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Is a bad port better than no port?


Vicetopia
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There seems to be a disagreement within the GTA community.

People are speaking out against pre-ordering, mostly due to the uncertain nature of the game's port quality... The biggest concern being what happened with GTA 4.

 

But even if GTA 5 is as bad as GTA 4 was at launch, would you still buy it and play it? Is the game 'good enough' to justify playing it even if it runs poorly or has other issues?
This is where I disagree with the community -- I can still enjoy a PC game even if it's poorly made, as long as the game itself is enjoyable. GTA 4 ran badly, but I still loved every minute of it and I never regretted buying it. Although, of course, I wish I had higher fps at launch.

 

Would you rather Rockstar pass on the PC platform entirely, rather than release a bad port? If we, as PC gamers, decide to not buy bad ports, doesn't that discourage developers from making PC games entirely?

 

inb4 "GTA 5 isn't a port".

Edited by Vicetopia
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It is better, yes. But enjoyment of said bad port should not come at the cost of encouraging further bad ports because It's just easier for the devs/publishers to make money that way.

 

I do think It's good enough, but I think a bad PC version of V would be unacceptable, given the time Rockstar has taken.

 

Also...

 

 

It's not a port :p

 

Edited by Xerukal
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hungrywhiteboy

People who say they would rather have no port than a bad port are like children who get told they can't have a full bag of sweets so they throw a tantrum and throw the half of their bag that they already have on the floor.

 

IV wasn't as bad as people make out... Yeah, it was bad, but hey, it worked for the most part.

Obviously I'm expecting it to be really good quality tho seeing as they took so damn long to make it... so if we were to get a bad port I'd be majorly disappointed but it's still better than no game at all.

Edited by hungrywhiteboy
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Stevilknievel

They've learned from their mistakes I reckon, GTA V will be amazing on PC, and like Xerukal said I don't think its port. I have a feeling they built the PC version from the ground up alongside the last gen versions but waited until now to announce it, hell they'll still be polishing it for release this fall , and it will be glorious!!

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There's a major difference between a port (GTA IV) and a remastered iteration (GTA V). I'm pretty sure it's pretty self explanatory what the differences would be...

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oCrapaCreeper

The problem with IV is that it was pretty much developed as an afterthought by a separate dev team and did not really get enough care before release. We got the same people who did the superb Max Payne 3 port (Which actually wasn't a port at all, it was the source platform) on GTA V, so it's safe not to worry for now. There's enough evidence to say V on PC was developed alongside and will not be a port. Some of the changelogs suggest the console versions themselves are a port of PC.

Edited by oCrapaCreeper
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They did Max Payne 3 also, but that was amazing. They learned their lesson with GTA IV.

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GTA V isn't a port. /thread

 

Can you prove that?

Even if it was built from the ground-up for PC, it could still run like ass. How many games have PC as the "lead platform" and still horribly unoptimized? The label is irrelevant when it comes to performance.

 

Both RPS and Polygon referred to GTA V PC as a port.

Edited by Vicetopia
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GTA V isn't a port. /thread

 

Can you prove that?

Even if it was built from the ground-up for PC, it could still run like ass. How many games have PC as the "lead platform" and still horribly unoptimized? The label is irrelevant when it comes to performance.

 

Both RPS and Polygon referred to GTA V PC as a port.

 

We can't know for sure if it's a port or not, but it's the best choice if you have to decide between make the lead platform PS4, Xbox One and PC now that they all share the same architecture.

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GTA IV wasn't that bad - it took a few patches, but in the end it runs fine.

 

Hopefully this will be less of an issue in the years to come as consoles and p.c are so similar in hardware tech now.

 

I would rather a bad port than none at all.

Edited by meck01
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It's not going to be port the dev log proves it.

I heared that R* Toronto seems to be working on V. They were the ones who ported IV, but that doesn't mean that it is going to run as bad as IV, because people from the R* Vancouver Studio(Max Payne 3) moved to Toronto and they did a great job with Max Payne 3.

 

I wasn't able to play GTA IV and Max Payne 3 without patches. I guess the same will happen with V but I hope not.

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GTA V isn't a port. /thread

 

Can you prove that?

Even if it was built from the ground-up for PC, it could still run like ass. How many games have PC as the "lead platform" and still horribly unoptimized? The label is irrelevant when it comes to performance.

 

Both RPS and Polygon referred to GTA V PC as a port.

 

We can't know for sure if it's a port or not, but it's the best choice if you have to decide between make the lead platform PS4, Xbox One and PC now that they all share the same architecture.

 

sony ps4 is the lead platform of GTAV cuz they paid R* for exclusive content on PS4. simply

Geez what a money whores!

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I'll still buy the game. It's not the porting which makes it bad, but rather the laziness of not improving the game further. When it comes to porting, why do people think it'll be port of the PS3 version but not the PS4 one? After all, they're being released together.

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Bad ports should never ever be acceptable. You have to remember these companies are still charging us full premium for something they know runs like a hog, but want the quick cash grab. I think it's dangerous for us as consumers to set the mind set that we should be thankful the company bothered with us at all. Set the standards that we expect better for our platform!

 

I've got no concerns about GTA V though. Max Payne 3 was amazing to play on PC, and I can't see them slipping back from there now.

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PreciousWall

 

 

 

GTA V isn't a port. /thread

 

Can you prove that?

Even if it was built from the ground-up for PC, it could still run like ass. How many games have PC as the "lead platform" and still horribly unoptimized? The label is irrelevant when it comes to performance.

 

Both RPS and Polygon referred to GTA V PC as a port.

 

We can't know for sure if it's a port or not, but it's the best choice if you have to decide between make the lead platform PS4, Xbox One and PC now that they all share the same architecture.

 

sony ps4 is the lead platform of GTAV cuz they paid R* for exclusive content on PS4. simply

Geez what a money whores!

 

 

PC logs were found in PS3/X360 files, can you explain that?

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Even though GTA IV was a terrible port, I had no major issues with it at all.. and now that my gaming laptop is 5x faster than my old 6970 on my gaming PC, I have no concerns on however GTA V runs.

 

I'd take a bad port over no game at all.

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Leave that poor GTA IV alone, it was a first game on new gen at a time, R* didn't have much experience with new engine and in addition PC version was ported from x360.

 

GTA V is definitely going to work like a charm.

It's not a port!, we can expect a really good optimization since it's going to xbone and PS4 which basically are a PC with locked hardware.

 

R* should say something about this like they do with Max Payne 3.

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Even though GTA IV was a terrible port, I had no major issues with it at all.. and now that my gaming laptop is 5x faster than my old 6970 on my gaming PC, I have no concerns on however GTA V runs.

 

I'd take a bad port over no game at all.

the same problem exist with me?

Gta V might be directx 10 supported?

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Performance has never been an issue with any of the Rockstar's console ports. GTA IV used to run quite well for me on PC. Even EFLC and TLAD were quite fast.

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Yes

 

At least we would have the game. They can always release patches to fix it afterwards if they wanted. If the game isnt even on the platform then we'd have no hope.

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No port at all would be very bad.

 

Even if it was another "IV port" I could live with it.

What I can't live with are the scumbags who have constantly posted: "PC fa**ots. You never get a PC version. Get over it. XBOX (or PS3) rules." or something simmilar. Now I can show those f*ckers the finger... That statisfaction :)

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GTA V isn't a port. /thread

 

Can you prove that?

Even if it was built from the ground-up for PC, it could still run like ass. How many games have PC as the "lead platform" and still horribly unoptimized? The label is irrelevant when it comes to performance.

 

Both RPS and Polygon referred to GTA V PC as a port.

 

That is because the term "port" seems to have become fairly loose and synonymous with the general term "PC version".

 

I can try and prove it, though.

 

 

https://googledrive.com/host/0B-JdId1SslCJNEIweDFobGl2MzA/builds.xml

 

I am CTRL + Fing my way down the list. I am going to post these entries as they pop up in order of appearance.

 

Known Issues –

•534901 – Cloth crashes on PC. Use -nocloth to work around.

The first one popped up back in June 2012. Mentions PC. There was a PC build in 2012 at some point.

 

Notes –

•**PC users please do not grab this build (yet)**

PC build has ran into some late issues that seems to prevent it from loading.

553198 - [PC] Crash after reloading a save game - CReplayInterfaceManager::AddInterface

The two above are from July 2012. Again, indicating that there was a PC build of some type in 2012.

 

Known Issues –

•614622 - [LB][PT][LDS][DX11] Blooms too much on smog weather setting.

 

Obvious DX11 mention. This one is from 2012, still.

 

Known Issues –

•662589 - [PT] Certain debug commands are not functioning on the PC.

 

Here we see the testers refer to the PC build as "the PC" instead of some type of "devkit" or "testing build". So It's clearly a PC version.

 

•789942 - [PT] [PC] Player is asked to be signed in on the PC when loading or saving games, this causes issues on PC as there is nothing to sign into yet

 

Now this one is pretty solid. It is from later in 2012. It proves that Social Club implementation was going to be a thing, in turn proving that the PC version is meant to be a consumer PC version, not some type of dedicated dev kit.

 

806124 - [PT][LDS][PC][Phone][Camera] - Game becomes stuck when you take a photo on the PC version.

PC is referred to as "PC version". Again, indicating what I've stated above. This is also from late 2012.

 

Known Issues –

•868907 - [PB][PC] Crash - When accessing "last gen" mode the game crashes. - rage::grcTextureFactoryDX11::LockRenderTarget

 

Finally, this. "Last gen" mode. Possibly a low-end preset for lower-end PCs? Oh, also another mention of DX11, although I do not know what it means. This is from late 2012, again.

 

 

 

So with all of these, you get the point. Development on the PC version was already in full swing back in 2012, alongside 360 & PS3. My guess will remain the same. They built the best PC version they could with the time and resources they were given, then ported the game to NG using that PC version as a solid base for the whole thing.

 

These build logs are trustworthy. It's just that they're very old and people tend to forget about them. They were covered a few days after original console launch by several "bigger" media sites, and were proven to be legitimate after several users confirmed their findings to be identical.

 

By the way, Rockstar doesn't have lead platforms. They mentioned this during development of Max Payne 3, I think. They just work on the version they're focused on.

Edited by Xerukal
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Yes.. A bed port is alot better than no port.. I want GTA V now!! <3

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C-h-a-r-l-y

At first i dont care if its a port. But the game must be well optimized and run smoothly, even its a port. Thats the point. If its developed on pc and not a port and run smoothly the better.

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Maro Hannover

Who have a flying knife just Throw it at Those people who are agnaist PC port of GTA V

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Funnily enough GTA IV didn't actually run bad that in later patches, most people were upset they were that their "super" PC would *only* give them FPS in the low-mid 30s with everything on ultra with every slider full and not the 60 fps they get in linear games.

The game will in all likelihood have it's issues, but it's better than not having a PC version at all. If it's really that bad, you can expect the community to butcher it until it runs good.

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Yes, it is imo.

Take Saints Row 2, that PC port was terrible as f*ck but it still was a lot of fun playing despite occasional lag problems.

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