Havoline 40 Posted July 4, 2015 Share Posted July 4, 2015 When the FINAL Version will release? 1 Link to post Share on other sites
artginPL 801 Posted July 20, 2015 Author Share Posted July 20, 2015 (edited) Hello, Next update is ready to download - look at the first post of this topic. The greatest changes have occurred in the EHI.cs file. I fixed that it did not cause more problems. Good mod man, please add peds on the next update, specially in the Los Santos office and OG Lock house party, and one question, is this mod compatible with SAMP? Im waiting for you response. See for yourself and tell us When the FINAL Version will release? Even I do not know Bye. Edited July 20, 2015 by artginPL 2 Link to post Share on other sites
uncaged 228 Posted July 20, 2015 Share Posted July 20, 2015 (edited) HOLY CHEAT! Is it realy happening? M-must t-test now... Thank you very much ! EDIT;ummm, Ammu-nation near the Market is still unEXITable Edited July 20, 2015 by uncaged 1 Link to post Share on other sites
artginPL 801 Posted July 20, 2015 Author Share Posted July 20, 2015 (edited) HOLY CHEAT! Is it realy happening? M-must t-test now... Thank you very much ! EDIT; ummm, Ammu-nation near the Market is still unEXITable Ehh... On a clean game everything is OK Edited July 20, 2015 by artginPL 1 Link to post Share on other sites
uncaged 228 Posted July 20, 2015 Share Posted July 20, 2015 O_o Wha... ? Oh, I thought its EHI's fault, because I was not the only one who reported here about missing exit in that Ammu-nation. I'm sorry. Will try to figure it out. Thanks Link to post Share on other sites
Inadequate 3,728 Posted July 20, 2015 Share Posted July 20, 2015 uncaged: Probably you have the ASI script and/or the cleo script renamed, these files need be named EHI.asi and EHI.cs ALWAYS. Link to post Share on other sites
uncaged 228 Posted July 20, 2015 Share Posted July 20, 2015 No, di not change anything. I never do so. I will post about guilty mod or plugin if I find it Link to post Share on other sites
AngelBryan 20 Posted July 21, 2015 Share Posted July 21, 2015 Question, do i need to uninstall the previous versions and then reinstall this updated version or just replacing some files?? anyway awsome mod bro please don't abandon it, is the best enterable interiors mod i have seen Im waiting for peds inside buildings and improvements in some interiors doors. Link to post Share on other sites
Inadequate 3,728 Posted July 21, 2015 Share Posted July 21, 2015 Angel Bryan: You can replace the previous version with the new one, anyway for me, I like reinstall it totally clean and new. Link to post Share on other sites
AngelBryan 20 Posted July 21, 2015 Share Posted July 21, 2015 (edited) I found a bug on the LS airport that CJ enter on a invisible marker and teleports you to the same airport interior, check it out. and what is the change log in this version? Edited July 21, 2015 by Angel Bryan Link to post Share on other sites
Inadequate 3,728 Posted July 21, 2015 Share Posted July 21, 2015 ^ I noticed that since the previous version too, if you can check it would be nice. Link to post Share on other sites
artginPL 801 Posted July 21, 2015 Author Share Posted July 21, 2015 I found a bug on the LS airport that CJ enter on a invisible marker and teleports you to the same airport interior, check it out. and what is the change log in this version? ^ I noticed that since the previous version too, if you can check it would be nice. Check carefully the installation If this error will still then: Check carefully the installation If this error will still then: Check carefully the installation . . . Reading comprehension 2 Link to post Share on other sites
Crspy 319 Posted July 21, 2015 Share Posted July 21, 2015 I found a bug on the LS airport that CJ enter on a invisible marker and teleports you to the same airport interior, check it out. and what is the change log in this version? ^ I noticed that since the previous version too, if you can check it would be nice. Check carefully the installation If this error will still then: Check carefully the installation If this error will still then: Check carefully the installation . . . Reading comprehension hehehe , amazing work man you deserve the funniest member award Link to post Share on other sites
Inadequate 3,728 Posted July 21, 2015 Share Posted July 21, 2015 (edited) I found a bug on the LS airport that CJ enter on a invisible marker and teleports you to the same airport interior, check it out. and what is the change log in this version? ^ I noticed that since the previous version too, if you can check it would be nice. Check carefully the installation If this error will still then: Check carefully the installation If this error will still then: Check carefully the installation . . . Reading comprehension Well dude, you don't post that guide in the OP then nobody know the existence of that installation guide. Also... It's not more easy add that IPLs already modified in the ZIP? Edited July 21, 2015 by inadequate 2 Link to post Share on other sites
uncaged 228 Posted July 21, 2015 Share Posted July 21, 2015 Hey, inadequate, do you have that Ammu-nation near the Market exitable? Do you use ModLoader or old school method of installation?? Link to post Share on other sites
Inadequate 3,728 Posted July 21, 2015 Share Posted July 21, 2015 (edited) Yep, everything is correctly in my side with the two floor Ammu-Nation on my game. I'm using modloader. EDIT: Here is the EHI edited IPLs from the installation guide by artginPL. EHI IPLs download EDIT 2: The airport ghost marker still here even with the edited IPLs. Edited July 21, 2015 by inadequate 1 Link to post Share on other sites
uncaged 228 Posted July 21, 2015 Share Posted July 21, 2015 Thanks! But nothing changed. Need more digging there. Link to post Share on other sites
artginPL 801 Posted July 21, 2015 Author Share Posted July 21, 2015 EDIT 2: The airport ghost marker still here even with the edited IPLs. It is mathematically impossible. Are you sure that the game are using edited IPL file? 1 Link to post Share on other sites
Inadequate 3,728 Posted July 21, 2015 Share Posted July 21, 2015 Yep, I will edit them again and later post the result... again. Link to post Share on other sites
gts. 2,323 Posted July 21, 2015 Share Posted July 21, 2015 Nice, thanks for the update. Link to post Share on other sites
Inadequate 3,728 Posted July 23, 2015 Share Posted July 23, 2015 (edited) EDIT 2: The airport ghost marker still here even with the edited IPLs. It is mathematically impossible. Are you sure that the game are using edited IPL file? Hey artginPL, finally I fixed the issue. I had two levelmap.ipl in the same installation by mistake . Now no more ghost marker at the airport. Edited July 23, 2015 by inadequate Link to post Share on other sites
Junior_Djjr 2,919 Posted August 2, 2015 Share Posted August 2, 2015 (edited) No markers here, at various locationsIn tests, 1 in 4 locations were not markers, like in this print above and others that I do not know exactly where it is, but I tried much and not found too, as in Bandits stadium (edit: yes, I take a look at screenshots of your blog, and really don't have any marker here)Some of the locals that worked is, LS airport, shamal interior, LC, Woozie apartment and crack den(combining places where those who worked and did not work, provides to form a theory? They use different methods? flags, do not know)I installed with Mod Loader, no errors/warnings in modloader.log and I tried to increase the priority of this mod, no resultsedit: I removed almost all mods from Mod Loader, nothing tooI'm using Silent Asi Loader 1.3edit2: even in Ammu at Market, when I put the line in the ipl (this line will remove the original line to leave the new one, right?), the new marker don't appears, leave without any markeredit3: ok ok, I understand, I take a look in EHI.ipl and noticed that only lasts enexes don't works, when I put the enex of sayonara restaurant bellow woozie apartment, the sayonara works. That's a problem with EHI.asi (I already tried to install outside modloader) I already installed Silent Asi Loader 1.2 and 1.3, both don't worked Edited August 2, 2015 by Junior_Djjr 1 Link to post Share on other sites
goodidea82 325 Posted August 2, 2015 Share Posted August 2, 2015 @Junior_Djj: Maybe this will help http://gtaforums.com/topic/717189-enterable-hidden-interiors/?p=1067473900 Link to post Share on other sites
uncaged 228 Posted August 2, 2015 Share Posted August 2, 2015 (edited) edit2: even in Ammu at Market, when I put the line in the ipl (this line will remove the original line to leave the new one, right?), the new marker don't appears, leave without any marker Thank you bro! Thank you soo much for confirmation of absence of this f*cking marker !!! I installed crystal clear 1.0 US (and MD5 perfect according to redump.org) version with Ginput and SilentPatch ONLY. Did everything by instruction. And still have axactly the same problem as you! I'm going crazy trying to figure this f*cking problem out. Thank you again! Now I can go to sleep... P.S. for statistics Latest asi_loader CLEO v4.3.20 Edited August 2, 2015 by uncaged Link to post Share on other sites
Junior_Djjr 2,919 Posted August 3, 2015 Share Posted August 3, 2015 (edited) I was Silent Asi Loader 1.3 and CLEO 4.3.20 I already downgraded to Silent Asi Loader 1.2 and CLEO 4.1.1.30 nothing I'm using GTA SA on Documents, with NoDEP.asi and I saw that the EHI.asi don't need any other thing (like Visual C++ Redistributable etc), I really do not know what the problem is. I will try more Edited August 3, 2015 by Junior_Djjr 1 Link to post Share on other sites
artginPL 801 Posted August 3, 2015 Author Share Posted August 3, 2015 (edited) EHI.asi file only increases the markers limit (enex limit 400 to 500). Edited August 3, 2015 by artginPL 1 Link to post Share on other sites
Junior_Djjr 2,919 Posted August 4, 2015 Share Posted August 4, 2015 EHI.asi file only increases the markers limit (enex limit 400 to 500). Yes, I know, but don't working. SA Limit Adjuster increase the limit of Enexes too (Open Limit Adjuster not), I tried to increase from 400 to 500 (Entry Exits = 500) too but no results too. I tried to desinstall Open Limit Adjuster to leave only SA Limit Adjuster, and nothing... 1 Link to post Share on other sites
artginPL 801 Posted August 14, 2015 Author Share Posted August 14, 2015 Junior_Djjr, can you go inside even though you can not see the marker? After I installed the ModLoader some markers are invisible, but still I can go inside interior. Maybe ModLoader causes this bug? 1 Link to post Share on other sites
Junior_Djjr 2,919 Posted August 15, 2015 Share Posted August 15, 2015 (edited) Junior_Djjr, can you go inside even though you can not see the marker? After I installed the ModLoader some markers are invisible, but still I can go inside interior. Maybe ModLoader causes this bug?No, I tried in 3 different locations, and nothing. And I never saw this bug here. I also used this to check if the .asi was loaded or not. {$cleo}wait 5000if and0AA2: [email protected] = load_library "Kernel32.dll" // IF and SET0AA4: [email protected] = get_proc_address "GetModuleHandleA" library [email protected] // IF and SETthen 0AA7: call_function [email protected] num_params 1 pop 0 "EHI.asi" -> [email protected] 0AD1: show_formatted_text_highpriority "%x" time 10000 [email protected]_custom_threadAnd yes, was loaded, only the increase limit did not worked. Edited August 15, 2015 by Junior_Djjr 1 Link to post Share on other sites
44trent2 0 Posted August 22, 2015 Share Posted August 22, 2015 Can someone help me? I installed the mod, but when I try to load a save it loads halfway then crashes. Does anyone know why this is happening? I have the right CLEO library, as far as I'm aware, and I have an ASI loader. Link to post Share on other sites