Shooter Hex Posted June 20, 2014 Share Posted June 20, 2014 I don't know where is wrong...but game will crash if I am using they. First one: // This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013 {$CLEO .cs}//-------------MAIN---------------thread 'F14_KQRS':F14_KQRS_1wait 0if and Player.Defined($PLAYER_CHAR) Actor.DrivingVehicleType($PLAYER_ACTOR, #HYDRA)jf @F14_KQRS_1[email protected] = Actor.CurrentCar($PLAYER_ACTOR)02E3: [email protected] = car [email protected] speedif and not Car.Wrecked([email protected]) [email protected] > 55.2jf @F14_KQRS_1066B: [email protected] = attach_particle "FIREINSIDEAB" to_car [email protected] with_offset -0.78 -8.43 1.15 type 1066B: [email protected] = attach_particle "FIREINSIDEAB" to_car [email protected] with_offset 0.78 -8.43 1.15 type 1064C: make_particle [email protected] visible064C: make_particle [email protected] visiblejump @F14_KQRS_2:F14_KQRS_202E3: [email protected] = car [email protected] speedif or not Actor.DrivingVehicleType($PLAYER_ACTOR, #HYDRA) Car.Wrecked([email protected]) not [email protected] > 55.2jf @F14_KQRS_20650: destroy_particle [email protected]0650: destroy_particle [email protected]jump @F14_KQRS_1 Second one: // This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013 {$CLEO .cs}//-------------MAIN---------------thread 'XL_RADAR'[email protected] = Actor.CurrentCar($PLAYER_ACTOR)[email protected] = 0.0[email protected] = -90.0:XL_RADAR_11wait 0if and00DD: actor $PLAYER_ACTOR driving_car_with_model #SHAMAL0AB0: key_pressed 77jf @XL_RADAR_110390: load_txd_dictionary "XL_RADAR"038F: load_texture "SHOT" as 16 // Load dictionary with 0390 first038D: draw_texture 16 position 320.0 224.0 size 525.0 525.0 RGBA 255 255 255 2550679: put_camera_on_car [email protected] with_offset 0.02 -1.836 -0.58 rotation 0.0 [email protected] [email protected] tilt 0.0 switchstyle 2wait 200:XL_RADAR_12if0AB0: key_pressed 36jf @XL_RADAR_13[email protected] -= 0.010679: put_camera_on_car [email protected] with_offset 0.02 -1.836 -0.58 rotation 0.0 [email protected] [email protected] tilt 0.0 switchstyle 2jump @XL_RADAR_12:XL_RADAR_13if0AB0: key_pressed 35jf @XL_RADAR_14[email protected] += 0.010679: put_camera_on_car [email protected] with_offset 0.02 -1.836 -0.58 rotation 0.0 [email protected] [email protected] tilt 0.0 switchstyle 2jump @XL_RADAR_12:XL_RADAR_14if0AB0: key_pressed 46jf @XL_RADAR_15[email protected] -= 0.010679: put_camera_on_car [email protected] with_offset 0.02 -1.836 -0.58 rotation 0.0 [email protected] [email protected] tilt 0.0 switchstyle 2jump @XL_RADAR_12:XL_RADAR_15if0AB0: key_pressed 34jf @XL_RADAR_16[email protected] += 0.010679: put_camera_on_car [email protected] with_offset 0.02 -1.836 -0.58 rotation 0.0 [email protected] [email protected] tilt 0.0 switchstyle 2jump @XL_RADAR_12:XL_RADAR_16if Actor.Driving($PLAYER_ACTOR)jf @XL_RADAR_17wait 0if0AB0: key_pressed 77jf @XL_RADAR_1203F0: enable_text_draw 00391: release_texturesCamera.Restore_WithJumpCutwait 200jump @XL_RADAR_11:XL_RADAR_1703F0: enable_text_draw 00391: release_texturesCamera.Restore_WithJumpCutjump @XL_RADAR_11 Link to comment Share on other sites More sharing options...
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