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artginPL

Enterable Hidden Interiors

Recommended Posts

Havoline

When the FINAL Version will release?

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artginPL

Hello,

 

Next update is ready to download - look at the first post of this topic. The greatest changes have occurred in the EHI.cs file. I fixed that it did not cause more problems.

 

Good mod man, please add peds on the next update, specially in the Los Santos office and OG Lock house party, and one question, is this mod compatible with SAMP? Im waiting for you response. :D

 

See for yourself and tell us :lol:

 

When the FINAL Version will release?

 

Even I do not know :lol:

 

Bye.

Edited by artginPL

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uncaged

HOLY CHEAT! Is it realy happening? M-must t-test now...

Thank you very much !

 

 

EDIT;
ummm, Ammu-nation near the Market is still unEXITable :(

Edited by uncaged

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artginPL

HOLY CHEAT! Is it realy happening? M-must t-test now...

Thank you very much !

 

 

EDIT;

ummm, Ammu-nation near the Market is still unEXITable :(

 

 

Ehh...

 

 

 

18.jpg

 

 

 

On a clean game everything is OK

Edited by artginPL

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uncaged

O_o Wha... ? Oh, I thought its EHI's fault, because I was not the only one who reported here about missing exit in that Ammu-nation.

I'm sorry. Will try to figure it out.

Thanks :)

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Inadequate

uncaged: Probably you have the ASI script and/or the cleo script renamed, these files need be named EHI.asi and EHI.cs ALWAYS. :)

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uncaged

No, di not change anything. I never do so. I will post about guilty mod or plugin if I find it :)

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Angel Bryan

Question, do i need to uninstall the previous versions and then reinstall this updated version or just replacing some files?? anyway awsome mod bro please don't abandon it, is the best enterable interiors mod i have seen :happy::^:

 

Im waiting for peds inside buildings and improvements in some interiors doors.

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Inadequate

Angel Bryan: You can replace the previous version with the new one, anyway for me, I like reinstall it totally clean and new.

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Angel Bryan

I found a bug on the LS airport that CJ enter on a invisible marker and teleports you to the same airport interior, check it out.

 

and what is the change log in this version?

Edited by Angel Bryan

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Inadequate

^

I noticed that since the previous version too, if you can check it would be nice.

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artginPL

I found a bug on the LS airport that CJ enter on a invisible marker and teleports you to the same airport interior, check it out.

 

and what is the change log in this version?

 

^

I noticed that since the previous version too, if you can check it would be nice.

 

Check carefully the installation

If this error will still then:

Check carefully the installation

If this error will still then:

Check carefully the installation

.

.

.

Reading comprehension :miranda:

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Crspy

 

I found a bug on the LS airport that CJ enter on a invisible marker and teleports you to the same airport interior, check it out.

 

and what is the change log in this version?

 

^

I noticed that since the previous version too, if you can check it would be nice.

 

Check carefully the installation

If this error will still then:

Check carefully the installation

If this error will still then:

Check carefully the installation

.

.

.

Reading comprehension :miranda:

 

 

hehehe , amazing work man you deserve the funniest member award :D

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Inadequate

 

 

I found a bug on the LS airport that CJ enter on a invisible marker and teleports you to the same airport interior, check it out.

 

and what is the change log in this version?

 

^

I noticed that since the previous version too, if you can check it would be nice.

 

 

 

Check carefully the installation

If this error will still then:

Check carefully the installation

If this error will still then:

Check carefully the installation

.

.

.

Reading comprehension :miranda:

 

 

Well dude, you don't post that guide in the OP then nobody know the existence of that installation guide. Also... It's not more easy add that IPLs already modified in the ZIP?

Edited by inadequate

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uncaged

Hey, inadequate, do you have that Ammu-nation near the Market exitable? Do you use ModLoader or old school method of installation??

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Inadequate

Yep, everything is correctly in my side with the two floor Ammu-Nation on my game. I'm using modloader.

 

EDIT:

Here is the EHI edited IPLs from the installation guide by artginPL.

 

EHI IPLs download

 

EDIT 2:

The airport ghost marker still here even with the edited IPLs.

Edited by inadequate

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uncaged

Thanks! But nothing changed. Need more digging there.

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artginPL

 

EDIT 2:

The airport ghost marker still here even with the edited IPLs.

 

It is mathematically impossible. Are you sure that the game are using edited IPL file? :blink:

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Inadequate

Yep, I will edit them again and later post the result... again.

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gts.

Nice, thanks for the update. :D

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Inadequate

 

 

EDIT 2:

The airport ghost marker still here even with the edited IPLs.

 

It is mathematically impossible. Are you sure that the game are using edited IPL file? :blink:

 

 

Hey artginPL, finally I fixed the issue. I had two levelmap.ipl in the same installation by mistake Ek1DqS2.gif. Now no more ghost marker at the airport.

Edited by inadequate

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Junior_Djjr

No markers here, at various locations

jpg3.jpg

In tests, 1 in 4 locations were not markers, like in this print above and others that I do not know exactly where it is, but I tried much and not found too, as in Bandits stadium (edit: yes, I take a look at screenshots of your blog, and really don't have any marker here)

Some of the locals that worked is, LS airport, shamal interior, LC, Woozie apartment and crack den
(combining places where those who worked and did not work, provides to form a theory? They use different methods? flags, do not know)

I installed with Mod Loader, no errors/warnings in modloader.log and I tried to increase the priority of this mod, no results


edit: I removed almost all mods from Mod Loader, nothing too
I'm using Silent Asi Loader 1.3

edit2: even in Ammu at Market, when I put the line in the ipl (this line will remove the original line to leave the new one, right?), the new marker don't appears, leave without any marker

edit3: ok ok, I understand, I take a look in EHI.ipl and noticed that only lasts enexes don't works, when I put the enex of sayonara restaurant bellow woozie apartment, the sayonara works. That's a problem with EHI.asi (I already tried to install outside modloader)

I already installed Silent Asi Loader 1.2 and 1.3, both don't worked

Edited by Junior_Djjr

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uncaged

edit2: even in Ammu at Market, when I put the line in the ipl (this line will remove the original line to leave the new one, right?), the new marker don't appears, leave without any marker

 

Thank you bro! Thank you soo much for confirmation of absence of this f*cking marker !!!

 

I installed crystal clear 1.0 US (and MD5 perfect according to redump.org) version with Ginput and SilentPatch ONLY. Did everything by instruction. And still have axactly the same problem as you! I'm going crazy trying to figure this f*cking problem out.

Thank you again! Now I can go to sleep...

 

P.S. for statistics

Latest asi_loader

CLEO v4.3.20

Edited by uncaged

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Junior_Djjr

I was Silent Asi Loader 1.3 and CLEO 4.3.20

I already downgraded to Silent Asi Loader 1.2 and CLEO 4.1.1.30

 

jpg3.jpg

 

nothing :sui:

 

I'm using GTA SA on Documents, with NoDEP.asi and I saw that the EHI.asi don't need any other thing (like Visual C++ Redistributable etc), I really do not know what the problem is. I will try more

Edited by Junior_Djjr

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artginPL

EHI.asi file only increases the markers limit (enex limit 400 to 500).

Edited by artginPL

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Junior_Djjr

EHI.asi file only increases the markers limit (enex limit 400 to 500).

Yes, I know, but don't working.

 

SA Limit Adjuster increase the limit of Enexes too (Open Limit Adjuster not), I tried to increase from 400 to 500 (Entry Exits = 500) too but no results too.

I tried to desinstall Open Limit Adjuster to leave only SA Limit Adjuster, and nothing...

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artginPL

Junior_Djjr, can you go inside even though you can not see the marker? After I installed the ModLoader some markers are invisible, but still I can go inside interior. Maybe ModLoader causes this bug?

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Junior_Djjr

Junior_Djjr, can you go inside even though you can not see the marker? After I installed the ModLoader some markers are invisible, but still I can go inside interior. Maybe ModLoader causes this bug?

No, I tried in 3 different locations, and nothing.

 

And I never saw this bug here.

 

 


I also used this to check if the .asi was loaded or not.

 

 

{$cleo}wait 5000if and0AA2: [email protected] = load_library "Kernel32.dll" // IF and SET0AA4: [email protected] = get_proc_address "GetModuleHandleA" library [email protected] // IF and SETthen   0AA7: call_function [email protected] num_params 1 pop 0 "EHI.asi"  -> [email protected]   0AD1: show_formatted_text_highpriority "%x" time 10000 [email protected]_custom_thread
And yes, was loaded, only the increase limit did not worked. :/ Edited by Junior_Djjr

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44trent2

Can someone help me?

I installed the mod, but when I try to load a save it loads halfway then crashes. Does anyone know why this is happening? I have the right CLEO library, as far as I'm aware, and I have an ASI loader.

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