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Problem with steering_dummy


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Tado Hamann

Hello, can you provide some more detail informations about your problem? Like which program you used to achieve that or a screenshot of vehicle's hierarchy would incredibly help me to resolve your problem, because I think that the problem might be there.

Anyway, check your hierarchy and try to find a difference between your vehicle hierarchy and this one:

30wro8l.png

  • A - Dummy of steering wheel
  • B - Model of steering wheel
  • C - Transparency content of steering wheel
  • D - Dummy of speed & taho meters
  • E - Model of speed gauge
  • F - Model of taho gauge

Make sure. that you have these dummies and models in the correct order and you have them at the bottom of chassis_ok dummy (usually under "windscreen_dummy").

Edited by Tado Hamann
Perdana_Eka99

i already put steering_dummy and speedo_dummy under chassis_dummy

 

- chassis_dummy

+-------------

+-------------

+-------------

+-------------

+-------------

+-------------

+-------------

+-------------

-steering_dummy

steering_ok

-speedo_dummy

speedook

tahook

Tado Hamann

Transparency content (C) is a part of a vehicle model (in your case steering wheel), which have another count or more UV channels such as parent object (B). Parent object usually have 1 UV channel for simple texture layout, but when you decide to use transparency/alpha for your object, you must separate the models into two pieces (point B & C) and set the UV channels option to two for child object (C) to make it working in GTA : San Andreas.

 

Are you sure, that you have installed CLEO library and the third-party modification - Active Dashboard by Izerli properly? Because the game doesn't support these upgrades untill the modification is not installed in your game.

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