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Enterable Hidden Interiors


artginPL
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Interesting, the building seems like it was actually planned to have an interior, the door is actually a seperate object (like most enterable buildings) and even has a small walkway behind the door, for when CJ walks through it.

-

 

 

There's another door like this in SF, next to Zero's shop.

 

6ELMWID.jpg

 

Never used as far as I can remember. Sitting in a nondescript alley, got the walkway inside and everything. Kinda neat, finding these little things in the game.

  • Like 2
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Maybe they were entrances to 'hidden' brothels? :p

Edited by Kalvin
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  • 2 weeks later...

This mod is great, definitely is the best one out there for enterable interiors. I tested mostly all of the LS interiors, but I seem to crash near the airport. (looking for the entrance to airport and LC). What gives? (already checked my mod loader files, nothing is conflicting, just random crashing on the same spot).

Edited by Mega
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  • 3 weeks later...

Hello guys! This mod allows me to enter a simple "Houses" at any time O_o But that is ok.

The problem is that the yellow markers of that "Houses" appear and disappear randomly (for example I see 3 houses with markers and enter one, but when I exit one of the markers may dissapear). Is that normal behaviour of the mod? Wouldn't it make somethng wrong with robberies ?

 

EDIT:

Weird, but I have even more problems:

 

This house

FRS72p9.jpg

 

Has this, when I get close to the mirror

elaSJUw.png

 

This house

ecnQnIg.jpg

 

Has this

cT211AA.png

ZdSqjMq.jpg

 

And sohuldn't there be some two dudes in this house ?

eBK8RPD.png

 

 

 

That is NOT The Hero's plugins fault ! That happens even without them

Edited by uncaged
  • KEKW 1
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Adolf_Traplord_Hitler

Hello, I am a DYOM Designer, suppose i used this mod to make a mission in doherty garage, since it's not available in interior list of Dyom mod, so if i shared my mission, will the other designers play on doherty garage, or they will have to face the "cj falling down in sky" or "game crashed" bug like that?

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I had an idea...

 

In the 2 story Ammunation, there should be another gun dealer coded into the second floor that will sell you weapons added through the Weapon Limit Adjuster (by modifying weapon ID's)

 

The idea comes from a mod I found where someone scripted in a Tooled Up shop where you can buy melee weapons complete with a unique shopkeeper...

 

would be rather interesting and add in abit of depth and semi realism to acquiring weapons added in (instead of spawning them)

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Hello,

 

Next update is ready to download (version 2.5) - look at the first post of this topic.

 

What is new?

 

- added peds inside each airport - look at the screens below,

- changed the location interior of two-floors Ammunation - currently new interior of two-floors Ammunation replaces the original interior of Ammunation in Market LS,

- removed the gate in front of the Madd Dogg's villa - because it caused problems during some missions,

- fixed a few minor bugs.

Edited by artginPL
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I did not do these files because textures in the LC map looks like LOD textures and in general this map is flawed. But in the next version I'm going to replace this part of the map LC by fully done and useful map converted from GTA 3.

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I did not do these files because textures in the LC map looks like LOD textures and in general this map is flawed. But in the next version I'm going to replace this part of the map LC by fully done and useful map converted from GTA 3.

So we'll be able to walk around the streets of the whole LC? :D

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I did not do these files because textures in the LC map looks like LOD textures and in general this map is flawed. But in the next version I'm going to replace this part of the map LC by fully done and useful map converted from GTA 3.

 

Great to hear that, but wouldn't it make more sense to use LCS' Portland considering it's closer in the timeline/style/period than III's?

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Ja bym w tym modzie usunął Liberty City i wnętrze tego shamala z kilku powodów:

 

- nic ciekawego

- tekstury niedorobione

- a LC nie ma prawie żadnej kolizji...

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VadimM has created the new video that may be interesting.

 

P.S. Sorry if this video is already well known to everyone :)

Edited by uncaged
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I did not do these files because textures in the LC map looks like LOD textures and in general this map is flawed. But in the next version I'm going to replace this part of the map LC by fully done and useful map converted from GTA 3.

So we'll be able to walk around the streets of the whole LC? :D

 

 

Not whole. It will be the same part of map of the LC but in a much better quality.

 

 

VadimM has created the new video that may be interesting.

 

P.S. Sorry if this video is already well known to everyone :)

 

Nice video. :)

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  • 2 weeks later...
  • 2 weeks later...

This is really a great mod. Finally I can access all the interiors without any bugs!

The lack of collision for Liberty City was a bummer so I merged the old Solid LC mod with your changes.

 

J3OvS6X.jpg

BEHOLD THE KING OF LODERTY CITY

 

 

I decided to explore LC, but it appears all the parts that aren't accessible normally have a dark room flag applied which makes CJ breath very heavily/nervously making it creepy as sh*t.

Edited by Blackbird88
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This is really a great mod. Finally I can access all the interiors without any bugs!

The lack of collision for Liberty City was a bummer so I merged the old Solid LC mod with your changes.

 

J3OvS6X.jpg

BEHOLD THE KING OF LODERTY CITY

 

 

I decided to explore LC, but it appears all the parts that aren't accessible normally have a dark room flag applied which makes CJ breath very heavily/nervously making it creepy as sh*t.

Or made he just can't handle East Coast air. He's not used to it yet. :lol:

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B-but he was in East Coast, m8... :p

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Everytime I enter the yellow marker at the airport it teleports me to random house from burglary missions. I think it's supposed to teleport me to the airport interior.

Edited by quxxo
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