matinat0r Posted October 30, 2014 Share Posted October 30, 2014 Interesting, the building seems like it was actually planned to have an interior, the door is actually a seperate object (like most enterable buildings) and even has a small walkway behind the door, for when CJ walks through it. - There's another door like this in SF, next to Zero's shop. Never used as far as I can remember. Sitting in a nondescript alley, got the walkway inside and everything. Kinda neat, finding these little things in the game. Kalvin and undertaker fan 2 Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/4/#findComment-1066391277 Share on other sites More sharing options...
Kalvin Posted October 30, 2014 Share Posted October 30, 2014 (edited) Maybe they were entrances to 'hidden' brothels? Edited October 30, 2014 by Kalvin matinat0r and undertaker fan 2 Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/4/#findComment-1066391283 Share on other sites More sharing options...
matinat0r Posted October 30, 2014 Share Posted October 30, 2014 Ha, well interestingly, one of the more finished-looking brothel interiors does have a front door that matches the one in SF, so I suppose it's a good guess. Agem, SpeedMaster14, Jago and 1 other 4 Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/4/#findComment-1066391327 Share on other sites More sharing options...
James78 Posted November 1, 2014 Share Posted November 1, 2014 Norton won't let me install EHI.asi so what gives Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/4/#findComment-1066399564 Share on other sites More sharing options...
_RJSingh_ Posted November 14, 2014 Share Posted November 14, 2014 (edited) My game crash after loading screen! Someone help me? Edited November 16, 2014 by RJSanModder Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/4/#findComment-1066473179 Share on other sites More sharing options...
Agem Posted November 21, 2014 Share Posted November 21, 2014 (edited) This mod is great, definitely is the best one out there for enterable interiors. I tested mostly all of the LS interiors, but I seem to crash near the airport. (looking for the entrance to airport and LC). What gives? (already checked my mod loader files, nothing is conflicting, just random crashing on the same spot). Edited November 21, 2014 by Mega Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/4/#findComment-1066533624 Share on other sites More sharing options...
inadequate Posted November 22, 2014 Share Posted November 22, 2014 ^ Here works correctly since the first release until the last release what I have installed until today. Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/4/#findComment-1066538927 Share on other sites More sharing options...
juh00 Posted November 26, 2014 Share Posted November 26, 2014 My game crash after loading screen! Someone help me? Same with me Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/4/#findComment-1066561236 Share on other sites More sharing options...
uncaged Posted December 15, 2014 Share Posted December 15, 2014 (edited) Hello guys! This mod allows me to enter a simple "Houses" at any time O_o But that is ok. The problem is that the yellow markers of that "Houses" appear and disappear randomly (for example I see 3 houses with markers and enter one, but when I exit one of the markers may dissapear). Is that normal behaviour of the mod? Wouldn't it make somethng wrong with robberies ? EDIT: Weird, but I have even more problems: This house Has this, when I get close to the mirror This house Has this And sohuldn't there be some two dudes in this house ? That is NOT The Hero's plugins fault ! That happens even without them Edited December 16, 2014 by uncaged RyanDri3957V 1 Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/4/#findComment-1066655600 Share on other sites More sharing options...
gajrajgchouhan Posted December 16, 2014 Share Posted December 16, 2014 This mod is great Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/4/#findComment-1066655689 Share on other sites More sharing options...
Adolf_Traplord_Hitler Posted December 20, 2014 Share Posted December 20, 2014 Hello, I am a DYOM Designer, suppose i used this mod to make a mission in doherty garage, since it's not available in interior list of Dyom mod, so if i shared my mission, will the other designers play on doherty garage, or they will have to face the "cj falling down in sky" or "game crashed" bug like that? Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/4/#findComment-1066681122 Share on other sites More sharing options...
Guest Posted December 20, 2014 Share Posted December 20, 2014 It is possible to tune cars in Doherty Garage? Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/4/#findComment-1066681769 Share on other sites More sharing options...
undertaker fan Posted December 20, 2014 Share Posted December 20, 2014 simply no. this mod makes us access all of the hidden interiors of SA just interiors. Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/4/#findComment-1066683107 Share on other sites More sharing options...
Ss4gogeta0 Posted December 21, 2014 Share Posted December 21, 2014 I had an idea... In the 2 story Ammunation, there should be another gun dealer coded into the second floor that will sell you weapons added through the Weapon Limit Adjuster (by modifying weapon ID's) The idea comes from a mod I found where someone scripted in a Tooled Up shop where you can buy melee weapons complete with a unique shopkeeper... would be rather interesting and add in abit of depth and semi realism to acquiring weapons added in (instead of spawning them) Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/4/#findComment-1066686223 Share on other sites More sharing options...
artginPL Posted December 25, 2014 Author Share Posted December 25, 2014 (edited) Hello, Next update is ready to download (version 2.5) - look at the first post of this topic. What is new? - added peds inside each airport - look at the screens below, - changed the location interior of two-floors Ammunation - currently new interior of two-floors Ammunation replaces the original interior of Ammunation in Market LS, - removed the gate in front of the Madd Dogg's villa - because it caused problems during some missions, - fixed a few minor bugs. Edited July 20, 2015 by artginPL Snoops27, AnotherGamer, Blackbird88 and 5 others 8 Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/4/#findComment-1066709853 Share on other sites More sharing options...
uncaged Posted December 25, 2014 Share Posted December 25, 2014 (edited) Heey thanks ! Unfortunately my bugs are still present here http://gtaforums.com/topic/717189-relsa-enterable-hidden-interiors/page-4?do=findComment&comment=1066655600 Edited August 3, 2015 by uncaged Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/4/#findComment-1066710289 Share on other sites More sharing options...
pangoomis Posted December 27, 2014 Share Posted December 27, 2014 artginPL - why still no collision in LC? Causes problems or what? Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/4/#findComment-1066719809 Share on other sites More sharing options...
artginPL Posted December 27, 2014 Author Share Posted December 27, 2014 I did not do these files because textures in the LC map looks like LOD textures and in general this map is flawed. But in the next version I'm going to replace this part of the map LC by fully done and useful map converted from GTA 3. Slovan, Sergiu, Jago and 2 others 5 Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/4/#findComment-1066720271 Share on other sites More sharing options...
CML99 Posted December 27, 2014 Share Posted December 27, 2014 I did not do these files because textures in the LC map looks like LOD textures and in general this map is flawed. But in the next version I'm going to replace this part of the map LC by fully done and useful map converted from GTA 3. So we'll be able to walk around the streets of the whole LC? Jinx. 1 Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/4/#findComment-1066720299 Share on other sites More sharing options...
Agem Posted December 27, 2014 Share Posted December 27, 2014 I did not do these files because textures in the LC map looks like LOD textures and in general this map is flawed. But in the next version I'm going to replace this part of the map LC by fully done and useful map converted from GTA 3. Great to hear that, but wouldn't it make more sense to use LCS' Portland considering it's closer in the timeline/style/period than III's? Blackbird88, Z i X and Neddo 3 Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/4/#findComment-1066720580 Share on other sites More sharing options...
Guest Posted December 27, 2014 Share Posted December 27, 2014 Ja bym w tym modzie usunął Liberty City i wnętrze tego shamala z kilku powodów: - nic ciekawego - tekstury niedorobione - a LC nie ma prawie żadnej kolizji... Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/4/#findComment-1066720671 Share on other sites More sharing options...
TJGM Posted December 27, 2014 Share Posted December 27, 2014 English only! Either offer translations to English or PM instead. Igor Bogdanoff, RyanDri3957V, Jinx. and 1 other 4 Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/4/#findComment-1066720679 Share on other sites More sharing options...
uncaged Posted December 27, 2014 Share Posted December 27, 2014 (edited) VadimM has created the new video that may be interesting. P.S. Sorry if this video is already well known to everyone Edited December 27, 2014 by uncaged Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/4/#findComment-1066720840 Share on other sites More sharing options...
artginPL Posted December 27, 2014 Author Share Posted December 27, 2014 I did not do these files because textures in the LC map looks like LOD textures and in general this map is flawed. But in the next version I'm going to replace this part of the map LC by fully done and useful map converted from GTA 3. So we'll be able to walk around the streets of the whole LC? Not whole. It will be the same part of map of the LC but in a much better quality. VadimM has created the new video that may be interesting. P.S. Sorry if this video is already well known to everyone Nice video. Slovan 1 Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/4/#findComment-1066721258 Share on other sites More sharing options...
inadequate Posted December 27, 2014 Share Posted December 27, 2014 Wow, I haven't noticed a new version is available. Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/4/#findComment-1066722545 Share on other sites More sharing options...
uncaged Posted January 6, 2015 Share Posted January 6, 2015 EHI is incompatible with converted PS2 maps in my case Crashes in the middle of the loading of New Game. Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/4/#findComment-1066774875 Share on other sites More sharing options...
Blackbird88 Posted January 16, 2015 Share Posted January 16, 2015 (edited) This is really a great mod. Finally I can access all the interiors without any bugs! The lack of collision for Liberty City was a bummer so I merged the old Solid LC mod with your changes. BEHOLD THE KING OF LODERTY CITY I decided to explore LC, but it appears all the parts that aren't accessible normally have a dark room flag applied which makes CJ breath very heavily/nervously making it creepy as sh*t. Edited January 16, 2015 by Blackbird88 Jago, Sergiu, Neddo and 2 others 5 Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/4/#findComment-1066835300 Share on other sites More sharing options...
Sergiu Posted January 17, 2015 Share Posted January 17, 2015 This is really a great mod. Finally I can access all the interiors without any bugs! The lack of collision for Liberty City was a bummer so I merged the old Solid LC mod with your changes. BEHOLD THE KING OF LODERTY CITY I decided to explore LC, but it appears all the parts that aren't accessible normally have a dark room flag applied which makes CJ breath very heavily/nervously making it creepy as sh*t. Or made he just can't handle East Coast air. He's not used to it yet. undertaker fan, Ruvix, Z i X and 2 others 5 Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/4/#findComment-1066838318 Share on other sites More sharing options...
Jinx. Posted January 17, 2015 Share Posted January 17, 2015 B-but he was in East Coast, m8... Ruvix 1 Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/4/#findComment-1066838326 Share on other sites More sharing options...
Error2k Posted January 17, 2015 Share Posted January 17, 2015 (edited) Everytime I enter the yellow marker at the airport it teleports me to random house from burglary missions. I think it's supposed to teleport me to the airport interior. Edited January 17, 2015 by quxxo Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/page/4/#findComment-1066838471 Share on other sites More sharing options...
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