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[V] Script/Native Documentation and Research


Alexander Blade

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WTF!?

use pointer not crash!?

int hash, *pointer;	hash = 0x14EC17EA;	pointer = &hash;	memcpy((pointer + 10), pointer, 4);	REQUEST_MODEL((pointer + 10));
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I mean system time sync already was in trainer .

 

 

 

SilverRST

it's already there

You mean there is already realtime clock without system sync?

 

 

Hey; can you explain how to get the PC native hashes? Lol.

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I mean system time sync already was in trainer .

 

 

 

SilverRST

it's already there

You mean there is already realtime clock without system sync?

 

 

Hey; can you explain how to get the PC native hashes? Lol.

 

Yes please explain lol this is all I need

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Not much ppl understand here what you are saying :D

 

Mod breaking game system.

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no maybe i just played very long after how many minutes like 45 minutes and up i get crashes....and also after maybe the game crashed because i deactivated the no reload sometimes

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Can you reproduce the bug ?

 

no maybe i just played very long after how many minutes like 45 minutes and up i get crashes....and also after maybe the game crashed because i deactivated the no reload sometimes

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Hey, do you think a change could be made to disable the phone when playing as an animal skin? Because right now if I accidentally press the button for it it'll crash the game.

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Can you reproduce the bug ?

 

no maybe i just played very long after how many minutes like 45 minutes and up i get crashes....and also after maybe the game crashed because i deactivated the no reload sometimes

 

what do you mean i reproduce ? hehe

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Can you do whatever you did back then in order to make bug appear again ?

 

 

 

Can you reproduce the bug ?

 

no maybe i just played very long after how many minutes like 45 minutes and up i get crashes....and also after maybe the game crashed because i deactivated the no reload sometimes

 

what do you mean i reproduce ? hehe

 

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Can you do whatever you did back then in order to make bug appear again ?

 

 

 

Can you reproduce the bug ?

 

no maybe i just played very long after how many minutes like 45 minutes and up i get crashes....and also after maybe the game crashed because i deactivated the no reload sometimes

 

what do you mean i reproduce ? hehe

 

 

yeah i can.....actually when i tried to use no reload and play for a while and after a while i use guns in vehicles the game crashes.....sorry for my bad english....hehehe

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Which guns ?

 

 

Can you do whatever you did back then in order to make bug appear again ?

 

 

 

Can you reproduce the bug ?

 

no maybe i just played very long after how many minutes like 45 minutes and up i get crashes....and also after maybe the game crashed because i deactivated the no reload sometimes

 

what do you mean i reproduce ? hehe

 

 

yeah i can.....actually when i tried to use no reload and play for a while and after a while i use guns in vehicles the game crashes.....sorry for my bad english....hehehe

 

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Which guns ?

 

 

Can you do whatever you did back then in order to make bug appear again ?

 

 

 

Can you reproduce the bug ?

 

no maybe i just played very long after how many minutes like 45 minutes and up i get crashes....and also after maybe the game crashed because i deactivated the no reload sometimes

 

what do you mean i reproduce ? hehe

 

 

yeah i can.....actually when i tried to use no reload and play for a while and after a while i use guns in vehicles the game crashes.....sorry for my bad english....hehehe

 

 

hmmmm.....i think i fixed it after i reformatted my PC heheh sorry......but seriously when i use guns on vehicles the game crashes......

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Im new here and new to modding in general. I've looked through the native DB and I've stripped this from a forums post.

 

ped = clone_ped(player_ped_id());

int group = get_player_group(player_id());

set_ped_as_group_member(ped, group);

task_combat_hated_targets_arou­nd_ped(0, 1000.0f, 0);

give_delayed_weapon_to_ped(ped­, Hash("weapon_pistol"));

set_ped_keep_task(ped, true);

 

How would I go about turning this into a .asi file and binding a key to execute it?

Edited by Oraange
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Im new here and new to modding in general. I've looked through the native DB and I've stripped this from a forums post.

 

ped = clone_ped(player_ped_id());

int group = get_player_group(player_id());

set_ped_as_group_member(ped, group);

task_combat_hated_targets_arou­nd_ped(0, 1000.0f, 0);

give_delayed_weapon_to_ped(ped­, Hash("weapon_pistol"));

set_ped_keep_task(ped, true);

 

How would I go about turning this into a .asi file and binding a key to execute it?

 

LOL I posted that on a YouTube video. You cant UNTIL he releases the SDK which is probably never, the way i got partially this to work is thru cheat engine

Edited by jedijosh920
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soo,

[9:07:26] blue川越【´・ω・`】: Rage script pointer

[9:07:50] blue川越【´・ω・`】: function call use pointer example

[9:08:12] blue川越【´・ω・`】: mov eax,[ecx+10]



ecx is param1. pram1=pram1+0x10

[9:09:45] blue川越【´・ω・`】: pram1+0x10=pram2+0x8(eaxmple)

[9:10:15] blue川越【´・ω・`】: pram2+0x8=It is the really pramater (player_index..-1)

[9:10:26] blue川越【´・ω・`】: f*cking fun protect


xingocde3 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> rage engine protect

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Reading your posts is like getting into alien's mind :D

 

 

soo,
[9:07:26] blue川越【´・ω・`】: Rage script pointer
[9:07:50] blue川越【´・ω・`】: function call use pointer example
[9:08:12] blue川越【´・ω・`】: mov eax,[ecx+10]
ecx is param1. pram1=pram1+0x10
[9:09:45] blue川越【´・ω・`】: pram1+0x10=pram2+0x8(eaxmple)
[9:10:15] blue川越【´・ω・`】: pram2+0x8=It is the really pramater (player_index..-1)
[9:10:26] blue川越【´・ω・`】: f*cking fun protect
xingocde3 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> rage engine protect

 

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I source code and is a hate that is similar is your source code that created, it has been found, such as the mechanism of scrthread and Native stack, but I made a unique script source yourself lol. I lol pride is too high

but really really you are good job man. Amazing*-*

ABtIWOs.png

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But, take a considerable amount of time and make everything in your own without using the in-game function laughs!!!

WE_LOVE_GTA.Alex cheers for good work :santa:

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