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The New Mental State solution


Fireman Sam
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Fireman Sam

Hello again GTA Community, I will introduce you "two plans" for the " New Mental State Solution" for all the problems we have in GTA Online.

*THIS IS PLAN (A)*

 

The problem is?

 

How the F**KED do we know that white dots are good or bad?

 

Well, it's bullsh*t for everyone.

 

Okay, we get it.

 

We have a friendly player who is a white dot, and pretends to be friendly player.

And kills us for no reason. You see how this sh*t happens all the time in your Online session?

(Even in PASSIVE MODE)

A white dot WE CANNOT TRUST?

 

Why? It's a tricked question, either the player is good or bad.

 

If the white dot player kills you, then this is a major problem. (Even in PASSIVE MODE)

 

Simple as it is alright...

 

My idea for the Mental State solution:

 

A Dark Green Dot - means that the player is a great player.

 

A Green Dot - means that the player is a good player.

 

 

A Yellow Dot - means that the player is a fair player.

 

 

A Orange Dot - means that the player is a unpleasant player.

 

A Red Orange Dot - means that the player is in danger becoming a bad player.

 

A Red Dot - means that the player is a bad player.

(Trouble makers who destroyed your modded vehicle or kills you in passive mode)

(Even the red dot player is still a red dot, they cannot change into passive mode for 3 minutes)

 

 

You are asking me how the game will determine the players?

 

 

I tell you now:

 

 

The game will determine a color blip behavior next to every player's username. If the players are attacking a red dot player, the red dot player cannot change into passive mode for 3 minutes.It depends what you do in Online session.

 

PLAN (B) *TRASH THE MENTAL STATE*

 

My idea for PLAN (B):

 

Is to trash the Mental State System and keep the color dots.

 

Who likes to go back to the Grand Theft Auto IV's System?

 

*Where you see the the player's identity color*

Edited by Fireman Sam
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Better solution with less coding and fewer colors:

 

Invite-only.

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AlexSniperBullet

Thanks for the suggestion. a fabulous idea. Please send them to [email protected] to have it noticed by the developers.

 

Lol

Edited by AlexSniperBullet
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CarimboHanky

but how would the game determine in what category you should be placed?

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Fireman Sam

Thanks for the suggestion. a fabulous idea. Please send them to [email protected] to have it noticed by the developers.

 

Lol

Your welcome :)

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AlexSniperBullet

but how would the game determine in what category you should be placed?

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NikkoCharger

But how would the game distinguish between a good player and a bad player? That's the main problem now...

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Fireman Sam

but how would the game determine in what category you should be placed?

It will shows the ranks of all the players.

 

Who are good, fair and bad players.

But how would the game distinguish between a good player and a bad player? That's the main problem now...

 

When you look at your Online Player list screen, it shows everybody's name on that list.

 

It should show color bars. Of which player is good, fair, and to bad players.

 

Mostly, bad player are placed in BAD SPORTS. They need a time off.

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CarimboHanky

no no no, the question is what will the game use to determine if in good or bad player?

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I have a better solution: Remove the Mental State altogether.

 

The only colored dots I want to see, are the ones they gave each player in GTA 4.

 

So much easier to find who you're looking for.

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How can you determine players into these categories? If you can't trust white blimps how could you be able to trust a green one? You're talking of a mental state solution that offers no solution, just multiple flawed systems exactly like the mental state.

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Relative007

Simple solution is to get rid of it.

 

However that would require R* to admit it was a well intentioned, poorly executed addition to the game and that will never happen.

 

As with everything (not just in games but real life) the question you need to ask is what value is this adding?. Under the current system were your Mental State can be completely reset if you are Online at the right time and hostility towards NPC's counts; NOTHING.

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All I want is for "red" to be a different colour. I can't tell who's bad and who's got a bounty.

I want a bounty - not a fight with some asshat.

 

I actually like it, if I see a lot of red dots around me and don't feel like mayhem I take off, if I see white dots then just as normal.

Edited by SpidersWeb
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LightningLord

I have a better solution: Remove the Mental State altogether.

 

The only colored dots I want to see, are the ones they gave each player in GTA 4.

 

So much easier to find who you're looking for.

This.

IcOqQpq.gif

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Fireman Sam

no no no, the question is what will the game use to determine if in good or bad player?

The game will have to use to determine a separated online session, the good players will be in a good session.

And the bad players stays in the bad session.

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What I want to know is why there are ads on here asking me if I'm looking for a sugar momma.

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Fireman Sam

 

I have a better solution: Remove the Mental State altogether.

 

The only colored dots I want to see, are the ones they gave each player in GTA 4.

 

So much easier to find who you're looking for.

This.

 

Your radar map should tell you which one is bad and good players.

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Sugar Free Nos

Sam, your threads make me want to take the easy way out, respawn, then take the easy way out again.

cixJdfg.png

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I have a better solution: Remove the Mental State altogether.

 

The only colored dots I want to see, are the ones they gave each player in GTA 4.

 

So much easier to find who you're looking for.

This.

 

Your radar map should tell you which one is bad and good players.

 

 

He's not talking about good or bad. He's talking about who's who.

In GTA:4, everyone had their own colour.

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NikkoCharger

 

But how would the game distinguish between a good player and a bad player? That's the main problem now...

 

When you look at your Online Player list screen, it shows everybody's name on that list.

 

It should show color bars. Of which player is good, fair, and to bad players.

 

Mostly, bad player are placed in BAD SPORTS. They need a time off.

 

I guess I should have worded that better what I'm asking is how would the game detect what a player is doing to determine if they're a bad player or not. The current system is 'flawed' because it counts npc kills and Vehicles explosions against you it also resets everyday at a certain time which makes it inaccurate too.

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KornbreadMaf1a

What I want to know is why there are ads on here asking me if I'm looking for a sugar momma.

The ads are most likely through google and the ads you see are based on your Internet usage and searches. They are different for everybody.

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xInfamousRYANx

Thanks for the suggestion. a fabulous idea. Please send them to [email protected] to have it noticed by the developers.

 

Lol

Or we send to [email protected] to remove the sh*tty system AlexSniperBullet came up with. Admit it your system sucks. A red dot could be red cuz he attacked lots of cops. Now white dots are targeting him for that rp and such. So he defends himself and his mental state stays high wtf is wrong with that pic. Yeah im a psycho for defense Edited by xInfamousRYANx
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LightningLord

 

What I want to know is why there are ads on here asking me if I'm looking for a sugar momma.

The ads are most likely through google and the ads you see are based on your Internet usage and searches. They are different for everybody.Lies. "Your ads are based on what your internet usage is"

 

Yeah right. I keep getting ads for random crap like Viagra and suicide blades. I don't even want that garbage. Wtf.

Edited by LightningLord411

IcOqQpq.gif

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roboticsuperman

Your idea sounds exactly how it is now, but with more colours. :/

 

I would like to see people go a royal blue colour if they kill tons of npc's, and red if they kill people. Maybe 1/2 blue,1/2 red if they do both.

 

That way you know if they just kill everything. or if they are likely to be blowing stuff up but not specifically targeting people, but you could lose a PV if your wondering around in the area.

 

 

But really, for the time it would take to change this, and the minor gain from doing so. It's probably not worth their time.

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roboticsuperman

 

 

What I want to know is why there are ads on here asking me if I'm looking for a sugar momma.

The ads are most likely through google and the ads you see are based on your Internet usage and searches. They are different for everybody.
Lies. "Your ads are based on what your internet usage is"

 

Yeah right. I keep getting ads for random crap like Viagra and suicide blades. I don't even want that garbage. Wtf.

it could be from Facebook details/other social network site.

 

My friend keeps getting single parent targeted ads because she said that one of her friends was her daughter on Facebook, even though she hasn't had children. :p

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Fireman Sam

 

 

But how would the game distinguish between a good player and a bad player? That's the main problem now...

 

When you look at your Online Player list screen, it shows everybody's name on that list.

 

It should show color bars. Of which player is good, fair, and to bad players.

 

Mostly, bad player are placed in BAD SPORTS. They need a time off.

 

I guess I should have worded that better what I'm asking is how would the game detect what a player is doing to determine if they're a bad player or not. The current system is 'flawed' because it counts npc kills and Vehicles explosions against you it also resets everyday at a certain time which makes it inaccurate too.

 

Then the game will change the player's session to a bad session or a good session if they are doing good or bad.

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