26, 2014 Share Posted June 26, 2014 why did they put 512 MB of RAM in these consoles anyway? was RAM a costly part to manufacture at the time or something? even for 2005-2006 512 sounds ridiculous. At that time. PS3 was the most powerful thing to come out, they spent a sh*tload on the processor and GPU, which were from nVidia so to they had to free up some costs somewhere. The blu-ray was also expensive as f*ck which is why the launch was a disaster. Link to comment Share on other sites More sharing options...
Geralt of Rivia Posted June 26, 2014 Share Posted June 26, 2014 (edited) -Snip- I don't believe for a second that you have any programming experience in any way. That console limitations excuse is just bullsh*t to me. Then I don't know what to tell you. To say consoles didn't hinder this game is just lunacy. Edited June 26, 2014 by TheMasterfocker _Kindled_ 1 Link to comment Share on other sites More sharing options...
Officer Ronson Posted June 26, 2014 Share Posted June 26, 2014 I don't see where the fun activities in GTA SA are. 50% of the game's activities revolve around the old formula of: Drive to A, pick up Y or kill X and escape the cops asshole. Then you had lowriding and dancing which were absolute bullsh*t and had delayed controls. Im2akillerfish and Algonquin Assassin 2 Link to comment Share on other sites More sharing options...
lol232 Posted June 26, 2014 Share Posted June 26, 2014 - A campaign that is about 40 hours long and is totally replayable due to multiple choices in some missions. I'm sorry, but even taking my time, it is beyond a joke to say the story/campaign is 40 hours. I can finish it in 8/9 hours. However the disc space issue was the main limiting factor. With skipping the cutscenes, rushing like an idiot and not even trying to enjoy it, yes, of course you can finish it in 9 hours!It took me 70 hours by taking it slow (doing all the sidequests and doing literally everything) http://gtaforums.com/topic/674482-i-did-pretty-much-everything;-question-about-clothing/ Also, getting gold on every mission made me rush it less, it's very f*cking boring to do it in 8 hours. It's absolutely sh*t. Link to comment Share on other sites More sharing options...
Spaghetti Cat Posted June 26, 2014 Share Posted June 26, 2014 Also, getting gold on every mission made me rush it less, it's very f*cking boring to do it in 8 hours. It's absolutely sh*t. Wait, what? Getting gold on most missions REQUIRED you to drive like a bat out of hell. How does getting gold make you rush less? I like taking it slow as well, but this game almost forces you to run through it quick. I think that's why most ppl thought the main missions were really short. Sorry, OT: V on PS3/360 was the early version, we'll get the final product in the fall. No Image Available Link to comment Share on other sites More sharing options...
lol232 Posted June 26, 2014 Share Posted June 26, 2014 Also, getting gold on every mission made me rush it less, it's very f*cking boring to do it in 8 hours. It's absolutely sh*t. Wait, what? Getting gold on most missions REQUIRED you to drive like a bat out of hell. How does getting gold make you rush less? I like taking it slow as well, but this game almost forces you to run through it quick. I think that's why most ppl thought the main missions were really short. Sorry, OT: V on PS3/360 was the early version, we'll get the final product in the fall. It takes me more retries and I rush way less because, the more retries I make, the more in-depth details you find in the mission, it makes it more enjoyable and more satisfying to complete a mission once it's finally gold. Some people will never understand that, Link to comment Share on other sites More sharing options...
S1LV3R_W0LF Posted June 26, 2014 Share Posted June 26, 2014 (edited) you know what I hate. this whole limitation sh*t. i don't believe it because like you said, they can simply add dlcs and have them separate to enhance last gen(ps3,xbox360). everything that "got cut" shoulda been added in some kinda dlc and honestly, I have to see next gen really have a difference. I still don't believe anything rockstar says now because since last year march, or may GTA 5 was supposed to be released (in other words they bin fcking up from there) Then the game comes out... any it takes forever to receive some kind of update.. when i gets a update its some more bulllshiiit online, (not to single player) .... "lets add some new cars to SP but lets just keep them in the players garage.... they don't wanna see that car spawn around in traffic) Im no game programmer but i do other coding and I can tell y'all 80% of this game is lazy coding. and to talk about limitations????? C'mon son so much other games that came out that never mentioned nothing about console limitations ... (don't try to justify for gta5 being open world either because you can still compare this sh*t to SR3) This map is only so big so WTF they talking about?? I still play GTA4 sometimes and That game still running circles around GTA5 in some areas... look how dense that city is? peds walk around doing something and its the same game engine they used in gta 5 so why was the rag doll and other stuff dumb down???? Why? because the graphics? GTFO.. Max Payne 3 Graphics still better. and to my memory, thats not a open world game (i would think) but it does have a higher detailed map and everything and i havent heard them complaining about limitations So please someone explain what limitations cockstar and they lazy asses talking bout?? Do you know what I really hate? Wannabe experts stating they do some coding and that they know what they are talking about when they have not a fking clue and still act as they are right and even use BS images just to prove they are smarter then everyone else. Since you're an expert let me try to explain it it in a simple way. The limitation are not in terms of codding or in terms of media space so not even with 20 DLC's you'll be able to run it... the limitations everyone is talking about are HARDWARE, which means the console don't have for example RAM MEMORY, that being an expert you surely know it's responsible for things like displaying the amount of images/ models in the moment you're looking at them in the screen, either if it's in your face or 50 meters ahead. So with limited Ram Memory it means they can't have 20 different NPC's with each own texture, features, behavior, model... instead they have to use 5 different and then replicate them and can't be in a big number either. This applies to things like trees, vegetation, different cars and many other things ... this limitation made them create forests with a few trees, not including vegetation and using copy-past models all over. The same principle applies to textures, filtering and number of different animals, which imply a new model, a new texture, more AI instructions, more animations, more polygons and so on... So do you understand now what limitations people are talking about? That hardware is limited compared to what can be done nowadays, it would be fine if it was 10 years ago, but since then there was a big evolution and not only in terms of graphics. For example with DX11 and the technology called Tessellation, they can use as many different textures as they want in the same surface, because textures no longer are applied as a cover to a model but individually depending on the model, they no longer have a dozen "wired points" but instead, have thousands of them. So even if Rockstar wanted to do that at any point they couldn't because the hardware wouldn't be able to process it at that time. Also remember when Rockstar said each NPC would have "his own life" and if you followed him you could see him do different things depending of the hour of the day? In LG that would never be possible, because of memory limitations, unless it was only being used for that. Understand now or you're still gonna act like someone offended your sacred knowledge? Edited June 26, 2014 by S1LV3R_W0LF whats_a_username?, Geralt of Rivia and Eddie_INTV 3 Link to comment Share on other sites More sharing options...
Geralt of Rivia Posted June 26, 2014 Share Posted June 26, 2014 (edited) Im no game programmer but i do other coding and I can tell y'all 80% of this game is lazy coding. and to talk about limitations????? Oh God, this is too great. I also love how OG liked his post "I think console limitations are bullsh*t, but I have no idea what I'm talking about!" Oh god, it's so great. The comedy is amazing. Please keep it up. Edited June 26, 2014 by TheMasterfocker FranklinDeRoosevelt, Eddie_INTV, TJtheS2000fan and 1 other 4 Link to comment Share on other sites More sharing options...
Wylight Posted June 26, 2014 Share Posted June 26, 2014 The cosnoles really did have limitations but I believe people around here just use that limitation as an excuse to justify a lot of the game's issues. They really can't admit that a lot of that sh*t was Rockstar's design choice, You can't tell me ''limtation this, limitation that'' when other games have managed to pull certain things off that GTA V didn't on the same old consoles. For example, you can't tell me that Rockstar removed more than half of the map's trees because of limitation when other games such as Far Cry 3 could pull off to have a much denser vegetation system, not just more trees, all that on the same consoles. B Dawg and Official General 2 Link to comment Share on other sites More sharing options...
Geralt of Rivia Posted June 26, 2014 Share Posted June 26, 2014 (edited) The cosnoles really did have limitations but I believe people around here just use that limitation as an excuse to justify a lot of the game's issues. They really can't admit that a lot of that sh*t was Rockstar's design choice, You can't tell me ''limtation this, limitation that'' when other games have managed to pull certain things off that GTA V didn't on the same old consoles. For example, you can't tell me that Rockstar removed more than half of the map's trees because of limitation when other games such as Far Cry 3 could pull off to have a much denser vegetation system, not just more trees, all that on the same consoles. You can't just directly compare games like that. That's the problem. Too many people aren't informed enough on this topic. Edited June 26, 2014 by TheMasterfocker _Kindled_ 1 Link to comment Share on other sites More sharing options...
S1LV3R_W0LF Posted June 26, 2014 Share Posted June 26, 2014 (edited) The cosnoles really did have limitations but I believe people around here just use that limitation as an excuse to justify a lot of the game's issues. They really can't admit that a lot of that sh*t was Rockstar's design choice, You can't tell me ''limtation this, limitation that'' when other games have managed to pull certain things off that GTA V didn't on the same old consoles. For example, you can't tell me that Rockstar removed more than half of the map's trees because of limitation when other games such as Far Cry 3 could pull off to have a much denser vegetation system, not just more trees, all that on the same consoles. Wait, wait... are you comparing an open world FPS, in the middle of nowhere with scripted enemy bases, random nature animals in the wild and random copy/ paste NPC's going around without doing much, to a game that is "alive and breathing" from start to end? Despite of being "open worlds" they are very different in terms of processing and coding. And that is the reason why you can't compare games like Far Cry, Crysis or even Just Cause 2, to GTA V. The way things happen are very different and have different demand in processing terms. Edited June 26, 2014 by S1LV3R_W0LF Eddie_INTV, lol232 and _Kindled_ 3 Link to comment Share on other sites More sharing options...
_Kindled_ Posted June 26, 2014 Share Posted June 26, 2014 (edited) The cosnoles really did have limitations but I believe people around here just use that limitation as an excuse to justify a lot of the game's issues. They really can't admit that a lot of that sh*t was Rockstar's design choice, You can't tell me ''limtation this, limitation that'' when other games have managed to pull certain things off that GTA V didn't on the same old consoles. For example, you can't tell me that Rockstar removed more than half of the map's trees because of limitation when other games such as Far Cry 3 could pull off to have a much denser vegetation system, not just more trees, all that on the same consoles. So, are you telling me that less vegetation, and animals on the LG version was Rockstar's design choice? And also, don't compare a game like GTA V to a game like FC3, they're two totally different things, with two totally different environment and nature. Plus the fact that the map is just a bunch of islands with copy/paste AI and different coding. Take a look at this gif. Notice the rust textures on the grain silos. You'd probably say that it was Rockstar's game design choice, but they added something totally different from the last version. Which proves that it wasn't just another dumb design choice. Edited June 26, 2014 by _Kindled_ Link to comment Share on other sites More sharing options...
FranklinDeRoosevelt Posted June 26, 2014 Share Posted June 26, 2014 (edited) The cosnoles really did have limitations but I believe people around here just use that limitation as an excuse to justify a lot of the game's issues. They really can't admit that a lot of that sh*t was Rockstar's design choice, You can't tell me ''limtation this, limitation that'' when other games have managed to pull certain things off that GTA V didn't on the same old consoles. For example, you can't tell me that Rockstar removed more than half of the map's trees because of limitation when other games such as Far Cry 3 could pull off to have a much denser vegetation system, not just more trees, all that on the same consoles. Mainly because Far Cry 3 map is just a bunch of islands? That's exactly why there's much more vegetation and better textures as well as attention to details because it is not an open world game like GTA, it's much more restricted and the main focus is single player. You cannot compare two different games. Leave it to the experts because they know what they are talking about. However the only companies I personally don't trust are Ubisoft, EA and Activision/Treyarch. Edited June 26, 2014 by FranklinDeRoosevelt _Kindled_, lol232 and TJtheS2000fan 3 Link to comment Share on other sites More sharing options...
_Kindled_ Posted June 26, 2014 Share Posted June 26, 2014 That console limitations excuse is just bullsh*t to me. Everything's bullsh*t to you. Official General, lol232 and Geralt of Rivia 3 Link to comment Share on other sites More sharing options...
darkwar854 Posted June 26, 2014 Share Posted June 26, 2014 I hope we get some small trees on next gen though. Small ones that we can knock over. Link to comment Share on other sites More sharing options...
_Kindled_ Posted June 26, 2014 Share Posted June 26, 2014 I hope we get some small trees on next gen though. Small ones that we can knock over. There were there on LG version. There are some small trees on Mt. Chiliad you can knock over. Link to comment Share on other sites More sharing options...
Official General Posted June 26, 2014 Share Posted June 26, 2014 (edited) That console limitations excuse is just bullsh*t to me. Everything's bullsh*t to you. Yeah especially your opinions Edited June 26, 2014 by Official General Link to comment Share on other sites More sharing options...
Geralt of Rivia Posted June 26, 2014 Share Posted June 26, 2014 (edited) Because he knows what he's talking about, while you're just spewing incorrect and uninformed nonsense? Edited June 27, 2014 by TheMasterfocker TJtheS2000fan and _Kindled_ 2 Link to comment Share on other sites More sharing options...
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