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Clxbsport

GTA V General Modding Discussion

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unknown modder

@GooD

 

Wow, that's gorgeous! What's the ETA of the update for OpenIV?

will still be called openIV its kind of a brand name

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Samutz

 

There's no popgroups.meta in gta5/levels.Also, none of the DLC vehicles are listed in vehicles.meta. Ain't that some sh*t.

Yep, it seems like we're actually going to be modding all the common files through the update.rpf. If R* continuously and frequently puts out updates, it could be pretty annoying for those who want to use mods and stay updated.

 

Wouldn't be surprised if we did nearly all mods through update, really.

 

Personally, I'd like to see some sort of alternate PRF loader via something like scripthook or a custom dll file. Similar to how recent Elder Scrolls and Fallout games handle plugins, where the base plugin gets loaded first, then DLC plugins, then the update plugin, then mod plugins.

This would allow PRF load ordering and most mod authors would be able to simply publish their mods as PRF files, not requiring the user to modify their own files.

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MetroFloaty

Woah.

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RedDagger

Over a thousand users monitor this topic.

Holy sh*t, imagine every one of them would donate a dollar.

Probably because it got posted on /r/grandtheftautov, /r/grandtheftautov_pc, /r/games, and /r/pcmasterrace. Not surprised :p

 

And of course, good job guys, seriously. This is awesome.

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Alba263

So, people, how long do you bet it might be before someone comes out with a native trainer? A week? Perhaps longer? And is there any chance sjaak327 (who, for those who don't know, is supposedly the guy behind the Simple Native Trainer for GTA IV + EFLC) is still active..?

 

EDIT: It appears he's still active on the forums, thankfully, though I'm not totally sure what he's planning or if he's planning anything, so if you're reading this, sjaak, do you have anything you can confirm?

There's already a Trainer for GTA V at gtainside.com ... You have a few options like Unlimited Ammo, No Reloading, Infinite Health, Super Running Speed an you can change the ammount of money. You are also able to teleport yourself to a Waypoint or to common places like Stores etc. -> Link

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Razed-

I want to point out that ReShade w/ SweetFX is compatible with GTAV and some people already made presets. I tried a few of them and like K-Putt's preset the most.

 

You can download it here.

 

Edit: Fixed the link

 

Edit 2: Wow, over 10,000+ downloads on just this. Please give all credit to K-Putt for creating the preset and be sure to check out http://sfx.thelazy.net for more SweetFX/ReShade GTAV presets. I will be messing around with more graphical presets and mods in the near future so if you want to follow me around then check out my website http://GTAUniverse.com

 

Press F12 in-game to enable it. Do not enable it in the game menus as it will cause lag in the menu, wait until you are loaded into story mode or online. Accessing the menus after enabling it in-game does not make it lag.

 

Here is how my game looks with it. FXAA is on and MSAA at 2x. SMAA enabled in ReShade. Makes a big difference and the image is sharper.

 

1.jpg

Edited by Razed-

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Hurrikane

ToMjGpKniGqRNLGBrhu.gif1) Los Santos PD Mod= a GTX 970 donation

2) Open all those damn residential houses to rummage around, interact with, plus open casino, get some animals running around the racetrack= GTX 970 graphics card...

 

I dont have the slightest clue about modding, but i have the funds to support it.... :beerhat:

Edited by Hurrikane

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GooD-NTS

cross-post from OpenIV topic.

Okay guys, we know you are excited to see modding in GTA V but upcoming OpenIV release will be lack of editing features. We are do everything we can do release it as soon as possible.

Please keep in mind it is not easy to do it now. As I say earlier Rockstar is trying to prevent modding at all because they too much cared about GTA Online and I guess shark cards.

The PC version of GTA V is used new encryption algorithm, I don't know what exactly it called so I name it "Rockstar Annoying Encryption Algorithm".
At the current time we can only decrypt data so that is the reason we can't provide editing features in upcoming update.

We are work day and night to make things possible. Please do not forget that OpenIV is not only my [GooD-NTS] achievement, we have a team here. Listener and Alexander Blade worked for two nights in a row to reverse encryption algorithm, while me and Chipsman are implementing support for new archives and integrates new algorithms into OpenIV code.

Sorry I can't answer to all messages now.

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MetroFloaty

I want to point out that ReShade w/ SweetFX is compatible with GTAV and some people already made presets. I tried a few of them and like K-Putt's preset the most. You can download it here.

 

Press F12 in-game to enable it. Do not enable it in the game menus as it will cause lag in the menu, wait until you are loaded into story mode or online. Accessing the menus after enabling it in-game does not make it lag.

 

Here is how my game looks with it. FXAA is on and MSAA at 2x. SMAA enabled in ReShade. Makes a big difference and the image is sharper.

 

1.jpg

That's absolutely mind-blowing

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Iash91

I want to point out that ReShade w/ SweetFX is compatible with GTAV and some people already made presets. I tried a few of them and like K-Putt's preset the most. You can download it here.

 

Press F12 in-game to enable it. Do not enable it in the game menus as it will cause lag in the menu, wait until you are loaded into story mode or online. Accessing the menus after enabling it in-game does not make it lag.

 

Here is how my game looks with it. FXAA is on and MSAA at 2x. SMAA enabled in ReShade. Makes a big difference and the image is sharper.

 

1.jpg

 

that link doesnt work. Also, is it possible to use this online and have it not picked up as a 'hack'? I remember years ago some people complaining about being banned from using sweetfx in l4d online.

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Evident

I want to point out that ReShade w/ SweetFX is compatible with GTAV and some people already made presets. I tried a few of them and like K-Putt's preset the most. You can download it here.

 

Press F12 in-game to enable it. Do not enable it in the game menus as it will cause lag in the menu, wait until you are loaded into story mode or online. Accessing the menus after enabling it in-game does not make it lag.

 

Here is how my game looks with it. FXAA is on and MSAA at 2x. SMAA enabled in ReShade. Makes a big difference and the image is sharper.

 

1.jpg

That link is broken man. :(

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Razed-

that link doesnt work. Also, is it possible to use this online and have it not picked up as a 'hack'? I remember years ago some people complaining about being banned from using sweetfx in l4d online.

 

 

I just fixed the link, try again. Sorry about that. Also I don't think Rockstar will detect it as a cheat but as always you should use anything that modifies the game at your own risk. I personally think it's safe to use it.

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Iash91

 

that link doesnt work. Also, is it possible to use this online and have it not picked up as a 'hack'? I remember years ago some people complaining about being banned from using sweetfx in l4d online.

 

 

I just fixed the link, try again. Sorry about that. Also I don't think Rockstar will detect it as a cheat but as always you should use anything that modifies the game at your own risk. I personally think it's safe to use it.

 

 

Thanks for the update <3

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aru

Personally, I'd like to see some sort of alternate PRF loader via something like scripthook or a custom dll file. Similar to how recent Elder Scrolls and Fallout games handle plugins, where the base plugin gets loaded first, then DLC plugins, then the update plugin, then mod plugins.

 

This would allow PRF load ordering and most mod authors would be able to simply publish their mods as PRF files, not requiring the user to modify their own files.

 

 

+1.

 

Actually, it shouldn't even be RPFs. Let's say our users are willing to have an unpacked directory of all the RPF archives where we can just drop in modded files. Sure, another 60gb, but the freedom would be so amazing that I think most modders will be willing to spare an extra 60gb on their SSDs for it.

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Marty McFly

Remember when configuring SMAA that depth-based edge detection doesn't work because right now, ReShade can't find the depth buffer. Also means that all fancy effects of my Shader suite like DOF, AO or whatever won't work rightaway. GTA V has these effects already but eh, always room for improvement.

 

@The RPF discussion: I don't quite understand Rockstar's approach, why not a simple file check that determines if a file is modded or not and if yes, disable GTAO. Of course this could also be workarounded like everything but always better than like it's right now. If someone managed to tune the handling file, all hells would break loose on GTAO. Same with this trainer - I mean it was obvious that something like that happened and from what I heard, it works online, too.

Edited by Marty McFly

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gwlaw99

I want to point out that ReShade w/ SweetFX is compatible with GTAV and some people already made presets. I tried a few of them and like K-Putt's preset the most.

 

You can download it here. - Edit: Fixed the link

 

Press F12 in-game to enable it. Do not enable it in the game menus as it will cause lag in the menu, wait until you are loaded into story mode or online. Accessing the menus after enabling it in-game does not make it lag.

 

Here is how my game looks with it. FXAA is on and MSAA at 2x. SMAA enabled in ReShade. Makes a big difference and the image is sharper.

 

1.jpg

Could you post step by step install instructions For reshade? I always mess it up.

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Alvarez

ToMjGpKniGqRNLGBrhu.gif1) Los Santos PD Mod= a GTX 970 donation

2) Open all those damn residential houses to rummage around, interact with, plus open casino, get some animals running around the racetrack= GTX 970 graphics card...

 

I dont have the slightest clue about modding, but i have the funds to support it.... :beerhat:

Support OpenIV team.

These guys earned more than a Friday beer.

 

I would love to see Bahama Mamas in SP, hopefully R* didn't delete the interior.

Could anyone check?

Edited by Alvarez

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Evident

How long before a RP mod on private servers is possible? Weeks? Months?

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Racer__X

Rockstar should really see what an impact mods have and how many people are now watching this topic to get mods working.. Over 1500 now haha

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Equatecurl

Holy f*cking balls where are these people coming from? 1534 total users, 1504 guests, 29 members, 1 anonymous user.

Edited by ANAL_PLUNDERING

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Alvarez

How long before a RP mod on private servers is possible? Weeks? Months?

Months i would say.

I would also love to see custom animations in Editor.

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Alba263

How long before a RP mod on private servers is possible? Weeks? Months?

 

There are a few people trying to create a Multiplayer-Mod. The most interesting projects are NTAuthority's "FiveM" (Link) and there is GTA:MP, which is under development by BitEmE, Forces and XForce (Link).

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no1dead

ToMjGpKniGqRNLGBrhu.gif1) Los Santos PD Mod= a GTX 970 donation

2) Open all those damn residential houses to rummage around, interact with, plus open casino, get some animals running around the racetrack= GTX 970 graphics card...

 

I dont have the slightest clue about modding, but i have the funds to support it.... :beerhat:

 

Well looks like I know what I'm working on :)

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Racer__X

Holy f*cking balls where are these people coming from? 1534 total users, 1504 guests, 29 members, 1 anonymous user.

Reddit haha, someone posted a link there

Edited by Racer__X

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Alvarez

Would the upcoming OpenIV be able to extract files from RPF?

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SonofUgly

Actually, it shouldn't even be RPFs. Let's say our users are willing to have an unpacked directory of all the RPF archives where we can just drop in modded files. Sure, another 60gb, but the freedom would be so amazing that I think most modders will be willing to spare an extra 60gb on their SSDs for it.

You wouldn't need another 60GB, but something like that could work. The thing with update.rpf is that a file in it will override the original file, so if there was a way to make a system to override the update, and if it was folder based instead of packed in an rpf, users would just need to copy/paste the loose files and the only duplicate files would be the modded files.

It'd also be nice to not be overwriting files, so people wouldn't be accidentally deleting things.

 

But who knows if that'll happen anytime soon, or at all.

 

@The RPF discussion: I don't quite understand Rockstar's approach, why not a simple file check that determines if a file is modded or not and if yes, disable GTAO. Of course this could also be workarounded like everything but always better than like it's right now. If someone managed to tune the handling file, all hells would break loose on GTAO. Same with this trainer - I mean it was obvious that something like that happened and from what I heard, it works online, too.

Well that happens too. On specific files they do CRC checks to make sure they're not modified, and they also load some files from their servers.

Edited by SonofUgly

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ubtri

Just wanted to say.. Super excited for some mods, folks!

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Little Red Nurgling

 

 

So, people, how long do you bet it might be before someone comes out with a native trainer? A week? Perhaps longer? And is there any chance sjaak327 (who, for those who don't know, is supposedly the guy behind the Simple Native Trainer for GTA IV + EFLC) is still active..?

 

EDIT: It appears he's still active on the forums, thankfully, though I'm not totally sure what he's planning or if he's planning anything, so if you're reading this, sjaak, do you have anything you can confirm?

I can confirm I have the intention to try and port the IV trainer to V (SP only). But for that I need smarter guys finding a way to hook into the game engine. Last I heard it doesn't look good on that front, but I hope given time that will be possible as well.

 

You could always try another trainer with options like god mode and stuff, they are already available.

 

I would if I wanted to, it's just that no other trainer I've seen has been as extensive (or up-to-date) as yours, especially if you were to compare it to every other trainer there is for GTA IV + EFLC, including the non-native ones.

 

Anyway, I'm glad to hear you're still modding; that trainer kept GTA IV from boring me for at least the latter half of my time playing it.

Edited by Little Red Nurgling

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