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Savidge

[SA] Unused/Useless Files

Recommended Posts

Savidge

GTA: SAN ANDREAS UNUSED FILE TABLE

ABOUT
Nobody enjoys having random files sitting around doing nothing other than providing unecessary bloat. All of the files listed below can be safely deleted without any major consequences occurring to your game, provided you are using a clean installation. Keep in mind that I have only tested this on v1.0 [uS], although I don't think any of these files are used in any of the future releases so you should be safe regardless, just be cautious when doing so.

TABLE
[table]

DirectoryTo delete*\animanim.img*\audio\CONFIGAudioEventHistory.txt*\dataanimviewer.dat, AudioEvents.txt, gta_quick.dat, main.sc, numplate.dat, polydensity.dat, timecycp.dat, water1.dat*\data\Decisioneverything except the Allowed folder and PedEvent.txt*\data\Iconsentire directory*\data\mapsocclu.ipl*\data\maps\leveldesleveldes.ide, leveldes.ipl*\data\PathsNODES0-63.DAT, spath0.dat, train.dat, train2.dat*\models\collvehicles.col*\models\genericeverything except vehicle.txd*\models\txdintro1-4.txd, LD_BUM.txd, LD_RACE.txd, load0uk.txd, loadsc0-14.txd, outro.txd, splash1-3.txd*\ReadMeentire directory[/table]

CREDITS
Special thanks to @Silent, @fastman92, @MrMateczko, and @BMWSauberF1.08 for helping. Edited by Savidge

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Silent

anim.img

entire data\Icons directory

nodes0-63.txd from data\Paths

animviewer.dat

gta_quick.dat

polydensity.dat

misc.txd

vehicles.col

weapons.col

everything in models\generic except vehicle.txd

intro1-4.txd

ld_bum.txd

ld_race.txd

load0uk.txd

loadsc0-14.txd

outro.txd

splash1-3.txd

 

 

I'm writing from memory so I might've skipped some or listed some files which are actually used.

Edited by Silent

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fastman92

data\numplate.dat

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Savidge

Thanks guys, that helps a lot. If there's any other files that you know of feel free to tell me them (or if you and fastman have said them all you can lock this topic if you prefer). :)

EDIT: I removed the files you guys said but the game instantly crashes when I load a save game. Is there any other instances of any of the unused files in the gta.dat or main.scm or something?

Edited by SergeantSavidge

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fastman92

data\AudioEvents.txt

data\Readme

 

 

Thanks guys, that helps a lot. If there's any other files that you know of feel free to tell me them (or if you and fastman have said them all you can lock this topic if you prefer). :)

EDIT: I removed the files you guys said but the game instantly crashes when I load a save game. Is there any other instances of any of the unused files in the gta.dat or main.scm or something?

Silent told you to remove files, but some of them is used - game crashes.

Edited by fastman92

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KBG

Silent, anim.img is really useless? :blink:

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Savidge

Silent told you to remove files, but some of them is used - game crashes.

Yeah, I guessed that was what the problem was. I don't suppose you know which of those are used, do you? It doesn't matter if you don't, I can try adding the files in one by one. Also, thanks for providing additional unused files. :)

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fastman92

My list:

 

 

anim.imgentire data\Icons directorynodes0-63.txd from data\Pathsanimviewer.datgta_quick.datpolydensity.datmodels\coll\*.*, but leave weapons.col

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Savidge
models\coll\*.*, but leave weapons.col

Thank you, fastman! Putting weapons.col back in makes everything work again as it should. Thanks for being so helpful. :)

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Silent

Silent, anim.img is really useless? :blink:

Yep.

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MrMateczko

furnitur.dat is also useless, but must be kept at 0 bytes.

At least that's what GTAModding wiki says.

 

Also data\main.sc and data\paths\spath0.dat as these are from VC and III.

Also some files in models\grass aren't used, details are inside Mod Loader txt documents.

 

What about these files?:

audio\config\AudioEventHistory.txt

data\Decition folder?

data\txdcut.ide?

maybe even delete the stream.ini?

Edited by MrMateczko

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NTAuthority

 

 

models\coll\*.*, but leave weapons.col

 

Thank you, fastman! Putting weapons.col back in makes everything work again as it should. Thanks for being so helpful. :)

 

but... peds.col from ValidateVersion, which has to contain 'grandtheftauto3', otherwise it's an 'invalid version'?! Fun!

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Savidge

What about these files?:

audio\config\AudioEventHistory.txt

data\Decition folder?

data\txdcut.ide?

maybe even delete the stream.ini?

Thanks for providing more unused files!

The only one that works out of the bunch that I quoted is the AudioEventsHistory.txt file. The "Decision" folder crashes when the GTA: San Andreas splash comes into view and removing the "txdcut.ide" file crashes when the loading bar reaches half way. :)

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fastman92

@NT AUTHORITY\SYSTEM, you're right. I have forgotten about peds.col

 

IDE and IPL files - they will be unused if not loaded from default.dat or gta.dat

Edited by fastman92

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NTAuthority

decision contains a lot of unused files in another format though; check the first line for them (or check the EXE for which files are actually loaded)

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Gramps

I'm just wondering why you would want to remove the unused files for?

Are you really that hard up for hard drive space?

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Savidge

I'm just wondering why you would want to remove the unused files for?

Are you really that hard up for hard drive space?

It's not really for freeing up space, it's just that I wanted to know if there were any more files just sitting around not doing anything. And plus I couldn't find anything related to this on Google either. :blush:

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meineliebe

Are there any useless .col files in any of the .IMG archives that are safe to delete?

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BMWSauberF1.08

actually peds.col is used,if you don't have it,the game just crashes after clicking on the exe

Edited by Aztecas_5

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BMWSauberF1.08

sorry for double post

 

also arrow.dff and hoop.dff are used

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Snoops27

wheels.txd in generic folder, vice city wheels which I love and would love to see used <3

Edited by snoops26

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BMWSauberF1.08

i think that you can just enable the wheels in default.ide and then modify vehicles.ide

Edited by Aztecas_5

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Snoops27

oh :O

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BMWSauberF1.08

you still need to removed the wheels from the vehicles dffs

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ZAZ

sorry for double post

 

also arrow.dff and hoop.dff are used

are you talking about vc or where is arrow.dff used in SA?

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BMWSauberF1.08

I think is used in lv parking lots,the white arrows on the ground

Edited by Aztecas_5

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ZAZ

hmm.. i think arrow.dff is a left over from vc, the marker above mission cars, it spawns in vertical orientation by default

Edited by ZAZ

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ZAZ

:santa:

Edited by ZAZ

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BMWSauberF1.08

I apologize for bumping an old topic but according to the ps2 files,in the "decision" folder only pedevent.txt and the allowed folder are necessary

It seems you can safely delete the other files,the game loaded with no crashes for me

 

Also main.sc from data folder can be safely deleted,I opened it and seems to be a leftover from III/VC as it mentions vehicles such as the Stinger and the III A.I. Heli

 

You can safely delete also train1/2.dat and spath0.dat from paths folder,again leftovers from III and VC

 

occlu.ipl seems to be unused aswell,it's not mentioned in gta.dat

 

same goes for leveldes.ide/ipl

Edited by Aztecas_5

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Savidge

Just thought I'd update the first post so that users who visit this topic don't have to scroll down and look for everything. Now everything is in one place and more organised.

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