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artginPL

Enterable Hidden Interiors

Recommended Posts

Junior_Djjr
15 hours ago, dent0nz said:

Thanks, it's fantastic. Can you also do a version without the burglar homes enexes? It kinda bugs me since they should appear when you're in that specific sub-mission, I don't think you can waltzer around inside other people houses without no problem in real life.

That unofficial fix that I said comes with this.

But you can simply replace the .cs by this.

Someday I can make a .ini for some options and configure the commands.

  • Like 2

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artginPL

ENTERABLE HIDDEN INTERIORS V4.0 has been published !!!

 

V4.0 changelog:

- Fixed a Shamal bug during the Freefall mission,
- Adds two-floors Ammunation in Downtown Los Santos (again),
- Adds unused save house to Mike Toreno's Ranch,
- Adds entry to The Bog Standard Hotel in Temple LS,
- Adds all gas stations buildings with 24/7 interiors, including three interiors unused by game,
- Adds many stores with 24/7 interiors, including three interiors unused by game,
- The interior of the World of Coq restaurant has been slightly improved,
- The Doherty garage is now open by default (because many people do not know that it can be opened),
- Currently modification adds 124 new enex markers,
- Mod is now compatible with GTA Underground (separate version).

You can download the EHI V4.0 here: ENTERABLE HIDDEN INTERIORS V4.0

 

Edited by artginPL
  • Like 14

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Junior_Djjr

Is it correct to have 2 IMG lines in gta.dat of GTA Underground version? It does not seem to make sense.

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artginPL
11 hours ago, Junior_Djjr said:

Is it correct to have 2 IMG lines in gta.dat of GTA Underground version? It does not seem to make sense.

When I load a new archive before SA's archives (GAME_SA, GAME_LA, GAME_SF and GAME_LV) collision files do not replace. If I load the new archive after SA's archives then model files do not replace. But everything works fine when I load a new archive twice - before and after SA's archives. I do not know why (yet).

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GroveStGTAV

can you make ttdisa ov compatible version?

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Minigun121696

Can somebody help me with this? I did everything the ReadMe file said, but now San Andreas just won't load up at all. Does anybody have any suggestions on how to get this to work or could tell me what I need to do/what I did wrong?

Edited by Minigun121696

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yLavaly

hi, thx for downloading this mod for ug, it really helped me
will you add interiors from other rockstar games that are in ug?

anyway, at the closet in four dragons casino, the name is scripted, and also, in some interiors there are no objects special from another cutscenes such as dragons and caligulas

 

 

 

Edited by yLavaly
bugs

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AkaPreston

i hope there's any chance to put any random peds into other hidden interiors, more roleplay

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aryaryan
On 6/19/2014 at 1:39 PM, artginPL said:

- All hauses from Burglary Missions (all San Andreas),

I can't enter any of them :(

 

apparently I can enter them with the mod disabled 🤔🤔🤔

Edited by aryaryan

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Sora94
Posted (edited)

Did you fix the CTD in V4.0? I want to try this mod again I remember having it installed once but it had many issues I forgot about but I remember there was a specific reason for me to keep it uninstalled

 

EDIT: Its giving me a crash in Las Payasadas and near the abandoned airfield sometimes, I already tested enough times to make sure, everytime this mod is enabled through modloader I get this crash code : 0x49646550 but only when I'm in this spot looking towards Area 69, it can be in car, on foot, flying, if I come from the other direction it does not crash, It's always the same spot and looking towards South-ish direction, here's a picture with the exact location for me. (Took as soon as it CTD)

 

AFrOfz4.png

Edited by Sora94

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Aybie7
Posted (edited)
On 2/9/2020 at 8:13 PM, aryaryan said:

I can't enter any of them :(

 

apparently I can enter them with the mod disabled 🤔🤔🤔

 I have this same problem as well. Worked so well before that I don't know what the problem is. I can enter every other interior with no problems but not the burgarly mission houses. I can't even do the burgarly side-mission as it appears no house is available. I don't use any mod that could possibly conflict with EHI. I even set the script 09E6: set_burglary_houses_accessible 1 even when it is not supposed enabled. I can access the houses when I remove the "IPL DATA\MAPS\EHI\EHI.IPL" from gta.dat.

 

Edit: I have discovered that my problem has to do with the EHI.IPL file itself. I've switched the latest .ipl file with an older version (I think it was the 3.0 Version) and tested it. Everything but the features in the current version are working fine with the older .ipl. I've slowly been tweeking the file, replacing lines with the new version and testing. The more I tweek, the less burglar houses become available. I'd really want to have everything available. Would appreciate any help if someone is able to.

Edited by Aybie7

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m0nku

So when I go to Area 69 to see the opening gates, they open but there's still a closed gate too so I can't get in. How can I fix this?

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Joselu99_JL

I got a very F*cked up glitch with the Wardrobe in the houses, im the only with this problem?... i cant get inside and change my clothes there, help pls! 😔

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santosvagos
Posted (edited)

Hi @artginPL, I think EHI make the game crash near Zombotech in SF during missions. Can you have a look, please ?

Edited by santosvagos

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