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GTAV Graphics - Old Gen vs New Gen


eastriver
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^ Yep looks that way! Yes it looks a lot better than current gen versions - BUT i still don't get the same feeling from when i first saw this place from trailer 1 :/

 

Well, in fact this next-gen screenshot isn't at the same location than the place from trailer 1 (which is located at the opposite side of Mount Chiliad), so just wait till someone make a good comparision of this place when the game will be released, and then you could see if you'll still get the same feeling or not. ;)

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^ Yep looks that way! Yes it looks a lot better than current gen versions - BUT i still don't get the same feeling from when i first saw this place from trailer 1 :/

 

Well, in fact this next-gen screenshot isn't at the same location than the place from trailer 1 (which is located at the opposite side of Mount Chiliad), so just wait till someone make a good comparision of this place when the game will be released, and then you could see if you'll still get the same feeling or not. ;)

 

 

Yes i know its not the same location, But considering all they have done with the new screen shot is add more foliage and made the tress more bushier, I am still afraid that the location from the chilad scene will just be tweaked tress and foliage, The amount of tress first shown in the 1st trailer was far more than we ever got on current gen! And judging bye the new screen shot compared with the old there are no added tress! I know its just trees at the end of the day but having more of them would make the wilderness feel bigger and more alive, and actual seem like a forest!

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CarlitoDorito

The graphics are stunning, CVG said it's the best looking game on current gen so far. The part in the FPS video where the ballas car pulls up and Franklin starts shooting it, amazing.

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NexusLordNova

Man I'm glad I'll have AC Unity, because I don't know how I would pass the time next week until GTA V.

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0_0.jpg

rsggtavngscreenshot135jpg-37b974_640w.jp

No difference here. Just lighting.

 

Well there is more cables from pole to pole.also look at the tree, it has more branches, it looks far more intricate than the previous version. Can't wait till this game is in my hands, then I'm never going back to the PS3, I will be PS4 from here on out till the PS5 is released. Edited by mjansing82
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Lighting is also very intensive on GPU in addition the shadows it generates hampers the GPU even more. Say what you want but the lighting alone generates the most immersion.

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Grichka Bogdanoff

 

 

 

0_0.jpg

rsggtavngscreenshot135jpg-37b974_640w.jp

No difference here. Just lighting.

 

Well there is more cables from pole to pole.
also look at the tree, it has more branches, it looks far more intricate than the previous version.

 

There are also brown bushes

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Ok, I will disagree with the guys from CVG that claimed that this is the best looking new Gen game (Out of all games).

There are games from other Genres that look more impressive. Thats just another stupid way to hype it up, As if it doesn't have enough hype already.

 

It might be the best looking open world game so far. Everything in the screenshots and FP trailer looks so incredibly clear and crisp not to mention the great artstlye that it might deserve that title.

 

When the game manages to look like that and run at a smooth 30fps framerate it's going to be a great experience.

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theworldfamous

Ok, I will disagree with the guys from CVG that claimed that this is the best looking new Gen game (Out of all games).

There are games from other Genres that look more impressive. Thats just another stupid way to hype it up, As if it doesn't have enough hype already.

 

It might be the best looking open world game so far. Everything in the screenshots and FP trailer looks so incredibly clear and crisp not to mention the great artstlye that it might deserve that title.

 

When the game manages to look like that and run at a smooth 30fps framerate it's going to be a great experience.

Thats sort of what they said. Its the best looking game, considering the breadth of things it let's you do and the scope of the world. A focussed racer or corridor shooter or dark horror game is obviously going to look better, no need to point that out.

 

They also said that it looks best when all the effects come together and that in other places it 'merely' looks like a clearer smoother V we know.

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Will there be a 60fps DLC I wonder?

Your comment makes no sense at all.

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I just read that the Image quality won't be that great and thats exactly what I thought when I looked at the Full size screens for a second time.

 

It kinda is clear and crisp but theres something "off" in certain screens. Still going to look good in the end.

Edited by Versous
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Omg guys, they added a tree!

 

0_0.jpg

rsggtavngscreenshot143jpg-37b977_640w.jp

 

(Sorry for the placement and weather being off by a little bit on this one)

Correction, it was always there... Minds blown. Consolers so naive. You silly.

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Finally some grass... not just the ugly textures. Some people over here would rather play 1fps on a single pixel than 4k ultra max graphics. Cause theyre silly like that.

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Official comparison

 

I can retire from making comparisons now :happy:(until the PC version is released)

 

 

 

f*cking awesome!!!

 

 

 

1239788892_jizz-in-my-pants.gif

 

 

Edited by RaduG
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Now, normally I take every IGN article nowadays with a huge grain of salt. But when it's Aaron Garbut himself describing the changes, I have to be a believer. And holy f*ck the changes sound good.

 

My favorite bits:

 

“On the art side we’ve taken another look at every asset in the game,” he continues. “From additional dressing and detailing of the world, to looking at every prop and increasing their resolution, or even starting from scratch where appropriate.”

 

“We took each individual piece and looked at how much further we could polish it – nothing about this process is automated,” says Garbut. “This is the team going in by hand and looking at every aspect of the game and seeing how we could apply additional memory or additional processing power.”

 

“This will dive a little into the more technical areas, but we have a much improved screen space ambient occlusion (SSAO) solution that gives us far more solidity than we had before. Most lights now have dynamic shadows, and there are modelled caustic spread patterns on car headlights and many of our placed lights – basically, this is the effect when light is refracted through another material, like water in a pool or in this case the glass in front of the bulb."

 

“This is all rendering a world with a draw distance several times what it was before,” he continues, “with way more visible detail and movement way further into the distance, with far more particle effects, from the drips of rain from a canopy to the smoke from an industrial chimney, the swirl of litter in an alley on a windy day or the way the rooftop A/C units which now have visibly turning fans pump out vapour. Many of these new particle systems now receive and sometimes cast shadows. All of this rendering with way better antialiasing.”

 

Three times the light sources.

 

Holy. sh*t.

 

Doesn't sound like a "rehash" anymore, even though some people have been yelling that for a while now.

Edited by stobe187
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BS_BlackScout

8xAA on PS4?

 

That's amazing

Not even in hell that is 8x.

Looks like 2xMSAA or SMAA or FXAA or not even AA...

baa12d2a7f.png

 

BTW

That's 8xMSAA on COD: BO2 PC

4a107a014e.png

And a mountain from a screen of GTA

2bcdaf7ade.png

 

EDIT: facepalm to the war below.

Edited by BlackScout
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S1N0D3UTSCHT3K

Now, normally I take every IGN article nowadays with a huge grain of salt. But when it's Aaron Garbut himself describing the changes, I have to be a believer. And holy f*ck the changes sound good.

 

My favorite bits:

 

“On the art side we’ve taken another look at every asset in the game,” he continues. “From additional dressing and detailing of the world, to looking at every prop and increasing their resolution, or even starting from scratch where appropriate.”

 

“We took each individual piece and looked at how much further we could polish it – nothing about this process is automated,” says Garbut. “This is the team going in by hand and looking at every aspect of the game and seeing how we could apply additional memory or additional processing power.”

 

“This will dive a little into the more technical areas, but we have a much improved screen space ambient occlusion (SSAO) solution that gives us far more solidity than we had before. Most lights now have dynamic shadows, and there are modelled caustic spread patterns on car headlights and many of our placed lights – basically, this is the effect when light is refracted through another material, like water in a pool or in this case the glass in front of the bulb."

 

“This is all rendering a world with a draw distance several times what it was before,” he continues, “with way more visible detail and movement way further into the distance, with far more particle effects, from the drips of rain from a canopy to the smoke from an industrial chimney, the swirl of litter in an alley on a windy day or the way the rooftop A/C units which now have visibly turning fans pump out vapour. Many of these new particle systems now receive and sometimes cast shadows. All of this rendering with way better antialiasing.”

 

Three times the light sources.

 

Holy. sh*t.

 

Doesn't sound like a "rehash" anymore, even though :lol: people have been yelling that for a while now.

 

still, sometimes they're a little tooooo drunk on the hype train... they said the exact same sensetional stuff about last gen hehehe

 

like, when they say, 'it's like you're LIVING in this world'

 

oh IGN...

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Now, normally I take every IGN article nowadays with a huge grain of salt. But when it's Aaron Garbut himself describing the changes, I have to be a believer. And holy f*ck the changes sound good.

 

My favorite bits:

 

“On the art side we’ve taken another look at every asset in the game,” he continues. “From additional dressing and detailing of the world, to looking at every prop and increasing their resolution, or even starting from scratch where appropriate.”

 

“We took each individual piece and looked at how much further we could polish it – nothing about this process is automated,” says Garbut. “This is the team going in by hand and looking at every aspect of the game and seeing how we could apply additional memory or additional processing power.”

 

“This will dive a little into the more technical areas, but we have a much improved screen space ambient occlusion (SSAO) solution that gives us far more solidity than we had before. Most lights now have dynamic shadows, and there are modelled caustic spread patterns on car headlights and many of our placed lights – basically, this is the effect when light is refracted through another material, like water in a pool or in this case the glass in front of the bulb."

 

“This is all rendering a world with a draw distance several times what it was before,” he continues, “with way more visible detail and movement way further into the distance, with far more particle effects, from the drips of rain from a canopy to the smoke from an industrial chimney, the swirl of litter in an alley on a windy day or the way the rooftop A/C units which now have visibly turning fans pump out vapour. Many of these new particle systems now receive and sometimes cast shadows. All of this rendering with way better antialiasing.”

 

Three times the light sources.

 

Holy. sh*t.

 

Doesn't sound like a "rehash" anymore, even though :lol: people have been yelling that for a while now.

 

still, sometimes they're a little tooooo drunk on the hype train... they said the exact same sensetional stuff about last gen hehehe

 

like, when they say, 'it's like you're LIVING in this world'

 

oh IGN...

 

 

Umm...Yeah, that's why I said I don't usually believe 80% of what IGN is on about. But the bits I quoted are from Aaron Garbut, the game's art lead, not IGN.

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Consider the evolution of Garbut's feelings about upgrading a game like this.

 

Aaron Garbut 2008:

 

 

In Vice City, and then more so in San Andreas, we started to take real landmarks and mix them in to our versions of the city. I think this is just us continuing down that path we had already started on. It's one of the reasons we felt comfortable redoing Liberty City. We spend years of our lives making these worlds we don't want to retread old ground and "up-res" something we had already done, that would be soul destroying. By going back to basics, throwing away the original Liberty City and building an entirely new city based on New York we were able to keep it fresh for ourselves and by extension for the people that will play it.

 

Aaron Garbut 2014:

 

We’re used to having insane amounts of work ahead of us. Working on this has been a double-edged sword. It’s always fun to roll off a project and start something new but it’s also amazing to take something you’re proud of and that you spent so long squeezing every little bit you could into, and then suddenly have this opportunity to push so much more into it, to see how much further you can take it. That’s an amazing thing. I’m incredibly proud of what the team has achieved and it feels like a giant leap rather than a tentative step into the next generation.

 

 

If he was motivated to change his view that much, it had to be worth it. The amount of improvement in the game must have been irresistible and much greater than relative improvement possible from remaking a PS2 game for PS3.

Edited by Nem Wan
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The thing is, and he has a quote that kinda talks about this in the IGN article, when your base world is some sh*tty shanty town like in Vice City or San Andreas, and your goal is to recreate that world in the much higher detailed and properly scaled HD universe, it just isn't possible. Hence why they started from scratch with Liberty City and decided to model it after the real NY. Going into the HD era had huge ramifications on world building and the old era games just didn't stack up to be simply res-uped.

 

Now they have the last gen Los Santos and San Andreas map and its really a great baseline. You could definitely go in and upgrade art assets but keep the baseline map the same and still walk away with a vastly improved game. You couldn't do this with the old 3D era maps without totally redesigning the entire world. Can't do that here.

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The thing is, and he has a quote that kinda talks about this in the IGN article, when your base world is some sh*tty shanty town like in Vice City or San Andreas, and your goal is to recreate that world in the much higher detailed and properly scaled HD universe, it just isn't possible. Hence why they started from scratch with Liberty City and decided to model it after the real NY. Going into the HD era had huge ramifications on world building and the old era games just didn't stack up to be simply res-uped.

 

Now they have the last gen Los Santos and San Andreas map and its really a great baseline. You could definitely go in and upgrade art assets but keep the baseline map the same and still walk away with a vastly improved game. You couldn't do this with the old 3D era maps without totally redesigning the entire world. Can't do that here.

yeah but they could have at least brought back some more places from the original Los Santos

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PHlclZV.jpg

 

 

 

 

 

 

 

 

 

What is this for kinda stupid steeringwheel?? They changed all steeringwheels to dinkytoy little small steeringwheel in a totally wrong position, you should be seeing your dashboard thru the wheel. Not a toy wheel somewhere below.

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8xAA on PS4?

 

That's amazing

Not even in hell that is 8x.

Looks like 2xMSAA or SMAA or FXAA or not even AA...

baa12d2a7f.png

 

BTW

That's 8xMSAA on COD: BO2 PC

4a107a014e.png

And a mountain from a screen of GTA

2bcdaf7ade.png

 

These sorts of pointless jargon-filled conversations are one of the things that I hate most about gaming in the modern age. Everyone's a f*cking expert on things that just don't matter.

Signatures are dumb anyway.

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Phil Cassidy7

 

 

8xAA on PS4?

 

That's amazing

Not even in hell that is 8x.

Looks like 2xMSAA or SMAA or FXAA or not even AA...

baa12d2a7f.png

 

BTW

That's 8xMSAA on COD: BO2 PC

4a107a014e.png

And a mountain from a screen of GTA

2bcdaf7ade.png

 

These sorts of pointless jargon-filled conversations are one of the things that I hate most about gaming in the modern age. Everyone's a f*cking expert on things that just don't matter.

 

Don't be mad because someone knows more than you.

 

Ignorance isn't a bliss. If you consider yourself a gamer this are things you should know, more than anything if you are a consumer.

 

Edit: Btw thanks Blackscout for showing the difference.

Edited by Loveint
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gonetoplaythegame

 

 

 

8xAA on PS4?

 

That's amazing

Not even in hell that is 8x.

Looks like 2xMSAA or SMAA or FXAA or not even AA...

baa12d2a7f.png

 

BTW

That's 8xMSAA on COD: BO2 PC

4a107a014e.png

And a mountain from a screen of GTA

2bcdaf7ade.png

 

These sorts of pointless jargon-filled conversations are one of the things that I hate most about gaming in the modern age. Everyone's a f*cking expert on things that just don't matter.

 

Don't be mad because someone knows more than you.

 

Ignorance isn't a bliss. If you consider yourself a gamer this are things you should know, more than anything if you are a consumer.

 

 

Bullsh*t, as a "gamer" and "consumer" all he needs to know is what he will enjoy playing. Being ANAL over tiny little things wont ruin most peoples gaming experiences.

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