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[V] Script/Native Documentation and Research


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Luiisjoseda

 

I have hook script(not yet confirmed to work).

please add my skype!.

ID is skypeban-4. id is do not care :santa:

 

 

3i6Jk8m.png

Nice work!! :)

 

 

I searched for that name and like 50 accounts came up and I'm not sure if I added the right one, you should add mine though; luisjoseda

Got like all of them here :D

 

 

 

 

 

 

 

hey LMS I tried spawn ped but not freeze thread... where wrong

You have to tell the game your script thread is the current thread as spawning entities requires a thread to be set. The current thread is stored in TLS and can be easily set by using the same method they use to read it. I'd recommend x64 MASM for that as you can simple copy the code then.

 

@jedijosh920: We got a hook working (see video) and Alex as well as he said, but matching all the natives is the problem atm.

 

So how far along are you in matching them ? Alexander's site is listing a little over 4600 natives in the native DB, how many of those have already been matched ?

 

 

 

We've got around a hundred so far.

 

 

 

That's good news Alex, so we are looking at an imminent release ?

Edited by sjaak327

 

Got like all of them here :D

 

 

 

 

 

hey LMS I tried spawn ped but not freeze thread... where wrong

You have to tell the game your script thread is the current thread as spawning entities requires a thread to be set. The current thread is stored in TLS and can be easily set by using the same method they use to read it. I'd recommend x64 MASM for that as you can simple copy the code then.

 

@jedijosh920: We got a hook working (see video) and Alex as well as he said, but matching all the natives is the problem atm.

 

So how far along are you in matching them ? Alexander's site is listing a little over 4600 natives in the native DB, how many of those have already been matched ?

 

 

 

We've got around a hundred so far.

 

 

 

That's good news Alex, so we are looking at an imminent release ?

 

 

That's what she said. lool.

lol

 

 

That's great progress, it's impressive that a scripthook is so soon after pc V release. What about the people who want to remove all original scripts (similar to Alexander Blades Zombmod for IV and many total conversions)? Will there be a low level .ysc decompiler/compiler in future? Or the ability to remove all trace of current scripted events/stuff from your hooked-in script(s)? Also, any chances of a high level compiler for .ysc script files? I'm a beginner-to-slightly-better-than-beginner gta scripter but im exited for this as much as any other i guess.

 

Edit: Holy sh*t i just found the RAGE plugin hook documentation, i'm gonna be reading this untill you guys release the first public version (incidentally, can i be a begging arse and get the current version sent to me? If any of the team needs any proof of my current skill level then i can put a bunch of my IV scripting .sco source codes that i've made in the past year or so and .zip then send them)

Edited by PingPang

lol

 

 

That's great progress, it's impressive that a scripthook is so soon after pc V release. What about the people who want to remove all original scripts (similar to Alexander Blades Zombmod for IV and many total conversions). Will there be a low level .ysc decompiler/compiler in future? Or the ability to remove all trace of current scripted events/stuff from your hooked in script(s)? Also, any chances of a high level compiler for .ysc script files?

GTAV PC scripting VM is similar to console versions.

Let's hope scripts is same as there's people who have high/low level decompiler for .xsc/.csc

 

lol

 

 

That's great progress, it's impressive that a scripthook is so soon after pc V release. What about the people who want to remove all original scripts (similar to Alexander Blades Zombmod for IV and many total conversions). Will there be a low level .ysc decompiler/compiler in future? Or the ability to remove all trace of current scripted events/stuff from your hooked in script(s)? Also, any chances of a high level compiler for .ysc script files?

GTAV PC scripting VM is similar to console versions.

Let's hope scripts is same as there's people who have high/low level decompiler for .xsc/.csc

 

They probably haven't changed much encryption-wise but they'll definitely add more checks, CRCs, and that other bs.

 

 

Now can someone explain the hook that a user posted on the last page?

Like... The natives, at least.

Edited by MAFINS
Alexander Blade

It's completely native based one , this is the same trainer as was for x360

 

Is it a custom UI from his framework or did he hook the game's UI? Looks like the former, but i can't be sure.

 

It's completely native based one , this is the same trainer as was for x360

 

Is it a custom UI from his framework or did he hook the game's UI? Looks like the former, but i can't be sure.

Looks great Alexander.. Can't wait for more news good work!

Edited by mis009

Going mostly offtopic, but is it really maxed settings, as you mentioned in YT description? Because those reflections in the rain puddles look bad. No trees, no peds or vehicles, no explosions, even the protag doesn't reflect in them.

Going mostly offtopic, but is it really maxed settings, as you mentioned in YT description? Because those reflections in the rain puddles look bad. No trees, no peds or vehicles, no explosions, even the protag doesn't reflect in them.

Ya, I was thinking the same. And no way he's getting stable 60+ fps on a 760 on max.

Edited by MulleDK19

 

 

I have hook script(not yet confirmed to work).

please add my skype!.

ID is skypeban-4. id is do not care :santa:

 

 

3i6Jk8m.png

Nice work!! :)

 

 

I searched for that name and like 50 accounts came up and I'm not sure if I added the right one, you should add mine though; luisjoseda

 

GTA5001.jpg

 

giphy.gif

Edited by mis009
jedijosh920

 

Holy sh*t! When will this be released? Looks pretty finished to me. Someone should also try and port Console Trainer V by Evil Blunt.

Edited by jedijosh920

Blade, please add realtime clock without being synced to system time. That would be really awesome.

It's annoying to see the game is transitting to night so fast when you are seeing beautiful evening or morning.

 

But I've never seen that snowy weather this beautiful! Snowy weather in the morning or evening+realtime clock will put Crysis 3 to shame!

Edited by SilverRST
  • Like 1
Alexander Blade

Video was published by MIXAZZZ

 

Going mostly offtopic, but is it really maxed settings, as you mentioned in YT description? Because those reflections in the rain puddles look bad. No trees, no peds or vehicles, no explosions, even the protag doesn't reflect in them.

 

SilverRST

it's already there

Edited by Alexander Blade
Alexander Blade

I mean system time sync already was in trainer .

 

 


SilverRST

it's already there

You mean there is already realtime clock without system sync?

 

Edited by Alexander Blade

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