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An... INTERESTING Boat Race!?


BitPieStudios
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BitPieStudios

Yeah the title is kinda conceited, but hear me out. I've never seen anyone here advertise a boat race, so here is mine, for PS3.

-----------------------------------------------------

newcreate_zps480431d0.png

 

Type: Seashark Race

 

Location: Mountains near Tongva Hills and Banham Canyon

 

Players: 3

 

Recommended Settings: Normal or Non-Contact.

 

ss2014-06-13at085855_zps545edb55.jpg

 

This is my attempt at making an interesting, fun water-race. Despite the limited Players, I think I have achieved that; a unique and fun race on the water.

 

I won't spoil the surprise, but i'll say this... seasharks are the only class available, and it'll be a bumpy ride.

Tell me what you think! And I know the waterfall is extremely frustrating to go over, but it IS possible.

 

http://socialclub.rockstargames.com/games/gtav/jobs/job/pUA67zn7D0CKDRSVx6N-LA?platformId=2

Edited by BitPieStudios
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BitPieStudios

BUMPITY.

 

-Updated the map by adjusting the waterfall ramp to work better. So it should be a BIT easier to go up.

- Added extra checkpoint near end.

- blocked off useless path near end.

 

I'd REALLY like someone to tell me how it is.

Edited by BitPieStudios
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BitPieStudios

I am bumping this for LEGIT reason!

The waterfall checkpoint, which is literally the most important checkpoint, has been tweaked. It now spawns you in a non-stupid position.

before, it made player face the cliff to the right of the waterfall, but now it spawns players in a position to go right for the waterfall.

 

This subtracts a lot of unnecessary frustration from the map.

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Ill check it out but maybe next time finish the race before dedicating a thread to it or at leat say its unfinished and ask for help.

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BitPieStudios

Ill check it out but maybe next time finish the race before dedicating a thread to it or at leat say its unfinished and ask for help.

 

I'll keep that in mind, and sorry for that.

 

Technically, the map WAS finished, and the spawn was good while testing in creator, but actually hosting the map made the spawn really dumb.

So you could see why it took a bit of time to perfect.

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