UltraNineNine Posted June 12, 2014 Share Posted June 12, 2014 (edited) This mod was demanding from a lot of people out there and that's why I'm creating it.You can cause a MASSIVE blackout when being arrested like in Watch Dog. Right now what I need to do is: 1:Disable the hotkey when in vehicle=DONE 2:Making the effect (white line and such) 3:Detect some light around you and disable them=DONE(CREDIT TO INFAMOUSSABRE) Here is the code (VB.Net).If someone want to help me with the project,I am gladly appreciated it ^^.To use this code you need my custom mobile phone and place it in data/maps/props/lev_des/minigame.img using openiv or sparkiv Update:Now when the police is arresting you,niko will take out his phone and then disable the surrounding light,no need for pressing a hotkey again. Fix the issue phone model is keep in hand even the animation has finished playing Fix the issue where player will execute the shocked anim too Obs,the image below is the old one,I will update the image when I have free time to do so. Imports SystemImports GTAImports System.Windows.FormsImports System.DrawingImports System.IOPublic Class PoliceBlackoutEscape Inherits Script Private peds As GTA.Ped Private v As GTA.Vehicle Private myObject As GTA.Object Private myImage As Texture Private myLine As GTA.GraphicsEventArgs Public Function Nox(name As [string], obj As GTA.Object, Xx As Double, Yy As Double, Zz As Double) As Boolean If obj.Model = name Then Dim noxVectorum As Vector3 = obj.GetOffsetPosition(New Vector3(CSng(Xx), CSng(Yy), CSng(Zz))) World.AddExplosion(noxVectorum, ExplosionType.Molotov, 1.0F, False, True, 0.0F) Wait(1) Return True End If Return False End Function Public Sub Deluminate() End Sub Public Sub New() Me.Interval = 10 Wait(500) End Sub Private Sub msgEx(ByVal smsg As String, ByVal time As Int32) Native.Function.Call("PRINT_STRING_WITH_LITERAL_STRING_NOW", "STRING", smsg, time, 1) End Sub Private Sub keyDown(ByVal sender As Object, ByVal e As GTA.KeyEventArgs) Handles MyBase.KeyDown End Sub Private Sub general_tick(ByVal sender As Object, ByVal e As EventArgs) Handles MyBase.Tick Native.Function.Call("REQUEST_ANIM", "busted") Dim AnimSet2 As AnimationSet Dim AnimSet As AnimationSet Dim AnimName2 As String = ("shock_d") Dim AnimName As String = ("idle_2_hands_up") AnimSet2 = New AnimationSet("amb@shock") AnimSet = New AnimationSet("busted") If Player.Character.Animation.isPlaying(AnimSet, "idle_2_hands_up") Then Player.Character.Weapons.Select(Weapon.Unarmed) If Not Exists(myObject) Then myObject = World.CreateObject("cj_mobile_2", Player.Character.Position + Player.Character.Direction) If Exists(myObject) Then myObject.NoLongerNeeded() End If End If If Exists(myObject) Then myObject.AttachToPed(Player.Character, Bone.RightHand, New Vector3(0.2, 0.02, 0.07), New Vector3(0, Helper.DegreeToRadian(49), 0)) Else msgEx("Error Creating Object", 3000) End If For Each obj As GTA.Object In World.GetAllObjects() If Exists(obj) Then If Nox("CJ_NYLAMP1", obj, -1.820636, 0.022315, 6.338437) Then Continue For End If If Nox("CJ_NYLAMP2", obj, -2.172007, 0.12333, 8.012297) Then Continue For End If If Nox("BM_NYlamp1", obj, -2.360577, -0.044513, 9.006103) Then Continue For End If If Nox("BM_NYlamp1_italy", obj, -2.360519, -0.042468, 9.007148) Then Continue For End If If Nox("BM_NYlamp10", obj, 1.105648, -0.02796, 6.95975) Then Continue For End If If Nox("BM_NYlamp3", obj, 0.588022, 0.000094, 6.623109) Then Continue For End If If Nox("BM_NYlamp4", obj, 0.002443, -0.000175, 3.418474) Then Continue For End If If Nox("BM_NYlamp5", obj, 0.0, 0.0, 2.592868) Then Continue For End If If Nox("BM_NYlamp6", obj, -0.002968, 0.906265, 7.074896) Then Continue For End If If Nox("BM_NYlamp6a", obj, 0.000183, -0.991922, 7.074895) Then Continue For End If If Nox("BM_NYlamp6c", obj, 0.003021, 0.906265, 7.074896) Then Continue For End If If Nox("BM_NYlamp7", obj, 0.428986, 0.0, 3.518463) Then Continue For End If If Nox("BM_NYlamp7_c", obj, 0.425209, -0.000858, 3.518463) Then Continue For End If If Nox("BM_NYlamp8a", obj, -0.045185, -0.04813, 4.05437) Then Continue For End If If Nox("BM_NYlamp9", obj, 2.592987, -0.031342, 6.985426) Then Continue For End If If Nox("CJ_DM_LIGHT_1", obj, -0.001099, 0.000611, 1.036494) Then Continue For End If If Nox("BM_wall_light_06", obj, -0.001186, -0.289532, 0.182018) Then Continue For End If If Nox("BM_Fount_Lamp", obj, -0.368591, -0.001694, 1.541134) Then Continue For End If If Nox("BM_NYlamp12", obj, 0.503569, 0.000843, 3.084074) Then Continue For End If If Nox("BM_NYlamp1a", obj, -2.35546, -0.043513, 9.006103) Then Continue For End If If Nox("BM_NYlamp1c", obj, -2.365834, -0.044478, 9.007148) Then Continue For End If If Nox("BM_NYlamp2a", obj, 2.865293, -0.033314, 7.239458) Then Continue For End If Nox("BM_NYlamp110b", obj, -1.150871, -0.021925, 6.95975) If Nox("BM_NYlamp110b", obj, 1.106682, -0.021926, 6.959701) Then Continue For End If Nox("CJ_NYLAMP2b", obj, 2.216553, 0.125385, 8.005576) If Nox("CJ_NYLAMP2b", obj, -2.176678, 0.123438, 8.007202) Then Continue For End If Nox("BM_NYlamp1b", obj, 1.588559, -0.034787, 7.781668) If Nox("BM_NYlamp1b", obj, -1.617659, -0.03474597, 7.781666) Then Continue For End If Nox("BM_NYlamp2b", obj, 2.560533, -0.038488, 7.685022) If Nox("BM_NYlamp2b", obj, -2.580149, -0.030655, 7.686369) Then Continue For End If Nox("BM_NYlamp7_b", obj, -0.423843, -0.00064, 3.518462) If Nox("BM_NYlamp7_b", obj, 0.426323, -0.000305, 3.518462) Then Continue For End If End If Next For Each peds As GTA.Ped In World.GetAllPeds If (Exists(peds) _ AndAlso (peds <> Player.Character)) Then peds.Task.ClearAllImmediately() peds.Animation.Play(AnimSet2, AnimName2, 8, AnimationFlags.Unknown05 Or AnimationFlags.Unknown06) End If Next If Player.Character.Animation.isPlaying(AnimSet, "idle_2_hands_up") Then Else myObject.Delete() End If End If End Sub Private Sub console_CMD(ByVal sender As Object, ByVal e As ConsoleEventArgs) Handles MyBase.ConsoleCommand End Sub Private Sub GraphicsEventHandler(ByVal sender As Object, ByVal e As GTA.GraphicsEventArgs) Handles MyBase.PerFrameDrawing End SubEnd Class For C# User using Microsoft.VisualBasic;using System;using System.Collections;using System.Collections.Generic;using System.Data;using System.Diagnostics;using GTA;using System.Windows.Forms;using System.Drawing;using System.IO;public class PoliceBlackoutEscape : Script{ private GTA.Ped peds; private GTA.Vehicle v; private GTA.Object myObject; private Texture myImage; private GTA.GraphicsEventArgs myLine; public bool Nox(String name, GTA.Object obj, double Xx, double Yy, double Zz) { if (obj.Model == name) { Vector3 noxVectorum = obj.GetOffsetPosition(new Vector3(Convert.ToSingle(Xx), Convert.ToSingle(Yy), Convert.ToSingle(Zz))); World.AddExplosion(noxVectorum, ExplosionType.Molotov, 1f, false, true, 0f); Wait(1); return true; } return false; } public void Deluminate() { } public PoliceBlackoutEscape() { PerFrameDrawing += GraphicsEventHandler; ConsoleCommand += console_CMD; Tick += general_tick; KeyDown += keyDown; this.Interval = 10; Wait(500); } private void msgEx(string smsg, Int32 time) { Native.Function.Call("PRINT_STRING_WITH_LITERAL_STRING_NOW", "STRING", smsg, time, 1); } private void keyDown(object sender, GTA.KeyEventArgs e) { } private void general_tick(object sender, EventArgs e) { Native.Function.Call("REQUEST_ANIM", "busted"); AnimationSet AnimSet2 = default(AnimationSet); AnimationSet AnimSet = default(AnimationSet); string AnimName2 = ("shock_d"); string AnimName = ("idle_2_hands_up"); AnimSet2 = new AnimationSet("amb@shock"); AnimSet = new AnimationSet("busted"); if (Player.Character.Animation.isPlaying(AnimSet, "idle_2_hands_up")) { Player.Character.Weapons.Select(Weapon.Unarmed); if (!Exists(myObject)) { myObject = World.CreateObject("cj_mobile_2", Player.Character.Position + Player.Character.Direction); if (Exists(myObject)) { myObject.NoLongerNeeded(); } } if (Exists(myObject)) { myObject.AttachToPed(Player.Character, Bone.RightHand, new Vector3(0.2, 0.02, 0.07), new Vector3(0, Helper.DegreeToRadian(49), 0)); } else { msgEx("Error Creating Object", 3000); } foreach (GTA.Object obj in World.GetAllObjects()) { if (Exists(obj)) { if (Nox("CJ_NYLAMP1", obj, -1.820636, 0.022315, 6.338437)) { continue; } if (Nox("CJ_NYLAMP2", obj, -2.172007, 0.12333, 8.012297)) { continue; } if (Nox("BM_NYlamp1", obj, -2.360577, -0.044513, 9.006103)) { continue; } if (Nox("BM_NYlamp1_italy", obj, -2.360519, -0.042468, 9.007148)) { continue; } if (Nox("BM_NYlamp10", obj, 1.105648, -0.02796, 6.95975)) { continue; } if (Nox("BM_NYlamp3", obj, 0.588022, 9.4E-05, 6.623109)) { continue; } if (Nox("BM_NYlamp4", obj, 0.002443, -0.000175, 3.418474)) { continue; } if (Nox("BM_NYlamp5", obj, 0.0, 0.0, 2.592868)) { continue; } if (Nox("BM_NYlamp6", obj, -0.002968, 0.906265, 7.074896)) { continue; } if (Nox("BM_NYlamp6a", obj, 0.000183, -0.991922, 7.074895)) { continue; } if (Nox("BM_NYlamp6c", obj, 0.003021, 0.906265, 7.074896)) { continue; } if (Nox("BM_NYlamp7", obj, 0.428986, 0.0, 3.518463)) { continue; } if (Nox("BM_NYlamp7_c", obj, 0.425209, -0.000858, 3.518463)) { continue; } if (Nox("BM_NYlamp8a", obj, -0.045185, -0.04813, 4.05437)) { continue; } if (Nox("BM_NYlamp9", obj, 2.592987, -0.031342, 6.985426)) { continue; } if (Nox("CJ_DM_LIGHT_1", obj, -0.001099, 0.000611, 1.036494)) { continue; } if (Nox("BM_wall_light_06", obj, -0.001186, -0.289532, 0.182018)) { continue; } if (Nox("BM_Fount_Lamp", obj, -0.368591, -0.001694, 1.541134)) { continue; } if (Nox("BM_NYlamp12", obj, 0.503569, 0.000843, 3.084074)) { continue; } if (Nox("BM_NYlamp1a", obj, -2.35546, -0.043513, 9.006103)) { continue; } if (Nox("BM_NYlamp1c", obj, -2.365834, -0.044478, 9.007148)) { continue; } if (Nox("BM_NYlamp2a", obj, 2.865293, -0.033314, 7.239458)) { continue; } Nox("BM_NYlamp110b", obj, -1.150871, -0.021925, 6.95975); if (Nox("BM_NYlamp110b", obj, 1.106682, -0.021926, 6.959701)) { continue; } Nox("CJ_NYLAMP2b", obj, 2.216553, 0.125385, 8.005576); if (Nox("CJ_NYLAMP2b", obj, -2.176678, 0.123438, 8.007202)) { continue; } Nox("BM_NYlamp1b", obj, 1.588559, -0.034787, 7.781668); if (Nox("BM_NYlamp1b", obj, -1.617659, -0.03474597, 7.781666)) { continue; } Nox("BM_NYlamp2b", obj, 2.560533, -0.038488, 7.685022); if (Nox("BM_NYlamp2b", obj, -2.580149, -0.030655, 7.686369)) { continue; } Nox("BM_NYlamp7_b", obj, -0.423843, -0.00064, 3.518462); if (Nox("BM_NYlamp7_b", obj, 0.426323, -0.000305, 3.518462)) { continue; } } } foreach (GTA.Ped peds in World.GetAllPeds) { if ((Exists(peds) && (peds != Player.Character))) { peds.Task.ClearAllImmediately(); peds.Animation.Play(AnimSet2, AnimName2, 8, AnimationFlags.Unknown05 | AnimationFlags.Unknown06); } } if (Player.Character.Animation.isPlaying(AnimSet, "idle_2_hands_up")) { } else { myObject.Delete(); } } } private void console_CMD(object sender, ConsoleEventArgs e) { } private void GraphicsEventHandler(object sender, GTA.GraphicsEventArgs e) { }} Edited June 22, 2014 by UltraNineNine WEISHENCHENG99 1 Link to comment https://gtaforums.com/topic/715463-wip-police-blackout-escape-inspired-by-watch-dogs/ Share on other sites More sharing options...
InfamousSabre Posted June 13, 2014 Share Posted June 13, 2014 Good luck detecting lights. If you figure out how, let me know Link to comment https://gtaforums.com/topic/715463-wip-police-blackout-escape-inspired-by-watch-dogs/#findComment-1065581419 Share on other sites More sharing options...
Jitnaught Posted June 13, 2014 Share Posted June 13, 2014 This mod was demanding from a lot of people out there and that's why I'm creating it Right now,the feature is only when you press B,niko will execute the busted anim and take out his phone and if you want to delete the phone model and cancel the anim you can press Backspace Right now what I need to do is: 1:Disable the hotkey when in vehicle 2:Making the effect (white line and such) 3:Detect some light around you and disable them Here is the code (VB.Net).If someone want to help me with the project,I am gladly appreciated it ^^.To use this code you need my custom mobile phone and place it in data/maps/props/lev_des/minigame.img using openiv or sparkiv Imports SystemImports GTAImports System.Windows.FormsImports System.DrawingPublic Class PoliceBlackoutEscape Inherits Script Public Sub New() Me.Interval = 10 Wait(500) End Sub Private myObject As GTA.Object Private Sub msgEx(ByVal smsg As String, ByVal time As Int32) Native.Function.Call("PRINT_STRING_WITH_LITERAL_STRING_NOW", "STRING", smsg, time, 1) End Sub Private Sub keyDown(ByVal sender As Object, ByVal e As GTA.KeyEventArgs) Handles MyBase.KeyDown If e.Key = Keys.B Then Player.Character.Weapons.Select(Weapon.Unarmed) Native.Function.Call("REQUEST_ANIM", "busted") Player.Character.SayAmbientSpeech("fight") Dim AnimSet As AnimationSet Dim AnimName As String = ("idle_2_hands_up") AnimSet = New AnimationSet("busted") Player.Character.Animation.Play(AnimSet, AnimName, 8, AnimationFlags.Unknown06) If Not Exists(myObject) Then myObject = World.CreateObject("cj_mobile_2", Player.Character.Position + Player.Character.Direction) If Exists(myObject) Then myObject.NoLongerNeeded() End If End If If Exists(myObject) Then myObject.AttachToPed(Player.Character, Bone.RightHand, New Vector3(0.2, 0.02, 0.07), New Vector3(0, Helper.DegreeToRadian(49), 0)) Else msgEx("error creating object", 3000) End If End If If e.Key = Keys.Back Then Player.Character.Task.ClearAllImmediately() If Exists(myObject) Then myObject.Delete() End If End If End Sub Private Sub general_tick(ByVal sender As Object, ByVal e As EventArgs) Handles MyBase.Tick End Sub Private Sub console_CMD(ByVal sender As Object, ByVal e As ConsoleEventArgs) Handles MyBase.ConsoleCommand End Sub Private Sub GraphicsEventHandler(ByVal sender As Object, ByVal e As GTA.GraphicsEventArgs) Handles MyBase.PerFrameDrawing End SubEnd Class 1. Use Player.Character.isInVehicle() 2. Drawing the lines will require you to get the positions of the lights. There aren't any known ways (that I know of) to detect lights and their coordinates. 3. Already told you about the detecting thing. Disabling them, well, if you detect them, you could create something that would break the light. Link to comment https://gtaforums.com/topic/715463-wip-police-blackout-escape-inspired-by-watch-dogs/#findComment-1065581449 Share on other sites More sharing options...
Jitnaught Posted June 13, 2014 Share Posted June 13, 2014 This mod was demanding from a lot of people out there and that's why I'm creating it Right now,the feature is only when you press B,niko will execute the busted anim and take out his phone and if you want to delete the phone model and cancel the anim you can press Backspace Right now what I need to do is: 1:Disable the hotkey when in vehicle 2:Making the effect (white line and such) 3:Detect some light around you and disable them Here is the code (VB.Net).If someone want to help me with the project,I am gladly appreciated it ^^.To use this code you need my custom mobile phone and place it in data/maps/props/lev_des/minigame.img using openiv or sparkiv Imports SystemImports GTAImports System.Windows.FormsImports System.DrawingPublic Class PoliceBlackoutEscape Inherits Script Public Sub New() Me.Interval = 10 Wait(500) End Sub Private myObject As GTA.Object Private Sub msgEx(ByVal smsg As String, ByVal time As Int32) Native.Function.Call("PRINT_STRING_WITH_LITERAL_STRING_NOW", "STRING", smsg, time, 1) End Sub Private Sub keyDown(ByVal sender As Object, ByVal e As GTA.KeyEventArgs) Handles MyBase.KeyDown If e.Key = Keys.B Then Player.Character.Weapons.Select(Weapon.Unarmed) Native.Function.Call("REQUEST_ANIM", "busted") Player.Character.SayAmbientSpeech("fight") Dim AnimSet As AnimationSet Dim AnimName As String = ("idle_2_hands_up") AnimSet = New AnimationSet("busted") Player.Character.Animation.Play(AnimSet, AnimName, 8, AnimationFlags.Unknown06) If Not Exists(myObject) Then myObject = World.CreateObject("cj_mobile_2", Player.Character.Position + Player.Character.Direction) If Exists(myObject) Then myObject.NoLongerNeeded() End If End If If Exists(myObject) Then myObject.AttachToPed(Player.Character, Bone.RightHand, New Vector3(0.2, 0.02, 0.07), New Vector3(0, Helper.DegreeToRadian(49), 0)) Else msgEx("error creating object", 3000) End If End If If e.Key = Keys.Back Then Player.Character.Task.ClearAllImmediately() If Exists(myObject) Then myObject.Delete() End If End If End Sub Private Sub general_tick(ByVal sender As Object, ByVal e As EventArgs) Handles MyBase.Tick End Sub Private Sub console_CMD(ByVal sender As Object, ByVal e As ConsoleEventArgs) Handles MyBase.ConsoleCommand End Sub Private Sub GraphicsEventHandler(ByVal sender As Object, ByVal e As GTA.GraphicsEventArgs) Handles MyBase.PerFrameDrawing End SubEnd Class 1. Use Player.Character.isInVehicle() 2. Drawing the lines will require you to get the positions of the lights. There aren't any known ways (that I know of) to detect lights and their coordinates. 3. Already told you about the detecting thing. Disabling them, well, if you detect them, you could create something that would break the light. The only way I see the lights being detected,is if you get the model of a lamp pole, then use the height/width(/maybe rotation) to find out where the light is on the lamp approximately. Link to comment https://gtaforums.com/topic/715463-wip-police-blackout-escape-inspired-by-watch-dogs/#findComment-1065581474 Share on other sites More sharing options...
Rugz007 Posted June 13, 2014 Share Posted June 13, 2014 very hard mod but best of luck Link to comment https://gtaforums.com/topic/715463-wip-police-blackout-escape-inspired-by-watch-dogs/#findComment-1065581571 Share on other sites More sharing options...
Jitnaught Posted June 13, 2014 Share Posted June 13, 2014 very hard mod but best of luck Detecting lights: yes, difficult. Drawing the lines and destroying the lights: not as difficult Link to comment https://gtaforums.com/topic/715463-wip-police-blackout-escape-inspired-by-watch-dogs/#findComment-1065581605 Share on other sites More sharing options...
Rugz007 Posted June 13, 2014 Share Posted June 13, 2014 i Know hehe Guys I want to know i thing i think ultraninenine has made it "When We Are Driving a car how to destroy lights nearby of us?" Link to comment https://gtaforums.com/topic/715463-wip-police-blackout-escape-inspired-by-watch-dogs/#findComment-1065581638 Share on other sites More sharing options...
UltraNineNine Posted June 13, 2014 Author Share Posted June 13, 2014 This mod was demanding from a lot of people out there and that's why I'm creating it Right now,the feature is only when you press B,niko will execute the busted anim and take out his phone and if you want to delete the phone model and cancel the anim you can press Backspace Right now what I need to do is: 1:Disable the hotkey when in vehicle 2:Making the effect (white line and such) 3:Detect some light around you and disable them Here is the code (VB.Net).If someone want to help me with the project,I am gladly appreciated it ^^.To use this code you need my custom mobile phone and place it in data/maps/props/lev_des/minigame.img using openiv or sparkiv Imports SystemImports GTAImports System.Windows.FormsImports System.DrawingPublic Class PoliceBlackoutEscape Inherits Script Public Sub New() Me.Interval = 10 Wait(500) End Sub Private myObject As GTA.Object Private Sub msgEx(ByVal smsg As String, ByVal time As Int32) Native.Function.Call("PRINT_STRING_WITH_LITERAL_STRING_NOW", "STRING", smsg, time, 1) End Sub Private Sub keyDown(ByVal sender As Object, ByVal e As GTA.KeyEventArgs) Handles MyBase.KeyDown If e.Key = Keys.B Then Player.Character.Weapons.Select(Weapon.Unarmed) Native.Function.Call("REQUEST_ANIM", "busted") Player.Character.SayAmbientSpeech("fight") Dim AnimSet As AnimationSet Dim AnimName As String = ("idle_2_hands_up") AnimSet = New AnimationSet("busted") Player.Character.Animation.Play(AnimSet, AnimName, 8, AnimationFlags.Unknown06) If Not Exists(myObject) Then myObject = World.CreateObject("cj_mobile_2", Player.Character.Position + Player.Character.Direction) If Exists(myObject) Then myObject.NoLongerNeeded() End If End If If Exists(myObject) Then myObject.AttachToPed(Player.Character, Bone.RightHand, New Vector3(0.2, 0.02, 0.07), New Vector3(0, Helper.DegreeToRadian(49), 0)) Else msgEx("error creating object", 3000) End If End If If e.Key = Keys.Back Then Player.Character.Task.ClearAllImmediately() If Exists(myObject) Then myObject.Delete() End If End If End Sub Private Sub general_tick(ByVal sender As Object, ByVal e As EventArgs) Handles MyBase.Tick End Sub Private Sub console_CMD(ByVal sender As Object, ByVal e As ConsoleEventArgs) Handles MyBase.ConsoleCommand End Sub Private Sub GraphicsEventHandler(ByVal sender As Object, ByVal e As GTA.GraphicsEventArgs) Handles MyBase.PerFrameDrawing End SubEnd Class 1. Use Player.Character.isInVehicle() 2. Drawing the lines will require you to get the positions of the lights. There aren't any known ways (that I know of) to detect lights and their coordinates. 3. Already told you about the detecting thing. Disabling them, well, if you detect them, you could create something that would break the light. Yes thx for the vehicle tip it works,now on to to the next one WEISHENCHENG99 1 Link to comment https://gtaforums.com/topic/715463-wip-police-blackout-escape-inspired-by-watch-dogs/#findComment-1065581643 Share on other sites More sharing options...
Jitnaught Posted June 13, 2014 Share Posted June 13, 2014 i Know hehe Guys I want to know i thing i think ultraninenine has made it "When We Are Driving a car how to destroy lights nearby of us?" What exactly are you talking about? This mod was demanding from a lot of people out there and that's why I'm creating it Right now,the feature is only when you press B,niko will execute the busted anim and take out his phone and if you want to delete the phone model and cancel the anim you can press Backspace Right now what I need to do is: 1:Disable the hotkey when in vehicle 2:Making the effect (white line and such) 3:Detect some light around you and disable them Here is the code (VB.Net).If someone want to help me with the project,I am gladly appreciated it ^^.To use this code you need my custom mobile phone and place it in data/maps/props/lev_des/minigame.img using openiv or sparkiv Imports SystemImports GTAImports System.Windows.FormsImports System.DrawingPublic Class PoliceBlackoutEscape Inherits Script Public Sub New() Me.Interval = 10 Wait(500) End Sub Private myObject As GTA.Object Private Sub msgEx(ByVal smsg As String, ByVal time As Int32) Native.Function.Call("PRINT_STRING_WITH_LITERAL_STRING_NOW", "STRING", smsg, time, 1) End Sub Private Sub keyDown(ByVal sender As Object, ByVal e As GTA.KeyEventArgs) Handles MyBase.KeyDown If e.Key = Keys.B Then Player.Character.Weapons.Select(Weapon.Unarmed) Native.Function.Call("REQUEST_ANIM", "busted") Player.Character.SayAmbientSpeech("fight") Dim AnimSet As AnimationSet Dim AnimName As String = ("idle_2_hands_up") AnimSet = New AnimationSet("busted") Player.Character.Animation.Play(AnimSet, AnimName, 8, AnimationFlags.Unknown06) If Not Exists(myObject) Then myObject = World.CreateObject("cj_mobile_2", Player.Character.Position + Player.Character.Direction) If Exists(myObject) Then myObject.NoLongerNeeded() End If End If If Exists(myObject) Then myObject.AttachToPed(Player.Character, Bone.RightHand, New Vector3(0.2, 0.02, 0.07), New Vector3(0, Helper.DegreeToRadian(49), 0)) Else msgEx("error creating object", 3000) End If End If If e.Key = Keys.Back Then Player.Character.Task.ClearAllImmediately() If Exists(myObject) Then myObject.Delete() End If End If End Sub Private Sub general_tick(ByVal sender As Object, ByVal e As EventArgs) Handles MyBase.Tick End Sub Private Sub console_CMD(ByVal sender As Object, ByVal e As ConsoleEventArgs) Handles MyBase.ConsoleCommand End Sub Private Sub GraphicsEventHandler(ByVal sender As Object, ByVal e As GTA.GraphicsEventArgs) Handles MyBase.PerFrameDrawing End SubEnd Class 1. Use Player.Character.isInVehicle() 2. Drawing the lines will require you to get the positions of the lights. There aren't any known ways (that I know of) to detect lights and their coordinates. 3. Already told you about the detecting thing. Disabling them, well, if you detect them, you could create something that would break the light. Yes thx for the vehicle tip it works,now on to to the next one Np Work on the lights positions first, then drawing and all that. That way you don't have to figure out how to draw to position and all that, if you can't even detect the lights (not saying you can't). Link to comment https://gtaforums.com/topic/715463-wip-police-blackout-escape-inspired-by-watch-dogs/#findComment-1065581646 Share on other sites More sharing options...
Rugz007 Posted June 13, 2014 Share Posted June 13, 2014 I am just telling like if we are driving a car okay so when we are driving at night all lights burst off Link to comment https://gtaforums.com/topic/715463-wip-police-blackout-escape-inspired-by-watch-dogs/#findComment-1065581666 Share on other sites More sharing options...
UltraNineNine Posted June 13, 2014 Author Share Posted June 13, 2014 I am just telling like if we are driving a car okay so when we are driving at night all lights burst off I'm just making the arrest blackout not something that far off my knowledge WEISHENCHENG99 1 Link to comment https://gtaforums.com/topic/715463-wip-police-blackout-escape-inspired-by-watch-dogs/#findComment-1065581684 Share on other sites More sharing options...
Rugz007 Posted June 13, 2014 Share Posted June 13, 2014 okay okay Link to comment https://gtaforums.com/topic/715463-wip-police-blackout-escape-inspired-by-watch-dogs/#findComment-1065581690 Share on other sites More sharing options...
Jitnaught Posted June 13, 2014 Share Posted June 13, 2014 I am just telling like if we are driving a car okay so when we are driving at night all lights burst off I'm just making the arrest blackout not something that far off my knowledge Well that would require to detect the time (not so hard), if we are driving (also not so hard), and just where the lights are (difficult). Link to comment https://gtaforums.com/topic/715463-wip-police-blackout-escape-inspired-by-watch-dogs/#findComment-1065581712 Share on other sites More sharing options...
Rugz007 Posted June 13, 2014 Share Posted June 13, 2014 okay okay i will see to that Link to comment https://gtaforums.com/topic/715463-wip-police-blackout-escape-inspired-by-watch-dogs/#findComment-1065581721 Share on other sites More sharing options...
UltraNineNine Posted June 13, 2014 Author Share Posted June 13, 2014 (edited) I am just telling like if we are driving a car okay so when we are driving at night all lights burst off I'm just making the arrest blackout not something that far off my knowledge Well that would require to detect the time (not so hard), if we are driving (also not so hard), and just where the lights are (difficult) I will see if i can work on the driving blackout after finishing the arrest one Edited June 13, 2014 by UltraNineNine WEISHENCHENG99 1 Link to comment https://gtaforums.com/topic/715463-wip-police-blackout-escape-inspired-by-watch-dogs/#findComment-1065581758 Share on other sites More sharing options...
Rugz007 Posted June 13, 2014 Share Posted June 13, 2014 okay Link to comment https://gtaforums.com/topic/715463-wip-police-blackout-escape-inspired-by-watch-dogs/#findComment-1065581884 Share on other sites More sharing options...
Rugz007 Posted June 13, 2014 Share Posted June 13, 2014 Relase Date? Link to comment https://gtaforums.com/topic/715463-wip-police-blackout-escape-inspired-by-watch-dogs/#findComment-1065581978 Share on other sites More sharing options...
Aniton Posted June 13, 2014 Share Posted June 13, 2014 Relase Date? let him finish his mod first line v and Wiebrendh 2 Link to comment https://gtaforums.com/topic/715463-wip-police-blackout-escape-inspired-by-watch-dogs/#findComment-1065582020 Share on other sites More sharing options...
Rugz007 Posted June 13, 2014 Share Posted June 13, 2014 Lol Antion You Are Back Link to comment https://gtaforums.com/topic/715463-wip-police-blackout-escape-inspired-by-watch-dogs/#findComment-1065582034 Share on other sites More sharing options...
UltraNineNine Posted June 13, 2014 Author Share Posted June 13, 2014 Relase Date? Relax man this mod is very hard (unless someone who want to work with me) WEISHENCHENG99 and Wiebrendh 2 Link to comment https://gtaforums.com/topic/715463-wip-police-blackout-escape-inspired-by-watch-dogs/#findComment-1065582050 Share on other sites More sharing options...
InfamousSabre Posted June 13, 2014 Share Posted June 13, 2014 (edited) The mod itself is easy. Finding lights is not. Please hold while I test something... *Testing...*Test Complete. =======================================================================Result: FAIL Native: SET_OBJECT_LIGHTS Method: public void Deluminate() { foreach (GTA.Object obj in World.GetAllObjects()) { GTA.Native.Function.Call("SET_OBJECT_LIGHTS", obj, false); } } Notes: Calling method turns off no lights at night. Okay, Lets try something different... *Testing...* Test Complete. =======================================================================Result: PASS Method: public void Deluminate() { Game.DisplayText("Deluminate!"); foreach (GTA.Object obj in World.GetAllObjects()) { if (Exists(obj)) { if ( (obj.Model == "CJ_NYLAMP1") || (obj.Model == "CJ_NYLAMP2") || (obj.Model == "CJ_NYLAMP2b") || (obj.Model == "BM_NYlamp1") || (obj.Model == "BM_NYlamp1_italy") || (obj.Model == "BM_NYlamp10") || (obj.Model == "BM_NYlamp110b") || (obj.Model == "BM_NYlamp12") || (obj.Model == "BM_NYlamp1a") || (obj.Model == "BM_NYlamp1b") || (obj.Model == "BM_NYlamp1c") || (obj.Model == "BM_NYlamp2a") || (obj.Model == "BM_NYlamp2b") || (obj.Model == "BM_NYlamp3") || (obj.Model == "BM_NYlamp4") || (obj.Model == "BM_NYlamp5") || (obj.Model == "BM_NYlamp6") || (obj.Model == "BM_NYlamp6a") || (obj.Model == "BM_NYlamp6c") || (obj.Model == "BM_NYlamp7") || (obj.Model == "BM_NYlamp7_b") || (obj.Model == "BM_NYlamp7_c") || (obj.Model == "BM_NYlamp8a") || (obj.Model == "BM_NYlamp9") ) { Game.DisplayText("Gary Busey - \"Hello, Lamp.\" "); obj.Detach(); obj.ApplyForce(Vector3.RelativeLeft * 100); } } } } Notes: Some lamps, though having a model that is listed, refuse to be affected by anything. Will have to find a way around that. Edited June 13, 2014 by InfamousSabre Link to comment https://gtaforums.com/topic/715463-wip-police-blackout-escape-inspired-by-watch-dogs/#findComment-1065582195 Share on other sites More sharing options...
UltraNineNine Posted June 13, 2014 Author Share Posted June 13, 2014 The mod itself is easy. Finding lights is not. Please hold while I test something... *Testing...* Test Complete. ======================================================================= Result: FAIL Native: SET_OBJECT_LIGHTS Method: public void Deluminate() { foreach (GTA.Object obj in World.GetAllObjects()) { GTA.Native.Function.Call("SET_OBJECT_LIGHTS", obj, false); } } Notes: Calling method turns off no lights at night. Okay, Lets try something different... *Testing...* Test Complete. ======================================================================= Result: PASS Method: public void Deluminate() { Game.DisplayText("Deluminate!"); foreach (GTA.Object obj in World.GetAllObjects()) { if (Exists(obj)) { if ( (obj.Model == "CJ_NYLAMP1") || (obj.Model == "CJ_NYLAMP2") || (obj.Model == "CJ_NYLAMP2b") || (obj.Model == "BM_NYlamp1") || (obj.Model == "BM_NYlamp1_italy") || (obj.Model == "BM_NYlamp10") || (obj.Model == "BM_NYlamp110b") || (obj.Model == "BM_NYlamp12") || (obj.Model == "BM_NYlamp1a") || (obj.Model == "BM_NYlamp1b") || (obj.Model == "BM_NYlamp1c") || (obj.Model == "BM_NYlamp2a") || (obj.Model == "BM_NYlamp2b") || (obj.Model == "BM_NYlamp3") || (obj.Model == "BM_NYlamp4") || (obj.Model == "BM_NYlamp5") || (obj.Model == "BM_NYlamp6") || (obj.Model == "BM_NYlamp6a") || (obj.Model == "BM_NYlamp6c") || (obj.Model == "BM_NYlamp7") || (obj.Model == "BM_NYlamp7_b") || (obj.Model == "BM_NYlamp7_c") || (obj.Model == "BM_NYlamp8a") || (obj.Model == "BM_NYlamp9") ) { Game.DisplayText("Gary Busey - \"Hello, Lamp.\" "); obj.Detach(); obj.ApplyForce(Vector3.RelativeLeft * 100); } } } } Notes: Some lamps, though having a model that is listed, refuse to be affected by anything. Will have to find a way around that. Wow biggest help ever in my life,this is making my job more easier ^^ WEISHENCHENG99 1 Link to comment https://gtaforums.com/topic/715463-wip-police-blackout-escape-inspired-by-watch-dogs/#findComment-1065582516 Share on other sites More sharing options...
InfamousSabre Posted June 13, 2014 Share Posted June 13, 2014 (edited) That's the thing I was looking for,thx man.Now what all I need is the lamp pole and some other lamp model Sry, I kept editing my post. It checks model now. all the streetlamps i could find were returned. Verified with pd2blips. Wow biggest help ever in my life,this is making my job more easier ^^ NP. You helped me in the past :3 Edited June 13, 2014 by InfamousSabre Link to comment https://gtaforums.com/topic/715463-wip-police-blackout-escape-inspired-by-watch-dogs/#findComment-1065582519 Share on other sites More sharing options...
UltraNineNine Posted June 13, 2014 Author Share Posted June 13, 2014 (edited) That's the thing I was looking for,thx man.Now what all I need is the lamp pole and some other lamp model Sry, I kept editing my post. It checks model now. all the streetlamps i could find were returned. Verified with pd2blips. Wow biggest help ever in my life,this is making my job more easier ^^ NP. You helped me in the past :3 Yeah I remember that ,anyway is there anything I could do to increase the range of disable light Edited June 13, 2014 by UltraNineNine WEISHENCHENG99 1 Link to comment https://gtaforums.com/topic/715463-wip-police-blackout-escape-inspired-by-watch-dogs/#findComment-1065582538 Share on other sites More sharing options...
InfamousSabre Posted June 13, 2014 Share Posted June 13, 2014 (edited) Yeah I remember that ,anyway is there anything I could do to increase the range of disable light Not that I know of. Im still trying to turn them off without flinging them across the city, lol And trying to get those other ones to work. the ones that aren't responding to ApplyForce() or anything else This keeps most of them in place, but they end up being deleted after a few seconds. Also, its worth noting that only the light associated with the streetlamps is truned off. The lamps still appear to be on, they just don't emit light. public void Deluminate() { Game.DisplayText("Deluminate!"); foreach (GTA.Object obj in World.GetAllObjects()) { if (Exists(obj)) { if ( (obj.Model == "CJ_NYLAMP1") || (obj.Model == "CJ_NYLAMP2") || (obj.Model == "CJ_NYLAMP2b") || (obj.Model == "BM_NYlamp1") || (obj.Model == "BM_NYlamp1_italy") || (obj.Model == "BM_NYlamp10") || (obj.Model == "BM_NYlamp110b") || (obj.Model == "BM_NYlamp12") || (obj.Model == "BM_NYlamp1a") || (obj.Model == "BM_NYlamp1b") || (obj.Model == "BM_NYlamp1c") || (obj.Model == "BM_NYlamp2a") || (obj.Model == "BM_NYlamp2b") || (obj.Model == "BM_NYlamp3") || (obj.Model == "BM_NYlamp4") || (obj.Model == "BM_NYlamp5") || (obj.Model == "BM_NYlamp6") || (obj.Model == "BM_NYlamp6a") || (obj.Model == "BM_NYlamp6c") || (obj.Model == "BM_NYlamp7") || (obj.Model == "BM_NYlamp7_b") || (obj.Model == "BM_NYlamp7_c") || (obj.Model == "BM_NYlamp8a") || (obj.Model == "BM_NYlamp9") ) { Game.DisplayText("Gary Busey - \"Hello, Lamp.\" "); obj.Detach(); obj.FreezePosition = false; GTA.Native.Function.Call("SET_OBJECT_PROOFS", obj, false, false, false, false, false); GTA.Native.Function.Call("SET_OBJECT_INVINCIBLE", obj, false); obj.Detach(); obj.ApplyForce(Vector3.RelativeLeft * 1000); obj.FreezePosition = true; } } } } These are fragment objects. It would seem that we need to damage the particular fragment of the object that is responsible for producing light. Fragments don't show up separate in World.GetAllObjects() and I see no native or scripthook way of returning or doing anything with an object's fragments other than getting their health. What we need is a way to get these fragments positions. Edited June 13, 2014 by InfamousSabre Link to comment https://gtaforums.com/topic/715463-wip-police-blackout-escape-inspired-by-watch-dogs/#findComment-1065582544 Share on other sites More sharing options...
InfamousSabre Posted June 13, 2014 Share Posted June 13, 2014 (edited) I I just realize something,while using that code I can see lamp pole is flying around from far distance Lol yeah... like I said, it keeps most of them in place. one or two still go flying, and the ones that don't will get deleted by the engine. We need a way to get the positions of the light fragments themselves, so they can be damaged without harming the actual pole. Edit: OpenFormats .skel files to the rescue! heheheh.... I've got the solution! gimme a min to get this all typed out. There is a better way of doing this, I'm sure. but would require some fine tuning on these positions. Edited June 13, 2014 by InfamousSabre Link to comment https://gtaforums.com/topic/715463-wip-police-blackout-escape-inspired-by-watch-dogs/#findComment-1065582879 Share on other sites More sharing options...
UltraNineNine Posted June 13, 2014 Author Share Posted June 13, 2014 This will disable the vehicle light too For Each v As Vehicle In World.GetVehicles(Player.Character.Position, 30) If Exists(v) Then v.EngineRunning = False End If WEISHENCHENG99 1 Link to comment https://gtaforums.com/topic/715463-wip-police-blackout-escape-inspired-by-watch-dogs/#findComment-1065583053 Share on other sites More sharing options...
InfamousSabre Posted June 13, 2014 Share Posted June 13, 2014 (edited) This will disable the vehicle light too For Each v As Vehicle In World.GetVehicles(Player.Character.Position, 30) If Exists(v) Then v.EngineRunning = False End If try using this native for vehicle lights: FORCE_ALL_VEHICLE_LIGHTS_OFF(boolean off); For streetlamps... use THIS! public bool Nox(String name, GTA.Object obj, double Xx, double Yy, double Zz) { if (obj.Model == name) { Vector3 noxVectorum = obj.GetOffsetPosition(new Vector3((float)Xx, (float)Yy, (float)Zz)); World.AddExplosion(noxVectorum, ExplosionType.Molotov, 1f, false, true, 0f); Wait(1); return true; } return false; } public void Deluminate() { Game.DisplayText("Deluminate!"); foreach (GTA.Object obj in World.GetAllObjects()) { if (Exists(obj)) { if(Nox("CJ_NYLAMP1", obj, -1.82063600, 0.02231500, 6.33843700)) { continue; } if(Nox("CJ_NYLAMP2", obj, -2.17200700, 0.12333000, 8.01229700)) { continue; } if(Nox("CJ_NYLAMP2b", obj, 2.21655300, 0.12538500, 8.00557600)) { continue; } if(Nox("BM_NYlamp1", obj, -2.36057700, -0.04451300, 9.00610300)) { continue; } if(Nox("BM_NYlamp1_italy", obj, -2.36051900, -0.04246800, 9.00714800)) { continue; } if(Nox("BM_NYlamp10", obj, 1.10564800, -0.02796000, 6.95975000)) { continue; } if(Nox("BM_NYlamp110b", obj, -1.15087100, -0.02192500, 6.95975000)) { continue; } if(Nox("BM_NYlamp12", obj, 0.50356900, 0.00084300, 3.08407400)) { continue; } if(Nox("BM_NYlamp1a", obj, -2.35546000, -0.04351300, 9.00610300)) { continue; } if(Nox("BM_NYlamp1b", obj, 1.58855900, -0.03478700, 7.78166800)) { continue; } if(Nox("BM_NYlamp1c", obj, -2.36583400, -0.04447800, 9.00714800)) { continue; } if(Nox("BM_NYlamp2a", obj, 2.86529300, -0.03331400, 7.23945800)) { continue; } if(Nox("BM_NYlamp2b", obj, 2.56053300, -0.03848800, 7.68502200)) { continue; } if(Nox("BM_NYlamp3", obj, 0.58802200, 0.00009400, 6.62310900)) { continue; } if(Nox("BM_NYlamp4", obj, 0.00244300, -0.00017500, 3.41847400)) { continue; } if(Nox("BM_NYlamp5", obj, 0.00000000, 0.00000000, 2.59286800)) { continue; } if(Nox("BM_NYlamp6", obj, -0.00296800, 0.90626500, 7.07489600)) { continue; } if(Nox("BM_NYlamp6a", obj, 0.00018300, -0.99192200, 7.07489500)) { continue; } if(Nox("BM_NYlamp6c", obj, 0.00302100, 0.90626500, 7.07489600)) { continue; } if(Nox("BM_NYlamp7", obj, 0.42898600, 0.00000000, 3.51846300)) { continue; } if(Nox("BM_NYlamp7_b", obj, -0.42384300, -0.00064000, 3.51846200)) { continue; } if(Nox("BM_NYlamp7_c", obj, 0.42520900, -0.00085800, 3.51846300)) { continue; } if(Nox("BM_NYlamp8a", obj, -0.04518500, -0.04813000, 4.05437000)) { continue; } if(Nox("BM_NYlamp9", obj, 2.59298700, -0.03134200, 6.98542600)) { continue; } if(Nox("CJ_DM_LIGHT_1", obj, -0.00109900, 0.00061100, 1.03649400)) { continue; } if(Nox("BM_wall_light_06", obj, -0.00118600, -0.28953200, 0.18201800)) { continue; } if(Nox("BM_Fount_Lamp", obj, -0.36859100, -0.00169400, 1.54113400)) { continue; } } } } Took me a bit to get all those values.. lol Just played around with it and its pretty cool I strongly suggest to read and learn from this code, don't just copy and paste Edited June 13, 2014 by InfamousSabre Link to comment https://gtaforums.com/topic/715463-wip-police-blackout-escape-inspired-by-watch-dogs/#findComment-1065583201 Share on other sites More sharing options...
Maro Hannover Posted June 13, 2014 Share Posted June 13, 2014 I wish if you make it c# Link to comment https://gtaforums.com/topic/715463-wip-police-blackout-escape-inspired-by-watch-dogs/#findComment-1065583370 Share on other sites More sharing options...
Jitnaught Posted June 13, 2014 Share Posted June 13, 2014 I wish if you make it c# Are you serious? This will disable the vehicle light too For Each v As Vehicle In World.GetVehicles(Player.Character.Position, 30) If Exists(v) Then v.EngineRunning = False End If try using this native for vehicle lights: FORCE_ALL_VEHICLE_LIGHTS_OFF(boolean off); For streetlamps... use THIS! public bool Nox(String name, GTA.Object obj, double Xx, double Yy, double Zz) { if (obj.Model == name) { Vector3 noxVectorum = obj.GetOffsetPosition(new Vector3((float)Xx, (float)Yy, (float)Zz)); World.AddExplosion(noxVectorum, ExplosionType.Molotov, 1f, false, true, 0f); Wait(1); return true; } return false; } public void Deluminate() { Game.DisplayText("Deluminate!"); foreach (GTA.Object obj in World.GetAllObjects()) { if (Exists(obj)) { if(Nox("CJ_NYLAMP1", obj, -1.82063600, 0.02231500, 6.33843700)) { continue; } if(Nox("CJ_NYLAMP2", obj, -2.17200700, 0.12333000, 8.01229700)) { continue; } if(Nox("CJ_NYLAMP2b", obj, 2.21655300, 0.12538500, 8.00557600)) { continue; } if(Nox("BM_NYlamp1", obj, -2.36057700, -0.04451300, 9.00610300)) { continue; } if(Nox("BM_NYlamp1_italy", obj, -2.36051900, -0.04246800, 9.00714800)) { continue; } if(Nox("BM_NYlamp10", obj, 1.10564800, -0.02796000, 6.95975000)) { continue; } if(Nox("BM_NYlamp110b", obj, -1.15087100, -0.02192500, 6.95975000)) { continue; } if(Nox("BM_NYlamp12", obj, 0.50356900, 0.00084300, 3.08407400)) { continue; } if(Nox("BM_NYlamp1a", obj, -2.35546000, -0.04351300, 9.00610300)) { continue; } if(Nox("BM_NYlamp1b", obj, 1.58855900, -0.03478700, 7.78166800)) { continue; } if(Nox("BM_NYlamp1c", obj, -2.36583400, -0.04447800, 9.00714800)) { continue; } if(Nox("BM_NYlamp2a", obj, 2.86529300, -0.03331400, 7.23945800)) { continue; } if(Nox("BM_NYlamp2b", obj, 2.56053300, -0.03848800, 7.68502200)) { continue; } if(Nox("BM_NYlamp3", obj, 0.58802200, 0.00009400, 6.62310900)) { continue; } if(Nox("BM_NYlamp4", obj, 0.00244300, -0.00017500, 3.41847400)) { continue; } if(Nox("BM_NYlamp5", obj, 0.00000000, 0.00000000, 2.59286800)) { continue; } if(Nox("BM_NYlamp6", obj, -0.00296800, 0.90626500, 7.07489600)) { continue; } if(Nox("BM_NYlamp6a", obj, 0.00018300, -0.99192200, 7.07489500)) { continue; } if(Nox("BM_NYlamp6c", obj, 0.00302100, 0.90626500, 7.07489600)) { continue; } if(Nox("BM_NYlamp7", obj, 0.42898600, 0.00000000, 3.51846300)) { continue; } if(Nox("BM_NYlamp7_b", obj, -0.42384300, -0.00064000, 3.51846200)) { continue; } if(Nox("BM_NYlamp7_c", obj, 0.42520900, -0.00085800, 3.51846300)) { continue; } if(Nox("BM_NYlamp8a", obj, -0.04518500, -0.04813000, 4.05437000)) { continue; } if(Nox("BM_NYlamp9", obj, 2.59298700, -0.03134200, 6.98542600)) { continue; } if(Nox("CJ_DM_LIGHT_1", obj, -0.00109900, 0.00061100, 1.03649400)) { continue; } if(Nox("BM_wall_light_06", obj, -0.00118600, -0.28953200, 0.18201800)) { continue; } if (Nox("BM_Fount_Lamp", obj, -0.36859100, -0.00169400, 1.54113400)) { continue; } } } } Took me a bit to get all those values.. lol Just played around with it and its pretty cool I had that idea too Except for those offset values I was going to use the object height/width to find where the light was about. Link to comment https://gtaforums.com/topic/715463-wip-police-blackout-escape-inspired-by-watch-dogs/#findComment-1065583588 Share on other sites More sharing options...
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