mockba.the.borg Posted June 17, 2017 Share Posted June 17, 2017 Please don't make this thread need to be locked-up too when a new upgrade is released. Link to comment https://gtaforums.com/topic/717612-v-scriptnative-documentation-and-research/page/37/#findComment-1069659381 Share on other sites More sharing options...
Ceiridge Posted June 17, 2017 Share Posted June 17, 2017 I know, but I really need the translation table right now Link to comment https://gtaforums.com/topic/717612-v-scriptnative-documentation-and-research/page/37/#findComment-1069659460 Share on other sites More sharing options...
Byzantine Posted June 17, 2017 Share Posted June 17, 2017 I know, but I really need the translation table right now You can be patient. Link to comment https://gtaforums.com/topic/717612-v-scriptnative-documentation-and-research/page/37/#findComment-1069659712 Share on other sites More sharing options...
0x1F9F1 Posted June 17, 2017 Share Posted June 17, 2017 I decided to regex the reference.html into a usable file (basically just did it to import the comments). https://github.com/DatBrick/Native-Data. Hopefully someone will be able to save/present the data in a useful way. TheRouLetteBoi 1 Link to comment https://gtaforums.com/topic/717612-v-scriptnative-documentation-and-research/page/37/#findComment-1069660204 Share on other sites More sharing options...
tadd Posted June 17, 2017 Share Posted June 17, 2017 Hi guys... been a while... Here are some quick and dirty decompiled scripts for the gunrunning update: https://www.chiliadmystery.guru/gtav-scripts Most natives have been replaced (painstakingly by our own Guru Gramz, one by one!!) only around 70 or 80k remain and he is working on them as we speak... there may also be some syntax errors (the decompiler is not our work so can't be helped!) Also some of you may be interested to know there is some major obfuscation going on with strings AND hashes now!! https://www.reddit.com/r/chiliadmystery/comments/6ht7l3/decompiled_gunrunning_scripts_alien_obfuscation/ Kifflom! R3QQ and Tez2 2 Link to comment https://gtaforums.com/topic/717612-v-scriptnative-documentation-and-research/page/37/#findComment-1069660499 Share on other sites More sharing options...
unknown modder Posted June 17, 2017 Share Posted June 17, 2017 Hi guys... been a while... Here are some quick and dirty decompiled scripts for the gunrunning update: https://www.chiliadmystery.guru/gtav-scripts Most natives have been replaced (painstakingly by our own Guru Gramz, one by one!!) only around 70 or 80k remain and he is working on them as we speak... there may also be some syntax errors (the decompiler is not our work so can't be helped!) Also some of you may be interested to know there is some major obfuscation going on with strings AND hashes now!! https://www.reddit.com/r/chiliadmystery/comments/6ht7l3/decompiled_gunrunning_scripts_alien_obfuscation/ Kifflom! Please remove all online scripts from this, I dont want my decompiler to be used for giving out online scripts.generally any script starting with gb, am, fm or freemode Link to comment https://gtaforums.com/topic/717612-v-scriptnative-documentation-and-research/page/37/#findComment-1069661013 Share on other sites More sharing options...
tadd Posted June 17, 2017 Share Posted June 17, 2017 Your decompiler? Sorry bro but I found this on someones github, not my fault if they don't want it to be used... and not our fault that R* can't protect their online, don't be salty... and hey if this is your decompiler then damn man there is some work needed to be done on it!! ✌ Transmet 1 Link to comment https://gtaforums.com/topic/717612-v-scriptnative-documentation-and-research/page/37/#findComment-1069661050 Share on other sites More sharing options...
unknown modder Posted June 17, 2017 Share Posted June 17, 2017 Your decompiler? Sorry bro but I found this on someones github, not my fault if they don't want it to be used... and not our fault that R* can't protect their online, don't be salty... and hey if this is your decompiler then damn man there is some work needed to be done on it!! ✌ I know there is some work to be done on it, thats why I originally put it on github as i didnt have the time to carry on improving it. I'm also not being salty If I dont want people to use this for modifying gta online considering openIV got a C&D from take 2 a week ago because their tool "Could be used to mod online" Link to comment https://gtaforums.com/topic/717612-v-scriptnative-documentation-and-research/page/37/#findComment-1069661067 Share on other sites More sharing options...
tadd Posted June 17, 2017 Share Posted June 17, 2017 But what difference would me or you not including the online scripts make? If people are resourceful enough to cheat online then they are resourceful enough to do a dirty decomp like this with your code... Plus we all know that the online hackers live on unknown cheats and various other sites and they edit memory to do it... decompiled scripts does nothing for anyone except researchers and us mystery hunters. I completely respect you and your work man, I don't wanna come across as being an ass and I appologise for my previous comment, sincerely! Just hope that you can see where I'm coming from. I have sparked an investigation into online and provided the scripts for others. I can't now take them down and don't think it would make the slightest bit of difference if I did. This is also a spank on the ass for R* for messing with OpenIV in the first Hope you understand bro. Transmet 1 Link to comment https://gtaforums.com/topic/717612-v-scriptnative-documentation-and-research/page/37/#findComment-1069661133 Share on other sites More sharing options...
Flying Scotsman Posted June 18, 2017 Share Posted June 18, 2017 Hi guys... been a while... Here are some quick and dirty decompiled scripts for the gunrunning update: https://www.chiliadmystery.guru/gtav-scripts Most natives have been replaced (painstakingly by our own Guru Gramz, one by one!!) only around 70 or 80k remain and he is working on them as we speak... there may also be some syntax errors (the decompiler is not our work so can't be helped!) Also some of you may be interested to know there is some major obfuscation going on with strings AND hashes now!! https://www.reddit.com/r/chiliadmystery/comments/6ht7l3/decompiled_gunrunning_scripts_alien_obfuscation/ Kifflom! Please remove all online scripts from this, I dont want my decompiler to be used for giving out online scripts.generally any script starting with gb, am, fm or freemode Personally, I wouldn't worry about online cheating since almost EVERY major "paid" online hack just got nuked by Take 2 (Lexicon, Force etc). Link to comment https://gtaforums.com/topic/717612-v-scriptnative-documentation-and-research/page/37/#findComment-1069662202 Share on other sites More sharing options...
ikt Posted June 18, 2017 Share Posted June 18, 2017 Hi guys... been a while... Here are some quick and dirty decompiled scripts for the gunrunning update: https://www.chiliadmystery.guru/gtav-scripts Most natives have been replaced (painstakingly by our own Guru Gramz, one by one!!) only around 70 or 80k remain and he is working on them as we speak... there may also be some syntax errors (the decompiler is not our work so can't be helped!) Also some of you may be interested to know there is some major obfuscation going on with strings AND hashes now!! https://www.reddit.com/r/chiliadmystery/comments/6ht7l3/decompiled_gunrunning_scripts_alien_obfuscation/ Kifflom! Please remove all online scripts from this, I dont want my decompiler to be used for giving out online scripts.generally any script starting with gb, am, fm or freemode Personally, I wouldn't worry about online cheating since almost EVERY major "paid" online hack just got nuked by Take 2 (Lexicon, Force etc). It'd expose him (unknown modder) to possible legal action from TTI if his tool was used. Then again the tool was probably updated outside control of unknown modder, but we've seen how legal grey areas turned out to play. Link to comment https://gtaforums.com/topic/717612-v-scriptnative-documentation-and-research/page/37/#findComment-1069662873 Share on other sites More sharing options...
Shadow_Joker Posted June 19, 2017 Share Posted June 19, 2017 Now the scripthook has not yet released updates. R.I.P ? MrEnigma 1 Link to comment https://gtaforums.com/topic/717612-v-scriptnative-documentation-and-research/page/37/#findComment-1069664982 Share on other sites More sharing options...
MrEnigma Posted June 19, 2017 Share Posted June 19, 2017 Now the scripthook has not yet released updates. R.I.P ? This is what I'm concerned with. I've never been interested in Online - to me, the shift in focus by the powers that be reeks of short-sighted greed. I've always enjoyed diving deep into the SP stories. I didn't really give much thought to SH still not being updated even after the usual 2-3 day window. Seeing all this commotion regarding OpenIV and the online hacks has me worried now though (I didn't know about all this when I booted up my PC and let Steam apply the usual updates - don't have any backups). I'm not here to complain about where the SH update is, I'm concerned over whether it will continue to exist at all going forward............. Link to comment https://gtaforums.com/topic/717612-v-scriptnative-documentation-and-research/page/37/#findComment-1069666797 Share on other sites More sharing options...
tadd Posted June 19, 2017 Share Posted June 19, 2017 https://www.reddit.com/r/chiliadmystery/comments/6i86zq/we_finally_found_the_alien_egg_damship_call_in/ R3QQ 1 Link to comment https://gtaforums.com/topic/717612-v-scriptnative-documentation-and-research/page/37/#findComment-1069667084 Share on other sites More sharing options...
Ceiridge Posted June 19, 2017 Share Posted June 19, 2017 New hash natives for b1103 https://pastebin.com/mFaB7Djg (please post a translation table) R3QQ 1 Link to comment https://gtaforums.com/topic/717612-v-scriptnative-documentation-and-research/page/37/#findComment-1069667496 Share on other sites More sharing options...
0x1F9F1 Posted June 19, 2017 Share Posted June 19, 2017 (edited) It seems AB won't be posting his table, so here's mine. I have done thorough checks to make sure all the hashes are correct, however if any are wrong please PM me so I can fix them. GTA V Native hash translation table Original to b1103 (ignore the comment at the top) https://pastebin.com/dUQw9WP0 Edited June 19, 2017 by DatBrick The_Creator, Flying Scotsman and ikt 3 Link to comment https://gtaforums.com/topic/717612-v-scriptnative-documentation-and-research/page/37/#findComment-1069667659 Share on other sites More sharing options...
_CP_ Posted June 19, 2017 Share Posted June 19, 2017 (edited) --- Edited June 19, 2017 by _CP_ Link to comment https://gtaforums.com/topic/717612-v-scriptnative-documentation-and-research/page/37/#findComment-1069667706 Share on other sites More sharing options...
0x1F9F1 Posted June 20, 2017 Share Posted June 20, 2017 Right, so I have combined a few different sources of information to create a fully up to date natives.json. This includes all the natives as of b1103, as well as the correct parameter and return counts for almost all of them. I haven't got round to fixing any of the errors from NativeDB, but pull requests are welcomed. https://github.com/DatBrick/NativeDatabase If anyone has the experience to create a website front-end for it, that would be amazing. TheRouLetteBoi 1 Link to comment https://gtaforums.com/topic/717612-v-scriptnative-documentation-and-research/page/37/#findComment-1069669105 Share on other sites More sharing options...
mockba.the.borg Posted June 20, 2017 Share Posted June 20, 2017 New hash natives for b1103 https://pastebin.com/mFaB7Djg (please post a translation table) Hi Ceiridge, Please don't post that file out of context ... it is useless that way. Please refer to this thread here: http://gtaforums.com/topic/889591-all-native-entry-points/ Thanks, Mockba the Borg Link to comment https://gtaforums.com/topic/717612-v-scriptnative-documentation-and-research/page/37/#findComment-1069669249 Share on other sites More sharing options...
ikt Posted June 20, 2017 Share Posted June 20, 2017 It seems AB won't be posting his table, so here's mine. I have done thorough checks to make sure all the hashes are correct, however if any are wrong please PM me so I can fix them. GTA V Native hash translation table Original to b1103 (ignore the comment at the top) https://pastebin.com/dUQw9WP0 Just dumped this in OpenVHook and it seems to be working fine. Thanks <3 How'd you manage? Link to comment https://gtaforums.com/topic/717612-v-scriptnative-documentation-and-research/page/37/#findComment-1069669344 Share on other sites More sharing options...
unknown modder Posted June 20, 2017 Share Posted June 20, 2017 (edited) 1103 scripts, minus online scripts https://www.gta5-mods.com/tools/decompiled-scripts-b757 Edited June 20, 2017 by unknown modder Link to comment https://gtaforums.com/topic/717612-v-scriptnative-documentation-and-research/page/37/#findComment-1069670605 Share on other sites More sharing options...
mockba.the.borg Posted June 21, 2017 Share Posted June 21, 2017 Anyone else not being able to reach dev-c.com? Link to comment https://gtaforums.com/topic/717612-v-scriptnative-documentation-and-research/page/37/#findComment-1069670976 Share on other sites More sharing options...
Ryder15 Posted June 21, 2017 Share Posted June 21, 2017 Anyone else not being able to reach dev-c.com? yeah that and i can reach GTA5-mods either anyway im so out of date in the GTAV Modding scene, so.. as of right now, anyone that updated to the new GTAV version is screwed out of playing with mods in SP FR? Link to comment https://gtaforums.com/topic/717612-v-scriptnative-documentation-and-research/page/37/#findComment-1069671086 Share on other sites More sharing options...
R3QQ Posted June 21, 2017 Share Posted June 21, 2017 (edited) Anyone else not being able to reach dev-c.com?You can still access it through google search. Just search for something like "AB Alexander Blade". https://www.gta5-mods.com works. Edited June 21, 2017 by R3QQ Link to comment https://gtaforums.com/topic/717612-v-scriptnative-documentation-and-research/page/37/#findComment-1069671152 Share on other sites More sharing options...
InfamousSabre Posted June 21, 2017 Share Posted June 21, 2017 Anyone else not being able to reach dev-c.com? Hmmmm, I sure can't. Link to comment https://gtaforums.com/topic/717612-v-scriptnative-documentation-and-research/page/37/#findComment-1069671174 Share on other sites More sharing options...
Ryder15 Posted June 21, 2017 Share Posted June 21, 2017 as R3QQ said, i can now get to GTA5Mods but still cant get into dev-c Link to comment https://gtaforums.com/topic/717612-v-scriptnative-documentation-and-research/page/37/#findComment-1069671242 Share on other sites More sharing options...
Flying Scotsman Posted June 21, 2017 Share Posted June 21, 2017 (edited) It seems AB won't be posting his table, so here's mine. I have done thorough checks to make sure all the hashes are correct, however if any are wrong please PM me so I can fix them. GTA V Native hash translation table Original to b1103 (ignore the comment at the top) https://pastebin.com/dUQw9WP0 Just dumped this in OpenVHook and it seems to be working fine. Thanks <3 How'd you manage? If you don't mind me asking - how did you get OpenVHook to work? I think the scripthook thread ID pattern needs updated as whenever I try and run anything using OpenVHook - it just gives me that error and does nothing else. The error specifically is: [23:30:03] [Error] Unable to find scrThreadId[23:30:03] [Error] Failed to initialize ScriptEngine That's compiling against the normal scripthook lib file as the openVHook one is severely outdated (or at least from the source I found). Edited June 21, 2017 by Zemanez Link to comment https://gtaforums.com/topic/717612-v-scriptnative-documentation-and-research/page/37/#findComment-1069673025 Share on other sites More sharing options...
ikt Posted June 22, 2017 Share Posted June 22, 2017 It seems AB won't be posting his table, so here's mine. I have done thorough checks to make sure all the hashes are correct, however if any are wrong please PM me so I can fix them. GTA V Native hash translation table Original to b1103 (ignore the comment at the top) https://pastebin.com/dUQw9WP0 Just dumped this in OpenVHook and it seems to be working fine. Thanks <3 How'd you manage? If you don't mind me asking - how did you get OpenVHook to work? I think the scripthook thread ID pattern needs updated as whenever I try and run anything using OpenVHook - it just gives me that error and does nothing else. The error specifically is: [23:30:03] [Error] Unable to find scrThreadId[23:30:03] [Error] Failed to initialize ScriptEngine That's compiling against the normal scripthook lib file as the openVHook one is severely outdated (or at least from the source I found). I used a fork of JackD's repo by "dannysims": https://github.com/dannysimms/OpenVHookwhich has the updated patterns Mine: https://github.com/E66666666/OpenVHook/ Link to comment https://gtaforums.com/topic/717612-v-scriptnative-documentation-and-research/page/37/#findComment-1069673842 Share on other sites More sharing options...
Flying Scotsman Posted June 22, 2017 Share Posted June 22, 2017 It seems AB won't be posting his table, so here's mine. I have done thorough checks to make sure all the hashes are correct, however if any are wrong please PM me so I can fix them. GTA V Native hash translation table Original to b1103 (ignore the comment at the top) https://pastebin.com/dUQw9WP0 Just dumped this in OpenVHook and it seems to be working fine. Thanks <3 How'd you manage? If you don't mind me asking - how did you get OpenVHook to work? I think the scripthook thread ID pattern needs updated as whenever I try and run anything using OpenVHook - it just gives me that error and does nothing else. The error specifically is: [23:30:03] [Error] Unable to find scrThreadId[23:30:03] [Error] Failed to initialize ScriptEngine That's compiling against the normal scripthook lib file as the openVHook one is severely outdated (or at least from the source I found). I used a fork of JackD's repo by "dannysims": https://github.com/dannysimms/OpenVHookwhich has the updated patterns Mine: https://github.com/E66666666/OpenVHook/ I've tried both yours and Simm's forks but I keep getting the exact same error. [23:29:26] Initializing...[23:29:26] Input hook attached: WndProc 0x00000000FFFF024D[23:29:26] Initializing ScriptEngine...[23:29:30] [Debug] scrThreadCollection 0x00007FF7DA4D01B0 (0x02BD01B0)[23:29:39] [Debug] activeThreadTlsOffset 0x00000830[23:30:03] [Error] Unable to find scrThreadId[23:30:03] [Error] Failed to initialize ScriptEngine[23:31:25] Cleanup[23:31:25] [Debug] Removed input hook Could it be because I'm using the scripthook lib file and not the OpenVHook one? I can't get ENT to compile with the OpenVHook lib file as it's missing the ability to draw the vehicle preview images hence why I stuck with the scripthook lib. Link to comment https://gtaforums.com/topic/717612-v-scriptnative-documentation-and-research/page/37/#findComment-1069674316 Share on other sites More sharing options...
ikt Posted June 22, 2017 Share Posted June 22, 2017 No idea then. I lost hope understanding it while trying to implement pools anyway. Link to comment https://gtaforums.com/topic/717612-v-scriptnative-documentation-and-research/page/37/#findComment-1069674330 Share on other sites More sharing options...
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