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_F_

[WIP|REL] Original San Andreas vehicles adapted to ImVehFt

Recommended Posts

Minhkute360

Ah, can you add paintjob for the Cabbie, like this:
18274300_1369305935_gta_sa_2013-05-17_15
Link for this mod here: http://www.gamemodding.net/en/search/?q=kaufman.
I mean you can make 2 type of it: one normal and one with paintjob.

Edited by minhto360

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_F_

Read the post above yours.

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Voit Turyv

You could as well work on the fixed vehicles, if Aztecas let you. :p

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_F_

Okay. Let me make this more clear in a way you guys will understand: San Andreas cars are bullsh*t and I'm not touching them anymore.

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Voit Turyv

Thank you for clarification.

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Minhkute360

 

 

Okay. Let me make this more clear in a way you guys will understand: San Andreas cars are bullsh*t and I'm not touching them anymore.

:( I really know how you bored of them-unfixed cars, and the truth is that (maybe) you have to rework from beginning, but, your mod is very interesting! _F_, please continue your work if possible; you have lost much effort to make it that, so do not leave it halfway! :)

Or like this: after Aztecas_5 've completed fixing all his FixedVehicles, you will adapt them to IVF.

(Of course you do on your free time, it maybe late, but okay, I can wait).

:/ Please, I hope on you.

Edited by minhto360

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_F_

Oh my god... How come you don't understand what so ever...

 

It's not whether Aztecas_5 fixes those cars or not. That is not the case here. I'm saying San Andreas cars are unrealistic and bad. I'm not going to work on them anymore.

If you feel the same you are free to download this mod: http://gtaforums.com/topic/724014-wiprelcon-gta-v-vehicles-converted-to-san-andreas/

Edited by _F_

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PhillBellic

This may seem like a silly question, but do golf carts need indicators?

They probably don't, however it's common courtesy whilst you are on the course that you use them.

 

Anyway, I had no idea SA could support these vehicle light functions.

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iDash

Hello.

 

I love your vehicles with the ImVehFt feature. I don't even download cars without ImVehFt anymore.

 

I am trying to learn zModeler a bit. I converted your copcarvg into an civilian one but the import from zModeler seems to have screwed up some lights:

kqo6339l.jpg

 

Well, as you can see, the brake and reverse lights are flashing with the indicators, yet the coronas are sticked to their functions. I really could not figure out what it is all about. I tried selecting different materials to find differences but that don't seem right. Could you maybe explain me how do I tell them lights that they shall f*ck off to the functions where they shall be?

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iDash

I think I'm getting it now. I'll just change the colors of all the lights and see if it will work.

 

But can you post the color table here? The forum requires me to register but I don't want to just to view the table.

 

Btw I love your signature

 

EDIT: Alright, I figured it out with the materials. But just one problem. When I try to set a light for something else (eg reverse lights material color 255 173 0) the game just converts it to normal taillights. But when I use the indicator material on the reverse lights, it works just fine.

 

Well, sometimes I don't get these editor programs...

Edited by iDash

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Nudg3r

Are you me? I also convert it to a civilian cop car! I also came across to that problem but I got it fixed.

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iDash

Can you tell me how?

 

And yes, I always loved the look of that car. Had to convert it.

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Nudg3r

I barely remember how I fixed it but I'll tell what I remember. I found out that It'll be buggy if you didn't replace the default GTA SA material with IVF material so I made sure ALL the lights will have the IVF materials.

 

Do this or just download my version. Will upload later.

 

Edit: How to upload files? Its been a long time since I uploaded a file.

Will upload tomorrow.

Edited by Nudg3r

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Minhkute360

Oh, iDash you're great!

Keep continuing your work, when done, please give me the link of full ivf pack.

But, are these ivf models that you are editing from Aztecas_5's VehiclesFixes pack?

Edited by minhto360

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oklove313

Bug report

Mission #26 - Reuniting the Families

Motel blackscreen

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Nudg3r

^Strange. It worked for me! I have the latest IVF 2.1.1. Just pointing out.

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PhillBellic

I don't know anything about Zmodler, but you can check this video I once made

 

 

 

... and this topic: http://forum.ls-rp.com/viewtopic.php?f=220&t=338094

Hi _F_, is there a version of that linked topic that is not hosted on a website that requires registration?

 

Regards.

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Lennie.

Hello.

 

I love your vehicles with the ImVehFt feature. I don't even download cars without ImVehFt anymore.

 

I am trying to learn zModeler a bit. I converted your copcarvg into an civilian one but the import from zModeler seems to have screwed up some lights:

kqo6339l.jpg

 

Well, as you can see, the brake and reverse lights are flashing with the indicators, yet the coronas are sticked to their functions. I really could not figure out what it is all about. I tried selecting different materials to find differences but that don't seem right. Could you maybe explain me how do I tell them lights that they shall f*ck off to the functions where they shall be?

If you finish this car with ImVehFt, do you want to share? maybe send me :)? I'd realy like to get that in my game, it is perfect!

 

-Lennie

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L33T KR3W

Give me link to the Patriot please ? :cry:
i5xegk.jpg

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dlpafs

I want the wheels please !!! link !!! Please please :cry::cry::cry:

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PetroSailor

No wonder _F_ stopped replying to you guys. You're freaks!

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JAnthoniee

Any updates? :panic::lol: :santa:

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M4rtynGTA

my game recently crashed ,i tryed that car thing from gta-world ,and this sh*t came in modloader . I NEED HELP! :angry:

 

 

 

Game version: GTA SA 1.0 US
Unhandled exception at 0x6C547BB5 in ImVehFt.asi (+0x7bb5): 0xC0000005: Access violation reading location 0x00000008.
Register dump:
EAX: 0x00000000 EBX: 0x1639DA84 ECX: 0x1639DA88 EDX: 0x00B4DC50
EDI: 0x04D988D4 ESI: 0x0028F918 EBP: 0x0028F8B4 EIP: 0x6C547BB5
ESP: 0x0028F878 EFL: 0x00010202 CS: 0x00000023 SS: 0x0000002B
GS: 0x0000002B FS: 0x00000053 ES: 0x0000002B DS: 0x0000002B

Stack dump:

base: 0x00090000 top: 0x0028F878 bottom: 0x00287000

Backtrace (may be wrong):
=>0x6C547BB5 in ImVehFt.asi (+0x7bb5) (0x0028F8B4)
0x0074C7B7 in gta_sa.exe (+0x34c7b7) (0x0028F8D0)
0x004C841F in gta_sa.exe (+0xc841f) (0x0028F918)
0x006D6630 in gta_sa.exe (+0x2d6630) (0x0028F92C)
0x005532AE in gta_sa.exe (+0x1532ae) (0x0028F934)
0x00732C4D in gta_sa.exe (+0x332c4d) (0x0028F944)
0x00733F2A in gta_sa.exe (+0x333f2a) (0x0028F954)
0x0053E01E in gta_sa.exe (+0x13e01e) (0x0028F95C)
0x0053EAA6 in gta_sa.exe (+0x13eaa6) (0x0028F964)
0x0053EAC4 in gta_sa.exe (+0x13eac4) (0x0028F970)
0x6C07E130 in MODLOA~1.ASI (+0x1e130) (0x0028F97C)
0x6C07C643 in MODLOA~1.ASI (+0x1c643) (0x0028F994)
0x6C07E06E in MODLOA~1.ASI (+0x1e06e) (0x0028F9BC)
0x6C07CB47 in MODLOA~1.ASI (+0x1cb47) (0x0028F9D8)
0x6C07E617 in MODLOA~1.ASI (+0x1e617) (0x0028FA80)
0x6C07E50C in MODLOA~1.ASI (+0x1e50c) (0x0028FA8C)
0x0053ECC2 in gta_sa.exe (+0x13ecc2) (0x0028FA94)
0x00619B71 in gta_sa.exe (+0x219b71) (0x0028FAA8)
0x00748DA0 in gta_sa.exe (+0x348da0) (0x0028FB48)

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JAnthoniee

Anyways, here's Fire Truck

6oh834.jpg

I need this. :facedesk: Hey _F_ can I have this Firetruck? And the other adapted Imvehft cars which is not included in your released pack. Please... :D

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_F_

Well unfortunately everything I did after the latest release are gone due to unexpected Format C and I don't feel like doing them again... :(

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sapdkarma

Well unfortunately everything I did after the latest release are gone due to unexpected Format C and I don't feel like doing them again... :(

Please try again the Imvehft is very cool and i hope to be able to replace all the cars in the GTA ... What I would do but don't know how the program and I am not given good edit things ... Take courage that all we support you to don't throw the towel ...

Edited by sapdkarma

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DarkMasterPolska

I love this modification. It will be a new version?

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Znar418

Great mod!

may I suggest a toggle for the headlights and tail-lights so they can be turned on and off no matter what time of the day.

And a "mini dash" where you could see what's been activated. for example, an icon for the high beam, an icon for the fog-lights, etc.

so i don't always have to look at the front to see if my fog-lights are off.

Edited by Znar418

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