savidge Posted June 22, 2014 Share Posted June 22, 2014 (edited) GTA: SAN ANDREAS UNUSED FILESINTRODUCTION Nobody enjoys having files sitting around your San Andreas copy doing nothing other than providing unecessary bloat. All of the files listed below can be safely deleted without any major consequences occurring to your game, provided you are using an unmodified installation intended for single-player usage.FILES TO DELETE *\anim\anim.img *\audio\CONFIG\AudioEventHistory.txt *\data\animviewer.dat, AudioEvents.txt, gta_quick.dat, main.sc, numplate.dat, polydensity.dat, timecycp.dat, water1.dat everything in *\data\Decision except the Allowed folder and PedEvent.txt *\data\Icons *\data\maps\occlu.ipl *\data\maps\leveldes\leveldes.ide, leveldes.ipl *\data\Paths\NODES0-63.DAT, spath0.dat, train.dat, train2.dat *\models\fronten3.txd *\models\coll\vehicles.col everything in *\models\generic except vehicle.txd *\models\txd\intro1-4.txd, LD_RACE.txd, load0uk.txd, loadsc0-14.txd, LOADSUK.txd, outro.txd, splash1-3.txd *\ReadMe FILES TO DELETE (GTA3.IMG) airtrain.txd copshop.txd csplay.txd farmhouseclose.txd fktarget.txd gb_country.txd gb_generic.txd gb_global.txd gb_interior.txd gb_la.txd gb_sf.txd gb_vegas.txd gb_vhighway.txd lodsfw2.txd mine.txd nonox.txd rock.txd shell_pick.txdCREDITS Thank you to everybody in this topic who helped provide additional unused file information. Edited March 23, 2021 by savidge updated title, introduction, file list, and credits Ivan1997GTA, Snoops27, RyanDri3957V and 8 others 10 1 Link to comment Share on other sites More sharing options...
Silent Posted June 22, 2014 Share Posted June 22, 2014 (edited) anim.img entire data\Icons directory nodes0-63.txd from data\Paths animviewer.dat gta_quick.dat polydensity.dat misc.txd vehicles.col weapons.col everything in models\generic except vehicle.txd intro1-4.txd ld_bum.txd ld_race.txd load0uk.txd loadsc0-14.txd outro.txd splash1-3.txd I'm writing from memory so I might've skipped some or listed some files which are actually used. Edited June 22, 2014 by Silent savidge, Snoops27, Blackbird88 and 4 others 7 Link to comment Share on other sites More sharing options...
fastman92 Posted June 22, 2014 Share Posted June 22, 2014 data\numplate.dat Neddo, savidge and RyanDri3957V 3 Link to comment Share on other sites More sharing options...
savidge Posted June 22, 2014 Author Share Posted June 22, 2014 (edited) Thanks guys, that helps a lot. If there's any other files that you know of feel free to tell me them (or if you and fastman have said them all you can lock this topic if you prefer). EDIT: I removed the files you guys said but the game instantly crashes when I load a save game. Is there any other instances of any of the unused files in the gta.dat or main.scm or something? Edited June 22, 2014 by SergeantSavidge A_Goulart 1 Link to comment Share on other sites More sharing options...
fastman92 Posted June 22, 2014 Share Posted June 22, 2014 (edited) data\AudioEvents.txt data\Readme Thanks guys, that helps a lot. If there's any other files that you know of feel free to tell me them (or if you and fastman have said them all you can lock this topic if you prefer). EDIT: I removed the files you guys said but the game instantly crashes when I load a save game. Is there any other instances of any of the unused files in the gta.dat or main.scm or something? Silent told you to remove files, but some of them is used - game crashes. Edited June 22, 2014 by fastman92 Neddo 1 Link to comment Share on other sites More sharing options...
KBG Posted June 22, 2014 Share Posted June 22, 2014 Silent, anim.img is really useless? Link to comment Share on other sites More sharing options...
savidge Posted June 22, 2014 Author Share Posted June 22, 2014 Silent told you to remove files, but some of them is used - game crashes. Yeah, I guessed that was what the problem was. I don't suppose you know which of those are used, do you? It doesn't matter if you don't, I can try adding the files in one by one. Also, thanks for providing additional unused files. Link to comment Share on other sites More sharing options...
fastman92 Posted June 22, 2014 Share Posted June 22, 2014 My list: anim.imgentire data\Icons directorynodes0-63.txd from data\Pathsanimviewer.datgta_quick.datpolydensity.datmodels\coll\*.*, but leave weapons.col Neddo and savidge 2 Link to comment Share on other sites More sharing options...
savidge Posted June 22, 2014 Author Share Posted June 22, 2014 models\coll\*.*, but leave weapons.col Thank you, fastman! Putting weapons.col back in makes everything work again as it should. Thanks for being so helpful. Link to comment Share on other sites More sharing options...
Silent Posted June 22, 2014 Share Posted June 22, 2014 Silent, anim.img is really useless? Yep. Link to comment Share on other sites More sharing options...
MrMateczko Posted June 23, 2014 Share Posted June 23, 2014 (edited) furnitur.dat is also useless, but must be kept at 0 bytes. At least that's what GTAModding wiki says. Also data\main.sc and data\paths\spath0.dat as these are from VC and III. Also some files in models\grass aren't used, details are inside Mod Loader txt documents. What about these files?: audio\config\AudioEventHistory.txt data\Decition folder? data\txdcut.ide? maybe even delete the stream.ini? Edited June 23, 2014 by MrMateczko Neddo and savidge 2 Link to comment Share on other sites More sharing options...
NTAuthority Posted June 23, 2014 Share Posted June 23, 2014 models\coll\*.*, but leave weapons.col Thank you, fastman! Putting weapons.col back in makes everything work again as it should. Thanks for being so helpful. but... peds.col from ValidateVersion, which has to contain 'grandtheftauto3', otherwise it's an 'invalid version'?! Fun! Inactive in GTA/R* title modification indefinitely pursuant to a court order obtained by TTWO. Good job acting against modding! Link to comment Share on other sites More sharing options...
savidge Posted June 23, 2014 Author Share Posted June 23, 2014 What about these files?: audio\config\AudioEventHistory.txt data\Decition folder? data\txdcut.ide? maybe even delete the stream.ini? Thanks for providing more unused files! The only one that works out of the bunch that I quoted is the AudioEventsHistory.txt file. The "Decision" folder crashes when the GTA: San Andreas splash comes into view and removing the "txdcut.ide" file crashes when the loading bar reaches half way. Link to comment Share on other sites More sharing options...
fastman92 Posted June 23, 2014 Share Posted June 23, 2014 (edited) @NT AUTHORITY\SYSTEM, you're right. I have forgotten about peds.col IDE and IPL files - they will be unused if not loaded from default.dat or gta.dat Edited June 23, 2014 by fastman92 Neddo 1 Link to comment Share on other sites More sharing options...
NTAuthority Posted June 23, 2014 Share Posted June 23, 2014 decision contains a lot of unused files in another format though; check the first line for them (or check the EXE for which files are actually loaded) Neddo and savidge 2 Inactive in GTA/R* title modification indefinitely pursuant to a court order obtained by TTWO. Good job acting against modding! Link to comment Share on other sites More sharing options...
Gramps Posted June 24, 2014 Share Posted June 24, 2014 I'm just wondering why you would want to remove the unused files for? Are you really that hard up for hard drive space? Snoops27 1 Link to comment Share on other sites More sharing options...
savidge Posted June 24, 2014 Author Share Posted June 24, 2014 I'm just wondering why you would want to remove the unused files for? Are you really that hard up for hard drive space? It's not really for freeing up space, it's just that I wanted to know if there were any more files just sitting around not doing anything. And plus I couldn't find anything related to this on Google either. Snoops27 1 Link to comment Share on other sites More sharing options...
meineliebe Posted November 24, 2014 Share Posted November 24, 2014 Are there any useless .col files in any of the .IMG archives that are safe to delete? Link to comment Share on other sites More sharing options...
BMWSauberF1.08 Posted November 25, 2014 Share Posted November 25, 2014 (edited) actually peds.col is used,if you don't have it,the game just crashes after clicking on the exe Edited November 25, 2014 by Aztecas_5 Neddo 1 Link to comment Share on other sites More sharing options...
BMWSauberF1.08 Posted November 25, 2014 Share Posted November 25, 2014 sorry for double post also arrow.dff and hoop.dff are used Link to comment Share on other sites More sharing options...
Snoops27 Posted November 25, 2014 Share Posted November 25, 2014 (edited) wheels.txd in generic folder, vice city wheels which I love and would love to see used <3 Edited November 25, 2014 by snoops26 Shogun Pacino 1 Link to comment Share on other sites More sharing options...
BMWSauberF1.08 Posted November 25, 2014 Share Posted November 25, 2014 (edited) i think that you can just enable the wheels in default.ide and then modify vehicles.ide Edited November 25, 2014 by Aztecas_5 Snoops27 1 Link to comment Share on other sites More sharing options...
Snoops27 Posted November 25, 2014 Share Posted November 25, 2014 oh Link to comment Share on other sites More sharing options...
BMWSauberF1.08 Posted November 25, 2014 Share Posted November 25, 2014 you still need to removed the wheels from the vehicles dffs Snoops27 1 Link to comment Share on other sites More sharing options...
ZAZ Posted December 11, 2014 Share Posted December 11, 2014 sorry for double post also arrow.dff and hoop.dff are used are you talking about vc or where is arrow.dff used in SA? CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
BMWSauberF1.08 Posted December 11, 2014 Share Posted December 11, 2014 (edited) I think is used in lv parking lots,the white arrows on the ground Edited December 11, 2014 by Aztecas_5 Link to comment Share on other sites More sharing options...
ZAZ Posted December 11, 2014 Share Posted December 11, 2014 (edited) hmm.. i think arrow.dff is a left over from vc, the marker above mission cars, it spawns in vertical orientation by default Edited December 11, 2014 by ZAZ CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
ZAZ Posted December 11, 2014 Share Posted December 11, 2014 (edited) Edited December 11, 2014 by ZAZ CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
BMWSauberF1.08 Posted July 2, 2015 Share Posted July 2, 2015 (edited) I apologize for bumping an old topic but according to the ps2 files,in the "decision" folder only pedevent.txt and the allowed folder are necessary It seems you can safely delete the other files,the game loaded with no crashes for me Also main.sc from data folder can be safely deleted,I opened it and seems to be a leftover from III/VC as it mentions vehicles such as the Stinger and the III A.I. Heli You can safely delete also train1/2.dat and spath0.dat from paths folder,again leftovers from III and VC occlu.ipl seems to be unused aswell,it's not mentioned in gta.dat same goes for leveldes.ide/ipl Edited July 2, 2015 by Aztecas_5 Link to comment Share on other sites More sharing options...
savidge Posted September 4, 2017 Author Share Posted September 4, 2017 Just thought I'd update the first post so that users who visit this topic don't have to scroll down and look for everything. Now everything is in one place and more organised. Richie Makyura 1 Link to comment Share on other sites More sharing options...
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