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Mr. Tibbs

The GTA World

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Mr. Tibbs

So if every map in the GTA games is an island (or multiple islands) surrounded by water, does that mean that the USA in Grand Theft Auto is a giant archipelago? In GTA IV, it was 3 islands surrounded by water. Same with GTA V, but this time it was one big map. So are the cities really like that, and the states are really just a bunch of islands? Or is it that Rockstar just doesn't want to add in a weird impassible area like in Red Dead?

Edited by Mr. Tibbs

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Raptomex

Lol, I've wondered this myself. I guess it is just a bunch of islands.

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universetwisters

I remember thinking while playing GTA 4 that the rest of America exists, like further outlying suburbs of Liberty City/Alderney. But seeing as how GTA 5's map turned out, I've given up hope on that theory in future games.

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ClaudX

I know in an interview about IV, Rockstar stated that they didn't want to include visible, but unreachable land in their games (apart from III) because they want all of the map to be explorable. I'm sure that all of the cities and all are just on the coast of America. I'm curious to see how they'd do an inland GTA.

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universetwisters

I know in an interview about IV, Rockstar stated that they didn't want to include visible, but unreachable land in their games (apart from III) because they want all of the map to be explorable. I'm sure that all of the cities and all are just on the coast of America. I'm curious to see how they'd do an inland GTA.

 

I've been thinking about that for a game I've been working on. Imagine you're driving out of the map's borders and a cutscene shows you getting pulled over and beaten to death, or if you walk across the border, you get mauled by a mountain lion.

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ClaudX

 

I know in an interview about IV, Rockstar stated that they didn't want to include visible, but unreachable land in their games (apart from III) because they want all of the map to be explorable. I'm sure that all of the cities and all are just on the coast of America. I'm curious to see how they'd do an inland GTA.

 

I've been thinking about that for a game I've been working on. Imagine you're driving out of the map's borders and a cutscene shows you getting pulled over and beaten to death, or if you walk across the border, you get mauled by a mountain lion.

 

For my concept game which takes place in Indianapolis, I've been thinking the same thing. I had an ideas where you would get an automatic 6 star wanted level, but the player could easily kill off the cops. Maybe they'd make there be an endless (more or less) flat surface that just goes on and on. Or the player could black out or something. I could see them doing something like you said about getting pulled over and I was thinking about something like that random event in V where you get randomly tazed by a guy and wake up on the train tracks. Something like that, but you'd wake up at a hospital and they'd tell you that you got knocked out or something.

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universetwisters

Either that or make it random. Some situations I could imagine are:

*A speeding semi truck going in the opposite direction looses control and plows into you
*A jetliner falls from the sky and crashes into you

*The protagonist complains of chest pains and keels over and dies while driving

*The protagonist complains of rectal pains and explodes, coating the interior of the vehicle in a nice shade of "butthole brown"
*The protagonist complains about voices in his head and offs himself.

 

You're only limited by your imagination

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Mr. Tibbs

I remember this one old motocross game, where if you were to jump over the giant hill and go beyond the map, the game would fling you out, and back into the map XD

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Spadge

I know in an interview about IV, Rockstar stated that they didn't want to include visible, but unreachable land in their games (apart from III) because they want all of the map to be explorable. I'm sure that all of the cities and all are just on the coast of America. I'm curious to see how they'd do an inland GTA.

 

I agree, I think it's just a technical compromise.

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ClaudX

Either that or make it random. Some situations I could imagine are:

 

*A speeding semi truck going in the opposite direction looses control and plows into you

*A jetliner falls from the sky and crashes into you

*The protagonist complains of chest pains and keels over and dies while driving

*The protagonist complains of rectal pains and explodes, coating the interior of the vehicle in a nice shade of "butthole brown"

*The protagonist complains about voices in his head and offs himself.

 

You're only limited by your imagination

-Your car could break down and a band of crazy hillbillies could take you away

-Turns out your car was rigged with explosives, so BOOM

-A crazy, methed-up redneck pulls you out of your car, smashes your head with a bottle and proceeds to stomp on it

-The protagonist decides to get high and he flies back to the city on a psychedelic flower

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Hodgey.

I'm curious to see how they'd do an inland GTA.

 

They would probably just do it the way they did RDR, which I have no problem with if they were to do so.

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evd

I hope R* plan is to give players free hand in case of traveling between those islands. I imagine to take on a plane and real-trip to liberty city or vice city, by flying over the ocean for couple of minutes while encjoying the view of clouds, sun etc. Or by taking expensive yacht which would be full of interactions just like in appartment.

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Bluewave984

I think we have all wondered this. One thing I've always wondered id what happened to the 3D era LC. I mean I know its a different era but I wonder what happened to Portland, Stauton Island, and Shoreside Vale.

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universetwisters

I think we have all wondered this. One thing I've always wondered id what happened to the 3D era LC. I mean I know its a different era but I wonder what happened to Portland, Stauton Island, and Shoreside Vale.

 

The GTA 3-era games exist as GTA games within the GTA universe.

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