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Ezekiel

San Andreas INSANITY™

Recommended Posts

Ghost_Rider3

any info?

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Ezekiel

Can't you see....I didn't post anything for a week

It's dead PROBABLY

 

smiley-violent006.gif

 

...uust "kidding"

 

There is no basically news-I just have to work hard MAX 10 Hours at day-I finished school this year so

juust sittin home front of my PC-

Outside is Cold

What Choise I have+

competition for the best map will be soon-So I got hurry

 

I have some SURPRISE this SATURDAY for Y'ALL

Edited by Ezekiel_RN

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EncryptedReality

Dude, wow this is some impressive work i'm seeing, deffinetly looking forward to this after seeing that beauty...

 

But, despite all that beauty, as Majestic_nl has said, some executions on the retexturing and UV-ing were done wrong, it looks clear in distance but it might look blurry close-up... think carefuly about this and instead try to make clear distant textures on superLOD's and more tiled/sharper textures close-up for normal objects.

Edited by GTARandom

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Compeast

So lovely. Would be great for RAGE. A San Andreas in HQ! Looking forward seeing more.

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Ezekiel
I hate when some of you guys think that...you know-like


This ain't simple mod...


There's a lot of stuff which they add and spawned to look more beautiful.

On the pictures it looks like old SA with new models.

If you going to port it to IV-I'll have to delete 50 objects on every map ipl-ide-because some stuff is weird.


This is for San Andreas,

and I'm making this like aaa-(I'm just gonna say-you will not need any MOD added with this Map.


So like= NO MORE-New Vegetation-Textures and map parts...


Every other stuff will be TOTALLY FIT With San Andreas new World!


you understand me!



If I'm late with surprise tomorrow Excuse Me!

Cheers !

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Ghost_Rider3

lets see the surprise

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Masny

Looks great. Without bump maps eveytings feels flat and blocky but still 100x better than orginal.
Keep up!

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Keith Ward

I like the water, but why are your screenshots so blurry? Your other pics are as sharp as a tack...

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johnthedev

HOLY F*CK THIS WATER AND TEXTURES LOOK FANTASTIC!!!!!

Edited by johnthedev

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MR95

OMG MAN LOOKS FANTASTIC! ;)

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Fantomax

I hope it's not texture based

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Ezekiel

Oh Nooooooooooo It's noot

 

I've hacked sa-exe and then I add Nvidia Wave And PhysX RealTime Water

smiley-angry028.gif

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Jinx.

Holy f*ck! That looks brilliant! Good job man and keep it up :D:D

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Silent

ikr right

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Lowi

water looks great

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Marty McFly

Oh Nooooooooooo It's noot

 

I've hacked sa-exe and then I add Nvidia Wave And PhysX RealTime Water

smiley-angry028.gif

 

Suuuuure. That looks like a flat static mesh to me, with alpha channel so the ENB water is still visible^^ Looks great tho

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iTakumi

A really nice project, I can't wait to see more !

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Kafonix

So... what is the theme of the map? I saw woods, water and desert areas. But is there an overview or sth. already?

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universetwisters

So... what is the theme of the map? I saw woods, water and desert areas. But is there an overview or sth. already?

 

As far as I know it's a revamp of San Andreas' map itself

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Masny

Hello!
Can you show some new pictures to keep this topic more alive?

Edited by Masny

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henriquedematos

This looks absolutely amazing, I really hope you finish it :lol:

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Ezekiel

15300437727_27df747641_o.jpg

 

With _DK shadow plugin you gone need monster pc-If you will use +dynamic shadows

-map shadows are ok-because one skycraper shadow is MAX 100 Faces (NO LAG)

shadow mesh like trees is over 1000 faces (you can see palm on picture) 9

 

15300122449_b18eb6326d_o.jpg15463909646_a74f6a57e7_o.jpg15463900406_98b367de14_o.jpg

 

max distance 1000

Default (OLD) 80

 

 

15300305900_e84b321df3_o.jpg

 

 

Edited by Ezekiel_RN

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Neddo

I think that DOF is outdated and unnecessary. Unless you use bokeh dof it won't look good

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Ezekiel

wat-hah...duude............That isn't DOF-

It's photoshop blur-just wanted to cover old map parts....

shadows are point

This pictures are sucks...Wait to see whole LS with these

 

I wanted to make this for Los Santos-and SHARE LIKE MOD-Shadows for big things like skyscrapers and rest-If someone can't run SA Render

But when you flying with plane and look down on city,you will se flickering shadows above model-That's because LOD model and Normal model isn't on same quality..NMW

 

 

: )

since I wrote in one post I'll share-

 

t's gonna be

Santa Monica and Venice Beach

100% next week

I thought to drop LINKS this weekend-

but one thing hold me-I want to put=

panda paw game-(find paw)won awards-have fun

and enterable-80%-making interiors+peds there

Edited by Ezekiel_RN

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Kafonix

Holy f*cking f*ck sh*t! This is so awesome!

:D

 

Is there an alpha version available anywhere?

 

I want this now! :D

 

Keep it up!

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Compeast

I love it. Good job! I suggest making the red markings yellow like default.

When it comes to buildings, you making up new names, or using default company names?

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Ezekiel

Am not making new names

I perfectly imagine this schedule-I do this once-with low models-

Every skyscraper will fit good

 

One day I'll take and Make Front Topic Page FINALY-

Compeast I made easy for you: below

some of MAIN

image.jpg

Edited by Ezekiel_RN

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Neddo

 

wat-hah...duude............That isn't DOF-

It's photoshop blur-just wanted to cover old map parts....

shadows are point

This pictures are sucks...Wait to see whole LS with these

 

I wanted to make this for Los Santos-and SHARE LIKE MOD-Shadows for big things like skyscrapers and rest-If someone can't run SA Render

But when you flying with plane and look down on city,you will se flickering shadows above model-That's because LOD model and Normal model isn't on same quality..NMW

 

 

: )

since I wrote in one post I'll share-

 

t's gonna be

Santa Monica and Venice Beach

100% next week

I thought to drop LINKS this weekend-

but one thing hold me-I want to put=

panda paw game-(find paw)won awards-have fun

and enterable-80%-making interiors+peds there

 

 

Oh sorry lol I never thought you photoshopped pics I thought it was ENB series

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-KING-

Very impressive work

 

The water use ENB? Or don't needed? will it be compatible with sa:mp?

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