Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. Los Santos Drug Wars
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Support

    3. Suggestions

GTAForums does NOT endorse or allow any kind of GTA Online modding, mod menus, tools or account selling/hacking. Do NOT post them here or advertise them, as per the forum rules.
Happy Holidays from the GTANet team!

Joyriders


Tez2
 Share

Recommended Posts

----

UPDATED , THANKS TO Alexander Blade AND .black TEAM !

----

Sometimes while you are driving you will see some NPCs with infernus or entity xf .

Those NPCs are joyriders .

There only 7 vehicles they can spawn with ( usually they spawn with Import/Expot vehicles ) :

1- Stinger GT

vehicles-sports-classics-stinger-gt.jpg

2- Entity XF

entityxff.jpg

3- Feltzer

feltzerf.jpg

4- Monroe

monroef.jpg

5- Cognoscenti Cabrio

cognoscenticabriof.jpg

6- Super Diamond

superdiamondf.jpg

7- Infernus

infernusf.jpg

 

Joyriders can spawn with Import/Export vehicles .

Joyriders can get one weapon of 3 weapons .

Pistol or Micro SMG or Pump shotgun .

            num3 = GAMEPLAY::GET_RANDOM_INT_IN_RANGE(0, 10);            if (num3 < 5)            {                WEAPON::GIVE_DELAYED_WEAPON_TO_PED(NETWORK::NET_TO_PED(rPtr((&l_70) + 3)), 0x1B06D571, 25000, sub_678());            }            else if (num3 > 6)            {                WEAPON::GIVE_DELAYED_WEAPON_TO_PED(NETWORK::NET_TO_PED(rPtr((&l_70) + 3)), 0x13532244, 25000, sub_678());            }            else            {                WEAPON::GIVE_DELAYED_WEAPON_TO_PED(NETWORK::NET_TO_PED(rPtr((&l_70) + 3)), 0x1D073A89, 25000, sub_678());            }

It choose random number and if it's less than 5 they will get a pistol .

If it's more than 6 they will get a micro smg .

And if it's more than 10 then they will get a pump shotgun .

Also there's combat abilities and combat movements for joyriders NPCs .

        num3 = GAMEPLAY::GET_RANDOM_INT_IN_RANGE(0, 10);        bool flag3 = num3 == 0;        if (flag3 | (num3 == 1))        {            PED::SET_PED_COMBAT_ABILITY(NETWORK::NET_TO_PED(rPtr((&l_70) + 3)), 0);        }        else        {            bool flag4 = num3 == 2;            bool flag5 = flag4 | (num3 == 3);            if (flag5 | (num3 == 4))            {                PED::SET_PED_COMBAT_ABILITY(NETWORK::NET_TO_PED(rPtr((&l_70) + 3)), 2);            }            else            {                PED::SET_PED_COMBAT_ABILITY(NETWORK::NET_TO_PED(rPtr((&l_70) + 3)), 1);            }

Then it will choose random number from 0 to 10 .

If it's 1 or 0 it will set combat ability to 0 .

If it's 2 or 3 or 4 it will set combat ability to 2 .

If it's more than 4 it will set combat ability to 1 .

ENTITY::SET_ENTITY_HEALTH(NETWORK::NET_TO_PED(rPtr((&l_70) + 3)), SYSTEM::ROUND((200f * rPtr((&g_262144) + 129))));

NPC's health is set to 200 .

rPtr((&g_262144) + 129) =

sub_2082(A_0, "AI_HEALTH", (&g_262144) + 129, 1); wPtr(1f, (&g_262144) + 129);AI_HEALTH = 1f;200f * rPtr((&g_262144) + 129 ( 1f ) = 200f

NPC's Vehicles radio is set to loud !

AUDIO::SET_VEHICLE_RADIO_LOUD(NETWORK::NET_TO_VEH(rPtr((&l_70) + 2)), 1);

They spawn randomly so there isn't a specific time for them to spawn .

This thread is to let you know how they works .

----

Update :

Joyriders NPCs get wanted level if there's any cops near them .

    struct _s = &A_2;    GAMEPLAY::CLEAR_AREA_OF_VEHICLES(rPtrOfs(_s, 0), rPtrOfs(_s, 4), rPtrOfs(_s, 8), 1f, 0, 0, 1, 1, 1);    struct _s = &A_2;    var num3 = VEHICLE::CREATE_VEHICLE(A_1, rPtrOfs(_s, 0), rPtrOfs(_s, 4), rPtrOfs(_s, 8), A_5, A_7, A_6);    wPtr(NETWORK::VEH_TO_NET(num3), A_0);    if (NETWORK::NETWORK_DOES_NETWORK_ID_EXIST(rPtr(A_0)) == 0)    {        return 0;    }    ENTITY::0xD3850671(num3, A_10);    if (NETWORK::0xD7F934F4(num3) != 0)    {        if (A_8 != null)        {            NETWORK::SET_NETWORK_ID_EXISTS_ON_ALL_MACHINES(rPtr(A_0), 1);        }        else        {            NETWORK::SET_NETWORK_ID_EXISTS_ON_ALL_MACHINES(rPtr(A_0), 0);        }    }    VEHICLE::SET_VEHICLE_IS_STOLEN(num3, A_9);    return 1;

Also there tasks !

            var num3 = ENTITY::GET_ENTITY_HEALTH(NETWORK::NET_TO_VEH(rPtr((&l_70) + 2)));            var num4 = ENTITY::GET_ENTITY_SPEED(NETWORK::NET_TO_VEH(rPtr((&l_70) + 2)));            if (num3 < 200)            {                sub_FBA();                AI::TASK_PERFORM_SEQUENCE(NETWORK::NET_TO_PED(rPtr((&l_70) + 3)), l_140);                GAMEPLAY::SET_BIT(getElemPtr(NETWORK::PARTICIPANT_ID_TO_INT(), &l_82, 12) + 4, 0);            }

As you can see when NPC health is lower than 200 then he perform task l_140

Task l_140 :

        AI::OPEN_SEQUENCE_TASK(&l_140);        struct _s = (&l_70) + 6;        AI::TASK_VEHICLE_MISSION_COORS_TARGET(0, NETWORK::NET_TO_VEH(rPtr((&l_70) + 2)), rPtrOfs(_s, 0), rPtrOfs(_s, 4), rPtrOfs(_s, 8), 5, 30f, 0xC0024, 99999f, 1f, 0);        AI::TASK_LEAVE_ANY_VEHICLE(0, 0, 1);        AI::CLOSE_SEQUENCE_TASK(l_140);

This means he will do something to the target and then leave his vehicle .

Task l_139 :

        AI::OPEN_SEQUENCE_TASK(&l_139);        AI::TASK_LEAVE_ANY_VEHICLE(0, 0, 1);        AI::CLOSE_SEQUENCE_TASK(l_139);
            var num4 = ENTITY::GET_ENTITY_SPEED(NETWORK::NET_TO_VEH(rPtr((&l_70) + 2)));            else if (num4 < 3f)            {                var num8 = ENTITY::IS_ENTITY_UPSIDEDOWN(NETWORK::NET_TO_VEH(rPtr((&l_70) + 2)));                var num9 = num8 | VEHICLE::IS_VEHICLE_STUCK_TIMER_UP(NETWORK::NET_TO_VEH(rPtr((&l_70) + 2)), 3, 10000);                var num10 = num9 | VEHICLE::IS_VEHICLE_STUCK_TIMER_UP(NETWORK::NET_TO_VEH(rPtr((&l_70) + 2)), 1, 10000);                var num11 = num10 | VEHICLE::IS_VEHICLE_STUCK_TIMER_UP(NETWORK::NET_TO_VEH(rPtr((&l_70) + 2)), 0, 10000);                if ((num11 | VEHICLE::IS_VEHICLE_STUCK_TIMER_UP(NETWORK::NET_TO_VEH(rPtr((&l_70) + 2)), 2, 10000)) != 0)                {                    sub_FBA();                    AI::TASK_PERFORM_SEQUENCE(NETWORK::NET_TO_PED(rPtr((&l_70) + 3)), l_139);                    GAMEPLAY::SET_BIT(getElemPtr(NETWORK::PARTICIPANT_ID_TO_INT(), &l_82, 12) + 4, 0);                }            }

If NPC vehicle speed is lower than 3.0 then it will check if his vehicle is upside down or if it's stuck or if he hit any object .

Then the NPC will perform task l_139 and it means he will leave his vehicle .

Edited by funmw2
Link to comment
Share on other sites

TheGoodSgtScooter

And what about the Sentinel NPC? Same thing?

Also very helpful, or fun thread.

Link to comment
Share on other sites

And what about the Sentinel NPC? Same thing?

Also very helpful, or fun thread.

Yep , when simeon send you a list of requested vehicles .

Joyriders can spawn in a vehicle of requested vehicles .

When they spawn in a requested vehicle they got wanted level , 100% they will be armed with weapons .

But when they don't spawn in a requested vehicle you will see them spawn in the 7 vehicles listed above .

Edited by funmw2
Link to comment
Share on other sites

*Post deleted.

Edited by The7thOne
  • Like 3

dVOJf7l.png

Link to comment
Share on other sites

AlexSniperBullet

What? An actual thread that isn't talking about UFO's, hackers/modders, tanks, or login authentication? Is this a fake video?

 

Nothing is fake when it comes to Funmw2 our light...

Link to comment
Share on other sites

I have never seen an NPC Entity, for shame... that's with 20 days clocked. Y'all lucky.

Link to comment
Share on other sites

Yep, found seen them all

 

Entity man

0_0.jpg

 

Stinger man

0_0.jpg

And I'm pretty sure he sometimes spawns in a Tailgater too

Link to comment
Share on other sites

Ai®a©ob®a

I've been run over a couple of times..

 

I've noticed that the "Stinger Man" spawns out in Blaines County quite often.

 

I've seen them in a F620 too.

 

It'd be nice if R* made it so these cars could be stored or sold since they don't spawn too often.

 

I've seen the Adder spawn too but it's always parked never moving though

Edited by AiraCobra
Link to comment
Share on other sites

Turkish Turketarian

Really annoys me when they spawn in the Simeon cars because they destroy them to the point where it isn't even worth it due to repair costs.

Link to comment
Share on other sites

I saw the MONROE NPC yesterday down by the airport. He was driving all crazy like he got spooked, wrong side of the road and all.

 

When i finally killed him the car was riding on 2 flats and all mangled :(

 

Found the Entity out in the country somewhere awhile ago.

Edited by Drennan57
Link to comment
Share on other sites

I've been run over a couple of times..

 

I've noticed that the "Stinger Man" spawns out in Blaines County quite often.

 

I've seen them in a F620 too.

 

It'd be nice if R* made it so these cars could be stored or sold since they don't spawn too often.

 

I've seen the Adder spawn too but it's always parked never moving though

Yea they also spawn in simeon requested vehicles .

F620 vehicle hash is in simeon import/export script .

But the adder is spawned with another script .

Because joyrider script use create_ped_inside_vehicle native .

Link to comment
Share on other sites

Wait....how these joyriders and the sentinel guy the same thing?

 

2nd post asked......but im still confused.....whats is exaclty the deal w the sentinel guy? Any in game data for hime?

 

There is no way 97/100 times i finish a mission or something, that the sentinel is on simeons list. Ill have to checking txts more, but srsly that cant be right.....most of simeons lists dont have the sentinel.....its even possible that simeon does not want anything more than he wants a sentinel......just saying

 

The way these joyriders are described, it sounds like they spawn somewhat randomly in traffic, not consistently after doing a mission. Also, if they mostly spawn driving one of those 7 cars above, or can spawn in a car from simeons list......how are they related to the sentinel guy? Who really only spawns after a mission? And almost always in a sentinel? Even if its not on simeons list?

 

Im not trying to argue or anything, if that data comes from the game, i cant argue w it, but still would like some clarification hahah.......found this cause someguy linked to this thread saying it explains the sentinel guy.

Edited by jtet37
Link to comment
Share on other sites

RoyalRedXIII

What? An actual thread that isn't talking about UFO's, hackers/modders, tanks, or login authentication? Is this a fake video?

You gotta wait for the part where he asks for $19.99.

 

Don't worry, it's coming.

  • Like 1
Link to comment
Share on other sites

Soran Is On

FINALLY THE SENTINEL GUY EXPLAINED!!!!

 

Funmw2 you are DA MAN!

 

How does the Sentinel guys script work?

 

 

And what about the Sentinel NPC? Same thing?

Also very helpful, or fun thread.

Yep , when simeon send you a list of requested vehicles .

Joyriders can spawn in a vehicle of requested vehicles .

When they spawn in a requested vehicle they got wanted level , 100% they will be armed with weapons .

But when they don't spawn in a requested vehicle you will see them spawn in the 7 vehicles listed above .

 

Edited by stonedpimpso
Link to comment
Share on other sites

Nice. But who do npcs afford expensive cars like that?

Link to comment
Share on other sites

Nice. But who do npcs afford expensive cars like that?

R* make them spawn with 7 cars or a car from simeon list + npcs doesn't have money and when you kill them it will just choose random numbers for cash dropped .

 

Wait....how these joyriders and the sentinel guy the same thing?

 

2nd post asked......but im still confused.....whats is exaclty the deal w the sentinel guy? Any in game data for hime?

 

There is no way 97/100 times i finish a mission or something, that the sentinel is on simeons list. Ill have to checking txts more, but srsly that cant be right.....most of simeons lists dont have the sentinel.....its even possible that simeon does not want anything more than he wants a sentinel......just saying

 

The way these joyriders are described, it sounds like they spawn somewhat randomly in traffic, not consistently after doing a mission. Also, if they mostly spawn driving one of those 7 cars above, or can spawn in a car from simeons list......how are they related to the sentinel guy? Who really only spawns after a mission? And almost always in a sentinel? Even if its not on simeons list?

 

Im not trying to argue or anything, if that data comes from the game, i cant argue w it, but still would like some clarification hahah.......found this cause someguy linked to this thread saying it explains the sentinel guy.

They can spawn with 7 cars listed above or import/export vehicles list ( import/export script vehicles not the list simeon send you in-game ) .

And sentinel is included with import/export script vehicles .

Serrano , dominator , schafter2 , surge , jackal , ztype , tailgater , landstalker , penumbra , f620 ...etc

And why it always spawns after a mission because when you went to play a mission it won't load freemode.csc script then after you get finished from the mission it will load freemode.csc and then it will load many scripts ( am_hold_up.csc , am_joyrider.csc , am_cr_security_van.csc , am_crate_drop.csc , am_imp_exp.csc ) .

So it will load am_joyrider.csc after you get back to freemode .

And joyriders script will load import/export script to choose a vehicle from the list ( sentinel is the first vehicle of import/export vehicles list ) .

When freemode script request the game to load joyriders script it will make them load fast .

It will just spawn the first vehicle of import/export because the game want it to be loaded very fast .

But for am_cr_security_van ( armoured truck ) and am_imp_exp ( High quality vehicles ) they are choosed to spawn by specific times .

Because R* used natives to get in-game time :

get_clock_seconds,	 099C927Eget_clock_minutes,	 94AAC486get_clock_hours,	 7EF8316Fget_clock_day_of_month,	 C7A5ACB7get_clock_month,	 3C48A3D5get_clock_year,	 B8BECF15

For example it will works like :

If ( get_clock_hours == 3 ){create_vehicle}
Edited by funmw2
  • Like 3
Link to comment
Share on other sites

I have 16 and a half days played and I've never come across a joyrider or the 'sentinel guy'.....

Link to comment
Share on other sites

I have 16 and a half days played and I've never come across a joyrider or the 'sentinel guy'.....

Try to play missions and check if theres a npc with sentinel when you get back to freemode .

Because it will always load am_joyrider script .

Link to comment
Share on other sites

 

I have 16 and a half days played and I've never come across a joyrider or the 'sentinel guy'.....

Try to play missions and check if theres a npc with sentinel when you get back to freemode .

Because it will always load am_joyrider script .

 

Ok I will thanks for the help :)

Link to comment
Share on other sites

Sometimes, when I'm casually driving around I see a black Sentinel flying past me, going very fast and not following traffic rules, I've never bothered to shoot him or jack his car but something I've noticed is that when he does respawn he's not being follow by the cops, just driving fast. Is that, by any chance, the "Sentinel Guy"?

Link to comment
Share on other sites

Sometimes, when I'm casually driving around I see a black Sentinel flying past me, going very fast and not following traffic rules, I've never bothered to shoot him or jack his car but something I've noticed is that when he does respawn he's not being follow by the cops, just driving fast. Is that, by any chance, the "Sentinel Guy"?

Yep .

It seems R* make joyriders spawn import/export vehicles when you are outside the city and inside city it will spawn 7 vehicles listed above or simeon vehicles .

+ When joyrider driving a car his speed is set at 120 .

Edited by funmw2
Link to comment
Share on other sites

 

Nice. But who do npcs afford expensive cars like that?

 

R* make them spawn with 7 cars or a car from simeon list + npcs doesn't have money and when you kill them it will just choose random numbers for cash dropped .

 

Wait....how these joyriders and the sentinel guy the same thing?

2nd post asked......but im still confused.....whats is exaclty the deal w the sentinel guy? Any in game data for hime?

There is no way 97/100 times i finish a mission or something, that the sentinel is on simeons list. Ill have to checking txts more, but srsly that cant be right.....most of simeons lists dont have the sentinel.....its even possible that simeon does not want anything more than he wants a sentinel......just saying

The way these joyriders are described, it sounds like they spawn somewhat randomly in traffic, not consistently after doing a mission. Also, if they mostly spawn driving one of those 7 cars above, or can spawn in a car from simeons list......how are they related to the sentinel guy? Who really only spawns after a mission? And almost always in a sentinel? Even if its not on simeons list?

Im not trying to argue or anything, if that data comes from the game, i cant argue w it, but still would like some clarification hahah.......found this cause someguy linked to this thread saying it explains the sentinel guy.

 

They can spawn with 7 cars listed above or import/export vehicles list ( import/export script vehicles not the list simeon send you in-game ) .

And sentinel is included with import/export script vehicles .

Serrano , dominator , schafter2 , surge , jackal , ztype , tailgater , landstalker , penumbra , f620 ...etc

And why it always spawns after a mission because when you went to play a mission it won't load freemode.csc script then after you get finished from the mission it will load freemode.csc and then it will load many scripts ( am_hold_up.csc , am_joyrider.csc , am_cr_security_van.csc , am_crate_drop.csc , am_imp_exp.csc ) .

So it will load am_joyrider.csc after you get back to freemode .

And joyriders script will load import/export script to choose a vehicle from the list ( sentinel is the first vehicle of import/export vehicles list ) .

When freemode script request the game to load joyriders script it will make them load fast .

It will just spawn the first vehicle of import/export because the game want it to be loaded very fast .

But for am_cr_security_van ( armoured truck ) and am_imp_exp ( High quality vehicles ) they are choosed to spawn by specific times .

Because R* used natives to get in-game time :

 

get_clock_seconds,	 099C927Eget_clock_minutes,	 94AAC486get_clock_hours,	 7EF8316Fget_clock_day_of_month,	 C7A5ACB7get_clock_month,	 3C48A3D5get_clock_year,	 B8BECF15
For example it will works like :

 

If ( get_clock_hours == 3 ){create_vehicle}

Finally a real explanation to the sentinel driver. Thanks funmw2!

Link to comment
Share on other sites

Updated !

Link to comment
Share on other sites

Quinn_flower

Funmw2 anything new found in the coding for future updates?

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.