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GTA ViSA (GTA 5 LS On GTA SA Engine)


TheVladonPro
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SkylineGTRFreak

I don't really see anythign insulting in that response tho...

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sharpie_eastern

NT may or may not. Either way it would turn into a spam war. But he really shouldn't wrote it like that to NT.

Omg Nazzness. You fall into the category of being a GTAF user who praises certain users such as Silent, NT, DK, and CP. As if they're 'god' like beings. Hop of a nigga's nutz yo, its disgusting. NT's knowledge gives him no right to demean people.

Edited by sharpie_eastern
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TheVladonPro

In development kt1_11

d43d0e4bc636bd5319afe2b20f646396.png9d3197c414d3d6203be0c47d1015bbec.png

Edited by TheVladonPro
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These models have no prelight. With prelight models look 'volumetric'. And here we see flat lighting on models.

I understand that not everyone is able to write his tool for auto-converting. But converting object one-by-one with MEd is a stupid idea when we have Kam's and Deniska's plugins for map exporting.

It's normally that people like sharpie_eastern don't understand all this sh*t. Its understanding requires some modding experience.

Edited by _DK
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sharpie_eastern

These models have no prelight. With prelight models look 'volumetric'. And here we see flat lighting on models.

I understand that not everyone is able to write his tool for auto-converting. But converting object one-by-one with MEd is a stupid idea when we have Kam's and Deniska's plugins for map exporting.

It's normally that people like sharpie_eastern don't understand all this sh*t. Its understanding requires some modding experience.

Woah woah woah, I'm not sitting here saying his game doesn't look like sh*t. f*ck, if you look on the first page I mention that it pretty much looks bad due to the lack of prelighting, I suggested he use NT's ViIV models. Agreed too, his method isn't very efficient but cut him a little slack, he's working with what he's got. You're right, some of us don't have as much experience as you, you egotistical prick.

 

I don't really see anythign insulting in that response tho...

This is true

 

He's alot better than you so watch your mouth.Want advice you should listen to him.

"He's alot better than you". John AKA johnthedev AKA Naznesss AKA ShakingNazz, is an instigator

Edited by sharpie_eastern
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These models have no prelight. With prelight models look 'volumetric'. And here we see flat lighting on models.

I understand that not everyone is able to write his tool for auto-converting. But converting object one-by-one with MEd is a stupid idea when we have Kam's and Deniska's plugins for map exporting.

It's normally that people like sharpie_eastern don't understand all this sh*t. Its understanding requires some modding experience.

Post screens which shows the difference between his "Flat Lightning" and yours.

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m1Yv1BQ.png
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NTAuthority and _DK, it would benefit everyone if you could share your methods and suggestions with TheVladonPro and help him refine his own methods. You guys are more experienced with all this and can share your knowledge with the community.

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m1Yv1BQ.png

 

This pic says all what I wanted to explain for like two last years. Nobody understood me.. _DK did it even without me saying him about that! LOL

Edited by elMarcoPL
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TheVladonPro

Listens in what a problem - when I add new object and I turn on 90 degrees (all models from GTA V are turned), game takes off. And if I don't turn on 90 degrees - everything goes perfectly, but the object is located not correctly

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If you cant turn the object 90 degrees can't you make the model turned 90 degrees ?

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TheVladonPro

If you cant turn the object 90 degrees can't you make the model turned 90 degrees ?

The problem is solved

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This map will only look better if someone could create an accurate gta v timecyc, gta sa's ruins the vibe

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Timecyc ? I thought someone already dif that ?

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This map will only look better if someone could create an accurate gta v timecyc, gta sa's ruins the vibe

The problem actually isn't the timecyc, it's the flat pre-lighting as _DK already pointed out. I know that the models aren't even close to what they look like in GTA V, but in all honesty this look kind of reminds me of the standard buildings in GTA SA and I like it, but then again that's just me. The part that I like the most about this project is that even though TheVladonPro isn't as experienced or uber-talented like many of the top modders here like NTA and _DK, he still continues to work hard, and to even attempt a project as big as this, that needs some serious brass balls. This guy has all my respect. Keep up the great work man. :turn:

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A guy called MaxDamed just uploaded a video and re-uploaded the link of the mod on his youtube channel

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Yandex , thank god , Indonesian internet are cool with that site , thanks TheVladonPro , you made my day.

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Works for me,even with paths.Nice Work! :^:

Edited by SaL_Leone
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