Bucho Posted April 21, 2015 Share Posted April 21, 2015 (edited) delete Edited April 21, 2015 by Bucho Link to comment https://gtaforums.com/topic/717612-v-scriptnative-documentation-and-research/?do=findComment&comment=1067348855 Share on other sites More sharing options...
Luiisjoseda Posted April 21, 2015 Share Posted April 21, 2015 I have hook script(not yet confirmed to work). please add my skype!. ID is skypeban-4. id is do not care Nice work!! I searched for that name and like 50 accounts came up and I'm not sure if I added the right one, you should add mine though; luisjoseda Link to comment https://gtaforums.com/topic/717612-v-scriptnative-documentation-and-research/?do=findComment&comment=1067348863 Share on other sites More sharing options...
sjaak327 Posted April 21, 2015 Share Posted April 21, 2015 (edited) Got like all of them here hey LMS I tried spawn ped but not freeze thread... where wrong You have to tell the game your script thread is the current thread as spawning entities requires a thread to be set. The current thread is stored in TLS and can be easily set by using the same method they use to read it. I'd recommend x64 MASM for that as you can simple copy the code then. @jedijosh920: We got a hook working (see video) and Alex as well as he said, but matching all the natives is the problem atm. So how far along are you in matching them ? Alexander's site is listing a little over 4600 natives in the native DB, how many of those have already been matched ? We've got around a hundred so far. That's good news Alex, so we are looking at an imminent release ? Edited April 21, 2015 by sjaak327 mis009 1 Link to comment https://gtaforums.com/topic/717612-v-scriptnative-documentation-and-research/?do=findComment&comment=1067349331 Share on other sites More sharing options...
MulleDK19 Posted April 21, 2015 Share Posted April 21, 2015 Got like all of them here hey LMS I tried spawn ped but not freeze thread... where wrong You have to tell the game your script thread is the current thread as spawning entities requires a thread to be set. The current thread is stored in TLS and can be easily set by using the same method they use to read it. I'd recommend x64 MASM for that as you can simple copy the code then. @jedijosh920: We got a hook working (see video) and Alex as well as he said, but matching all the natives is the problem atm. So how far along are you in matching them ? Alexander's site is listing a little over 4600 natives in the native DB, how many of those have already been matched ? We've got around a hundred so far. That's good news Alex, so we are looking at an imminent release ? That's what she said. lool. Frank.s 1 Link to comment https://gtaforums.com/topic/717612-v-scriptnative-documentation-and-research/?do=findComment&comment=1067349365 Share on other sites More sharing options...
Frank.s Posted April 21, 2015 Share Posted April 21, 2015 (edited) lol That's great progress, it's impressive that a scripthook is so soon after pc V release. What about the people who want to remove all original scripts (similar to Alexander Blades Zombmod for IV and many total conversions)? Will there be a low level .ysc decompiler/compiler in future? Or the ability to remove all trace of current scripted events/stuff from your hooked-in script(s)? Also, any chances of a high level compiler for .ysc script files? I'm a beginner-to-slightly-better-than-beginner gta scripter but im exited for this as much as any other i guess. Edit: Holy sh*t i just found the RAGE plugin hook documentation, i'm gonna be reading this untill you guys release the first public version (incidentally, can i be a begging arse and get the current version sent to me? If any of the team needs any proof of my current skill level then i can put a bunch of my IV scripting .sco source codes that i've made in the past year or so and .zip then send them) Edited April 21, 2015 by PingPang Link to comment https://gtaforums.com/topic/717612-v-scriptnative-documentation-and-research/?do=findComment&comment=1067350496 Share on other sites More sharing options...
Tez2 Posted April 21, 2015 Share Posted April 21, 2015 lol That's great progress, it's impressive that a scripthook is so soon after pc V release. What about the people who want to remove all original scripts (similar to Alexander Blades Zombmod for IV and many total conversions). Will there be a low level .ysc decompiler/compiler in future? Or the ability to remove all trace of current scripted events/stuff from your hooked in script(s)? Also, any chances of a high level compiler for .ysc script files? GTAV PC scripting VM is similar to console versions. Let's hope scripts is same as there's people who have high/low level decompiler for .xsc/.csc Frank.s 1 Link to comment https://gtaforums.com/topic/717612-v-scriptnative-documentation-and-research/?do=findComment&comment=1067350528 Share on other sites More sharing options...
sasuke78200 Posted April 21, 2015 Share Posted April 21, 2015 The problem is not decompiling ysc, the problem is to reconstruct rpf archives. For now the most advanced people on the RPF side are OpenIV team. Frank.s 1 Link to comment https://gtaforums.com/topic/717612-v-scriptnative-documentation-and-research/?do=findComment&comment=1067350568 Share on other sites More sharing options...
MAFINS Posted April 22, 2015 Share Posted April 22, 2015 (edited) lol That's great progress, it's impressive that a scripthook is so soon after pc V release. What about the people who want to remove all original scripts (similar to Alexander Blades Zombmod for IV and many total conversions). Will there be a low level .ysc decompiler/compiler in future? Or the ability to remove all trace of current scripted events/stuff from your hooked in script(s)? Also, any chances of a high level compiler for .ysc script files? GTAV PC scripting VM is similar to console versions. Let's hope scripts is same as there's people who have high/low level decompiler for .xsc/.csc They probably haven't changed much encryption-wise but they'll definitely add more checks, CRCs, and that other bs. Now can someone explain the hook that a user posted on the last page? Like... The natives, at least. Edited April 22, 2015 by MAFINS Link to comment https://gtaforums.com/topic/717612-v-scriptnative-documentation-and-research/?do=findComment&comment=1067353556 Share on other sites More sharing options...
dongus_thongus Posted April 22, 2015 Share Posted April 22, 2015 Please credit other's code. thanks. jedijosh920 and Frank.s 2 Link to comment https://gtaforums.com/topic/717612-v-scriptnative-documentation-and-research/?do=findComment&comment=1067353802 Share on other sites More sharing options...
Luiisjoseda Posted April 22, 2015 Share Posted April 22, 2015 So, on the PS3 you would find native's addresses by using lis and thye first 2 bytes of the native's hash, but how would I do this now for PC? Any help? dongus_thongus 1 Link to comment https://gtaforums.com/topic/717612-v-scriptnative-documentation-and-research/?do=findComment&comment=1067354027 Share on other sites More sharing options...
jedijosh920 Posted April 22, 2015 Share Posted April 22, 2015 https://www.youtube.com/watch?v=J0WKz5GXmTY Spawning ped (Niko), by Boshu Link to comment https://gtaforums.com/topic/717612-v-scriptnative-documentation-and-research/?do=findComment&comment=1067354083 Share on other sites More sharing options...
mis009 Posted April 22, 2015 Share Posted April 22, 2015 (edited) https://www.youtube.com/watch?v=hoiR_Nv1zOwLook look!! Edited April 22, 2015 by mis009 Link to comment https://gtaforums.com/topic/717612-v-scriptnative-documentation-and-research/?do=findComment&comment=1067354664 Share on other sites More sharing options...
sasuke78200 Posted April 22, 2015 Share Posted April 22, 2015 Yeah Alexander told it, he got his script hook working. mis009 1 Link to comment https://gtaforums.com/topic/717612-v-scriptnative-documentation-and-research/?do=findComment&comment=1067354792 Share on other sites More sharing options...
Aleph-Zero Posted April 22, 2015 Share Posted April 22, 2015 Is it a custom UI from his framework or did he hook the game's UI? Looks like the former, but i can't be sure. mis009 1 Link to comment https://gtaforums.com/topic/717612-v-scriptnative-documentation-and-research/?do=findComment&comment=1067354804 Share on other sites More sharing options...
mis009 Posted April 22, 2015 Share Posted April 22, 2015 (edited) Yeah Alexander told it, he got his script hook working. Wow good news can't wait for more info about this "In game trainer" Edited April 22, 2015 by mis009 Link to comment https://gtaforums.com/topic/717612-v-scriptnative-documentation-and-research/?do=findComment&comment=1067354805 Share on other sites More sharing options...
Alexander Blade Posted April 22, 2015 Author Share Posted April 22, 2015 It's completely native based one , this is the same trainer as was for x360 Is it a custom UI from his framework or did he hook the game's UI? Looks like the former, but i can't be sure. mis009 1 Link to comment https://gtaforums.com/topic/717612-v-scriptnative-documentation-and-research/?do=findComment&comment=1067354941 Share on other sites More sharing options...
mis009 Posted April 22, 2015 Share Posted April 22, 2015 (edited) It's completely native based one , this is the same trainer as was for x360 Is it a custom UI from his framework or did he hook the game's UI? Looks like the former, but i can't be sure. Looks great Alexander.. Can't wait for more news good work! Edited April 22, 2015 by mis009 Link to comment https://gtaforums.com/topic/717612-v-scriptnative-documentation-and-research/?do=findComment&comment=1067354943 Share on other sites More sharing options...
Bucho Posted April 22, 2015 Share Posted April 22, 2015 (edited) easy Edited April 22, 2015 by Bucho Link to comment https://gtaforums.com/topic/717612-v-scriptnative-documentation-and-research/?do=findComment&comment=1067355028 Share on other sites More sharing options...
Claude_Lib Posted April 22, 2015 Share Posted April 22, 2015 Going mostly offtopic, but is it really maxed settings, as you mentioned in YT description? Because those reflections in the rain puddles look bad. No trees, no peds or vehicles, no explosions, even the protag doesn't reflect in them. Link to comment https://gtaforums.com/topic/717612-v-scriptnative-documentation-and-research/?do=findComment&comment=1067355101 Share on other sites More sharing options...
MulleDK19 Posted April 22, 2015 Share Posted April 22, 2015 (edited) Going mostly offtopic, but is it really maxed settings, as you mentioned in YT description? Because those reflections in the rain puddles look bad. No trees, no peds or vehicles, no explosions, even the protag doesn't reflect in them. Ya, I was thinking the same. And no way he's getting stable 60+ fps on a 760 on max. Edited April 22, 2015 by MulleDK19 Link to comment https://gtaforums.com/topic/717612-v-scriptnative-documentation-and-research/?do=findComment&comment=1067355114 Share on other sites More sharing options...
mis009 Posted April 22, 2015 Share Posted April 22, 2015 (edited) I have hook script(not yet confirmed to work). please add my skype!. ID is skypeban-4. id is do not care Nice work!! I searched for that name and like 50 accounts came up and I'm not sure if I added the right one, you should add mine though; luisjoseda Edited April 22, 2015 by mis009 Link to comment https://gtaforums.com/topic/717612-v-scriptnative-documentation-and-research/?do=findComment&comment=1067355132 Share on other sites More sharing options...
jedijosh920 Posted April 22, 2015 Share Posted April 22, 2015 (edited) https://www.youtube.com/watch?v=hoiR_Nv1zOw Look look!! Holy sh*t! When will this be released? Looks pretty finished to me. Someone should also try and port Console Trainer V by Evil Blunt. Edited April 22, 2015 by jedijosh920 mis009 1 Link to comment https://gtaforums.com/topic/717612-v-scriptnative-documentation-and-research/?do=findComment&comment=1067355821 Share on other sites More sharing options...
SilverRST Posted April 22, 2015 Share Posted April 22, 2015 (edited) Blade, please add realtime clock without being synced to system time. That would be really awesome. It's annoying to see the game is transitting to night so fast when you are seeing beautiful evening or morning. But I've never seen that snowy weather this beautiful! Snowy weather in the morning or evening+realtime clock will put Crysis 3 to shame! Edited April 22, 2015 by SilverRST jedijosh920 1 Link to comment https://gtaforums.com/topic/717612-v-scriptnative-documentation-and-research/?do=findComment&comment=1067355871 Share on other sites More sharing options...
Alexander Blade Posted April 22, 2015 Author Share Posted April 22, 2015 (edited) Video was published by MIXAZZZ Going mostly offtopic, but is it really maxed settings, as you mentioned in YT description? Because those reflections in the rain puddles look bad. No trees, no peds or vehicles, no explosions, even the protag doesn't reflect in them. SilverRST it's already there Edited April 22, 2015 by Alexander Blade Link to comment https://gtaforums.com/topic/717612-v-scriptnative-documentation-and-research/?do=findComment&comment=1067356021 Share on other sites More sharing options...
SilverRST Posted April 22, 2015 Share Posted April 22, 2015 (edited) SilverRST it's already there You mean there is already realtime clock without system sync? Edited April 22, 2015 by SilverRST Link to comment https://gtaforums.com/topic/717612-v-scriptnative-documentation-and-research/?do=findComment&comment=1067356039 Share on other sites More sharing options...
Alexander Blade Posted April 22, 2015 Author Share Posted April 22, 2015 (edited) I mean system time sync already was in trainer . SilverRST it's already there You mean there is already realtime clock without system sync? Edited April 22, 2015 by Alexander Blade Link to comment https://gtaforums.com/topic/717612-v-scriptnative-documentation-and-research/?do=findComment&comment=1067356159 Share on other sites More sharing options...
SilverRST Posted April 22, 2015 Share Posted April 22, 2015 I mean system time sync already was in trainer . SilverRST it's already there You mean there is already realtime clock without system sync? Yeah, I saw that. You also add realtime clock with no system sync? Link to comment https://gtaforums.com/topic/717612-v-scriptnative-documentation-and-research/?do=findComment&comment=1067356204 Share on other sites More sharing options...
Beer_Prince Posted April 22, 2015 Share Posted April 22, 2015 I mean system time sync already was in trainer . SilverRST it's already there You mean there is already realtime clock without system sync? can we expect in the trainer Bodyguards Spawner? Link to comment https://gtaforums.com/topic/717612-v-scriptnative-documentation-and-research/?do=findComment&comment=1067356227 Share on other sites More sharing options...
thefiretitan Posted April 22, 2015 Share Posted April 22, 2015 @Alexander is the man..... Can't imagine V without this guy. Looking forward to testing out the new trainer... mis009 1 Link to comment https://gtaforums.com/topic/717612-v-scriptnative-documentation-and-research/?do=findComment&comment=1067356256 Share on other sites More sharing options...
dongus_thongus Posted April 22, 2015 Share Posted April 22, 2015 (edited) semper fi mother f*ckers Edited April 22, 2015 by dongus_thongus Frank.s and Acekiller.45 2 Link to comment https://gtaforums.com/topic/717612-v-scriptnative-documentation-and-research/?do=findComment&comment=1067356332 Share on other sites More sharing options...
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