Havoline Posted July 4, 2015 Share Posted July 4, 2015 When the FINAL Version will release? Angel Bryan 1 Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/6/#findComment-1067687650 Share on other sites More sharing options...
artginPL Posted July 20, 2015 Author Share Posted July 20, 2015 (edited) Hello, Next update is ready to download - look at the first post of this topic. The greatest changes have occurred in the EHI.cs file. I fixed that it did not cause more problems. Good mod man, please add peds on the next update, specially in the Los Santos office and OG Lock house party, and one question, is this mod compatible with SAMP? Im waiting for you response. See for yourself and tell us When the FINAL Version will release? Even I do not know Bye. Edited July 20, 2015 by artginPL Slovan and Blackbird88 2 Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/6/#findComment-1067772769 Share on other sites More sharing options...
uncaged Posted July 20, 2015 Share Posted July 20, 2015 (edited) HOLY CHEAT! Is it realy happening? M-must t-test now... Thank you very much ! EDIT;ummm, Ammu-nation near the Market is still unEXITable Edited July 20, 2015 by uncaged Angel Bryan 1 Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/6/#findComment-1067772833 Share on other sites More sharing options...
artginPL Posted July 20, 2015 Author Share Posted July 20, 2015 (edited) HOLY CHEAT! Is it realy happening? M-must t-test now... Thank you very much ! EDIT; ummm, Ammu-nation near the Market is still unEXITable Ehh... On a clean game everything is OK Edited July 20, 2015 by artginPL Slovan 1 Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/6/#findComment-1067772953 Share on other sites More sharing options...
uncaged Posted July 20, 2015 Share Posted July 20, 2015 O_o Wha... ? Oh, I thought its EHI's fault, because I was not the only one who reported here about missing exit in that Ammu-nation. I'm sorry. Will try to figure it out. Thanks Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/6/#findComment-1067773793 Share on other sites More sharing options...
inadequate Posted July 20, 2015 Share Posted July 20, 2015 uncaged: Probably you have the ASI script and/or the cleo script renamed, these files need be named EHI.asi and EHI.cs ALWAYS. Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/6/#findComment-1067773870 Share on other sites More sharing options...
uncaged Posted July 20, 2015 Share Posted July 20, 2015 No, di not change anything. I never do so. I will post about guilty mod or plugin if I find it Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/6/#findComment-1067774053 Share on other sites More sharing options...
Angel Bryan Posted July 21, 2015 Share Posted July 21, 2015 Question, do i need to uninstall the previous versions and then reinstall this updated version or just replacing some files?? anyway awsome mod bro please don't abandon it, is the best enterable interiors mod i have seen Im waiting for peds inside buildings and improvements in some interiors doors. Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/6/#findComment-1067774325 Share on other sites More sharing options...
inadequate Posted July 21, 2015 Share Posted July 21, 2015 Angel Bryan: You can replace the previous version with the new one, anyway for me, I like reinstall it totally clean and new. Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/6/#findComment-1067774576 Share on other sites More sharing options...
Angel Bryan Posted July 21, 2015 Share Posted July 21, 2015 (edited) I found a bug on the LS airport that CJ enter on a invisible marker and teleports you to the same airport interior, check it out. and what is the change log in this version? Edited July 21, 2015 by Angel Bryan Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/6/#findComment-1067774653 Share on other sites More sharing options...
inadequate Posted July 21, 2015 Share Posted July 21, 2015 ^ I noticed that since the previous version too, if you can check it would be nice. Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/6/#findComment-1067774931 Share on other sites More sharing options...
artginPL Posted July 21, 2015 Author Share Posted July 21, 2015 I found a bug on the LS airport that CJ enter on a invisible marker and teleports you to the same airport interior, check it out. and what is the change log in this version? ^ I noticed that since the previous version too, if you can check it would be nice. Check carefully the installation If this error will still then: Check carefully the installation If this error will still then: Check carefully the installation . . . Reading comprehension Slovan and Edgrd 2 Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/6/#findComment-1067776752 Share on other sites More sharing options...
Crspy Posted July 21, 2015 Share Posted July 21, 2015 I found a bug on the LS airport that CJ enter on a invisible marker and teleports you to the same airport interior, check it out. and what is the change log in this version? ^ I noticed that since the previous version too, if you can check it would be nice. Check carefully the installation If this error will still then: Check carefully the installation If this error will still then: Check carefully the installation . . . Reading comprehension hehehe , amazing work man you deserve the funniest member award Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/6/#findComment-1067777390 Share on other sites More sharing options...
inadequate Posted July 21, 2015 Share Posted July 21, 2015 (edited) I found a bug on the LS airport that CJ enter on a invisible marker and teleports you to the same airport interior, check it out. and what is the change log in this version? ^ I noticed that since the previous version too, if you can check it would be nice. Check carefully the installation If this error will still then: Check carefully the installation If this error will still then: Check carefully the installation . . . Reading comprehension Well dude, you don't post that guide in the OP then nobody know the existence of that installation guide. Also... It's not more easy add that IPLs already modified in the ZIP? Edited July 21, 2015 by inadequate uncaged and gts. 2 Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/6/#findComment-1067777429 Share on other sites More sharing options...
uncaged Posted July 21, 2015 Share Posted July 21, 2015 Hey, inadequate, do you have that Ammu-nation near the Market exitable? Do you use ModLoader or old school method of installation?? Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/6/#findComment-1067777468 Share on other sites More sharing options...
inadequate Posted July 21, 2015 Share Posted July 21, 2015 (edited) Yep, everything is correctly in my side with the two floor Ammu-Nation on my game. I'm using modloader. EDIT: Here is the EHI edited IPLs from the installation guide by artginPL. EHI IPLs download EDIT 2: The airport ghost marker still here even with the edited IPLs. Edited July 21, 2015 by inadequate 86DX 1 Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/6/#findComment-1067777656 Share on other sites More sharing options...
uncaged Posted July 21, 2015 Share Posted July 21, 2015 Thanks! But nothing changed. Need more digging there. Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/6/#findComment-1067777959 Share on other sites More sharing options...
artginPL Posted July 21, 2015 Author Share Posted July 21, 2015 EDIT 2: The airport ghost marker still here even with the edited IPLs. It is mathematically impossible. Are you sure that the game are using edited IPL file? Slovan 1 Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/6/#findComment-1067778167 Share on other sites More sharing options...
inadequate Posted July 21, 2015 Share Posted July 21, 2015 Yep, I will edit them again and later post the result... again. Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/6/#findComment-1067778222 Share on other sites More sharing options...
gts. Posted July 21, 2015 Share Posted July 21, 2015 Nice, thanks for the update. Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/6/#findComment-1067778233 Share on other sites More sharing options...
inadequate Posted July 23, 2015 Share Posted July 23, 2015 (edited) EDIT 2: The airport ghost marker still here even with the edited IPLs. It is mathematically impossible. Are you sure that the game are using edited IPL file? Hey artginPL, finally I fixed the issue. I had two levelmap.ipl in the same installation by mistake . Now no more ghost marker at the airport. Edited July 23, 2015 by inadequate Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/6/#findComment-1067784502 Share on other sites More sharing options...
Junior_Djjr Posted August 2, 2015 Share Posted August 2, 2015 (edited) No markers here, at various locationsIn tests, 1 in 4 locations were not markers, like in this print above and others that I do not know exactly where it is, but I tried much and not found too, as in Bandits stadium (edit: yes, I take a look at screenshots of your blog, and really don't have any marker here)Some of the locals that worked is, LS airport, shamal interior, LC, Woozie apartment and crack den(combining places where those who worked and did not work, provides to form a theory? They use different methods? flags, do not know)I installed with Mod Loader, no errors/warnings in modloader.log and I tried to increase the priority of this mod, no resultsedit: I removed almost all mods from Mod Loader, nothing tooI'm using Silent Asi Loader 1.3edit2: even in Ammu at Market, when I put the line in the ipl (this line will remove the original line to leave the new one, right?), the new marker don't appears, leave without any markeredit3: ok ok, I understand, I take a look in EHI.ipl and noticed that only lasts enexes don't works, when I put the enex of sayonara restaurant bellow woozie apartment, the sayonara works. That's a problem with EHI.asi (I already tried to install outside modloader) I already installed Silent Asi Loader 1.2 and 1.3, both don't worked Edited August 2, 2015 by Junior_Djjr uncaged 1 Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/6/#findComment-1067830706 Share on other sites More sharing options...
goodidea82 Posted August 2, 2015 Share Posted August 2, 2015 @Junior_Djj: Maybe this will help http://gtaforums.com/topic/717189-enterable-hidden-interiors/?p=1067473900 Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/6/#findComment-1067831063 Share on other sites More sharing options...
uncaged Posted August 2, 2015 Share Posted August 2, 2015 (edited) edit2: even in Ammu at Market, when I put the line in the ipl (this line will remove the original line to leave the new one, right?), the new marker don't appears, leave without any marker Thank you bro! Thank you soo much for confirmation of absence of this f*cking marker !!! I installed crystal clear 1.0 US (and MD5 perfect according to redump.org) version with Ginput and SilentPatch ONLY. Did everything by instruction. And still have axactly the same problem as you! I'm going crazy trying to figure this f*cking problem out. Thank you again! Now I can go to sleep... P.S. for statistics Latest asi_loader CLEO v4.3.20 Edited August 2, 2015 by uncaged Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/6/#findComment-1067831276 Share on other sites More sharing options...
Junior_Djjr Posted August 3, 2015 Share Posted August 3, 2015 (edited) I was Silent Asi Loader 1.3 and CLEO 4.3.20 I already downgraded to Silent Asi Loader 1.2 and CLEO 4.1.1.30 nothing I'm using GTA SA on Documents, with NoDEP.asi and I saw that the EHI.asi don't need any other thing (like Visual C++ Redistributable etc), I really do not know what the problem is. I will try more Edited August 3, 2015 by Junior_Djjr uncaged 1 Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/6/#findComment-1067833504 Share on other sites More sharing options...
artginPL Posted August 3, 2015 Author Share Posted August 3, 2015 (edited) EHI.asi file only increases the markers limit (enex limit 400 to 500). Edited August 3, 2015 by artginPL Slovan 1 Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/6/#findComment-1067834922 Share on other sites More sharing options...
Junior_Djjr Posted August 4, 2015 Share Posted August 4, 2015 EHI.asi file only increases the markers limit (enex limit 400 to 500). Yes, I know, but don't working. SA Limit Adjuster increase the limit of Enexes too (Open Limit Adjuster not), I tried to increase from 400 to 500 (Entry Exits = 500) too but no results too. I tried to desinstall Open Limit Adjuster to leave only SA Limit Adjuster, and nothing... uncaged 1 Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/6/#findComment-1067838059 Share on other sites More sharing options...
artginPL Posted August 14, 2015 Author Share Posted August 14, 2015 Junior_Djjr, can you go inside even though you can not see the marker? After I installed the ModLoader some markers are invisible, but still I can go inside interior. Maybe ModLoader causes this bug? Slovan 1 Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/6/#findComment-1067878042 Share on other sites More sharing options...
Junior_Djjr Posted August 15, 2015 Share Posted August 15, 2015 (edited) Junior_Djjr, can you go inside even though you can not see the marker? After I installed the ModLoader some markers are invisible, but still I can go inside interior. Maybe ModLoader causes this bug?No, I tried in 3 different locations, and nothing. And I never saw this bug here. I also used this to check if the .asi was loaded or not. {$cleo}wait 5000if and0AA2: 0@ = load_library "Kernel32.dll" // IF and SET0AA4: 1@ = get_proc_address "GetModuleHandleA" library 0@ // IF and SETthen 0AA7: call_function 1@ num_params 1 pop 0 "EHI.asi" -> 2@ 0AD1: show_formatted_text_highpriority "%x" time 10000 2@endend_custom_threadAnd yes, was loaded, only the increase limit did not worked. Edited August 15, 2015 by Junior_Djjr uncaged 1 Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/6/#findComment-1067881142 Share on other sites More sharing options...
44trent2 Posted August 22, 2015 Share Posted August 22, 2015 Can someone help me? I installed the mod, but when I try to load a save it loads halfway then crashes. Does anyone know why this is happening? I have the right CLEO library, as far as I'm aware, and I have an ASI loader. Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/6/#findComment-1067907922 Share on other sites More sharing options...
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