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Why they will crash?


Shooter Hex
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Shooter Hex

I don't know where is wrong...but game will crash if I am using they.

First one:

 

// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
thread 'F14_KQRS'

:F14_KQRS_1
wait 0
if and
Player.Defined($PLAYER_CHAR)
Actor.DrivingVehicleType($PLAYER_ACTOR, #HYDRA)
jf @F14_KQRS_1
[email protected] = Actor.CurrentCar($PLAYER_ACTOR)
02E3: [email protected] = car [email protected] speed
if and
not Car.Wrecked([email protected])
[email protected] > 55.2
jf @F14_KQRS_1
066B: [email protected] = attach_particle "FIREINSIDEAB" to_car [email protected] with_offset -0.78 -8.43 1.15 type 1
066B: [email protected] = attach_particle "FIREINSIDEAB" to_car [email protected] with_offset 0.78 -8.43 1.15 type 1
064C: make_particle [email protected] visible
064C: make_particle [email protected] visible
jump @F14_KQRS_2

:F14_KQRS_2
02E3: [email protected] = car [email protected] speed
if or
not Actor.DrivingVehicleType($PLAYER_ACTOR, #HYDRA)
Car.Wrecked([email protected])
not [email protected] > 55.2
jf @F14_KQRS_2
0650: destroy_particle [email protected]
0650: destroy_particle [email protected]
jump @F14_KQRS_1

 

Second one:

 

// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
thread 'XL_RADAR'
[email protected] = Actor.CurrentCar($PLAYER_ACTOR)
[email protected] = 0.0
[email protected] = -90.0

:XL_RADAR_11
wait 0
if and
00DD: actor $PLAYER_ACTOR driving_car_with_model #SHAMAL
0AB0: key_pressed 77
jf @XL_RADAR_11
0390: load_txd_dictionary "XL_RADAR"
038F: load_texture "SHOT" as 16 // Load dictionary with 0390 first
038D: draw_texture 16 position 320.0 224.0 size 525.0 525.0 RGBA 255 255 255 255
0679: put_camera_on_car [email protected] with_offset 0.02 -1.836 -0.58 rotation 0.0 [email protected] [email protected] tilt 0.0 switchstyle 2
wait 200

:XL_RADAR_12
if
0AB0: key_pressed 36
jf @XL_RADAR_13
[email protected] -= 0.01
0679: put_camera_on_car [email protected] with_offset 0.02 -1.836 -0.58 rotation 0.0 [email protected] [email protected] tilt 0.0 switchstyle 2
jump @XL_RADAR_12

:XL_RADAR_13
if
0AB0: key_pressed 35
jf @XL_RADAR_14
[email protected] += 0.01
0679: put_camera_on_car [email protected] with_offset 0.02 -1.836 -0.58 rotation 0.0 [email protected] [email protected] tilt 0.0 switchstyle 2
jump @XL_RADAR_12

:XL_RADAR_14
if
0AB0: key_pressed 46
jf @XL_RADAR_15
[email protected] -= 0.01
0679: put_camera_on_car [email protected] with_offset 0.02 -1.836 -0.58 rotation 0.0 [email protected] [email protected] tilt 0.0 switchstyle 2
jump @XL_RADAR_12

:XL_RADAR_15
if
0AB0: key_pressed 34
jf @XL_RADAR_16
[email protected] += 0.01
0679: put_camera_on_car [email protected] with_offset 0.02 -1.836 -0.58 rotation 0.0 [email protected] [email protected] tilt 0.0 switchstyle 2
jump @XL_RADAR_12

:XL_RADAR_16
if
Actor.Driving($PLAYER_ACTOR)
jf @XL_RADAR_17
wait 0
if
0AB0: key_pressed 77
jf @XL_RADAR_12
03F0: enable_text_draw 0
0391: release_textures
Camera.Restore_WithJumpCut
wait 200
jump @XL_RADAR_11

:XL_RADAR_17
03F0: enable_text_draw 0
0391: release_textures
Camera.Restore_WithJumpCut
jump @XL_RADAR_11

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