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Port or not a port - Tell me your opinion


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Hello, i was reading a lot of topics here, a lot of topics in Steam GTA 5 Forums, and there are still roumors that the game is a port, well i dont think so, cuz changelog says it aswell

 

Your opinion ?

 

So i think the answer is: It is not a port.

Ey2f9G.png

https://googledrive.com/host/0B-JdId1SslCJNEIweDFobGl2MzA/builds.xml

Edited by bindik
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As it's been stated many times, the next-gen version is not a port. It has many individual features that current-gen version does not have. If it was a port, it would be exactly the same as on PS3/X360.

Edited by DiscoPanda
  • Like 2

For MP3, the last game to use the RAGE engine, was built from the ground up on the PC I think. So it's unlikely to be a port.

 

I think, correct me if I'm wrong, that generally the model files (characters, buildings etc), are pretty much the same in all platforms (R* builds the in 3DS Max, presumably with their own high sophisticated plugin)? So there's always a degree to which a lot of the work (building the city) is easily transferable. Of course though, the PC and new console versions are all going to have higher resolution textures as well.

 

 

As it's been stated many times, the next-gen version is not a port. It has many individual features that current-gen version does not have. If it was a port, it would be exactly the same as on PS3/X360.

 

Not necessarily.

It's more likely a port now than ever before, considering they were busy with the other next-gen versions and it's (slightly) easier to port between the new consoles and PC, although we'd still benefit more from a separately developed game.

 

It's probably a port. Everything is a port these days. Everything. If someone tells you PC was the "lead platform", they're lying.

Rockstar hasn't given any indication they developed the PC version independently, so we shouldn't assume they did. They've never done it in the past. Every PC version since GTA 3 has been a garbage quality port.

Edited by Vicetopia

As it's been stated many times, the next-gen version is not a port. It has many individual features that current-gen version does not have. If it was a port, it would be exactly the same as on PS3/X360.

Utterly nonsense that you stated there! GTA V was in production right after IV released, which was 2009, V was released last year, meaning it took them about 4 years to complete. What you're trying to say here is that they are going to make V for the next-gen consoles from the ground up in less than 5 months? #logic

Edited by Johnny_D

 

As it's been stated many times, the next-gen version is not a port. It has many individual features that current-gen version does not have. If it was a port, it would be exactly the same as on PS3/X360.

Utterly nonsense that you stated there! GTA V was in production right after IV released, which was 2009, V was released last year, meaning it took them about 4 years to complete. What you're trying to say here is that they are going to make V for the next-gen consoles from the ground up in less than 5 months? #logic

 

Parallel development?

 

 

As it's been stated many times, the next-gen version is not a port. It has many individual features that current-gen version does not have. If it was a port, it would be exactly the same as on PS3/X360.

Utterly nonsense that you stated there! GTA V was in production right after IV released, which was 2009, V was released last year, meaning it took them about 4 years to complete. What you're trying to say here is that they are going to make V for the next-gen consoles from the ground up in less than 5 months? #logic

 

The leaked dev logs suggest the PC version was developed in parallel with the Xbox360 and PS3 versions, so it will have had a lot more than 5 months work on it. The most likely reason we had to wait so long was so they could release alongside the PS4 and XboxOne. They'll have had to wait for the manufacturer to supply the dev kits to get started on those. And, as I said above, a lot of the work is designing the models, which transfer across all platforms easily. You can improve the look of the 3D objects substantially by improving the textures, but the structure of the models themselves won't all need to be altered.

Edited by Jimbatron

 

They'll have had to wait for the manufacturer to supply the dev kits to get started on those.

That would explain the extra content on PC, assuming the PC does have extra content and you're correct about the PC version being developed alongside the last-gen versions.

If the PC version really was in development for a longer time, there would potentially be more features.

 

I still think different people wrote the summaries on Steam and Rockstar's website which would explain why some things are listed for the PC version and not the next-gen versions. Just errors in the original article.

Edited by Vicetopia

They could have developed for the PC long before the next-gen console versions even existed, and then ported the PC version to the new platforms.
We can dream, can't we? Besides, we don't know how much effort it actually took to make the new version. They could have easily spit something out for the PS4/XBO in a few months.

 

As it's been stated many times, the next-gen version is not a port. It has many individual features that current-gen version does not have. If it was a port, it would be exactly the same as on PS3/X360.

Utterly nonsense that you stated there! GTA V was in production right after IV released, which was 2009, V was released last year, meaning it took them about 4 years to complete. What you're trying to say here is that they are going to make V for the next-gen consoles from the ground up in less than 5 months? #logic

 

Just like people already answered you, the leaked build logs have indicated that next-gen version have been developed along with current-gen versions. So no, I wasn't trying to say what you thought.

The game was still conceived for consoles, and for console controllers, like every GTA title since at least GTAIII. It's clear X360 and PS3 were the leading platforms, so any other platforms are ports at this point. The fact that a PC version was in production since the beginning, if it's even true, is a good sign, but it doesn't make it a native PC game, not even close.

 

The point is, it can be a decent port, o a mediocre one. Or it can be excellent. That depends a lot on R*'s work over the last years on the engine, and the amount of hours they really put on optimizing it, how much are they willing to edit the rendering pipeline, optimize for DX11/x86 arcitecture, and stuff like that. The fact that they use their own engine means they have freedom to edit those things and more, BUT the more and bigger changes you make to a nearly finished game, the more bugs you are bound to cause (especially such a big one as GTAV), and that means more QA and more bug fixing, more and more hours.

 

There are just too many things happening in the background right now for us to be able to speculate with much accuracy, so sadly, we simply can't know till it's out. I'm hoping for the best.

RisingRedWolf

It's hard to say, but I think the PC version with the enhancements was always going to come, maybe not to the extent that was recently revealed, but it was always there...I think the new console versions were based off the PC version and they started development around the time of the X360 and PS3 release. I could be wrong but I am pretty sure I remember Rockstar saying just over a year ago that there were no plans for XBO or PS4 versions.

Edited by XBlade1X

PC Version went full development September 2012.

 

PS4 Version went full development January 2013.

 

Both of those versions were in full swing before the PS3/360 versions were even released.

uJhatafart00

PC Version went full development September 2012.

 

PS4 Version went full development January 2013.

 

Both of those versions were in full swing before the PS3/360 versions were even released.

And what about X1? Could it be a port of PS4 or maybe PC?!

They could have developed for the PC long before the next-gen console versions even existed, and then ported the PC version to the new platforms.

We can dream, can't we? Besides, we don't know how much effort it actually took to make the new version. They could have easily spit something out from the PS4/XBO in a few months.

That wouldn't make sense, because the NG console versions were started a year after the PC version went into developement.

 

If anything they could have easily spit something out from the PC in a few months.

Edited by _Kindled_

We won't really know until the game releases, but i hope, even if it is a port, its a good one, i pre ordered 4 and when i first played that on release it was an instant buzz kill and took a while and a few patches plus commands to play reasonably, i just hope it's not like that was.

The game was still conceived for consoles, and for console controllers, like every GTA title since at least GTAIII. It's clear X360 and PS3 were the leading platforms, so any other platforms are ports at this point.

No, no, no. That is not what ports are.

 

If the game is ported directly from the PS3 or 360, it is a port.

 

It doesn't matter if it was designed for a controller. Building a game from the ground-up and optimizing it for whichever platform you're building it for, in both control and graphics, means it is not a port.

 

As far as I can remember, Rockstar mentioned they do not have lead platforms. They work on games for whichever platforms they've targeted and they build them for those platforms, with their capabilities and limitations in mind. They don't focus on just one platform and then decide how they get the other two to work.

 

The proof has always been in the build logs. Development on the PC version was started in 2012. This means it was definitely developed alongside consoles. Ports do not start that early. The most probable outcome was this;

 

They make the console versions separately and on their own, as they should be. However, they develop the PC version alongside them. They use this PC version as a perfect starting point (because of all the work already done on it) for the PS4 version which, according to Ash, did indeed start in early 2013. The reason the Xbox One was absent is because Microsoft was most likely just slow as all f*ck to get their dev kit to Rockstar. This may be a reason for some of the delays, in fact.

 

You could say the PC was the lead platform for NG versions, but again, Rockstar really doesn't do that. If they did, we'd have a 792p Xbox One GTA V out right now, alongside the 1080p PS4 version and the *insert here* PC version.

 

The delay to Fall has got to be because of the Xbox One, is what i'm saying. Would it really surprise anyone?

Edited by Xerukal
Spider-Vice

Better yet I think it is backwards, they develop a build of the game with no platform in mind, they just do. Later, they adapt them and then yes, focus on a specific platform, while then continuing their work for the PC and NG versions because they don't have any limitations. However, before that they must build the core game, so they have to test it on the lead platforms they wish to release it to.

Better yet I think it is backwards, they develop a build of the game with no platform in mind, they just do. Later, they adapt them and then yes, focus on a specific platform, while then continuing their work for the PC and NG versions because they don't have any limitations. However, before that they must build the core game, so they have to test it on the lead platforms they wish to release it to.

Well, either way of doing things certainly sounds better than focusing on just one platform. Technology and gaming in general seems to have advanced far enough for devs to do things evenly.

  • Like 1

It's a port and it's not at the same time!

 

Srsly this gets annoying. Multi-platform games are by design compatible with whatever platform you think of, with more or less changes to the engine. This thread has no point.

Edited by Ruscris2

Why do most PC gamers treat controllers like they're not a perfectly valid input method for playing games?

 

If you're going to be playing a game which heavily features driving, are you really going to exclusively stick to using the two arrow keys and driving in binary?

 

 

 

 

PS4 Version went full development January 2013.

Where is the proof of this?

 

Probably the same place the 'proof' for the very existence of the NG and PC versions of V have been for months?

Edited by Deji

Why do most PC gamers treat controllers like they're not a perfectly valid input method for playing games?

 

If you're going to be playing a game which heavily features driving, are you really going to exclusively stick to using the two arrow keys and driving in binary?

I have to agree. If a PC game with any sort of vehicle supports instant controller swapping, I use M+KB for normal stuff and a controller for flying and driving.

 

I do that in Battlefield 3 and 4

Edited by Tuskin38

the PC version is NOT a port.

 

https://googledrive.com/host/0B-JdId1SslCJNEIweDFobGl2MzA/builds.xml

 

the build log clearly shows that the PC version was first mentioned in 2012, which logically indiciates that it was in full development before 2012.

 

the log also very clearly demonstrates that all three version of the game were developed in parallel, which again means the PC version is NOT a port. here's proof.

 

 

Ey2f9G.png

 

i really hope rockstar actually clarifies this. because if they don't there's going to be tons of people constantly referring to it as a "port", even though it's not.

 

the PS4/XB1 versions have been ported from the PC version, that's for sure.

Edited by Snorlax

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