Ezekiel 4,690 Posted June 26, 2014 Share Posted June 26, 2014 (edited) Is there anyone willing to create new models of interiors in the style of GTA? The interior of the hospital, fire department, etc. It would be great yes my map insanity will contain something like that..yeah especially Hospital and Fire Department+added pedestrians and much more... but interiors will be placed on map-like gta iv interiors Edited June 26, 2014 by Ezekiel_RN Link to post Share on other sites
The Odyssey 1,693 Posted June 26, 2014 Share Posted June 26, 2014 Hi, how do you use IMG Tool to add the files? Link to post Share on other sites
comet_ 4,811 Posted June 26, 2014 Share Posted June 26, 2014 (edited) Hi, how do you use IMG Tool to add the files? If I were you, I'd use Alci's instead, it's easier to do simple stuff like adding files. http://www.gtagarage.com/mods/show.php?id=17269 Edited June 26, 2014 by Mega. 1 Link to post Share on other sites
artginPL 801 Posted June 30, 2014 Author Share Posted June 30, 2014 (edited) Why didn't the R* used fully finished two-floors Ammunation? With EHI mod you will have it in your GTA SA Edited July 1, 2014 by artginPL 7 Link to post Share on other sites
Inadequate 3,730 Posted June 30, 2014 Share Posted June 30, 2014 Amazing, waiting for more. Link to post Share on other sites
artginPL 801 Posted July 1, 2014 Author Share Posted July 1, 2014 More interiors with new collision files. What do you think? 7 Link to post Share on other sites
Inadequate 3,730 Posted July 1, 2014 Share Posted July 1, 2014 Very nice artginPL, when is out the update? Link to post Share on other sites
Gramps 791 Posted July 1, 2014 Share Posted July 1, 2014 Are these interiors going to be empty? Link to post Share on other sites
artginPL 801 Posted July 3, 2014 Author Share Posted July 3, 2014 (edited) Very nice artginPL, when is out the update? Coming soon Are these interiors going to be empty? In the earliest version - yes. In the future probably there will be people. The new Ammunation and comparison of collision files of the same model - old (original from game) and new (created by me) Edited July 3, 2014 by artginPL 6 Link to post Share on other sites
Kalvin 11,183 Posted July 3, 2014 Share Posted July 3, 2014 (edited) I don't think it's necessary to make it so high quality, you're not going to be jumping around on everything, are you? Also you can't even notice the difference between handlebars or no handlebars, the player will still be restricted by them. I think the original (just boxes, no detail) were fine. Edited July 3, 2014 by Kalvin 4 Link to post Share on other sites
Masny 686 Posted July 3, 2014 Share Posted July 3, 2014 Not if you are using bullethole mod. If collision file is not detail then bulletsholes will be floating Link to post Share on other sites
Ezekiel 4,690 Posted July 3, 2014 Share Posted July 3, 2014 hahahaha....yeah holes are big deal and artginPL I agree with Kalvin...that with collision is unnecessarily....for so detailed collision it takes more time to load in to the interior...and be careful for col.file limits (don't forget San Andreas is 2004 game) 2 Link to post Share on other sites
dxivilea 266 Posted July 4, 2014 Share Posted July 4, 2014 in sa even if you fix one collision, all the other objects in SA still have sh*t collision so it will have nothing to collide with correctly Link to post Share on other sites
artginPL 801 Posted July 4, 2014 Author Share Posted July 4, 2014 (edited) @to all of UP For the purposes of this modification I made about 100 collision files. Earlier I gave only one example - maybe not a very good. A lot of models have empty collision files, and I had to create them from scratch. Where do you want to have entry to interiors visible on screens in post #36 BTW? Edited July 4, 2014 by artginPL 1 Link to post Share on other sites
Ezekiel 4,690 Posted July 4, 2014 Share Posted July 4, 2014 (edited) Don't make anything from scratch for object you need col-import his dff in 3ds or zmodeler and export it in 3ds format THEN import in collision file-rename it without breaking a sweat- Edited July 4, 2014 by Ezekiel_RN Link to post Share on other sites
GamerShotgun 169 Posted July 4, 2014 Share Posted July 4, 2014 I don't think it'll decrease the performance of the game so much if he creates those collision files from scratch, and improves them. Just let him work. Okay, the handlebars are a bit too much, but the television and other assets there are needed IMO, as if I'm going to shoot around in an interior, I'd not like to see bullets go through objects. That would look f*cking half-assed. Link to post Share on other sites
Gravarty 929 Posted July 5, 2014 Share Posted July 5, 2014 Nice work! I always wondered why Ryders place is fully detailed.. Even though all cutscenes take place in the kitchen. Link to post Share on other sites
Masny 686 Posted July 5, 2014 Share Posted July 5, 2014 hahahaha....yeah holes are big deal You dont have to laught, i just pointing out + of having good modelled collisions Link to post Share on other sites
artginPL 801 Posted July 8, 2014 Author Share Posted July 8, 2014 (edited) Version 2.1 is now available for download (you see at first post in this topic) What is new: - Entry to Sayonara Hotel&Restaurant (Verdant Bluffs), - Adds new two-storey Ammunation (Bayside), - Entry to Brothel1 (Valle Ocultado), - Entry to Brothel2 (entry in Strip Clubs), - You don't need to replace a levelmap.ipl file now, - Somewhat improved control of Doherty Garage and Aircraft Carrier (see to ReadMe). How do you like a elevator in the Los Santos Office (Glazed building), BTW? Edited July 8, 2014 by artginPL 7 Link to post Share on other sites
Inadequate 3,730 Posted July 8, 2014 Share Posted July 8, 2014 The Bayside Ammu-Nation on the interior, the vending machine doesn't have collision (CJ oversteps on the machine) and on outside the textures flickers (probably because for SilentPatch): 1 Link to post Share on other sites
artginPL 801 Posted July 9, 2014 Author Share Posted July 9, 2014 (edited) The Bayside Ammu-Nation on the interior, the vending machine doesn't have collision (CJ oversteps on the machine) Thanks for pointing out this bug In 2.2 version has been fixed. Version 2.2 is now available for download (you see at first post in this topic) I changed the location of Ammunation because previous looked bad. Current location: Edited July 10, 2014 by artginPL 8 Link to post Share on other sites
davis60 39 Posted September 30, 2014 Share Posted September 30, 2014 When are you going to add people in the hidden interiors? Most folks are waiting for this. Please add people in the interiors. Link to post Share on other sites
Jinx. 8,031 Posted September 30, 2014 Share Posted September 30, 2014 When are you going to add people in the hidden interiors? Most folks are waiting for this. Please add people in the interiors. Nice bump tough guy Link to post Share on other sites
Tadzik 302 Posted September 30, 2014 Share Posted September 30, 2014 When are you going to add people in the hidden interiors? Most folks are waiting for this. Please add people in the interiors. Nice bump tough guy Nice spam tough guy Link to post Share on other sites
Jinx. 8,031 Posted September 30, 2014 Share Posted September 30, 2014 When are you going to add people in the hidden interiors? Most folks are waiting for this. Please add people in the interiors. Nice bump tough guy Nice spam tough guyNot at all. Also, if you will say that reporting is better, again, then no, it is not. Did that and nothing. Link to post Share on other sites
jochuan 69 Posted September 30, 2014 Share Posted September 30, 2014 can you make this mod compatible with this one http://www.gtagarage.com/mods/show.php?id=10124 Link to post Share on other sites
artginPL 801 Posted September 30, 2014 Author Share Posted September 30, 2014 can you make this mod compatible with this one http://www.gtagarage.com/mods/show.php?id=10124 You don't need this mod - EHI contain ability to use the Donuts Shop's. Currently I create the next version of EHI. 2 Link to post Share on other sites
Inadequate 3,730 Posted September 30, 2014 Share Posted September 30, 2014 can you make this mod compatible with this one http://www.gtagarage.com/mods/show.php?id=10124 You don't need this mod - EHI contain ability to use the Donuts Shop's. Currently I create the next version of EHI. Well, on the next version is possible to add the Diner icon to the radar on the Donuts Shop's? like these mod, would be nice, if is possible. Link to post Share on other sites
goodidea82 325 Posted September 30, 2014 Share Posted September 30, 2014 Currently I create the next version of EHI. Great to hear that. From me the usual comment: please make sure it's compatible with existing mods and tools. Link to post Share on other sites