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Future map additions


STARLORD-1480
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southernsontn

They could add a small airfield at the beginning of the longest road and put some dense fog/snowstorm at the boundaries. Planes could stop working and fall there due to the snow (after some warnings in the console) and cars could get stuck in the snow. Make walking extremely slow there (as in the swamp) and no one would go too far.

 

exactly what I was thinking.

 

 

 

 

hmm, that would be cool as f*ck. I will let in sink in, and wait till I can give a proper answer on this. At least having missions span the entire State of San Andreas, with state police on your tail, would be awesome. Maybe they could set up road blocks up the bridges, which you have to destroy to reach the other island (where you have to deliver the cargo). Here the new heists vehicles (with the guns) will come in handy. Shooting and blasting your way through the road blocks etc. :-)

 

Yeah, and one thing that I was thinking about. They left the whole Chinese thing open ended, and if I remember, wasn't there a Chinese triad gang in San Fierro?

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They could add a small airfield at the beginning of the longest road and put some dense fog/snowstorm at the boundaries. Planes could stop working and fall there due to the snow (after some warnings in the console) and cars could get stuck in the snow. Make walking extremely slow there (as in the swamp) and no one would go too far.

 

exactly what I was thinking.

 

 

 

 

hmm, that would be cool as f*ck. I will let in sink in, and wait till I can give a proper answer on this. At least having missions span the entire State of San Andreas, with state police on your tail, would be awesome. Maybe they could set up road blocks up the bridges, which you have to destroy to reach the other island (where you have to deliver the cargo). Here the new heists vehicles (with the guns) will come in handy. Shooting and blasting your way through the road blocks etc. :-)

 

Yeah, and one thing that I was thinking about. They left the whole Chinese thing open ended, and if I remember, wasn't there a Chinese triad gang in San Fierro?

 

 

If San Fierro gets done, the Triads will likely be a huge part as San Francisco has a huge Chinatown. I am currently replaying the San Fierro missions of GTA San Andreas. The Triad missions are among the most fun. There are some real stinkers too, like Zero's missions. Rockstar really didn't bring out the best of the San Francisco Bay area in GTA San Andreas.

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I was thinking about the task of creating a new map for Rockstar and what the minimum acceptable criteria would be for a new map. Other than the map itself, what else is needed?

 

  • 100 Contact missions from at least 6 different contacts
    • If Liberty City they could use existing characters for contacts such as Little Jacob/Real Badman, Brucie, Stevie (who has freemode car theft rewards like Simeon), Luis Lopez, Yusif Amir, Gracie Ancelloti/Italian mafia member, etc.
  • 25 land races
  • 10 air races
  • 10 boat races
  • 25 deathmatches
  • Several Ammunatons (enterable)
  • 20 or so convenience/liquor stores that can be robbed
  • 20 or so different housing options (apartments, houses)
  • Several Pay N' Spray/Los Santos Customs style chop shops
  • Several enterable clothes stores in the vain of Ponsonbys, Perseus, Binco, Russian Shop, etc.
  • A functioning airport allowing flights between the new map area and Los Santos

 

What else would be needed?

Activities such as golf, tennis, darts and arm-wrestling which are already in the game. I'd go for darts, pool and and arm-wrestling. Maybe even bowling? :p Also Parachuting, Gang Attacks (or something similar) and someone like Lester who'll ask you to kill a certain NPC.

Edited by poklane
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They could add a small airfield at the beginning of the longest road and put some dense fog/snowstorm at the boundaries. Planes could stop working and fall there due to the snow (after some warnings in the console) and cars could get stuck in the snow. Make walking extremely slow there (as in the swamp) and no one would go too far.

 

exactly what I was thinking.

 

 

 

 

hmm, that would be cool as f*ck. I will let in sink in, and wait till I can give a proper answer on this. At least having missions span the entire State of San Andreas, with state police on your tail, would be awesome. Maybe they could set up road blocks up the bridges, which you have to destroy to reach the other island (where you have to deliver the cargo). Here the new heists vehicles (with the guns) will come in handy. Shooting and blasting your way through the road blocks etc. :-)

 

Yeah, and one thing that I was thinking about. They left the whole Chinese thing open ended, and if I remember, wasn't there a Chinese triad gang in San Fierro?

 

 

If San Fierro gets done, the Triads will likely be a huge part as San Francisco has a huge Chinatown. I am currently replaying the San Fierro missions of GTA San Andreas. The Triad missions are among the most fun. There are some real stinkers too, like Zero's missions. Rockstar really didn't bring out the best of the San Francisco Bay area in GTA San Andreas.

 

Yes, I have also heard that San Francisco has quite a few street gangs. There are possibly 3 which Rockstar will use: A Hispanic gang, an Afro-American gang and an Asian gang.

Beside of these, there are also the Angels of Death MC which were originally founded in San Fierro (maybe their feud with the LOST MC will play a role in Online, as the LOST are still very active in Online.

Also the Triads will have a big play in San Fierro (and it's harbors).

 

Enough stuff for an epic GTA game and eventual single player story! :-) Single player could show the impact of the defeat of the LOST MC and the uprising of the Angels of Death. Leaving Trevor with a new enemy and rival... I think we all know how Trevor handles new rivals: with epic, full of explosions, missions

 

 

I was thinking about the task of creating a new map for Rockstar and what the minimum acceptable criteria would be for a new map. Other than the map itself, what else is needed?

 

  • 100 Contact missions from at least 6 different contacts
    • If Liberty City they could use existing characters for contacts such as Little Jacob/Real Badman, Brucie, Stevie (who has freemode car theft rewards like Simeon), Luis Lopez, Yusif Amir, Gracie Ancelloti/Italian mafia member, etc.
  • 25 land races
  • 10 air races
  • 10 boat races
  • 25 deathmatches
  • Several Ammunatons (enterable)
  • 20 or so convenience/liquor stores that can be robbed
  • 20 or so different housing options (apartments, houses)
  • Several Pay N' Spray/Los Santos Customs style chop shops
  • Several enterable clothes stores in the vain of Ponsonbys, Perseus, Binco, Russian Shop, etc.
  • A functioning airport allowing flights between the new map area and Los Santos

 

What else would be needed?

Activities such as golf, tennis, darts and arm-wrestling which are already in the game. I'd go for darts, pool and and arm-wrestling. Maybe even bowling? :p Also Parachuting, Gang Attacks (or something similar) and someone like Lester who'll ask you to kill a certain NPC.

 

Well, it all depends on how many nature there is... Each town should have at least 1 store and choose 2 of the following list: Pay N Spray, tattoo parlor, enter-able clothing store (Suburban, Binco or Discount store) and Ammunation. A city however, must have multiple of each of these. In terms of San Fierro; it would probably have 50% of what Los Santos has. Again; Los Santos is, by far, the biggest city in San Andreas.

Edited by ivarblaauw
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I was thinking about the task of creating a new map for Rockstar and what the minimum acceptable criteria would be for a new map. Other than the map itself, what else is needed?

 

  • 100 Contact missions from at least 6 different contacts
    • If Liberty City they could use existing characters for contacts such as Little Jacob/Real Badman, Brucie, Stevie (who has freemode car theft rewards like Simeon), Luis Lopez, Yusif Amir, Gracie Ancelloti/Italian mafia member, etc.
  • 25 land races
  • 10 air races
  • 10 boat races
  • 25 deathmatches
  • Several Ammunatons (enterable)
  • 20 or so convenience/liquor stores that can be robbed
  • 20 or so different housing options (apartments, houses)
  • Several Pay N' Spray/Los Santos Customs style chop shops
  • Several enterable clothes stores in the vain of Ponsonbys, Perseus, Binco, Russian Shop, etc.
  • A functioning airport allowing flights between the new map area and Los Santos

 

What else would be needed?

Resturants could be added also, even in LS.

 

Not a big deal if they don't though.

 

notsure.jpgQacsgtJ.png

Edited by ANAL_PLUNDERING
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Los Santos is, by far, the biggest city in San Andreas.

How can you say that as a fact? If R* decide to remake San Fierro they can make SF as big as LS..

 

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Los Santos is, by far, the biggest city in San Andreas.

How can you say that as a fact? If R* decide to remake San Fierro they can make SF as big as LS..

 

 

Because they based it of the real life city. And in the HD era want to make the different cities about the right sizes (scaled down of course). Los Santos is based on Los Angeles, Los Angeles County and the Greater Los Angeles Area.

 

Los Angeles is by far the biggest city in California, having a total of 3 million+ people. Los Angeles County has over 10 million people (yeah it is gigantic).

San Francisco has 700.000+ inhabitants and Santa Clara County (silicon valley, san joze etc.) add the total of the San Francisco bay to 13 million.

http://nl.wikipedia.org/wiki/San_Francisco_Bay_Area

 

This means that San Fierro would be about 50/60% of the size of Los Santos (because not all of the county of Los Angeles is within the city of Los Angeles. However, it seems big because it has a bay within the city. (look at my map), However, because of the bay, driving through the city from West to East will most likely take you just as much time as it takes in Los Santos.

 

http://en.wikipedia.org/wiki/Greater_Los_Angeles_Area

(it says that the Greater Los Angeles Area features a population of 18 million O.o jesus christ :-/

 

18 - 13 million is 5 million less.

So about San Fierro will be about 70% of the Los Santos Area. However, San Francisco has more taller buildings, so we should take that into account.

 

Let's say that the city won't be small, but Los Santos will be the largest city :-)

Edited by ivarblaauw
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I made a trip through California.. so no need to teach me a lesson about that..

Not everything ingame is based on real life scales.. R* can decide to make San Fierro as big as LS.

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1zv4sy1.jpg

 

 

 

I still ain't happy about the location of San Diego (it should be a little bit more to the east IMO) and Phoenix, which should be a little bit more to the north.

 

Phoenix should be completely surrounded by the desert too, and just maybe adjacent to the mountains.

Once you get outside the valley its all a hot deserts, and mountains for miles in every direction except Northern Arizona.

Edited by ApexReclaimer
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I made a trip through California.. so no need to teach me a lesson about that..

Not everything ingame is based on real life scales.. R* can decide to make San Fierro as big as LS.

yeah they could, but it would seem weird tho. Also I did the research for myself, not particular for you, so I don't want to teach you a lesson :-) no hard feelings :-)

 

they could do if they please of course, but I know one thing. the city will be pretty big;

The map is below; As you can see the city certainly won't be small. While smaller, it is also entirely different. so it is big in it's own way. Los Santos is mostly widespread, while San Fierro has more tall buildings.

 

 

Ivar, I think I just orgasmed everywhere after seeing your updated map.

 

Thank you. You mean this map right? I updated it with our new found information of the interstate 1 and route 68 etc.

 

1zv4sy1.jpg

 

I still ain't happy about the location of San Diego (it should be a little bit more to the east IMO) and Phoenix, which should be a little bit more to the north.

 

Phoenix should be completely surrounded by the desert too, and just maybe adjacent to the mountains.

Once you get outside the valley its all a hot desert for miles in every direction except northern Arizona.

 

Thanks didn't know that, I knew it was adjacent to the mountains, I added desert on the other side, so it is surrounded by desert and mountains only.

When I have time, I will try to make some changes to the map; Could you PM me and give me some more information about Phoenix and it's country side?

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ADropInTheOcean

I made a trip through California.. so no need to teach me a lesson about that..

Not everything ingame is based on real life scales.. R* can decide to make San Fierro as big as LS.

True, but then again, they didn't do so in GTA San Andreas. Plus, I doubt they would build another city the size of LS just for downloadable content. Edited by henriquedematos
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I made a trip through California.. so no need to teach me a lesson about that..

Not everything ingame is based on real life scales.. R* can decide to make San Fierro as big as LS.

yeah they could, but it would seem weird tho. Also I did the research for myself, not particular for you, so I don't want to teach you a lesson :-) no hard feelings :-)

 

they could do if they please of course, but I know one thing. the city will be pretty big;

The map is below; As you can see the city certainly won't be small. While smaller, it is also entirely different. so it is big in it's own way. Los Santos is mostly widespread, while San Fierro has more tall buildings.

 

 

Ivar, I think I just orgasmed everywhere after seeing your updated map.

 

Thank you. You mean this map right? I updated it with our new found information of the interstate 1 and route 68 etc.

 

1zv4sy1.jpg

 

I still ain't happy about the location of San Diego (it should be a little bit more to the east IMO) and Phoenix, which should be a little bit more to the north.

 

Phoenix should be completely surrounded by the desert too, and just maybe adjacent to the mountains.

Once you get outside the valley its all a hot desert for miles in every direction except northern Arizona.

 

Thanks didn't know that, I knew it was adjacent to the mountains, I added desert on the other side, so it is surrounded by desert and mountains only.

 

When I have time, I will try to make some changes to the map; Could you PM me and give me some more information about Phoenix and it's country side?

 

I'll PM you some information sometime tomorrow, I live in a city right against Phoenix(Glendale).

Edited by ApexReclaimer
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I was thinking about the task of creating a new map for Rockstar and what the minimum acceptable criteria would be for a new map. Other than the map itself, what else is needed?

 

  • 100 Contact missions from at least 6 different contacts
    • If Liberty City they could use existing characters for contacts such as Little Jacob/Real Badman, Brucie, Stevie (who has freemode car theft rewards like Simeon), Luis Lopez, Yusif Amir, Gracie Ancelloti/Italian mafia member, etc.
  • 25 land races
  • 10 air races
  • 10 boat races
  • 25 deathmatches
  • Several Ammunatons (enterable)
  • 20 or so convenience/liquor stores that can be robbed
  • 20 or so different housing options (apartments, houses)
  • Several Pay N' Spray/Los Santos Customs style chop shops
  • Several enterable clothes stores in the vain of Ponsonbys, Perseus, Binco, Russian Shop, etc.
  • A functioning airport allowing flights between the new map area and Los Santos

 

What else would be needed?

 

Possibly stunt jumps considering they're in Online currently.

 

And possibly achievements/trophies. 3 (one is already there) for completed stunt jumps on each island.

 

Do you think they will do that thing that SP did where the map would be uncovered in the areas you went to, for Online?

Edited by ANAL_PLUNDERING
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southernsontn

I just had a thought regarding this whole business, and I figured I'd share...

 

 

I made an educated guess some pages ago that at some point between now and the next franchise installment, R* would "advance" the timeline of GTA:O, taking into account the aftermath of events that took place in Story mode. This is the only way for GTA:O to survive long term, especially if R* plans to incorporate the the next franchise installment into GTA:O, once it is released.

 

It's common knowledge that R* is being a little more careful with the HD era canon than they were with the 3-D era canon, and they are likely establishing a more connected universe than before. It is also a known that the "events" of GTA:O take place several months prior to the story of GTA V. With that being said, the heist trailer clearly shows an aircraft carrier that will play some part in the coming heists. While I personally believe that the carrier will be handled like North Yankton currently is (i.e: available only during that one mission), many others have speculated that it will be made available in free roam as well. If that is the case, then I believe that R* will use the Heist DLC as a way to finally set GTA:O after the events of Story Mode. The reason being that there was no mention of an aircraft carrier off the coast being robbed in any of the TV stations or news broadcasts throughout Story Mode.

 

This leads me to believe that either this event doesn't take place near Southern San Andreas (i.e.: The carrier won't be available in Free Roam), or it takes place sometime after the events of V. If this is the case, and the timeline is "advanced", then this would be the strongest evidence thus far of an eventual map DLC, since the assumed bridges that will one day connect LS to SF and LV would break canon as well, if GTA:O remained as past events...

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venturas

venturas

LAS VENTURAS!!!!

 

please, this game just screams for that city

I've always thought that with the whole money thing, even when they announced the game.

 

Developed by series creator Rockstar North, Grand Theft Auto V heads to the city of Los Santos and surrounding hills, countryside and beaches in the largest and most ambitious game Rockstar has yet created.

 

A bold new direction in open-world freedom, storytelling, mission-based gameplay and online multiplayer, Grand Theft Auto V focuses on the pursuit of the almighty dollar in a re-imagined, present day Southern California.

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southernsontn

This could be classed as a map addition?

 

technically, yes, although the vast majority of this thread has been more focused on additional maps, than on additions to the current map.

 

but since we are on this subject, did the Current Gen version unlock any additional interiors?

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I just had a thought regarding this whole business, and I figured I'd share...

 

 

I made an educated guess some pages ago that at some point between now and the next franchise installment, R* would "advance" the timeline of GTA:O, taking into account the aftermath of events that took place in Story mode. This is the only way for GTA:O to survive long term, especially if R* plans to incorporate the the next franchise installment into GTA:O, once it is released.

 

It's common knowledge that R* is being a little more careful with the HD era canon than they were with the 3-D era canon, and they are likely establishing a more connected universe than before. It is also a known that the "events" of GTA:O take place several months prior to the story of GTA V. With that being said, the heist trailer clearly shows an aircraft carrier that will play some part in the coming heists. While I personally believe that the carrier will be handled like North Yankton currently is (i.e: available only during that one mission), many others have speculated that it will be made available in free roam as well. If that is the case, then I believe that R* will use the Heist DLC as a way to finally set GTA:O after the events of Story Mode. The reason being that there was no mention of an aircraft carrier off the coast being robbed in any of the TV stations or news broadcasts throughout Story Mode.

 

This leads me to believe that either this event doesn't take place near Southern San Andreas (i.e.: The carrier won't be available in Free Roam), or it takes place sometime after the events of V. If this is the case, and the timeline is "advanced", then this would be the strongest evidence thus far of an eventual map DLC, since the assumed bridges that will one day connect LS to SF and LV would break canon as well, if GTA:O remained as past events...

 

In the trailer you can see LS in the distance, it's just out of the area where the seabed ends near the area where you deliver vehicles to Simeon

 

http://imgur.com/a/znAKW

 

This could be classed as a map addition?

 

technically, yes, although the vast majority of this thread has been more focused on additional maps, than on additions to the current map.

 

but since we are on this subject, did the Current Gen version unlock any additional interiors?

 

What do you mean? Added interiors or ones they just gave you the keys for unlocked, like the control tower in FZ in Online.

Edited by ANAL_PLUNDERING
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This could be classed as a map addition?

hqdefault.jpg0.jpg

 

Yeah, that's what I meant by the Aircraft Carrier Ivar, like adding onto the current map, not like a whole new map but adding something onto the current map.

 

Then again, you did say it was just a prop... but it's traversable but idk f*ck

 

???????

 

Oh yeah I saw that blank sign a long ass time ago I have no f*cking clue why I didn't post them, it probably would've forced rockstar to release the new map.

 

how 2 combine post :santa:

 

ok its 4 in the morning bye

Edited by ANAL_PLUNDERING
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southernsontn

In the trailer you can see LS in the distance, it's just out of the area where the seabed ends near the area where you deliver vehicles to Simeon

 

http://imgur.com/a/znAKW

 

Okay, I see now. I didn't notice that before now. I was more concerned with freeze framing the scenes that showed the heist mission planning... I probably should have watched the entire video with the same level of scrutiny...

 

 

 

What do you mean? Added interiors or ones they just gave you the keys for.

 

 

Either. There were some interiors only inaccessible in online (The Fleeca banks, for instance), some that weren't available except as part of a mission (the hospital and the Tequila-la-la, for instance), and some places that I feel should have had interiors that didn't (Fast-food restaurants, for example, considering that you could go into them in IV, while in V you have an actual and refined armed robbery component to the game, and those restaurants would have been great places for hold ups...)

 

I know that a couple of locations were added (the mineshaft) but I've not seen any threads detailing the extent of the changes...

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So, I went away for 24 hours and my inbox is full of notifications :p

 

 

 

 

 

 

 

I'll PM you some information sometime tomorrow, I live in a city right against Phoenix(Glendale).

 

I would love to hear some more information, I think I already see what you mean, so expect a map update somewhere this week :-) (probably today, as I don't have anything better to do :p)

 

 

I just had a thought regarding this whole business, and I figured I'd share...

 

 

I made an educated guess some pages ago that at some point between now and the next franchise installment, R* would "advance" the timeline of GTA:O, taking into account the aftermath of events that took place in Story mode. This is the only way for GTA:O to survive long term, especially if R* plans to incorporate the the next franchise installment into GTA:O, once it is released.

 

It's common knowledge that R* is being a little more careful with the HD era canon than they were with the 3-D era canon, and they are likely establishing a more connected universe than before. It is also a known that the "events" of GTA:O take place several months prior to the story of GTA V. With that being said, the heist trailer clearly shows an aircraft carrier that will play some part in the coming heists. While I personally believe that the carrier will be handled like North Yankton currently is (i.e: available only during that one mission), many others have speculated that it will be made available in free roam as well. If that is the case, then I believe that R* will use the Heist DLC as a way to finally set GTA:O after the events of Story Mode. The reason being that there was no mention of an aircraft carrier off the coast being robbed in any of the TV stations or news broadcasts throughout Story Mode.

 

This leads me to believe that either this event doesn't take place near Southern San Andreas (i.e.: The carrier won't be available in Free Roam), or it takes place sometime after the events of V. If this is the case, and the timeline is "advanced", then this would be the strongest evidence thus far of an eventual map DLC, since the assumed bridges that will one day connect LS to SF and LV would break canon as well, if GTA:O remained as past events...

It wouldn't necessary be that way tho, If the bridges were also added in SP it could easily be canon? However they would only be accessible later on in the game... :-) Memories of San Andreas :D

 

It is also possible that both Online and V are entirely separate, as Rockstargames themselves once stated. They are in the same map, for now, share some of the same characters, but the events from Online haven't happened in V and vice versa. It is also possible that Rockstargames will indeed make Online after the events of V. This way they could add Franklin, Michael and others as contacts. Would make for some interesting missions in my opinion.

 

 

 

This could be classed as a map addition?

hqdefault.jpg0.jpg

 

Yeah, that's what I meant by the Aircraft Carrier Ivar, like adding onto the current map, not like a whole new map but adding something onto the current map.

 

Then again, you did say it was just a prop... but it's traversable but idk f*ck

 

???????

 

Oh yeah I saw that blank sign a long ass time ago I have no f*cking clue why I didn't post them, it probably would've forced rockstar to release the new map.

 

how 2 combine post :santa:

 

ok its 4 in the morning bye

 

hahaha, sleep well my friend,

 

OT:

As I have stated before, adding interiors and other parts onto the current map are also map additions. The mineshaft is indeed a map addition, although it is a small one. I expect quite a lot of interior updates in the heists update/add on.

Also we all know that GTA Online won't survive two years without map additions... the game is simply not replay-able enough because the map is too small. Adding interiors and new missions is fun, but after all, it simply comes onto on thing: what makes Rockstargames the most money over time.

Adding maps (incl. interiors) will be the only good answer. A steady income of cash cards will ensure them of making tens of millions a month. Adding maps will ensure cash card sales as people are staying to play the game and are more likely to buy a cash card... And once you have bought a cash card, the step towards buying the second one isn't that far off either.

Also when they could ask money (30 or 40 euros/dollars/etc.) per map including single player missions, they would make billions each two years... not that bad of a future in my opinion right? ;-)

 

 

People should not forget that GTA Online is a MMO... and it is here to stay. You can give it a lot of different names, but we all know that GTA Online is a MMO... some just won't accept it :p

Edited by ivarblaauw
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southernsontn

It wouldn't necessary be that way tho, If the bridges were also added in SP it could easily be canon? However they would only be accessible later on in the game... :-) Memories of San Andreas :D

 

It is also possible that both Online and V are entirely separate, as Rockstargames themselves once stated. They are in the same map, for now, share some of the same characters, but the events from Online haven't happened in V and vice versa. It is also possible that Rockstargames will indeed make Online after the events of V. This way they could add Franklin, Michael and others as contacts. Would make for some interesting missions in my opinion.

 

It could work, at least for awhile. The LC map addition, for example could include an easter egg involving the fate of Niko Bellic, which could explain why Lester knows of "the East European in Liberty City" that was making waves, until he "went dark"

 

Ultimately, it would work better if they did advance the timeline. If not with heists, than at least with the story mode DLC that is supposed to come out sometime. That DLC could (and probably would) show us which ending is canon, thus possibly allowing Franklin and Micheal to be mission contacts. Every HD era game has taken place in the current time with the exception of GTA:O, which takes place roughly 6 months in the past. Once GTA:O reaches the point where it will need to interact with the next GTA installment, it would create a continuity gap, if they don't bring GTA:O into the present at some time...

 

speaking of possible mission contacts, It would also be pretty cool if, when LC is released they make Playboy X or Dewayne a mission contact, thus confirming which decision was canon in IV. You could have Tony Prince as a contact in San Fierro (which is where I assume he went after the events of TBoGT), and making the homeless guy (if anyone even knows who I'm talking about) a contact in Vice City...

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It wouldn't necessary be that way tho, If the bridges were also added in SP it could easily be canon? However they would only be accessible later on in the game... :-) Memories of San Andreas :D

 

It is also possible that both Online and V are entirely separate, as Rockstargames themselves once stated. They are in the same map, for now, share some of the same characters, but the events from Online haven't happened in V and vice versa. It is also possible that Rockstargames will indeed make Online after the events of V. This way they could add Franklin, Michael and others as contacts. Would make for some interesting missions in my opinion.

 

It could work, at least for awhile. The LC map addition, for example could include an easter egg involving the fate of Niko Bellic, which could explain why Lester knows of "the East European in Liberty City" that was making waves, until he "went dark"

 

Ultimately, it would work better if they did advance the timeline. If not with heists, than at least with the story mode DLC that is supposed to come out sometime. That DLC could (and probably would) show us which ending is canon, thus possibly allowing Franklin and Micheal to be mission contacts. Every HD era game has taken place in the current time with the exception of GTA:O, which takes place roughly 6 months in the past. Once GTA:O reaches the point where it will need to interact with the next GTA installment, it would create a continuity gap, if they don't bring GTA:O into the present at some time...

 

speaking of possible mission contacts, It would also be pretty cool if, when LC is released they make Playboy X or Dewayne a mission contact, thus confirming which decision was canon in IV. You could have Tony Prince as a contact in San Fierro (which is where I assume he went after the events of TBoGT), and making the homeless guy (if anyone even knows who I'm talking about) a contact in Vice City...

 

Yeah it would be really awesome. :-) I agree that Online should advance in time somewhere in the near future, as we interact with the world, also leaving our traces, which no one knows about in the Single Player story. It would make more sense if they made the Online version AFTER the single player in my opinion. would fix a lot of things. :-)

 

I'll PM you some information sometime tomorrow, I live in a city right against Phoenix(Glendale).

I have updated the map;

I added Glendale in Phoenix, and changed the location of the airport. I also added two other things, which I hope you can recognize!

I also added a lot more desert surrounding Phoenix and I added some "incorporated parts" which are on the edge of the city.

 

16ga9ms.jpg

 

 

EDIT: I also changed Las Venturas a little bit to make it more like it's real counterpart Las Vegas :-)

Edited by ivarblaauw
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Re-Dragon-Cro

 

It wouldn't necessary be that way tho, If the bridges were also added in SP it could easily be canon? However they would only be accessible later on in the game... :-) Memories of San Andreas :D

 

It is also possible that both Online and V are entirely separate, as Rockstargames themselves once stated. They are in the same map, for now, share some of the same characters, but the events from Online haven't happened in V and vice versa. It is also possible that Rockstargames will indeed make Online after the events of V. This way they could add Franklin, Michael and others as contacts. Would make for some interesting missions in my opinion.

 

It could work, at least for awhile. The LC map addition, for example could include an easter egg involving the fate of Niko Bellic, which could explain why Lester knows of "the East European in Liberty City" that was making waves, until he "went dark"

 

Ultimately, it would work better if they did advance the timeline. If not with heists, than at least with the story mode DLC that is supposed to come out sometime. That DLC could (and probably would) show us which ending is canon, thus possibly allowing Franklin and Micheal to be mission contacts. Every HD era game has taken place in the current time with the exception of GTA:O, which takes place roughly 6 months in the past. Once GTA:O reaches the point where it will need to interact with the next GTA installment, it would create a continuity gap, if they don't bring GTA:O into the present at some time...

 

speaking of possible mission contacts, It would also be pretty cool if, when LC is released they make Playboy X or Dewayne a mission contact, thus confirming which decision was canon in IV. You could have Tony Prince as a contact in San Fierro (which is where I assume he went after the events of TBoGT), and making the homeless guy (if anyone even knows who I'm talking about) a contact in Vice City...

 

If I remember correctly the ending is confrimed, the ending where Roman survives as on the life invader page there is a message from Roman on Niko's life invader profile.

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for the ones saying that San Francisco/San Fierro will be small let me till you something as someone living there it will be 80% of Los Santos. You have Cities of San Jose,Berkley,Oakland, and how they say Rockstar is going real you would have to add Napa and Sonoma ( wine country for you that don't know) that is a big area to cover too I can see San Fierro/ San Francisco beig in there like that

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for the ones saying that San Francisco/San Fierro will be small let me till you something as someone living there it will be 80% of Los Santos. You have Cities of San Jose,Berkley,Oakland, and how they say Rockstar is going real you would have to add Napa and Sonoma ( wine country for you that don't know) that is a big area to cover too I can see San Fierro/ San Francisco beig in there like that

Look at the map :-) I think I covered it pretty much right? I forgot to count the winecountry towards San Fierro; but together with Wine county it will most likely be around 80% yes. :-)

 

Thanks for the contribution; feedback is very important! So thank you :-)

 

 

16ga9ms.jpg

Edited by ivarblaauw
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Re-Dragon-Cro

 

for the ones saying that San Francisco/San Fierro will be small let me till you something as someone living there it will be 80% of Los Santos. You have Cities of San Jose,Berkley,Oakland, and how they say Rockstar is going real you would have to add Napa and Sonoma ( wine country for you that don't know) that is a big area to cover too I can see San Fierro/ San Francisco beig in there like that

Look at the map :-) I think I covered it pretty much right? I forgot to count the winecountry towards San Fierro; but together with Wine county it will most likely be around 80% yes. :-)

 

Thanks for the contribution; feedback is very important! So thank you :-)

 

 

16ga9ms.jpg

 

Looking better and better with each update!

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for the ones saying that San Francisco/San Fierro will be small let me till you something as someone living there it will be 80% of Los Santos. You have Cities of San Jose,Berkley,Oakland, and how they say Rockstar is going real you would have to add Napa and Sonoma ( wine country for you that don't know) that is a big area to cover too I can see San Fierro/ San Francisco beig in there like that

Look at the map :-) I think I covered it pretty much right? I forgot to count the winecountry towards San Fierro; but together with Wine county it will most likely be around 80% yes. :-)

 

Thanks for the contribution; feedback is very important! So thank you :-)

 

 

16ga9ms.jpg

no problem as someone who lives in the SF Bay Area I want it to be well worth it with all the others cities. looking good
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It wouldn't necessary be that way tho, If the bridges were also added in SP it could easily be canon? However they would only be accessible later on in the game... :-) Memories of San Andreas :D

 

It is also possible that both Online and V are entirely separate, as Rockstargames themselves once stated. They are in the same map, for now, share some of the same characters, but the events from Online haven't happened in V and vice versa. It is also possible that Rockstargames will indeed make Online after the events of V. This way they could add Franklin, Michael and others as contacts. Would make for some interesting missions in my opinion.

 

It could work, at least for awhile. The LC map addition, for example could include an easter egg involving the fate of Niko Bellic, which could explain why Lester knows of "the East European in Liberty City" that was making waves, until he "went dark"

 

Ultimately, it would work better if they did advance the timeline. If not with heists, than at least with the story mode DLC that is supposed to come out sometime. That DLC could (and probably would) show us which ending is canon, thus possibly allowing Franklin and Micheal to be mission contacts. Every HD era game has taken place in the current time with the exception of GTA:O, which takes place roughly 6 months in the past. Once GTA:O reaches the point where it will need to interact with the next GTA installment, it would create a continuity gap, if they don't bring GTA:O into the present at some time...

 

speaking of possible mission contacts, It would also be pretty cool if, when LC is released they make Playboy X or Dewayne a mission contact, thus confirming which decision was canon in IV. You could have Tony Prince as a contact in San Fierro (which is where I assume he went after the events of TBoGT), and making the homeless guy (if anyone even knows who I'm talking about) a contact in Vice City...

 

Yeah it would be really awesome. :-) I agree that Online should advance in time somewhere in the near future, as we interact with the world, also leaving our traces, which no one knows about in the Single Player story. It would make more sense if they made the Online version AFTER the single player in my opinion. would fix a lot of things. :-)

 

I'll PM you some information sometime tomorrow, I live in a city right against Phoenix(Glendale).

I have updated the map;

I added Glendale in Phoenix, and changed the location of the airport. I also added two other things, which I hope you can recognize!

I also added a lot more desert surrounding Phoenix and I added some "incorporated parts" which are on the edge of the city.

 

16ga9ms.jpg

 

 

EDIT: I also changed Las Venturas a little bit to make it more like it's real counterpart Las Vegas :-)

 

Good job man, that looks pretty good. Sorry I didn't get around to sending you the information but keep up the good work.

The only thing I would say about the map as a whole is to add a train line.

Edited by ApexReclaimer
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