Clark. Posted November 25, 2015 Share Posted November 25, 2015 Finally, good job Ezekiel! Link to comment Share on other sites More sharing options...
Anime_Boom Posted November 25, 2015 Share Posted November 25, 2015 Downloaded and grove street looks amazing, holy cow i can't wait for more from this mod!! Amazing work!! Link to comment Share on other sites More sharing options...
Michael_Townley Posted November 25, 2015 Share Posted November 25, 2015 (edited) Woah... Look at this piece of awesomeness, it's just so impressive man! Really can't wait for the full release of it. Anyway, nice work Ezekiel Edit: Are you going to release the other parts of your Insanity Map one by one like how you released this Grove Street Insanity or you gonna release every parts of the map in one big, heavily-sized rar file? Edited November 25, 2015 by Michael_Townley Link to comment Share on other sites More sharing options...
misterright1 Posted November 25, 2015 Share Posted November 25, 2015 Man this is perfect ,love it. Has someone tried this with SA:RENDER? Link to comment Share on other sites More sharing options...
just Gesha Posted November 25, 2015 Share Posted November 25, 2015 (edited) Man you are amazing and what you did is truly impressive. Please don't let this die and make the whole map like this! I can't still image the whole san andreas look like this and also with new peds a behaviours. Maaan. Edited November 25, 2015 by blackalienHD Link to comment Share on other sites More sharing options...
DamnedDev Posted November 25, 2015 Share Posted November 25, 2015 Woah i can't believe it. Nice work i had hope this would finish and now seeing this is exciting. Link to comment Share on other sites More sharing options...
_F_ Posted November 25, 2015 Share Posted November 25, 2015 Oh my god this looks so amazing!!! Guys please make a lot of pictures with and without ENB as I don't have a chance to play San Andreas for a while right now. But I would still like to enjoy it! Ezekiel 1 GTA V cars to San Andreas gallery (Constantly updating) Link to comment Share on other sites More sharing options...
WindowsExPee Posted November 25, 2015 Share Posted November 25, 2015 (edited) Holy sh*t this is amazing! This is the greatest map mod ever made for San Andreas! Keep it up! Edited November 25, 2015 by WindowsExPee Joel3541 and spaceshape 2 Link to comment Share on other sites More sharing options...
Clark. Posted November 25, 2015 Share Posted November 25, 2015 (edited) Oh my god this looks so amazing!!! Guys please make a lot of pictures with and without ENB as I don't have a chance to play San Andreas for a while right now. But I would still like to enjoy it! Some pictures with ENB. Clean version of SA (well, almost). I've used shadow settings extender and Project 2dfx. Edited November 25, 2015 by Clark. Speccy, _F_, ABS-IZAYOI and 1 other 4 Link to comment Share on other sites More sharing options...
misterright1 Posted November 25, 2015 Share Posted November 25, 2015 You got some bugs, houses next to OG Loc's house aren't enterable Link to comment Share on other sites More sharing options...
just Gesha Posted November 25, 2015 Share Posted November 25, 2015 (edited) You got some bugs, houses next to OG Loc's house aren't enterable I don't think they are meant to. Edit: By the way Ezekiel, what skybox are you using for the stars at night? Edited November 26, 2015 by blackalienHD Link to comment Share on other sites More sharing options...
M4rtynGTA Posted November 25, 2015 Share Posted November 25, 2015 this link is broken ,full with surveys man. Link to comment Share on other sites More sharing options...
BS_BlackScout Posted November 25, 2015 Share Posted November 25, 2015 (edited) You are probably being redirected somewhere, Mediafire has no surveys. Edited November 25, 2015 by TrustedInstaller undertaker fan 1 Link to comment Share on other sites More sharing options...
Megalow Posted November 25, 2015 Share Posted November 25, 2015 The best mod map to the GTA SA mods History for ever!!! Link to comment Share on other sites More sharing options...
just Gesha Posted November 25, 2015 Share Posted November 25, 2015 (edited) Oh my god this looks so amazing!!! Guys please make a lot of pictures with and without ENB as I don't have a chance to play San Andreas for a while right now. But I would still like to enjoy it! Clearly this is with enb. Also combining all Ezekiel's mods feels like he is making his own remastered version of the game. P.S. The cat in the last screenshot is not looking as bad as on the picture, it just wasn't on focus If there are some weird things, they are from the enb! Edited November 25, 2015 by blackalienHD Davve95, Anime_Boom, Clark. and 4 others 7 Link to comment Share on other sites More sharing options...
Junior_Djjr Posted November 26, 2015 Share Posted November 26, 2015 (edited) Awesome Only the Cleos are not good, there is memory leak and global variable.The load of models was multiplied because you checked it finished loading, if not, load again. Doing so will mark the model to be loaded- for example, if the 60 FPS and the model is not loaded into one second, it will load the model 60 times! And you unload once, so the model will remain stuck in the game's memory forever.Also, avoid loading special actors in "1", it is very common and some other special actor can be replaced, as actors missions, so it can cause the appearance eg Sweet meowing and turning garbage.(if you want I can fix the scripts for you)In the hungry cat script you used a global var. Here's my quote about global vars: Global variables, as the name implies, are variables that communicate with all scripts and all modscontrary to what many think, global variables are not names, but numbers, when you type a name, such as "$CAR" and compiles the Sanny Builder will scour your game to put the appropriate number to your GTA, e.g. "$6"Meanwhile, another modder will do the same, will use a global variable and will also compile on his GTA, and will also compile with the number 6Their two mods will use the variable "$6", if you created an actor with it and the other mod created an object, will surely crashing for millions of reasons that I don't need to mentionAnd the problem does not stop there, when you save the game, global vars remain in your save game forever! Is like a virus.(and, can replace variables from missions and sub-missions, thereby leaving some missions impossible to finish or giving crashes, bugs etc.) Also, volume 10.0 doesn't exist, is 0.0~1.0And you need not load the cat sound already when the game starts, load it when in place.tip: I think the cat sound is too loudAnd I did not like having used their credits on the ground, that's an exaggeration, why not as graffiti on a wall?Liiiiiittle bug: Hole in Sweet's houseFor those who want to see the true mod (without the "brushstrokes" of enb series or any other graphic mod), here:VERY NICE, even in vaniila graphics! (only with anti-aliasing 8x)And for those who are scared that it will be a FPS-eater, I tested with the Aero Version and the fall of FPS was 79 to 53! I thought it would be much heavier (4 GB of RAM, Intel i3 3250 3,5 GHz, HD Graphics 2500) Edited November 26, 2015 by Junior_Djjr Fireman, darkroyals, goodidea82 and 2 others 5 Link to comment Share on other sites More sharing options...
Michael_Townley Posted November 26, 2015 Share Posted November 26, 2015 (edited) Hell yeah, Junior DJJR working together with Ezekiel and what we'll get is a damn super mega HD realistic GTA San Andreas. This is really an insanity bruh! Edited November 26, 2015 by Michael_Townley Junior_Djjr 1 Link to comment Share on other sites More sharing options...
Junior_Djjr Posted November 26, 2015 Share Posted November 26, 2015 (edited) Hell yeah, Junior DJJR working together with Ezekiel and what we'll get is a damn super mega HD realistic GTA San Andreas. This is really an insanity bruh! I love this things to add more life in San Andreas, as this cat he added. It would be really cool to have the insanity cleos mods that add that kind of thing throughout San Andreas. After all, a map of this, if lifeless boring is I rewrote the scripts of the actors, now in only one .cs. I made several minor fixes and improvements, including the fix of a memory leak of 2.6 MB {Created by Junior_Djjr - JuniorDjjr.blogspot.comExclusive for INSANITY - gtaforums.com/topic/716129-san-andreas-insanity}{$cleo}0000:while not player.Defined(0) wait 0endwhile true wait 0 00BF: [email protected] = current_time_hours, [email protected] = current_time_minutes if and [email protected] >= 6 [email protected] <= 20 then if 00FE: actor $player_actor sphere 0 in_sphere 2518.58 -1711.84 14.0125 radius 50.0 50.0 50.0 then //Load models and anims Model.Load(#BMYPOL1) repeat wait 0 until Model.Available(#BMYPOL1) Model.Load(#SBMOTR2) repeat wait 0 until Model.Available(#SBMOTR2) 023C: load_special_actor 'CATY' as 8 repeat wait 0 until 023D: special_actor 8 loaded 04ED: load_animation "INSANITY3" repeat wait 0 until 04EE: animation "INSANITY3" loaded //Create [email protected] = Actor.Create(Mission1, #SBMOTR2, 2518.8, -1710.0, -100.0) [email protected] = Actor.Create(Mission1, #SPECIAL08, 2518.58, -1711.84, -100.0) [email protected] = Actor.Create(Mission1, #BMYPOL1, 2533.8, -1657.3, -100.0) //Mark as no longer needed Model.Destroy(#BMYPOL1) Model.Destroy(#SBMOTR2) 0296: unload_special_actor 8 //Load and play sounds if and [email protected] = Audiostream.Load("CLEO\sounds\dcat.mp3") [email protected] = Audiostream.Load3D("CLEO\sounds\hcat.mp3") then Audiostream.LinkToActor([email protected], [email protected]) Audiostream.PerformAction([email protected], PLAY) Audiostream.Volume([email protected]) = 0.8 Audiostream.Loop([email protected], 1) [email protected] = true else //I don't like to show a message in this case, because of SAMP sometimes it does not load the sound //Anyway, if you want, uncomment it: //0ACD: show_text_highpriority "~r~Unable to load Insanity's 'CLEO\sounds\-cat.mp3'" time 2000 [email protected] = false end //Set anim 0812: AS_actor [email protected] perform_animation "HOMELS" IFP "INSANITY3" framedelta 1.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1 0812: AS_actor [email protected] perform_animation "CATBC" IFP "INSANITY3" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1 0812: AS_actor [email protected] perform_animation "FATMAN" IFP "INSANITY3" framedelta 1.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1 03FE: set_actor [email protected] money 5 0446: set_actor [email protected] dismemberment_possible 0 0946: set_actor [email protected] actions_uninterupted_by_weapon_fire 1 0946: set_actor [email protected] actions_uninterupted_by_weapon_fire 1 0946: set_actor [email protected] actions_uninterupted_by_weapon_fire 1 //MAIN LOOP while true wait 0 if [email protected] == -1 then if 00FE: actor $player_actor sphere 0 in_sphere 2518.58 -1712.3 14.0125 radius 60.0 60.0 60.0 else if 0104: actor $player_actor near_actor [email protected] radius 60.0 60.0 60.0 sphere 0 end jf break if [email protected] <> -1 then if 051A: actor [email protected] damaged_by_actor $player_actor then 0792: disembark_instantly_actor [email protected] Actor.RemoveReferences([email protected]) [email protected] = -1 end end if [email protected] <> -1 then if 051A: actor [email protected] damaged_by_actor $player_actor then if [email protected] <> -1 then 05E2: AS_actor [email protected] kill_actor $player_actor end Actor.DestroyInstantly([email protected]) Audiostream.Release([email protected]) Audiostream.PerformAction([email protected], PLAY) wait 2000 audiostream.Release([email protected]) [email protected] = -1 end end if [email protected] <> -1 then if 051A: actor [email protected] damaged_by_actor $player_actor then 0792: disembark_instantly_actor [email protected] Actor.RemoveReferences([email protected]) [email protected] = -1 end end end //Release if [email protected] <> -1 then 034F: destroy_actor_with_fade [email protected] end if [email protected] <> -1 then 034F: destroy_actor_with_fade [email protected] Audiostream.Release([email protected]) Audiostream.Release([email protected]) end if [email protected] <> -1 then 034F: destroy_actor_with_fade [email protected] end 04EF: release_animation "INSANITY3" end endend Bonus: When you kill the cat, the homeless man will kill you (please don't kill the cat :c) (DOWNLOAD) READ DA FUKIN README edit: Your ped is buggy (LOL) Edited November 26, 2015 by Junior_Djjr The Implex, Clark. and Ezekiel 3 Link to comment Share on other sites More sharing options...
just Gesha Posted November 26, 2015 Share Posted November 26, 2015 (edited) Noticed same things like Junoir except the scripting part. Also deateoying any of the objects or peda is causing them to dissapear i instantly. By the way your script looks nice Junior, from what I can understand from the cide. For sure will try it out later. Edited November 26, 2015 by blackalienHD Junior_Djjr 1 Link to comment Share on other sites More sharing options...
Junior_Djjr Posted November 26, 2015 Share Posted November 26, 2015 (edited) @Ezekiel THIS screenshot, looks like you're not using TwoPassRendering from SilentPatch, I don't know if you don't know or forgotten, but will fix this blue borders. Edited November 26, 2015 by Junior_Djjr Link to comment Share on other sites More sharing options...
undertaker fan Posted November 26, 2015 Share Posted November 26, 2015 (edited) NEVERMIND! Edited November 26, 2015 by undertaker fan Link to comment Share on other sites More sharing options...
Ezekiel Posted November 26, 2015 Author Share Posted November 26, 2015 (edited) -Thanx for fixing script..and it's nice when it's all in one... -That credit on ground will be removed of course..it's ugly to me...that is just temporarily.. -and haha I know about that bug on Sweet's House..was to lazy to fix it... -I had SP but Now I have latest version..tnx... For those who want to see the true mod (without the "brushstrokes" of enb series or any other graphic mod), here: VERY NICE, even in vaniila graphics! (only with anti-aliasing 8x) As you can see on this pic..My Map don't have DAY NVC..Only NIGHT..So map looks ugly at day without DK Shadows Settings Extender 2.0 Edited November 26, 2015 by Ezekiel Junior_Djjr 1 Link to comment Share on other sites More sharing options...
Junior_Djjr Posted November 26, 2015 Share Posted November 26, 2015 (edited) As you can see on this pic..My Map don't have DAY NVC..Only NIGHT..So map looks ugly at day without You think to add the day nvc? It will also please people like me who does not use enb series, after all, so it will create a "low" shadow effect on the models. But if you do not intend to spend time on it, I understand, after all, most people will download this mod will use ENB and so the day nvc will be less noticeable. Ah, also ...and thank you for breaking the prejudice with SketchUp Edited November 26, 2015 by Junior_Djjr Jinx. 1 Link to comment Share on other sites More sharing options...
BlackStallionDX Posted November 26, 2015 Share Posted November 26, 2015 -Thanx for fixing script..and it's nice when it's all in one... -That credit on ground will be removed of course..it's ugly to me...that is just temporarily.. -and haha I know about that bug on Sweet's House..was to lazy to fix it... -I had SP but Now I have latest version..tnx... For those who want to see the true mod (without the "brushstrokes" of enb series or any other graphic mod), here: VERY NICE, even in vaniila graphics! (only with anti-aliasing 8x) As you can see on this pic..My Map don't have DAY NVC..Only NIGHT..So map looks ugly at day without DK Shadows Settings Extender 2.0 So why not made 2 vesions, i mean with shadows and without shadow, but with DVC ( DAY NVC is'nt right, day night vertex colors?) Link to comment Share on other sites More sharing options...
Junior_Djjr Posted November 26, 2015 Share Posted November 26, 2015 (edited) So why not made 2 vesions, i mean with shadows and without shadow Too many versions Also, vertex color for model shadows should not be bad with occ and enb shadows, I think will serve as a complement. Is good to test. but with DVC ( DAY NVC is'nt right, day night vertex colors?) Edited November 26, 2015 by Junior_Djjr BS_BlackScout 1 Link to comment Share on other sites More sharing options...
Ezekiel Posted November 26, 2015 Author Share Posted November 26, 2015 Here House with Day NVC Here House with Day NVC + Shadows to dark..for me ugly... Shadows on my models play Big Role in this project just Gesha, Clark. and Davve95 3 Link to comment Share on other sites More sharing options...
just Gesha Posted November 26, 2015 Share Posted November 26, 2015 (edited) Ezekiel please - what are these particles in the second screen(or they are from the enb) and what is the mod for those stars on the first screen(also how is the dof on most of your screenshots so much, stars are gigantic for example). Edited November 26, 2015 by blackalienHD cosmys 1 Link to comment Share on other sites More sharing options...
XMakarusX Posted November 26, 2015 Share Posted November 26, 2015 (edited) My SA_DirectX + your Insanity Day: Night: Edited November 26, 2015 by XMakarusX shantam777, WindowsExPee, Kalvin and 17 others 20 Link to comment Share on other sites More sharing options...
Ezekiel Posted November 26, 2015 Author Share Posted November 26, 2015 (edited) My SA_DirectX + your Insanity Day: Night: I wonder How will this look a like with your Master Work... AND I know now.... AMAZING WORK Edited November 26, 2015 by Ezekiel Roex 1 Link to comment Share on other sites More sharing options...
misterright1 Posted November 26, 2015 Share Posted November 26, 2015 (edited) My SA_DirectX + your Insanity Day: Night: Well God Damn Edited November 27, 2015 by TJGM Link to comment Share on other sites More sharing options...
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