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Carface80

[WIP|SCR] Blue Ovals

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Carface80

Its still alive but suspended because The LTD is such a time vampire...so both the city and delta 88 are back in the saddle.

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RoadRunner71

A couple pictures with ENB; feel fee to use them. It's looking great ingame, this model is in a whole new level.

 

LTD%205%20or_zpsmeqbufdn.png

 

LTD%202_zpszxzsl89r.png

 

Tried to make a carcols line for it but failed miserably...

Edited by RoadRunner71

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Carface80

@roadrunner Nice screenshot, I made a partial carcols based on the LTD brochure. For the interior, you have to assign a lighter colour.

 

 

Very unrelated development, 123abc is converting it for Assetto Corsa.

 

fd61bc258c.jpg

Edited by Carface80

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123abc

:)

 

Amazing job on all of your cars man, I'm excited to work on more. :D

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Blingy

123abc is still alive?! Great work, I think the white letters were a great choice. It makes it look more sporty rather than a sleeper.

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123abc

123abc is still alive?! Great work, I think the white letters were a great choice. It makes it look more sporty rather than a sleeper.

 

Yus, I am. lol

 

I took quite a few years off from PC related shiz, recently I've been big into making/porting mods to Assetto Corsa. Bobskype is my screen name over there.

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Carface80

Sure some of the GTA modders had been ripping Assetto Corsa cars...........this car bucks the trend.

 

good job 123ABC!

 

69aea57e31.jpg

Edited by Carface80

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PhillBellic

 

@Carface80

 

What is wrong with your bus? I'm using version 2.0 :dontgetit:

 

-Snip-

 

It looks like the LTA are trialling Hydraulics. :lol:

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Carface80

 

 

@olds Looks like your wheel collision model is off Center. You probably accidentally moved it while on select mode. before you do any drastic modification make sure the face and objects are not selected.

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Oldsmobile_85

@olds Looks like your wheel collision model is off Center. You probably accidentally moved it while on select mode. before you do any drastic modification make sure the face and objects are not selected.

 

I didn't edited the model, only a body texture in Photoshop. I think it's a incorrect values in handling. Can you tell me about how to fix it?
Edited by Oldsmobile_85

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Carface80

try this version, this is the earlier ones...

 

http://www.gta4-mods.com/vehicles/1988-mci-tc40-102a-classic-15-f26056

 

the camera is a little too close to the vehicle, I have a way to fix that.

 

edit: makesure you replace the handlings, the model position is much different.

Edited by Carface80

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Oldsmobile_85

try this version, this is the earlier ones...

 

Ok, this version is not bouncing.

Can you add a changeable livery support for this bus?

And add a proper reflection for side mirrors?

Also a lights inside the bus for turn on at night time?

I have a collection of ads from GTA 3 and GTA 4 and want to share it with you. :)

 

https://drive.google.com/file/d/0B5sRG3FdhYEyWE5kc3RNeTVRVnM/view?usp=sharing

 

https://drive.google.com/file/d/0B5sRG3FdhYEySmtmTDBGQ1NuQXM/view?usp=sharing

 

https://drive.google.com/file/d/0B5sRG3FdhYEybGROaTR2a0V1eTQ/view?usp=sharing

 

b7a01e405114368.jpg 8d1e7a405114372.jpg 44ec6b405114376.jpg83b66d405116942.jpg 342694405116946.jpg

Edited by Oldsmobile_85

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Carface80

I don't know how to do multi livery. It's an earlier version so any improvment from 2.0 are missing.

 

 

if I got time I'll investigate the bouncing wheel, where do you download the version 2.0?

Edited by Carface80

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Oldsmobile_85

where do you download the version 2.0?

 

From GTAGarage

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Carface80

258k polygons is unacceptable and unneeded. That amount of detail will never be seen in a game like GTA. It's not made to handle such high polycounts for one asset as it has to load several hundreds assets more (assuming GTA4\5 here), It's not a racing game, and even then 258k is too much.

 

 

 

jerry2.jpg

Edited by Carface80

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