Ruvix Posted May 26, 2016 Share Posted May 26, 2016 (edited) So I have a problem with installing the mod I follow all the instructions, I download all files (gta sa patch 1.0 US and Enterable Hidden Interiors V3.0) But my game crash I have 3 mods (GTA 5 HUD BY DK22;Silent Patch and Advance Aim MOD) If someone could help me please do it I also got installed CLEO latest version and ASI Loader Edited May 26, 2016 by BETA HUNTER Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/8/#findComment-1068796182 Share on other sites More sharing options...
zanesix Posted May 26, 2016 Share Posted May 26, 2016 So I have a problem with installing the mod I follow all the instructions, I download all files (gta sa patch 1.0 US and Enterable Hidden Interiors V3.0) But my game crash I have 3 mods (GTA 5 HUD BY DK22;Silent Patch and Advance Aim MOD) If someone could help me please do it I also got installed CLEO latest version and ASI Loader I recommend just dragging and dropping the mod into mod loader, it diddn't work until I did that for some reason. If you don't have modloader you can get it here: http://www.gtagarage.com/mods/show.php?id=25377 Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/8/#findComment-1068796892 Share on other sites More sharing options...
Ruvix Posted May 27, 2016 Share Posted May 27, 2016 But mod loader don*t work with GTA 5 HUD BY DK22 Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/8/#findComment-1068797852 Share on other sites More sharing options...
zanesix Posted May 27, 2016 Share Posted May 27, 2016 But mod loader don*t work with GTA 5 HUD BY DK22 I never said that you had to use mod loader for all of your mods, just EHI. (Also, GTA 5 hud does work with modloader if my memory serves me correct). Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/8/#findComment-1068799336 Share on other sites More sharing options...
Ruvix Posted May 27, 2016 Share Posted May 27, 2016 I make it work but thx for help Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/8/#findComment-1068799413 Share on other sites More sharing options...
Philips_27 Posted June 5, 2016 Share Posted June 5, 2016 I found a bug with the door in the Caligula's Casino, during the passage of the mission "Breaking The Bank at Caligula's", watch video: Hopefully fix in the next version. Ruvix 1 Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/8/#findComment-1068822144 Share on other sites More sharing options...
atazs Posted June 7, 2016 Share Posted June 7, 2016 Does this mod also fully textures and models all the interiours so you don't fall trough them? Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/8/#findComment-1068828832 Share on other sites More sharing options...
Blackbird88 Posted June 8, 2016 Share Posted June 8, 2016 It does feature some yes, but not LC for example. Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/8/#findComment-1068835330 Share on other sites More sharing options...
zanesix Posted June 8, 2016 Share Posted June 8, 2016 It does feature some yes, but not LC for example. You can simply combine this mod with Solid Liberty City Mod and have an ultimate version, just replace all of the Liberty City collision files in levelmap_1.col with the ones from Solid LC. Ruvix 1 Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/8/#findComment-1068837523 Share on other sites More sharing options...
Blackbird88 Posted June 9, 2016 Share Posted June 9, 2016 (edited) I know. I did exactly that. Edited June 9, 2016 by Blackbird88 Ruvix 1 Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/8/#findComment-1068840475 Share on other sites More sharing options...
Veigar Posted August 12, 2016 Share Posted August 12, 2016 (edited) This mod randomly breaks for me over time. It also broke for one of my friends. It either only opens the burglary houses (interiors that already had enex markers coded to be there) or only the new markers created by this mod. As of now, it's completely broken and I've re-installed it but nothing changed. Also, the download link is broken lol. Edited August 12, 2016 by Veigar Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/8/#findComment-1069009126 Share on other sites More sharing options...
Vikki_Suicide Posted August 12, 2016 Share Posted August 12, 2016 This is awesome, wouldn't mind buying SA again just to try this! Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/8/#findComment-1069009679 Share on other sites More sharing options...
Junior_Djjr Posted September 8, 2016 Share Posted September 8, 2016 Crash confirmed. Other people have reported me the same crash and also confirmed that is caused by EHI, but I don't remember if it was the same place and I don't have the crash dump. Game version: GTA SA 1.0 USUnhandled exception at 0x49646550 in gta_sa.exe: 0xC0000005: Access violation reading location 0x49646550. Register dump: EAX: 0x000001B8 EBX: 0x00BB7CB0 ECX: 0x0DFEB56C EDX: 0x00863C40 EDI: 0x00BB848C ESI: 0x00BBC28C EBP: 0x00BBC23C EIP: 0x49646550 ESP: 0x0177F514 EFL: 0x00210202 CS: 0x0000001B SS: 0x00000023 GS: 0x00000000 FS: 0x0000003B ES: 0x00000023 DS: 0x00000023 Stack dump: 0x0177F514: 005A3FDE 00000036 00C058CC 00B6F9CC 00C08EAC 0000001B 0x0177F52C: 005DB6ED 00C058CC 00C058CC 005DC1EE 00000240 00B6F9CC 0x0177F544: 14650990 0DB06070 42952120 42B5CAC0 3FFC7E30 422C4A40 0x0177F55C: 42B5CAC0 3FFC7E30 425647C0 42CAC980 C0081648 426B4640 0x0177F574: 42D548C0 C085A074 426B4640 42B5CAC0 3FFC7E30 422C4A40 0x0177F58C: 42D548C0 C085A074 0177F604 040805F0 C105A074 0054EF2F 0x0177F5A4: 0177F61C 407C7E30 040805F0 14098098 C105A074 005DCDC8 0x0177F5BC: 00C08EAC 00B6F9CC 00000006 00000000 00000240 0177F694 0x0177F5D4: 00B6F9CC 00C08EAC 00000006 00000150 00000000 C502C8B7 0x0177F5EC: C51B74CA 41FCC7E3 42C80000 C2E48DB9 400F9300 415FC350 base: 0x01580000 top: 0x0177F514 bottom: 0x01780000 Backtrace (may be wrong): =>0x49646550 in unknown (+0x49646550) (0x0177F510) 0x005A3FDE in gta_sa.exe (+0x1a3fde) (0x0177F528) 0x005DB6ED in gta_sa.exe (+0x1db6ed) (0x0177F534) 0x005DC1EE in gta_sa.exe (+0x1dc1ee) (0x0177F59C) 0x0054EF2F in gta_sa.exe (+0x14ef2f) (0x0177F5B4) 0x005DCDC8 in gta_sa.exe (+0x1dcdc8) (0x0177F63C) 0x005DD028 in gta_sa.exe (+0x1dd028) (0x0177F65C) 0x0053C15E in gta_sa.exe (+0x13c15e) (0x0177F678) 0x61521DC4 in CLEO.asi (+0x21dc4) (0x0177F694) 0x598AC0DD in modloader.asi (+0x1c0dd) (0x0177F6DC) 0x598B0552 in modloader.asi (+0x20552) (0x0177F6F0) 0x598AEBB7 in modloader.asi (+0x1ebb7) (0x0177F70C) 0x598B0C06 in modloader.asi (+0x20c06) (0x0177F880) 0x598B0AFC in modloader.asi (+0x20afc) (0x0177F88C) 0x0053ECC2 in gta_sa.exe (+0x13ecc2) (0x0177F894) 0x00619B71 in gta_sa.exe (+0x219b71) (0x0177F8A8) 0x00748DA0 in gta_sa.exe (+0x348da0) (0x0177F948) 0x598B0504 in modloader.asi (+0x20504) (0x0177F968) 0x598AE756 in modloader.asi (+0x1e756) (0x0177F998) Lately I've been playing the game story using only mods that I think really cool, and it included the EHI. It happened in Angel Pine in the first seconds of the game soon I go into the road, from the trailer. The last well read function, 0x005A3FDE in gta_sa.exe (+0x1a3fde) (0x0177F528) It is related to removing a map entity Also it seemed to be related to procedural objects and/or collision, but I can be wrong about that, but one thing is certain: It was something Angel Pine, mainly because I'm minimum draw distance (because RoSA Project and my bad PC). The only mods related to models and map I'm using is EHI and RoSA Project. RobertLM78 and GalaxyGTA 2 Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/8/#findComment-1069066641 Share on other sites More sharing options...
86DX Posted September 25, 2016 Share Posted September 25, 2016 (edited) This mod looks like it's dead, but on the odd chance that it isn't, I have a bug to report - I have 2 enex markers right next to eachother at the Ammunation in LS used in "Doberman". One can't be entered. Edited September 26, 2016 by RM76 Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/8/#findComment-1069099622 Share on other sites More sharing options...
inadequate Posted September 26, 2016 Share Posted September 26, 2016 This mod looks like it's dead, but on the odd chance that it isn't, I have a bug to report - I have 2 enex markers right next to eachother at the Ammunation in LS used in "Doberman". One can't be entered. Here is the fix: Here is the EHI edited IPLs from the installation guide by artginPL. EHI IPLs download 86DX 1 Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/8/#findComment-1069099858 Share on other sites More sharing options...
86DX Posted September 26, 2016 Share Posted September 26, 2016 Ah sh*t, dunno how I missed that. Thanks a ton. Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/8/#findComment-1069099866 Share on other sites More sharing options...
Ruvix Posted October 8, 2016 Share Posted October 8, 2016 Link is down ;( Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/8/#findComment-1069129424 Share on other sites More sharing options...
Finn The Human Posted October 9, 2016 Share Posted October 9, 2016 Not really down the another link is here: http://www.mixmods.com.br/2015/08/enterable-hidden-interiors-entrar-interiores-escondidos.html Ruvix 1 Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/8/#findComment-1069130896 Share on other sites More sharing options...
Ruvix Posted October 9, 2016 Share Posted October 9, 2016 Thx dude Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/8/#findComment-1069131048 Share on other sites More sharing options...
Ruvix Posted October 31, 2016 Share Posted October 31, 2016 Any news ? Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/8/#findComment-1069184712 Share on other sites More sharing options...
zanesix Posted October 31, 2016 Share Posted October 31, 2016 Any news ? No, and don't expect there to be any, this mod is pretty much dead. Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/8/#findComment-1069184736 Share on other sites More sharing options...
gts. Posted October 31, 2016 Share Posted October 31, 2016 Someone knows which file is it or where is the peds stored? I want to remove them, they just looks lol. Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/8/#findComment-1069184830 Share on other sites More sharing options...
Blackbird88 Posted October 31, 2016 Share Posted October 31, 2016 Pretty sure they're spawned by the CLEO script. Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/8/#findComment-1069185003 Share on other sites More sharing options...
Minhkute360 Posted November 1, 2016 Share Posted November 1, 2016 Any news ? No, and don't expect there to be any, this mod is pretty much dead.No, i still believe ArtginPL are planning for the next version which includes more amazing things, such as new garage in MaddDogg mansion for example... as he had said before. Ruvix 1 Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/8/#findComment-1069186301 Share on other sites More sharing options...
Apu889 Posted April 26, 2017 Share Posted April 26, 2017 This mod breaking the "Freefall" mission when CJ goes inside a Jet and perform FPS-ish shooting mode. with EHI without EHI and sorry for bumping too goodidea82 and RobertLM78 2 Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/8/#findComment-1069537951 Share on other sites More sharing options...
zanesix Posted April 29, 2017 Share Posted April 29, 2017 This mod hasn't been updated in almost 2 years, your best bet would be to just temporarily uninstall it or something. Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/8/#findComment-1069543039 Share on other sites More sharing options...
skatefilter5 Posted May 2, 2017 Share Posted May 2, 2017 the problem for dyom is after i complete the mission, the game crash, it was EHI.cs cause this so i turn it off in modloader Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/8/#findComment-1069549418 Share on other sites More sharing options...
XXX_Dima_XXX Posted August 25, 2017 Share Posted August 25, 2017 Really looking forward to the version for SAxVCxLC ArtginPL thank you for good mod! Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/8/#findComment-1069796190 Share on other sites More sharing options...
RobertLM78 Posted December 5, 2017 Share Posted December 5, 2017 (edited) I've discovered a possible bug/conflict with EHI-3.5. If I load a saved game without first deleting the associated cleo_save, I can't access the garage at Doherty (that is, - and = don't close and open the door). However if I delete the associated cleo_save, the controls work just fine. Deleting the cleo_save seems a bit sketchy, and for all I've researched, I haven't found a reasonable answer as to whether or not it is safe to delete those. Anyway, I've really enjoyed this mod. It's great to be able to access all the places from the game, and in my opinion, the Doherty garage should have been accessible by default.... Great work! 8) Edit: Oh yeah, I should mention some infos. Running CLEO 4.3 with the US version-1.0 EXE. Edited December 5, 2017 by RobertLM78 Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/8/#findComment-1069957370 Share on other sites More sharing options...
Shogun Pacino Posted December 23, 2017 Share Posted December 23, 2017 Great mod tbh, one of the best so far RobertLM78 1 Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/8/#findComment-1070004804 Share on other sites More sharing options...
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