Fireman Sam Posted June 12, 2014 Share Posted June 12, 2014 (edited) When you play GTA5, it opens and shows you the Grand Theft Auto 5's Online Policy. It said this: " Unauthorized copying, reverse engineering, transmission, public performance, rental, pay for play, or circumvention of copy protection is strictly prohibited." -No reverse engineering the RAGE engine *YOU CAN GET COMPLETELY TERMINATED FROM ONLINE FOR DOING MODDING TOOLS* So it means that if we MOD GTA5 on PC, this is a dangerous plan to do this for the PC version. Just a warning for the future GTA5 PC Modders who are going to do this ILLEGALY Online. This SH*T is SCARY (It's a risk doing mods) I repeat, this is just a warning for future GTA5 PC Modders are going to this after GTA5 releases on PC sooner. Ask someone first at the GTA PC forum: http://gtaforums.com/forum/304-pc/ BEFORE you get BANNED from doing it Online. Edited June 12, 2014 by Fireman Sam Link to comment Share on other sites More sharing options...
Spider-Vice Posted June 12, 2014 Share Posted June 12, 2014 (edited) It's nothing new. You hack GTA Online or abuse it, and you get banned, simple, not scary. Which is what R* is unfortunately failing at doing successfully. PC mods are for Single Player. Edited June 12, 2014 by Spider-Vice Ewok626, soudruhger, Midnightz and 5 others 8 GTANet | Red Dead Network | black lives matter | stop Asian hate | trans lives = human lives the beginning is moments ago, the end is moments away Link to comment Share on other sites More sharing options...
seve7 Posted June 12, 2014 Share Posted June 12, 2014 Weren't GTA 5 and GTA Online supposed to be two different games? I suppose people are only gonna mod GTA 5 (aka the singleplayer) 1987_EC 1 Link to comment Share on other sites More sharing options...
KorroBravin Posted June 12, 2014 Share Posted June 12, 2014 (edited) This all refers to copy protection (Piracy) Not modding. It's a generic warning that has been in every game since always. Edited June 12, 2014 by KorroBravin pg1313, Ewok626, 1987_EC and 5 others 8 Link to comment Share on other sites More sharing options...
AlasClarin Posted June 12, 2014 Share Posted June 12, 2014 Don't worry, we'll have our own online mod, better than GTA:O. Link to comment Share on other sites More sharing options...
resevil2008 Posted June 12, 2014 Share Posted June 12, 2014 Don't worry, we'll have our own online mod, better than GTA:O. Of course we will. Link to comment Share on other sites More sharing options...
Mr.Arrow Posted June 12, 2014 Share Posted June 12, 2014 Well duh Look what happened to GTA 4 Multiplayer , its filled with Modders and Hackers. Modding is for singleplayer only. Link to comment Share on other sites More sharing options...
resevil2008 Posted June 12, 2014 Share Posted June 12, 2014 Well duh Look what happened to GTA 4 Multiplayer , its filled with Modders and Hackers. Modding is for singleplayer only. Well I remember having an uncontrolled sh*tload of fun with GTA IV with Simple Trainer, it even had it's own servers. Link to comment Share on other sites More sharing options...
SNIT01 Posted June 12, 2014 Share Posted June 12, 2014 I don't really care for online and if I do play online it'll be in a private lobby, so I don't really give a sh*t. A.O.D.88 1 Link to comment Share on other sites More sharing options...
Fireman Sam Posted June 12, 2014 Author Share Posted June 12, 2014 (edited) It's nothing new. You hack GTA Online or abuse it, and you get banned, simple, not scary. Which is what R* is unfortunately failing at doing successfully. PC mods are for Single Player. Look at the technology nowadays, we all going to use the cloud service. f*ck they wE dont give a S hIT Then your IP address will be revealed when Rockstar looks up the cloud service. Rockstar is not stupid, yes indeed it's strict. But the technology is now improving. YOU ARE F**KED Edited June 12, 2014 by Fireman Sam Link to comment Share on other sites More sharing options...
LiniArc Posted June 12, 2014 Share Posted June 12, 2014 It's nothing new. You hack GTA Online or abuse it, and you get banned, simple, not scary. Which is what R* is unfortunately failing at doing successfully. PC mods are for Single Player. Look at the technology nowadays, we all going to use the cloud service. f*ck they wE dont give a S hIT Then your IP address will be revealed when Rockstar looks up the cloud service. Rockstar is not stupid, yes indeed it's strict. But the technology is now chancing. YOU ARE F**KED 'Grand Theft Auto V' Problems: Money Hack Affects Players GTA5 players are complaining to R* about a money hack in “Grand Theft Auto Online.” Essentially, hackers are giving players large amounts of unwanted in-game cash, making recipients vulnerable to game bans. R* responded to the complaints last week, saying that players have no need to worry. “To keep the gameplay environment as fair as possible for legitimate players, we routinely do sweeps to separate out cheaters and modders, and to reverse any illegitimate transactions,” support page. “These sweeps are based on in-game automated detection, examination of suspicious gameplay statistics, and also manually-reviewed evidence submitted by the Community. If you were not engaged in any willful cheating or exploiting yourself, you do not need to worry about getting caught up in our work to separate out cheaters from the rest of the population.” The hack is allegedly performed using a console that has been modded to access homebrew software. As a result, hackers can simply edit the amount of in-game money accumulated through performing tasks like robberies in the Multiplayer mode of gta5 The same perpetrators are spreading more wealth to the rest of the online community. R* hasn't announced a remedy for the hack, but we will post updates as more announcements are made. So Am Not f*cked Its All Possible Breda Although Dont Feel Bad... Link to comment Share on other sites More sharing options...
Acetaminophen Posted June 12, 2014 Share Posted June 12, 2014 You aren't supposed to be modding online anyway... The defeats the purpose of online. Get over it. Link to comment Share on other sites More sharing options...
Fireman Sam Posted June 12, 2014 Author Share Posted June 12, 2014 You aren't supposed to be modding online anyway... The defeats the purpose of online. Get over it. Yeah what about VPN servers? The FBI investigated a HACKER using VPN servers GOT CAUGHT for hacking. The VPN keeps your connection logs. "Cody Andrew Kretsinger, a 23 year old from Phoenix, Arizona (USA) is now facing 15 years in prison after being arrested by the FBI, an alleged member of malicious hacker group LulzSec in which he used the moniker “recursion”, he is believed to be involved in the hacking of Sony Pictures Entertainment servers using a SQL injection to obtain confidential information and post it on the Internet, British based Hide My Ass VPN handed over his home IP on receiving a court order, according to the indictment Cody Kretsinger Hide My Ass VPN username was “recursion“, the same nickname he used in the hacking group, allegedly he also completely wiped clean his computer hard disk after hacking Sony Pictures. On a side note, for LulzSec to launch a denial of service attack against the UK Serious Organised Crime Agency (SOCA) website and use a British based VPN service does not come across as the kind of idea that the brightest candle in the shop would have. All VPNs keep connection logs Anyone believing a VPN can be used for criminal activities and get away with it, is living in nice personoo land, all VPNs keep logs, if they didn’t they would not be in business for long, law enforcement or their dedicated server provider would shut down their business, you need to cover your ass and so do VPN companies, legally VPNs do not have to keep any logs but if a VPN is continuously used to commit crimes and they do not take any action to stop it they could be the ones facing court, I already warned people that HMA can track you down if you break the law in my Hide My Ass one year review." http://www.hacker10.com/tag/fbi-tracks-down-vpn-user/ Link to comment Share on other sites More sharing options...
Acetaminophen Posted June 12, 2014 Share Posted June 12, 2014 "Involved in the hacking of Sony Pictures Entertainment servers" I doubt you will have the FBI after you for hacking Gta online with a VPN... Get real dude. 1987_EC 1 Link to comment Share on other sites More sharing options...
Xerukal Posted June 12, 2014 Share Posted June 12, 2014 (edited) You what? How does modding equate to reverse engineering? Let's say we load up the Simple Native Trainer in Online, similar to how we would in IV's MP. How does this disrupt the RAGE engine or harm it in any way? I do not understand. It has nothing to do with RAGE as an engine. Edited June 12, 2014 by Xerukal Link to comment Share on other sites More sharing options...
SNIT01 Posted June 12, 2014 Share Posted June 12, 2014 (edited) I like how he vast majority of people on this site have no f*cking clue how various technologies work. Some points: * 'The Cloud' is no more advanced than traditional servers, because they are traditional servers, the server can only detect certain hacks and even then good hacks are very good at hiding. * VPNs are only as good a the person who uses them, simply using a VPN doesn't mean you're safe, it just means more f*cking around for LEOs. * Hide My Ass is a proxy not a VPN, proxys mask you're IP, however it's easy to find out you're real IP, proxy websites, like ALL website keep connection logs. @Xerukal IV:SA used reverse engineering, where as SNT simply 'hooks' (attaches itself). Edited June 12, 2014 by SNIT01 Thalyn 1 Link to comment Share on other sites More sharing options...
poppafewpills Posted June 12, 2014 Share Posted June 12, 2014 I heard that if they find you with yankton plates on any vehicle you will get banned from Amazon.com and your local Walmart... kj2022, pg1313, Thalyn and 4 others 7 Link to comment Share on other sites More sharing options...
Acetaminophen Posted June 12, 2014 Share Posted June 12, 2014 I heard that if they find you with yankton plates on any vehicle you will get banned from Amazon.com and your local Walmart... And the moon. auntjeff and Thalyn 2 Link to comment Share on other sites More sharing options...
Xerukal Posted June 12, 2014 Share Posted June 12, 2014 (edited) @Xerukal IV:SA used reverse engineering, where as SNT simply 'hooks' (attaches itself). Well then, this apparent "doom policy" doesn't even apply to all forms of modding. So why raise such a huge fuss, OP? We don't even know the ground rules for Online on PC. Gotta give it time. Edited June 12, 2014 by Xerukal Link to comment Share on other sites More sharing options...
sjaak327 Posted June 12, 2014 Share Posted June 12, 2014 Scripthook and by definition simple trainer (and any other mod using the rage engine through scripthook) are of course only possible by reverse engineering. It's not like Rockstar is publishing the source. Link to comment Share on other sites More sharing options...
ZeroSafe Posted June 12, 2014 Share Posted June 12, 2014 (edited) What I'm thinking is that Online will be a separate executable (maybe even using their own directories, a far cry but still possible) from single player like how Call of Duty and Red Orchestra 2 handle their campaigns and multiplayer on Steam, so single player may just be able to be modified without any worry of messing with Online. I could be totally wrong of course, those are only some basic thoughts I have on it. Edited June 12, 2014 by ZeroSafe5615 Link to comment Share on other sites More sharing options...
Xerukal Posted June 12, 2014 Share Posted June 12, 2014 What I'm thinking is that Online will be a separate executable (maybe even using their own directories, a far cry but still possible) from single player like how Call of Duty and Red Orchestra 2 handle their campaigns and multiplayer on Steam, so single player may just be able to be modified without any worry of messing with Online. I could be totally wrong of course, those are only some basic thoughts I have on it. Would be great if it worked like this. However, right now on consoles, it works seamlessly. I do use that term a bit loosely. You switch to your GTA Online char like you would to any of the 3 existing story mode protagonists. Except you get a much longer loading screen. So the switching to Online does seem integrated within the core of SP. At least on console. Given the amount of time Rockstar has spent on V's PC version, it is possible that we will get a separate GTA Online executable, and, more importantly, a separate game on Steam that comes with the base GTA V purchase. We'll see, though. Link to comment Share on other sites More sharing options...
SNIT01 Posted June 12, 2014 Share Posted June 12, 2014 Scripthook and by definition simple trainer (and any other mod using the rage engine through scripthook) are of course only possible by reverse engineering. It's not like Rockstar is publishing the source. You are right, however the actual script hook itself does not reverse engineer. With all that being said if you add money to your account using SNT the server may detect the change (particularly if it's a large sum), but in terms of just spawning cars or a little bit of air breaking it's near impossible for a server to detect and auto ban, it would require verification by a person. Link to comment Share on other sites More sharing options...
sjaak327 Posted June 12, 2014 Share Posted June 12, 2014 Scripthook and by definition simple trainer (and any other mod using the rage engine through scripthook) are of course only possible by reverse engineering. It's not like Rockstar is publishing the source. You are right, however the actual script hook itself does not reverse engineer. With all that being said if you add money to your account using SNT the server may detect the change (particularly if it's a large sum), but in terms of just spawning cars or a little bit of air breaking it's near impossible for a server to detect and auto ban, it would require verification by a person. Correct the scripthook as such doesn't. And neither does the trainer, it simply uses rage natives and win32 API calls. It is a shame V's multiplayer is all about money and does not offer a non competitive mode (which IV's MP did). I guess they will simply move people into the cheater pool whenever mods are detected. Let's wait and see. Link to comment Share on other sites More sharing options...
Fireman Sam Posted June 12, 2014 Author Share Posted June 12, 2014 "Involved in the hacking of Sony Pictures Entertainment servers" I doubt you will have the FBI after you for hacking Gta online with a VPN... Get real dude. I don't do hacking. Link to comment Share on other sites More sharing options...
Fireman Sam Posted June 12, 2014 Author Share Posted June 12, 2014 I like how he vast majority of people on this site have no f*cking clue how various technologies work. Some points: * 'The Cloud' is no more advanced than traditional servers, because they are traditional servers, the server can only detect certain hacks and even then good hacks are very good at hiding. * VPNs are only as good a the person who uses them, simply using a VPN doesn't mean you're safe, it just means more f*cking around for LEOs. * Hide My Ass is a proxy not a VPN, proxys mask you're IP, however it's easy to find out you're real IP, proxy websites, like ALL website keep connection logs. @Xerukal IV:SA used reverse engineering, where as SNT simply 'hooks' (attaches itself). Yeah right, there's so much more than that. "The FBI has taken a significant step forward by clarifying that cloud services are permissible, while also making clear that traditional commercial cloud service models cannot be implemented in the CJIS environment." (What are you going to do now?) http://www.wired.com/2012/02/fbi-cloud-security/ “THE FBI REMAINS COMMITTED TO USING TECHNOLOGY IN ITS INFORMATION-SHARING PROCESSES, BUT NOT AT THE SACRIFICE OF THE SECURITY OF THE INFORMATION WITH WHICH IT HAS BEEN ENTRUSTED,” STEPHEN FISCHER JR., A SPOKESMAN FOR THE FBI’S CJIS DIVISION, SAID ON TUESDAY IN AN E-MAIL TO COMPUTERWORLD. "The FBI’s Fischer questions the position that the CJIS security rules are incompatible with cloud services. ”The CJIS Security Policy is a cloud-compatible policy,” that was fully vetted and approved by local, state, tribal and federal law enforcement agencies in the U.S. and Canada, he told Computerworld on Tuesday. But he acknowledged, “the requirements may be tough for some vendors to meet.” There are cloud vendors who do meet the CJIS requirements, namely using secure data centers staffed by people who have undergone FBI background checks. The Computerworld report cites InterAct Public Safety, Datamaxx, and Vertical Computer Services as cloud companies who meet the requirement. And the FBI has made meeting the requirements easier for cloud vendors, one analyst told Computerworld." http://www.bankinfosecurity.com/blogs/fostering-cloud-in-law-enforcement-p-1555/op-1 Link to comment Share on other sites More sharing options...
Fireman Sam Posted June 12, 2014 Author Share Posted June 12, 2014 One more link: http://www.infowars.com/the-cloud-trojan-horse-for-internet-takeover/ Doland J. Trump 1 Link to comment Share on other sites More sharing options...
SNIT01 Posted June 12, 2014 Share Posted June 12, 2014 (edited) Yeah right, there's so much more than that. "The FBI has taken a significant step forward by clarifying that cloud services are permissible, while also making clear that traditional commercial cloud service models cannot be implemented in the CJIS environment." (What are you going to do now?) http://www.wired.com/2012/02/fbi-cloud-security/ “THE FBI REMAINS COMMITTED TO USING TECHNOLOGY IN ITS INFORMATION-SHARING PROCESSES, BUT NOT AT THE SACRIFICE OF THE SECURITY OF THE INFORMATION WITH WHICH IT HAS BEEN ENTRUSTED,” STEPHEN FISCHER JR., A SPOKESMAN FOR THE FBI’S CJIS DIVISION, SAID ON TUESDAY IN AN E-MAIL TO COMPUTERWORLD. "The FBI’s Fischer questions the position that the CJIS security rules are incompatible with cloud services. ”The CJIS Security Policy is a cloud-compatible policy,” that was fully vetted and approved by local, state, tribal and federal law enforcement agencies in the U.S. and Canada, he told Computerworld on Tuesday. But he acknowledged, “the requirements may be tough for some vendors to meet.” There are cloud vendors who do meet the CJIS requirements, namely using secure data centers staffed by people who have undergone FBI background checks. The Computerworld report cites InterAct Public Safety, Datamaxx, and Vertical Computer Services as cloud companies who meet the requirement. And the FBI has made meeting the requirements easier for cloud vendors, one analyst told Computerworld." http://www.bankinfosecurity.com/blogs/fostering-cloud-in-law-enforcement-p-1555/op-1 In essence 'the cloud' is just a cluster of servers that store data. The cloud can actually be more insecure than normal server (in part because it's a new concept). The FBI and other law enforcement are staying away from the cloud for that very reason. Rockstar can look up any ones IP, as can I, or anyone else for that matter (so long as they aren't hiding it) but that doesn't really mean anything, it just means they have your IP, ISP and location. TL;DR The cloud is insecure and R* can't use it to detect hacks any more than the severs now can. Edited June 12, 2014 by SNIT01 Ezza. and PacketOverload_x64bit 2 Link to comment Share on other sites More sharing options...
theNGclan Posted June 12, 2014 Share Posted June 12, 2014 (edited) OP, modding any online game is against the ToS. You should know that. Reverse engineering mainly means modifying the CORE engine, such as manipulation of OpCodes, connection hosts, etc. Modding guns/textures/peds won't get you banned. Please stop making pointless threads and PLEASE, if you do keep spamming threads at least make them tolerable to read. EDIT: The pic in the first post isn't even related to the subject. Let's not forget you are constantly DOUBLE-f*ckING-POSTING. And please for the love of god quit bringing up this "FBI TRACKING OUR sh*t WE GOTTA HIDE" nonsense into every topic you make. Unless you're some sort of child predator with 2 terabytes of pr0nz you literally have nothing to worry about. Edited June 12, 2014 by theNGclan lpgunit, 1987_EC, Fireman Sam and 1 other 4 Link to comment Share on other sites More sharing options...
K.Walters Posted June 12, 2014 Share Posted June 12, 2014 I guess this will be my first non-modded GTA. Unless I`ll get a ekhem caugh caugh version just for mods. Still, I hope that there will be some mods that will be allowed. Maybe they`ll do it like some other games have done. When you install GTA5 on PC you`ll get 1 game but 2 launchers and 2 directories. So you can mod the SP part, but as soon as you mod online, you get a warning or a ban. But really who knows. Maybe we`ll get Steam Workshop integration Link to comment Share on other sites More sharing options...
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