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Enterable Hidden Interiors


artginPL

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So I have a problem with installing the mod I follow all the instructions, I download all files (gta sa patch 1.0 US and Enterable Hidden Interiors V3.0)
But my game crash
I have 3 mods (GTA 5 HUD BY DK22;Silent Patch and Advance Aim MOD)
If someone could help me please do it
I also got installed CLEO latest version and ASI Loader

Edited by BETA HUNTER
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So I have a problem with installing the mod I follow all the instructions, I download all files (gta sa patch 1.0 US and Enterable Hidden Interiors V3.0)

But my game crash

I have 3 mods (GTA 5 HUD BY DK22;Silent Patch and Advance Aim MOD)

If someone could help me please do it

I also got installed CLEO latest version and ASI Loader

I recommend just dragging and dropping the mod into mod loader, it diddn't work until I did that for some reason. If you don't have modloader you can get it here: http://www.gtagarage.com/mods/show.php?id=25377

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But mod loader don*t work with GTA 5 HUD BY DK22

I never said that you had to use mod loader for all of your mods, just EHI. (Also, GTA 5 hud does work with modloader if my memory serves me correct).

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  • 2 weeks later...

I found a bug with the door in the Caligula's Casino, during the passage of the mission "Breaking The Bank at Caligula's", watch video:

 

Hopefully fix in the next version.

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  • 2 months later...

This mod randomly breaks for me over time. It also broke for one of my friends. It either only opens the burglary houses (interiors that already had enex markers coded to be there) or only the new markers created by this mod. As of now, it's completely broken and I've re-installed it but nothing changed.

 

Also, the download link is broken lol.

Edited by Veigar
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  • 4 weeks later...

Crash confirmed.

 

Other people have reported me the same crash and also confirmed that is caused by EHI, but I don't remember if it was the same place and I don't have the crash dump.

 

 

Game version: GTA SA 1.0 USUnhandled exception at 0x49646550 in gta_sa.exe: 0xC0000005: Access violation reading location 0x49646550.    Register dump:        EAX: 0x000001B8  EBX: 0x00BB7CB0  ECX: 0x0DFEB56C  EDX: 0x00863C40          EDI: 0x00BB848C  ESI: 0x00BBC28C  EBP: 0x00BBC23C  EIP: 0x49646550          ESP: 0x0177F514  EFL: 0x00210202  CS: 0x0000001B   SS: 0x00000023           GS: 0x00000000   FS: 0x0000003B   ES: 0x00000023   DS: 0x00000023               Stack dump:        0x0177F514:  005A3FDE 00000036 00C058CC 00B6F9CC 00C08EAC 0000001B        0x0177F52C:  005DB6ED 00C058CC 00C058CC 005DC1EE 00000240 00B6F9CC        0x0177F544:  14650990 0DB06070 42952120 42B5CAC0 3FFC7E30 422C4A40        0x0177F55C:  42B5CAC0 3FFC7E30 425647C0 42CAC980 C0081648 426B4640        0x0177F574:  42D548C0 C085A074 426B4640 42B5CAC0 3FFC7E30 422C4A40        0x0177F58C:  42D548C0 C085A074 0177F604 040805F0 C105A074 0054EF2F        0x0177F5A4:  0177F61C 407C7E30 040805F0 14098098 C105A074 005DCDC8        0x0177F5BC:  00C08EAC 00B6F9CC 00000006 00000000 00000240 0177F694        0x0177F5D4:  00B6F9CC 00C08EAC 00000006 00000150 00000000 C502C8B7        0x0177F5EC:  C51B74CA 41FCC7E3 42C80000 C2E48DB9 400F9300 415FC350        base: 0x01580000   top: 0x0177F514   bottom: 0x01780000            Backtrace (may be wrong):        =>0x49646550 in unknown (+0x49646550) (0x0177F510)           0x005A3FDE in gta_sa.exe (+0x1a3fde) (0x0177F528)           0x005DB6ED in gta_sa.exe (+0x1db6ed) (0x0177F534)           0x005DC1EE in gta_sa.exe (+0x1dc1ee) (0x0177F59C)           0x0054EF2F in gta_sa.exe (+0x14ef2f) (0x0177F5B4)           0x005DCDC8 in gta_sa.exe (+0x1dcdc8) (0x0177F63C)           0x005DD028 in gta_sa.exe (+0x1dd028) (0x0177F65C)           0x0053C15E in gta_sa.exe (+0x13c15e) (0x0177F678)           0x61521DC4 in CLEO.asi (+0x21dc4) (0x0177F694)           0x598AC0DD in modloader.asi (+0x1c0dd) (0x0177F6DC)           0x598B0552 in modloader.asi (+0x20552) (0x0177F6F0)           0x598AEBB7 in modloader.asi (+0x1ebb7) (0x0177F70C)           0x598B0C06 in modloader.asi (+0x20c06) (0x0177F880)           0x598B0AFC in modloader.asi (+0x20afc) (0x0177F88C)           0x0053ECC2 in gta_sa.exe (+0x13ecc2) (0x0177F894)           0x00619B71 in gta_sa.exe (+0x219b71) (0x0177F8A8)           0x00748DA0 in gta_sa.exe (+0x348da0) (0x0177F948)           0x598B0504 in modloader.asi (+0x20504) (0x0177F968)           0x598AE756 in modloader.asi (+0x1e756) (0x0177F998) 
Lately I've been playing the game story using only mods that I think really cool, and it included the EHI.

 

It happened in Angel Pine in the first seconds of the game soon I go into the road, from the trailer.

 

The last well read function,

0x005A3FDE in gta_sa.exe (+0x1a3fde) (0x0177F528)

It is related to removing a map entity

 

Also it seemed to be related to procedural objects and/or collision, but I can be wrong about that, but one thing is certain: It was something Angel Pine, mainly because I'm minimum draw distance (because RoSA Project and my bad PC).

The only mods related to models and map I'm using is EHI and RoSA Project.

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  • 3 weeks later...

This mod looks like it's dead, but on the odd chance that it isn't, I have a bug to report - I have 2 enex markers right next to eachother at the Ammunation in LS used in "Doberman". One can't be entered.

Edited by RM76
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  • 2 weeks later...
  • 4 weeks later...

 

Any news ?

No, and don't expect there to be any, this mod is pretty much dead.

No, i still believe ArtginPL are planning for the next version which includes more amazing things, such as new garage in MaddDogg mansion for example... as he had said before.

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  • 5 months later...

This mod breaking the "Freefall" mission when CJ goes inside a Jet and perform FPS-ish shooting mode.

with EHI
KxC5qiSr.jpg

without EHI
dPjdF4Ea.jpg

and sorry for bumping too :blush:

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the problem for dyom is after i complete the mission, the game crash, it was EHI.cs cause this so i turn it off in modloader

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  • 3 months later...
  • 3 months later...

I've discovered a possible bug/conflict with EHI-3.5. If I load a saved game without first deleting the associated cleo_save, I can't access the garage at Doherty (that is, - and = don't close and open the door). However if I delete the associated cleo_save, the controls work just fine. Deleting the cleo_save seems a bit sketchy, and for all I've researched, I haven't found a reasonable answer as to whether or not it is safe to delete those.

Anyway, I've really enjoyed this mod. It's great to be able to access all the places from the game, and in my opinion, the Doherty garage should have been accessible by default.... Great work! 8) :cookie:

 

Edit:

Oh yeah, I should mention some infos. Running CLEO 4.3 with the US version-1.0 EXE.

Edited by RobertLM78
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  • 3 weeks later...

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