Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. Los Santos Tuners
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    2. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    3. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    1. Grand Theft Auto Series

      1. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    6. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

      1. GTANet 20th Anniversary
    2. Support

    3. Suggestions

Enterable Hidden Interiors


artginPL
 Share

Recommended Posts

Is there anyone willing to create new models of interiors in the style of GTA? The interior of the hospital, fire department, etc. It would be great :r*:

yes my map insanity will contain something like that..yeah especially Hospital and Fire Department+added pedestrians
and much more...
but interiors will be placed on map-like gta iv interiors smiley-sad017.gif
Edited by Ezekiel_RN
Link to comment
Share on other sites

Why didn't the R* used fully finished two-floors Ammunation? With EHI mod you will have it in your GTA SA :r*:

 

1jpg_ewrsaxh.jpg

 

2jpg_ewrsawh.jpg

Edited by artginPL
Link to comment
Share on other sites

More interiors with new collision files. What do you think?

 

3jpg_ewxhsxe.jpg

 

4jpg_ewxhsxs.jpg

Link to comment
Share on other sites

Very nice artginPL, when is out the update? :D

Coming soon :lol:

 

 

Are these interiors going to be empty?

In the earliest version - yes. In the future probably there will be people.

 

 

The new Ammunation

 

gallery25_ewxqenh.jpg

 

 

and comparison of collision files of the same model - old (original from game) and new (created by me)

 

1jpg_ewxqenq.jpg

Edited by artginPL
  • Like 6
Link to comment
Share on other sites

I don't think it's necessary to make it so high quality, you're not going to be jumping around on everything, are you? Also you can't even notice the difference between handlebars or no handlebars, the player will still be restricted by them. I think the original (just boxes, no detail) were fine.

Edited by Kalvin
Link to comment
Share on other sites

Not if you are using bullethole mod. If collision file is not detail then bulletsholes will be floating

Link to comment
Share on other sites

hahahaha....yeah holes are big deal

 

and artginPL I agree with Kalvin...that with collision is unnecessarily....for so detailed collision it takes more time to load in to the interior...and be careful for col.file limits (don't forget San Andreas is 2004 game)

  • Like 2
Link to comment
Share on other sites

in sa even if you fix one collision, all the other objects in SA still have sh*t collision so it will have nothing to collide with correctly

Link to comment
Share on other sites

@to all of UP

 

For the purposes of this modification I made about 100 collision files. Earlier I gave only one example - maybe not a very good. A lot of models have empty collision files, and I had to create them from scratch.

 

Where do you want to have entry to interiors visible on screens in post #36 BTW?

Edited by artginPL
Link to comment
Share on other sites

Don't make anything from scratch

 

for object you need col-import his dff in 3ds or zmodeler and export it in 3ds format

 

THEN import in collision file-rename it

 

without breaking a sweat-

Edited by Ezekiel_RN
Link to comment
Share on other sites

I don't think it'll decrease the performance of the game so much if he creates those collision files from scratch, and improves them. Just let him work.

Okay, the handlebars are a bit too much, but the television and other assets there are needed IMO, as if I'm going to shoot around in an interior, I'd not like to see bullets go through objects. That would look f*cking half-assed.

Link to comment
Share on other sites

Nice work! I always wondered why Ryders place is fully detailed.. Even though all cutscenes take place in the kitchen.

Link to comment
Share on other sites

hahahaha....yeah holes are big deal

 

You dont have to laught, i just pointing out + of having good modelled collisions

Link to comment
Share on other sites

Nice :)

Link to comment
Share on other sites

Version 2.1 is now available for download (you see at first post in this topic) :r*:

 

What is new:

 

- Entry to Sayonara Hotel&Restaurant (Verdant Bluffs),

- Adds new two-storey Ammunation (Bayside),

- Entry to Brothel1 (Valle Ocultado),
- Entry to Brothel2 (entry in Strip Clubs),
- You don't need to replace a levelmap.ipl file now,
- Somewhat improved control of Doherty Garage and Aircraft Carrier (see to ReadMe).
How do you like a elevator in the Los Santos Office (Glazed building), BTW?
morejpgee_ewexeqr.jpg
Edited by artginPL
Link to comment
Share on other sites

The Bayside Ammu-Nation on the interior, the vending machine doesn't have collision (CJ oversteps on the machine) and on outside the textures flickers (probably because for SilentPatch):

 

 

5d9e1f.jpg

 

 

Link to comment
Share on other sites

The Bayside Ammu-Nation on the interior, the vending machine doesn't have collision (CJ oversteps on the machine)

Thanks for pointing out this bug :rol: In 2.2 version has been fixed.

 

 

Version 2.2 is now available for download (you see at first post in this topic) :happy:

 

I changed the location of Ammunation because previous looked bad. Current location:

 

gallery35_ewesaxq.jpg

Edited by artginPL
Link to comment
Share on other sites

  • 2 months later...

When are you going to add people in the hidden interiors? Most folks are waiting for this.

Please add people in the interiors.

Link to comment
Share on other sites

When are you going to add people in the hidden interiors? Most folks are waiting for this.

Please add people in the interiors.

Nice bump tough guy

Link to comment
Share on other sites

 

When are you going to add people in the hidden interiors? Most folks are waiting for this.

Please add people in the interiors.

Nice bump tough guy

 

Nice spam tough guy
Link to comment
Share on other sites

 

 

When are you going to add people in the hidden interiors? Most folks are waiting for this.

Please add people in the interiors.

Nice bump tough guy
Nice spam tough guyNot at all. Also, if you will say that reporting is better, again, then no, it is not. Did that and nothing.
Link to comment
Share on other sites

can you make this mod compatible with this one http://www.gtagarage.com/mods/show.php?id=10124

 

You don't need this mod - EHI contain ability to use the Donuts Shop's.

 

Currently I create the next version of EHI.

  • Like 2
Link to comment
Share on other sites

 

can you make this mod compatible with this one http://www.gtagarage.com/mods/show.php?id=10124

 

You don't need this mod - EHI contain ability to use the Donuts Shop's.

 

Currently I create the next version of EHI.

 

 

Well, on the next version is possible to add the Diner icon to the radar on the Donuts Shop's?

like these mod, would be nice, if is possible.

Link to comment
Share on other sites

 

 

Currently I create the next version of EHI.

 

Great to hear that. From me the usual comment: please make sure it's compatible with existing mods and tools.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.