Popular Post artginPL Posted June 19, 2014 Popular Post Share Posted June 19, 2014 (edited) What is EHI ? This mod allows you to enter the buildings which are visible only in cut-scenes, some of the missions in GTA San Andreas or not used at all in the game. Most of the interiors has made new collision files. GTA SA has 376 entrance exit (enex) markers, and this modification adds another 124. DOWNLOAD EHI V4.3 LIST OF THE ENTERABLE BUILDINGS: 1. LOS SANTOS: - Sweet's House (Ganton), - Ryder's House (Ganton), - OG Loc's House (Ganton), - B Dup's Apartment (Ganton), - B Dup's Crack Palace (Glen Park), - Blastin' Fools Records (Market), - Crack Den - Ballas Apartment (Idlewood), - Vagos Gang House (East Los Santos), - Two-Floors Ammunation (Downtown), - Arena from 'New Model Army' missions (entry in front of Film Studio in Vinewood), - Los Santos International Airport, - Sayonara Hotel&Restaurant (Verdant Bluffs), - The Bog Standard Hotel (Temple), - All floors of the Los Santos Office [glazed building] - (Downtown). 2. SAN FIERRO: - Woozie's Apartment (Chinatown), - San Fierro Police Department (Downtown), - Preasure Domes (Battery Point), - Supa Save (Juniper Hill), - San Fierro Easter Bay International Airport, - Doherty Garage with fixed camera view, - Adds the possibility to open and close of the hold, and the possibility of lifting and lowering of the two platforms on the Aircraft Carrier (Easter Basin). 3. LAS VENTURAS: - City Planning Department (Come-A-Lot), - New Room in Bike School (Blackfield), - Sindacco Abattoir (Whietwood Estates), - Rosenberg's Room in Caligula's Palace, - Woozie's Room in The Four Dragons Cassino, - Janitor Room in The Four Dragons Cassino, - Las Venturas Airport, - Adds entry to eight casinos (Come-A-Lot, The Emerald Isle, The High Roller, The Pink Swan, Starfish Casino, The Visage, Old Venturas Strip x2), - Las Venturas Bandits Stadium (Redsands West), - Plastic Factory (Whietwood Estates), - Basements in Caligula's Palace. 4. OTHER: - Rusty Brown's Ring Donuts (Market, Palisades and Fort Carson), - U Get Inn Motel (Angel Pine and Fort Carson), - Welcome Pump (Dillimore), - Bank (Palomino Creek), - Cesar's Hideout (Angel Pine), - Police Stations (Angel Pine and Fort Carson), - Interior of the Shamal aircraft (entry in every Airports), - Area around of the Liberty City Saint Marks (entry in Shamal aircraft), - Interior of the Liberty City Marco Bistro, - All Hauses of CJ's Girlfriends, - Brothel1 (Valle Ocultado), - Brothel2 (entry in Strip Clubs), - Nude & XXX Shop (Los Santos x2, Las Venturas x1), - Sex Shop XXX (Los Santos x1, Las Venturas x4), - Sodom Sex Toys (Los Santos x2), - Adds unused save house to Mike Toreno's Ranch (Tierra Robada), - Main entry to underground of Area 69, - Manhole with jetpack in Area 69, - Gas Station (Dillimore), - All gas stations buildings with 24/7 interiors, including three interiors unused by game (all San Andreas), - All bars and restaurants from Dating Missions (all San Andreas), - Many stores with 24/7 interiors, including three interiors unused by game (all San Andreas), - Makes that the vent in Area 69 is not blocked, - Gates in fence of Area 69 are movable. Edited December 2, 2020 by artginPL Jago, Ruvix, Blingy and 61 others 63 1 Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/ Share on other sites More sharing options...
dxivilea Posted June 19, 2014 Share Posted June 19, 2014 (edited) What a great mod man. I love what you've done to grove st. How do i raise/lower the aircraft carrier platforms? Edited June 19, 2014 by dxivilea Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/#findComment-1065627108 Share on other sites More sharing options...
TJGM Posted June 19, 2014 Share Posted June 19, 2014 Awesome work! I didn't get much time to test, but so far it seems much better than a lot of the other mods that are similar. Although, one recommendation would be to improve the pre-light in some of the interiors, I noticed that places like Ryder's home has pretty badly done pre-light. RyanDri3957V 1 Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/#findComment-1065627143 Share on other sites More sharing options...
artginPL Posted June 19, 2014 Author Share Posted June 19, 2014 (edited) What a great mod man. I love what you've done to grove st. How do i raise/lower the aircraft carrier platforms? Everything is written in ReadMe CONTROLS (Keep two keys): ;- close of the hold ;= open of the hold [- lowering of the small platform [= lifting of the small platform ]- lowering of the big platform ]= lifting of the big platform I gave little-used keys, and in the future I will the opportunity to own control settings. Awesome work! I didn't get much time to test, but so far it seems much better than a lot of the other mods that are similar.Although, one recommendation would be to improve the pre-light in some of the interiors, I noticed that places like Ryder's home has pretty badly done pre-light. Neither file of this interior wasn't edited. There are original model and collision, but I will try to fix it. In my game, it does not look so dark. Edited June 19, 2014 by artginPL Slovan 1 Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/#findComment-1065627156 Share on other sites More sharing options...
goodidea82 Posted June 19, 2014 Share Posted June 19, 2014 Great to see the release of 2.0. What is the change log? Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/#findComment-1065627333 Share on other sites More sharing options...
FlameAS Posted June 19, 2014 Share Posted June 19, 2014 Great mod and wonderful work! Keep on. Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/#findComment-1065627398 Share on other sites More sharing options...
artginPL Posted June 19, 2014 Author Share Posted June 19, 2014 Great to see the release of 2.0. What is the change log? Nothing has changed compared to the last version that you've seen. I added just a version number. Slovan 1 Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/#findComment-1065627523 Share on other sites More sharing options...
TJGM Posted June 19, 2014 Share Posted June 19, 2014 Awesome work! I didn't get much time to test, but so far it seems much better than a lot of the other mods that are similar. Although, one recommendation would be to improve the pre-light in some of the interiors, I noticed that places like Ryder's home has pretty badly done pre-light. Neither file of this interior wasn't edited. There are original model and collision, but I will try to fix it. In my game, it does not look so dark. Oh, I know, it's actually a Rockstar issue with the horrible pre-light. That area is fine for me too, its only his hallway and bathroom that are way too dark. I would do it myself, but I'm too lazy. Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/#findComment-1065627870 Share on other sites More sharing options...
dxivilea Posted June 19, 2014 Share Posted June 19, 2014 I can't enter any of the girlfriends houses Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/#findComment-1065627892 Share on other sites More sharing options...
artginPL Posted June 19, 2014 Author Share Posted June 19, 2014 I can't enter any of the girlfriends houses You must have Asi Loader (preferably by Silent) and Cleo 4 library. Slovan 1 Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/#findComment-1065628093 Share on other sites More sharing options...
dxivilea Posted June 19, 2014 Share Posted June 19, 2014 I can't enter any of the girlfriends houses You must have Asi Loader (preferably by Silent) and Cleo 4 library. i do but i can only enter the grove street gf house, not the one in lv or sf Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/#findComment-1065628334 Share on other sites More sharing options...
artginPL Posted June 20, 2014 Author Share Posted June 20, 2014 Without EHI.asi file you will be able to enter only the first gf, because such a limit game. EHI.asi increases this limit, so that I could add more entry markers, including other girlfrends. Maryo_Nicle7 and Slovan 2 Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/#findComment-1065633763 Share on other sites More sharing options...
Maryo_Nicle7 Posted June 21, 2014 Share Posted June 21, 2014 Finally the perfect enterable hidden interiors mod! Keep up! Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/#findComment-1065639385 Share on other sites More sharing options...
artginPL Posted June 22, 2014 Author Share Posted June 22, 2014 Is there anyone willing to create new models of interiors in the style of GTA? The interior of the hospital, fire department, etc. It would be great Slovan 1 Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/#findComment-1065647517 Share on other sites More sharing options...
UwUwU Posted June 22, 2014 Share Posted June 22, 2014 You finally came here . Your productions are always done well and are very sophisticated. Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/#findComment-1065647852 Share on other sites More sharing options...
artginPL Posted June 22, 2014 Author Share Posted June 22, 2014 More Interiors - Coming Soon Or maybe have you some suggestions? Silent, NotFreeman, Slovan and 2 others 5 Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/#findComment-1065648945 Share on other sites More sharing options...
goodidea82 Posted June 22, 2014 Share Posted June 22, 2014 Man, I asked you not to put a marker at one single place (the baseball stadion) because it conflicts with my mod. I hope it was a misunderstanding. Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/#findComment-1065649201 Share on other sites More sharing options...
TJGM Posted June 22, 2014 Share Posted June 22, 2014 (edited) Man, I asked you not to put a marker at one single place (the baseball stadion) because it conflicts with my mod. I hope it was a misunderstanding. Compatibility isn't always an option. A patch could easily be made to remove the marker for one or the other mod. Or maybe markers could be placed in different positions for either mod, whatever works best. Edited June 22, 2014 by TJGM Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/#findComment-1065649271 Share on other sites More sharing options...
artginPL Posted June 22, 2014 Author Share Posted June 22, 2014 Man, I asked you not to put a marker at one single place (the baseball stadion) because it conflicts with my mod. I hope it was a misunderstanding. The entrance to the stadium was difficult, therefore I wanted to help them. And besides, not everyone uses your mod. Slovan 1 Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/#findComment-1065649462 Share on other sites More sharing options...
goodidea82 Posted June 22, 2014 Share Posted June 22, 2014 The entrance to the stadium was difficult, therefore I wanted to help them. And besides, not everyone uses your mod. Both arguments are clear, but why do you place the marker in such way that it does conflict with my mod, especially after we talked about it several weeks ago. My mod is already released, you can still change the position of it so there would be no conflict. Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/#findComment-1065649601 Share on other sites More sharing options...
artginPL Posted June 22, 2014 Author Share Posted June 22, 2014 The entrance to the stadium was difficult, therefore I wanted to help them. And besides, not everyone uses your mod. Both arguments are clear, but why do you place the marker in such way that it does conflict with my mod, especially after we talked about it several weeks ago. My mod is already released, you can still change the position of it so there would be no conflict. I will consider it Slovan 1 Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/#findComment-1065649679 Share on other sites More sharing options...
inadequate Posted June 22, 2014 Share Posted June 22, 2014 (edited) Finally, a decent mod of hidden interiors. If is possible add the higher number of interiors I loved! EDIT: I found a bug, in the Sweet house when I enter CJ falls to blue hell and my game works perfectly on ryder's home at night. Edited June 22, 2014 by inadequate Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/#findComment-1065649769 Share on other sites More sharing options...
artginPL Posted June 22, 2014 Author Share Posted June 22, 2014 I do not fully understand, but maybe you have some problem with the archives gta3.img or gta_int.img? Collision files of Sweet hause are done correctly. Slovan 1 Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/#findComment-1065650080 Share on other sites More sharing options...
inadequate Posted June 22, 2014 Share Posted June 22, 2014 Yep, I ready fixed the problem. Thanks! Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/#findComment-1065650197 Share on other sites More sharing options...
Maryo_Nicle7 Posted June 23, 2014 Share Posted June 23, 2014 Tested and works! But I've found strange things, the CJ's girlfriend named Denise has been changed clothes and skins during the date, her clothes is very weird and her skin is blue Also, not all interiors that I've tested, some of them bugged, like airport interiors which is too bright, and also my GTA SA crash when entering SFPD interior and OG Loc's house RyanDri3957V 1 Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/#findComment-1065652731 Share on other sites More sharing options...
Ss4gogeta0 Posted June 23, 2014 Share Posted June 23, 2014 curious if you plan to expand this mod to include more interiors from other games that fit the SA style (like generic home/store/etc interiors from LCS and VCS or VC and III) Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/#findComment-1065653435 Share on other sites More sharing options...
artginPL Posted June 23, 2014 Author Share Posted June 23, 2014 (edited) curious if you plan to expand this mod to include more interiors from other games that fit the SA style (like generic home/store/etc interiors from LCS and VCS or VC and III) I thought about it, I just have to increase some limits in the game, but I do not know too about the ASI I would like to add a biker bar interior from VC to one of the bars near the highway LS - SF, or interior of Fist Love's concert hall from VC to V-Rock Hotel in LV, and more, more other Maybe my best modder-friend Silent to help me with ASI... Interior of the chapel - what do you think? Edited June 24, 2014 by artginPL Ruvix, Maryo_Nicle7, RyanDri3957V and 4 others 7 Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/#findComment-1065656179 Share on other sites More sharing options...
Maryo_Nicle7 Posted June 26, 2014 Share Posted June 26, 2014 (edited) curious if you plan to expand this mod to include more interiors from other games that fit the SA style (like generic home/store/etc interiors from LCS and VCS or VC and III) I thought about it, I just have to increase some limits in the game, but I do not know too about the ASI I would like to add a biker bar interior from VC to one of the bars near the highway LS - SF, or interior of Fist Love's concert hall from VC to V-Rock Hotel in LV, and more, more other Maybe my best modder-friend Silentto help me with ASI... Interior of the chapel - what do you think? Wow, it could be more interesting if there's wedding inside building Edited June 26, 2014 by Rizqan Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/#findComment-1065673526 Share on other sites More sharing options...
inadequate Posted June 26, 2014 Share Posted June 26, 2014 (edited) Tested and works! Where is the marker of that interior? Edited June 26, 2014 by inadequate Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/#findComment-1065673554 Share on other sites More sharing options...
KowalskiGuy Posted June 26, 2014 Share Posted June 26, 2014 It's in the LS film studio. At one of the "hangars". Maryo_Nicle7 1 Link to comment https://gtaforums.com/topic/717189-enterable-hidden-interiors/#findComment-1065674439 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now