goodidea82 Posted August 22, 2015 Share Posted August 22, 2015 Can someone help me? I installed the mod, but when I try to load a save it loads halfway then crashes. Does anyone know why this is happening? I have the right CLEO library, as far as I'm aware, and I have an ASI loader. Describe which mods and tools you use and which versions. Does the crash also happen when you remove the mod? Perhaps the savegame has been corrupted by some mod. Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/7/#findComment-1067907989 Share on other sites More sharing options...
44trent2 Posted August 22, 2015 Share Posted August 22, 2015 Can someone help me? I installed the mod, but when I try to load a save it loads halfway then crashes. Does anyone know why this is happening? I have the right CLEO library, as far as I'm aware, and I have an ASI loader. Describe which mods and tools you use and which versions. Does the crash also happen when you remove the mod? Perhaps the savegame has been corrupted by some mod. When I remove the mod it doesn't crash. Also, I have CLEO 4.3.20, and Silent's ASI loader 1.3. I have no other mods installed, and I replaced the files in gta3.img and gta_int.img with IMG tool 2.0. Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/7/#findComment-1067908030 Share on other sites More sharing options...
44trent2 Posted August 27, 2015 Share Posted August 27, 2015 No reply...it's been lnearly a week. Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/7/#findComment-1067925128 Share on other sites More sharing options...
Junior_Djjr Posted August 28, 2015 Share Posted August 28, 2015 (edited) I replaced the files in gta3.img and gta_int.img with IMG tool 2.0. I think I know why people ignore you When I published in my blog I remastered your logo. I hope you like. Edited August 28, 2015 by Junior_Djjr uncaged, RyanDri3957V and Agem 3 Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/7/#findComment-1067925857 Share on other sites More sharing options...
44trent2 Posted August 29, 2015 Share Posted August 29, 2015 I replaced the files in gta3.img and gta_int.img with IMG tool 2.0. I think I know why people ignore you When I published in my blog I remastered your logo. I hope you like. Uhm...well. I'm stupid. Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/7/#findComment-1067928502 Share on other sites More sharing options...
Junior_Djjr Posted September 29, 2015 Share Posted September 29, 2015 (edited) YES!FINALLY WORKEDSolution: Fastman92 Limit Adjuster You should leave it as an alternative for those who took issue with the EHI.asi ; IPL: enex (400)Entry exits = 500 Edited September 29, 2015 by Junior_Djjr sandissimo 1 Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/7/#findComment-1068025451 Share on other sites More sharing options...
uncaged Posted September 29, 2015 Share Posted September 29, 2015 Junior, could you please now check out Ammu-Nation on The Market ? I tried that limit adjuster, but that Ammu-Nation still does not have exit marker Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/7/#findComment-1068026034 Share on other sites More sharing options...
artginPL Posted September 29, 2015 Author Share Posted September 29, 2015 (edited) When I published in my blog I remastered your logo. [...] I hope you like. Logo remastered by you looks like drawn from the Simpsons. YES! FINALLY WORKED Finally Edited September 29, 2015 by artginPL Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/7/#findComment-1068026580 Share on other sites More sharing options...
Junior_Djjr Posted September 29, 2015 Share Posted September 29, 2015 (edited) Junior, could you please now check out Ammu-Nation on The Market ? I tried that limit adjuster, but that Ammu-Nation still does not have exit marker This? Other interiors worked? Like the glassed building in downtown? And if increases to 600 instead 500? Edited September 29, 2015 by Junior_Djjr uncaged 1 Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/7/#findComment-1068027070 Share on other sites More sharing options...
inadequate Posted September 29, 2015 Share Posted September 29, 2015 Your problem is was so strange, I don't have any limit adjuster installed and EHI works correctly on my game. uncaged 1 Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/7/#findComment-1068027085 Share on other sites More sharing options...
uncaged Posted September 29, 2015 Share Posted September 29, 2015 Yes, Junior, this, thank you very much! And it is still not working. I tried increasing that limit up to 10000. Does this log tell something about possible reason? Game detected: GTA SA 1.0 HOODLUM 14383616 bytesGlobal expection handler has been registered.------------------------------------------------------------------------------------------Modified limit of IPL:Entry exits to: 10000---------------------------------------------Error reporting going to be applied.GTA_ERROR_ATTEMPT_TO_LOAD_OBJET_INSTANCE_WITH_UNDEFINED_ID enabled.GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.Error reporting is applied now.---------------------------------------------Number of memory changes made: 16--------------------------------------------- Yes, inadeqaite, wierd as hell. I have never had this mod working correctly I love EHI, but EHI does not love me. f*cking illuminati... Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/7/#findComment-1068027130 Share on other sites More sharing options...
Junior_Djjr Posted September 30, 2015 Share Posted September 30, 2015 (edited) I really don't know... Maybe other Limit Adjuster is decreasing the limit? Your problem is was so strange, I don't have any limit adjuster installed and EHI works correctly on my game. EHI.asi increases the number of interiors If doesn't worked, will be unable to enter in some interiors like glassed building in downtown, but other interiors (like sweet house) still really working So... don't need any limit adjuster, only if EHI.asi not solve Edited September 30, 2015 by Junior_Djjr uncaged 1 Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/7/#findComment-1068028231 Share on other sites More sharing options...
uncaged Posted September 30, 2015 Share Posted September 30, 2015 I really don't know... Maybe other Limit Adjuster is decreasing the limit? No, first of all I always test EHI on clean 1.0 US game. So... don't need any limit adjuster, only if EHI.asi not solve The Author does not seem to care about it. It will never happen I think. Anyway thank you, Junior, for your attempt to help! This is where I give up. EHI definitely worth every hour I spent trying to make it work. There is nothing I can do anymore Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/7/#findComment-1068028510 Share on other sites More sharing options...
ha! ha! ha! Posted December 3, 2015 Share Posted December 3, 2015 asome! very nice! could you add the hospital also? Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/7/#findComment-1068219282 Share on other sites More sharing options...
VirusMS Posted January 3, 2016 Share Posted January 3, 2016 I'll just repeat myself, there is a mod like EHI which was done a long ago. Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/7/#findComment-1068347838 Share on other sites More sharing options...
Blackbird88 Posted January 3, 2016 Share Posted January 3, 2016 Yeah, but it's not CLEO. Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/7/#findComment-1068348556 Share on other sites More sharing options...
uncaged Posted January 10, 2016 Share Posted January 10, 2016 Inadequate and I have just solved the mystery of unexitable Market Ammu-Nation. The exit marker will appear right AFTER completing the Doberman mission. That means you will stuck inside Ammu-Nation if you enter it DURING the mission. This problem was quite stupid, but I'm happy to finally figure it out. Now it would be great to have some way to lock that Two-floor Ammu-Nation before the Doberman mission. Because now its a half-bug / half-cheat. artginPL 1 Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/7/#findComment-1068372753 Share on other sites More sharing options...
inadequate Posted January 10, 2016 Share Posted January 10, 2016 Now it would be great to have some way to lock that Two-floor Ammu-Nation before the Doberman mission. Because now its a half-bug / half-cheat. The best thing it's avoid use the Market - AmmuNation (for now) before and during Doberman mission or you will stuck forever into it, you can use some teletransport script too, and you will fine. Anyway it's not a annoying thing, the trick it's avoid that AmmuNation like I said previously. However someone will want that fixed so... would be great if you can fix that, artginPL. uncaged 1 Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/7/#findComment-1068372822 Share on other sites More sharing options...
thatstupidbug Posted January 12, 2016 Share Posted January 12, 2016 how many interior are missing? It's been a while and i don't really remember how many (cut-scene or mission only) they were. Plus, why there is a locked door in the caligula's basement (with some room behind)? Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/7/#findComment-1068383669 Share on other sites More sharing options...
Minhkute360 Posted January 20, 2016 Share Posted January 20, 2016 (edited) Hey artginPL why not make this: The file is sfse_12.col, in "Sfse_hublockup" section (for the Sfse_hublockup.dff). Edited January 20, 2016 by Minhkute360 Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/7/#findComment-1068409011 Share on other sites More sharing options...
artginPL Posted January 23, 2016 Author Share Posted January 23, 2016 (edited) Inadequate and I have just solved the mystery of unexitable Market Ammu-Nation. The exit marker will appear right AFTER completing the Doberman mission. That means you will stuck inside Ammu-Nation if you enter it DURING the mission. This problem was quite stupid, but I'm happy to finally figure it out. Now it would be great to have some way to lock that Two-floor Ammu-Nation before the Doberman mission. Because now its a half-bug / half-cheat. Thanks for this information. I'll fix it in the next release, together with other small bugs. Hey artginPL why not make this: The file is sfse_12.col, in "Sfse_hublockup" section (for the Sfse_hublockup.dff). I'll try to add it in the next version, together with garage in the Madd Dogg's Mansion. Edited January 23, 2016 by artginPL Minhkute360 1 Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/7/#findComment-1068418785 Share on other sites More sharing options...
Minhkute360 Posted February 23, 2016 Share Posted February 23, 2016 (edited) Thanks, and I forgot that plz also make the garage which CJ gets in to get the wired Tampa in the mission "Yayka BoomBoom" openable. and also restore this gate and add commands to control it: I found two bugs in your current v3.0 caused by the EHI.cs file (I detected)! First, the interior of LS Ammu is still original, not "two-floors" like in previous version (2.5). Second, there're two yellow markets at the Ammu entrance. So I tried to use the v2.5 EHI.cs in v3.0 and... it restores the LS two-floors ammu int fine! Please don't forget to fix this in the next version. Edited February 23, 2016 by Minhkute360 Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/7/#findComment-1068535528 Share on other sites More sharing options...
Minhkute360 Posted February 26, 2016 Share Posted February 26, 2016 (edited) I found two bugs in your current v3.0 caused by the EHI.cs file (I detected)! First, the interior of LS Ammu is still original, not "two-floors" like in previous version (2.5). Second, there're two yellow markets at the Ammu entrance. So I tried to use the v2.5 EHI.cs in v3.0 and... it restores the LS two-floors ammu int fine! OK, I've found the solution to fix this: just set the EHI priority higher in modloader. Edited February 26, 2016 by Minhkute360 Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/7/#findComment-1068548385 Share on other sites More sharing options...
zanesix Posted March 20, 2016 Share Posted March 20, 2016 For some reason I can't get into Sweet's house. The marker Isn't there and When I walk to the door CJ goes in it like the interior was gonna load, but then it just spawns me outside again. Using mod loader if that helps. Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/7/#findComment-1068622960 Share on other sites More sharing options...
frankandbeans Posted April 5, 2016 Share Posted April 5, 2016 Hi, is Jays Diner available in Tierra Robados? Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/7/#findComment-1068672570 Share on other sites More sharing options...
Ruvix Posted May 15, 2016 Share Posted May 15, 2016 4.0 Version ? Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/7/#findComment-1068771450 Share on other sites More sharing options...
Ruvix Posted May 21, 2016 Share Posted May 21, 2016 Is this mod dead or WIP ? Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/7/#findComment-1068784550 Share on other sites More sharing options...
artginPL Posted May 21, 2016 Author Share Posted May 21, 2016 Currently I create enex markers for this mod: SAxVCxLC I recommend it Hansonic, GalaxyGTA and RyanDri3957V 3 Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/7/#findComment-1068784635 Share on other sites More sharing options...
Ruvix Posted May 21, 2016 Share Posted May 21, 2016 Currently I create enex markers for this mod: SAxVCxLC I recommend it You can also help GTA UNDERGROUND BTW zanesix, RyanDri3957V and asilas 3 Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/7/#findComment-1068784644 Share on other sites More sharing options...
Blue Posted May 22, 2016 Share Posted May 22, 2016 Damn, Underground advertisement is EVERYWHERE. :v Anyways, artginPL, if you have Skype, please add me. I would like to discuss some stuff and if you could give me and my team a little hand here and there creating enex-markers in some new places. Thanks in advance. (PM me for my Skype) Ruvix 1 Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/7/#findComment-1068788389 Share on other sites More sharing options...
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