Mr.Arrow Posted June 10, 2014 Share Posted June 10, 2014 (edited) Please Both games share the same engine afterall. Edited June 10, 2014 by Cyberzone2 Link to comment https://gtaforums.com/topic/714675-can-we-port-gta-4-mods-to-gta-5/ Share on other sites More sharing options...
uNi Posted June 10, 2014 Share Posted June 10, 2014 Yes. Link to comment https://gtaforums.com/topic/714675-can-we-port-gta-4-mods-to-gta-5/#findComment-1065559957 Share on other sites More sharing options...
manu90mala Posted June 10, 2014 Share Posted June 10, 2014 I bet that files like handling, popcycle, timecycle and all that will be moddable from the very beginning. Then i hope that asi and scripthook stuff will make it's debut pretty soon, as that's the core of true modding Link to comment https://gtaforums.com/topic/714675-can-we-port-gta-4-mods-to-gta-5/#findComment-1065559977 Share on other sites More sharing options...
Andreas Posted June 10, 2014 Share Posted June 10, 2014 (edited) Both games make use of the Rockstar Advanced Game Engine, so it shouldn't be a problem to port mods from GTA IV to V. Some changes will have to be done obviously, as the engine progressed over the years but it shouldn't be incredibly hard to do. The thing I am looking forward to the most is the Simple Native Trainer. I wasted tens or even hundreds of hours in IV with that tool. Edited June 10, 2014 by Andreas Jimbatron and WildBrick142 2 Link to comment https://gtaforums.com/topic/714675-can-we-port-gta-4-mods-to-gta-5/#findComment-1065560047 Share on other sites More sharing options...
PhillBellic Posted June 10, 2014 Share Posted June 10, 2014 Both games make us of the Rockstar Advanced Game Engine, so it shouldn't be a problem to port mods from GTA IV to V. Some changes will have to be done obviously, as the engine progressed over the years but it shouldn't be incredibly hard to do. The thing I am looking forward to the most is the Simple Native Trainer. I wasted tens or even hundreds of hours in IV with that tool. SNT has become an indespensible tool when playing GTA IV. However we will need Aru to recode his scripthook for that magic to recommence. When that is done Sjaak327 can work his magic. The team behind Open IV have updated it to be able to access V files (X360/PS3), so I'd imagine the modding would be at an (early) advanced stage with most files already figured out. Cheers. Andreas 1 Link to comment https://gtaforums.com/topic/714675-can-we-port-gta-4-mods-to-gta-5/#findComment-1065560153 Share on other sites More sharing options...
Jimbatron Posted June 10, 2014 Share Posted June 10, 2014 Both games make us of the Rockstar Advanced Game Engine, so it shouldn't be a problem to port mods from GTA IV to V. Some changes will have to be done obviously, as the engine progressed over the years but it shouldn't be incredibly hard to do. The thing I am looking forward to the most is the Simple Native Trainer. I wasted tens or even hundreds of hours in IV with that tool. Second that. Sjaak is a legend. Link to comment https://gtaforums.com/topic/714675-can-we-port-gta-4-mods-to-gta-5/#findComment-1065560226 Share on other sites More sharing options...
Sentrion Posted June 10, 2014 Share Posted June 10, 2014 Yes, it should be possible. It'll be just a matter of converting Textures and Image Files to GTA IV version. We don't know really how the game files are till yet but Open IV and other GTA IV tools should be able to decompile the data for modding. GTAForums has an ardent modding community and as soon as GTA V is released, people won't just stop making mods or converting them. Link to comment https://gtaforums.com/topic/714675-can-we-port-gta-4-mods-to-gta-5/#findComment-1065560377 Share on other sites More sharing options...
Caring Republican Posted June 10, 2014 Share Posted June 10, 2014 it isnt out yet youngling. Link to comment https://gtaforums.com/topic/714675-can-we-port-gta-4-mods-to-gta-5/#findComment-1065560507 Share on other sites More sharing options...
†Tyranick†™ Posted June 10, 2014 Share Posted June 10, 2014 (edited) I would guess possible, so many mod ideas though, vehicle strength being a big one, i hated how the dump truck/dock loader + dozer couldn't "crush" or "roll over" cars (or drop a cargo container on them hehe) without the cars BLOWING UP, ARGH! It ruined so much fun for me, when i finally found the dock loader outside of the mission, got a container and dropped it on a car only to get blown to hell...really upsetting, so much fun to be had there so i can't wait for mods to make changes/improvements to that. That and ofc, having proper garages in story mode to store ANY car, this i would think should be fairly easy to do to at least make the hangers at the airport "store anything", more advanced feature such as the apartment garages would be even better, but probably not possible, but i don't see why not with a bit of effort, or failing that, a simple change to the phone contacts to make them work in single player, to get ANY vehicle delivered to you, and i mean any vehicle, for a price, that would be superb. I could go on, but i won't lol. Hulk + Iron Man mods to GTA 5 would be sweet too. Edited June 10, 2014 by †Tyranick†™ Kafonix 1 Link to comment https://gtaforums.com/topic/714675-can-we-port-gta-4-mods-to-gta-5/#findComment-1065560693 Share on other sites More sharing options...
sjaak327 Posted June 10, 2014 Share Posted June 10, 2014 File mods (like Killotamate's IV handling) should be fairly easy to port. (of course it would still need quite a bit of work as the car models aren't the same). Script mods (such as Simple Trainer or Awwu's trainer) rely on the scripthook. Not sure if it would be feasible to get a scripthook running on V, but if it does, porting those mods should be possilbe. Of course game specific stuff (such as Car models, Ped models, objects and coordinates for instance) still need to be code into these mods. Link to comment https://gtaforums.com/topic/714675-can-we-port-gta-4-mods-to-gta-5/#findComment-1065560840 Share on other sites More sharing options...
Ubermacht Posted June 10, 2014 Share Posted June 10, 2014 Both games make use of the Rockstar Advanced Game Engine, so it shouldn't be a problem to port mods from GTA IV to V. Some changes will have to be done obviously, as the engine progressed over the years but it shouldn't be incredibly hard to do. The thing I am looking forward to the most is the Simple Native Trainer. I wasted tens or even hundreds of hours in IV with that tool. Simple Native Trainer will be fantastic for taking photo's of cars and stuff. No more shooting car hoods off or trying to leave lights running. Link to comment https://gtaforums.com/topic/714675-can-we-port-gta-4-mods-to-gta-5/#findComment-1065560856 Share on other sites More sharing options...
uNi Posted June 10, 2014 Share Posted June 10, 2014 http://gtaforums.com/topic/714694-pc-version-modding-discussion/ Link to comment https://gtaforums.com/topic/714675-can-we-port-gta-4-mods-to-gta-5/#findComment-1065561724 Share on other sites More sharing options...
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