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Future map additions


STARLORD-1480
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I found out that the names can be very buggy east of Ron Alternates Wind Farm. It sometimes said Palomino Fwy, Route 68 or Senora Fwy.

However this part is the Senora Way and is part of Interstate 1.

 

 

Yeah, me and a friend have found that out after a little exploring. The roads seem pretty straight forward all except for the area right there around the power station where it gets screwed up between Interstate 1/ route 68/ highway 15. Ironically enough, If they were going to extend the map out to an Eastern San Andreas, route 68 would be the most likely road to use...

 

It could be both. Interstate 1 could even include a part of Route 68?

 

Interstate 1 now also features Route 13, Route 1 and a few other routes?

 

Ivar, I think I just orgasmed everywhere after seeing your updated map.

Thank you. You mean this map right? I updated it with our new found information of the interstate 1 and route 68 etc.

 

1zv4sy1.jpg

 

I still ain't happy about the location of San Diego (it should be a little bit more to the east IMO) and Phoenix, which should be a little bit more to the north.

 

Rockstar didn't make the level cap 999 for no reason. You think they expected you to hit that level legitly in a 2-3 year span before a new possible GTA? lol. GTA Online is going to last many years. It's similar to Destiny in terms of the developer's vision for the future and their dedication to the game in terms of adding to the world for years to come. The game as it is right now blows me away on next gen. I can't wait to see what they got in store.

The level cap is 8000+ xD so expect it to last even longer! :-) I agree on what you say about the current game. It still is as epic as I hoped it would.

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southernsontn

I just hope that whenever they do finally release map packs, that they give us the option of transporting cars to garages on other maps, even if for a fee (in-game currency). I would love to have a pick up version of the slamvan and a panel version available in a garage on every map. That is assuming, of course that they have different vehicle lists on different maps.

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Re-Dragon-Cro

I just hope that whenever they do finally release map packs, that they give us the option of transporting cars to garages on other maps, even if for a fee (in-game currency). I would love to have a pick up version of the slamvan and a panel version available in a garage on every map. That is assuming, of course that they have different vehicle lists on different maps.

 

Well if they are connected by a bridge a good old roadtrip is more than enough(or if you want to do it the fast way call the mechanic to deliver your car while being next to the place)

 

If not and travelling is restricted to air or sea they could do a freight transporter plane option or a ferry.

Edited by Re-Dragon-Cro
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southernsontn

 

Well if they are connected by a bridge a good old roadtrip is more than enough(or if you want to do it the fast way call the mechanic to deliver your car while being next to the place)

 

If not and travelling is restricted to air or sea they could do a freight transporter plane option or a ferry.

 

 

Yeah, I'm curious as to how exactly they'll work it out.. I'd say a bridge to SF/LV from LS would be doable, but what about from there? It would be interesting if they eventually make every town driveable through a chain of maps (i.e: drive from LS to LV, drive across LV and hit Yankton (or whatever other city, ending up at Liberty or Vice City...) but I'd say that air travel would be the most logical for the first few maps... It would definitely be doable to have a freight delivery option available to transport vehicles from one map to another. If they do have vehicle spawns tied to what map you're using, it would be interesting to see what vehicles would spawn if you transported an out of map vehicle to the map (i.e. if the panel version Slamvan is tied to Liberty City, would bringing a pickup slamvan from LS cause the panel wagon slamvans to spawn?

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Well if they are connected by a bridge a good old roadtrip is more than enough(or if you want to do it the fast way call the mechanic to deliver your car while being next to the place)

 

If not and travelling is restricted to air or sea they could do a freight transporter plane option or a ferry.

 

 

Yeah, I'm curious as to how exactly they'll work it out.. I'd say a bridge to SF/LV from LS would be doable, but what about from there? It would be interesting if they eventually make every town driveable through a chain of maps (i.e: drive from LS to LV, drive across LV and hit Yankton (or whatever other city, ending up at Liberty or Vice City...) but I'd say that air travel would be the most logical for the first few maps... It would definitely be doable to have a freight delivery option available to transport vehicles from one map to another. If they do have vehicle spawns tied to what map you're using, it would be interesting to see what vehicles would spawn if you transported an out of map vehicle to the map (i.e. if the panel version Slamvan is tied to Liberty City, would bringing a pickup slamvan from LS cause the panel wagon slamvans to spawn?

 

That could be solved my having multiple instances of the one vehicle. For example;

 

slamvan (panel van one).

slamvan2 (pickup truck one).

 

Depending on what vehicle you are driving affects the spawn type of other vehicles, as an idea.

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CarcerCityMadMan

 

 

 

I found out that the names can be very buggy east of Ron Alternates Wind Farm. It sometimes said Palomino Fwy, Route 68 or Senora Fwy.

However this part is the Senora Way and is part of Interstate 1.

 

 

Yeah, me and a friend have found that out after a little exploring. The roads seem pretty straight forward all except for the area right there around the power station where it gets screwed up between Interstate 1/ route 68/ highway 15. Ironically enough, If they were going to extend the map out to an Eastern San Andreas, route 68 would be the most likely road to use...

 

It could be both. Interstate 1 could even include a part of Route 68?

 

Interstate 1 now also features Route 13, Route 1 and a few other routes?

 

Ivar, I think I just orgasmed everywhere after seeing your updated map.

Thank you. You mean this map right? I updated it with our new found information of the interstate 1 and route 68 etc.

 

1zv4sy1.jpg

 

I still ain't happy about the location of San Diego (it should be a little bit more to the east IMO) and Phoenix, which should be a little bit more to the north.

 

Rockstar didn't make the level cap 999 for no reason. You think they expected you to hit that level legitly in a 2-3 year span before a new possible GTA? lol. GTA Online is going to last many years. It's similar to Destiny in terms of the developer's vision for the future and their dedication to the game in terms of adding to the world for years to come. The game as it is right now blows me away on next gen. I can't wait to see what they got in store.

The level cap is 8000+ xD so expect it to last even longer! :-) I agree on what you say about the current game. It still is as epic as I hoped it would.

 

The map is nice and all but i feel the islands should be closer together

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Re-Dragon-Cro

 

 

 

 

I found out that the names can be very buggy east of Ron Alternates Wind Farm. It sometimes said Palomino Fwy, Route 68 or Senora Fwy.

However this part is the Senora Way and is part of Interstate 1.

 

 

Yeah, me and a friend have found that out after a little exploring. The roads seem pretty straight forward all except for the area right there around the power station where it gets screwed up between Interstate 1/ route 68/ highway 15. Ironically enough, If they were going to extend the map out to an Eastern San Andreas, route 68 would be the most likely road to use...

 

It could be both. Interstate 1 could even include a part of Route 68?

 

Interstate 1 now also features Route 13, Route 1 and a few other routes?

 

Ivar, I think I just orgasmed everywhere after seeing your updated map.

Thank you. You mean this map right? I updated it with our new found information of the interstate 1 and route 68 etc.

 

1zv4sy1.jpg

 

I still ain't happy about the location of San Diego (it should be a little bit more to the east IMO) and Phoenix, which should be a little bit more to the north.

 

Rockstar didn't make the level cap 999 for no reason. You think they expected you to hit that level legitly in a 2-3 year span before a new possible GTA? lol. GTA Online is going to last many years. It's similar to Destiny in terms of the developer's vision for the future and their dedication to the game in terms of adding to the world for years to come. The game as it is right now blows me away on next gen. I can't wait to see what they got in store.

The level cap is 8000+ xD so expect it to last even longer! :-) I agree on what you say about the current game. It still is as epic as I hoped it would.

 

The map is nice and all but i feel the islands should be closer together

 

Its better like this, otherwise boat traveling would be pretty boring.

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southernsontn

That could be solved my having multiple instances of the one vehicle. For example;

 

 

slamvan (panel van one).

slamvan2 (pickup truck one).

 

Depending on what vehicle you are driving affects the spawn type of other vehicles, as an idea.

 

 

yeah, I understand that. I wasn't talking about it being a glitch, but rather a feature. Using non native vehicles to spawn rarer native vehicles.

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I just hope that whenever they do finally release map packs, that they give us the option of transporting cars to garages on other maps, even if for a fee (in-game currency). I would love to have a pick up version of the slamvan and a panel version available in a garage on every map. That is assuming, of course that they have different vehicle lists on different maps.

 

Well if they are connected by a bridge a good old roadtrip is more than enough(or if you want to do it the fast way call the mechanic to deliver your car while being next to the place)

 

If not and travelling is restricted to air or sea they could do a freight transporter plane option or a ferry.

 

Maybe I'm alone but I would only wan the vehicle transporters if they were extremely expensive. Im talking like 500k for a cargo of 3 vehicles. My reasoning behind this is that as a developer I would want people to take the time to explore the new map additions and if they absolutely dont want to, then they can pay. But making it an extreme expense at least creates a difficult decision. ( I realize the 500k isnt a lot of money to everyone who plays, but to most legit players its a good 2-3 days of missions/FR mix)

 

Also, as a player, I would want to explore the new map additions and reward myself with rare cars in unlikely locations. IMO road trips are the sh*t, I would want it to take like a full in-game day (maybe two) to travel from LS to Liberty / Vice. Rolling that with a friend and running into some random battles / friends along the way just sounds like fun to me. Adding a fuel system would also be pretty awesome for road trips.

 

Like I said, I may be alone here.

Edited by Dinlee
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Ivarblau:

 

That map looks great!

 

You should add a Hawaii-like island

 

maybe liberty city aswell (use the already existing map from GTA IV and North Yankton!

 

 

 

 

Personaly I think Rockstar will make next gta involving LS, LV, SF, VC, LC and North Yankton, not only Vice City as some think!

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The map is nice and all but i feel the islands should be closer together

 

Its better like this, otherwise boat traveling would be pretty boring.

 

The islands cannot be closer together (maybe a little bit). Otherwise the current seabed (and the current missions) have to be changed as well. I didn't dare to change the seabed as this could create problems with current missions. Also big freighters should be able to sail between the islands, and under the bridges. Especially now we have seen big ships like the Aircraft Carrier, which could easily be stationed in the future in the Navy base in San Diego :-)

 

 

 

I just hope that whenever they do finally release map packs, that they give us the option of transporting cars to garages on other maps, even if for a fee (in-game currency). I would love to have a pick up version of the slamvan and a panel version available in a garage on every map. That is assuming, of course that they have different vehicle lists on different maps.

 

Well if they are connected by a bridge a good old roadtrip is more than enough(or if you want to do it the fast way call the mechanic to deliver your car while being next to the place)

 

If not and travelling is restricted to air or sea they could do a freight transporter plane option or a ferry.

 

Maybe I'm alone but I would only wan the vehicle transporters if they were extremely expensive. Im talking like 500k for a cargo of 3 vehicles. My reasoning behind this is that as a developer I would want people to take the time to explore the new map additions and if they absolutely dont want to, then they can pay. But making it an extreme expense at least creates a difficult decision. ( I realize the 500k isnt a lot of money to everyone who plays, but to most legit players its a good 2-3 days of missions/FR mix)

 

Also, as a player, I would want to explore the new map additions and reward myself with rare cars in unlikely locations. IMO road trips are the sh*t, I would want it to take like a full in-game day (maybe two) to travel from LS to Liberty / Vice. Rolling that with a friend and running into some random battles / friends along the way just sounds like fun to me. Adding a fuel system would also be pretty awesome for road trips.

 

Like I said, I may be alone here.

 

I would love Fuel and road trips in the game, but we also have another game, the crew, for that of course.

 

Ferries or missions with freighters (and Tractor Trailer Trucks) could be implemented in San Andreas. Would be awesome to fight on a moving ship or maybe even pull a heist there! The options would be endless. (and lots of fun!)

 

Ivarblau:

 

That map looks great!

 

You should add a Hawaii-like island

 

maybe liberty city aswell (use the already existing map from GTA IV and North Yankton!

 

 

 

 

Personaly I think Rockstar will make next gta involving LS, LV, SF, VC, LC and North Yankton, not only Vice City as some think!

I have put countless hours into research for this map.

 

For now I am still changing bits of this map all the time, as we find new content which isn't right in the map. Also a Hawaii-like island (ingame it is called Paradise Isles) wouldn't make sense in this map, just as LC wouldn't fit here either.

 

However, I am curious to make Liberty and Alderney State for once, as there is also some information about that! Of course I cannot forget the Carraways and Carcer City.

 

 

OT:

we had a discussion about the USA Map ingame, I will end this right here:

http://socialclub.rockstargames.com/crew/netherlands_outlaws/games/gtav/snapmatic/mostrecent/photo/rVh8jmB4a0ioL3n76iuXLw(I added the social club link, so people can see the location)

it is exactly the same as real life.

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ADropInTheOcean

I talked about this in a different thread sometime ago and I think it should be brought up again in this one: North Yankton could easily be added as a small area you can travel to at any moment. Obviously, the in-game NY is hardly in good enough shape to be added as a fully playable map, but I don't think it would be impossible to develop it to that point either:

  • Use the long road that heads into Ludendorff, used to drive on in the missions set in NY, as the center of the map and the starting point on which the rest of the map would be built around.
  • Add in a regional or small international airport on the east area, to serve as the connection from North Yankton back to Los Santos and evidently also as a spawn point for aircraft. Additionally, build a small village near it, so it isn't simply an airstrip in the middle of nothing.
  • Develop the town of Ludendorff, make it maybe around the same size as Paleto Bay. Add in a few more towns and villages here and there.
  • Add a few mountains in the north and south and maybe use them for some interesting buildings and activities, like a snow resort or a ski track (Just imagine something like this!)
  • Expand the river that exists in North Yankton, starting in the mountains and ending in a decently-sized lake, for the sake of scenic variety.
  • Use the borders of the map as an endless, generic and foggy snowy terrain, serving as the limits for the player to explore. It might sound a bit dysfunctional, but in the end it really isn't too different from the sea in San Andreas.

Also, I think North Yankton could be reached in two different ways:

  • 1 - Purchasing a flight in Los Santos International Airport, which would play a cutscene of the player leaving Los Santos in a FlyUS jetliner and arriving in the North Yankton airport, then spawning the player outside of it. Similarly, the player could buy another flight back in the NY airport.
  • 2 - Piloting an aircraft in any direction away from San Andreas, an advice would appear asking if the player wants to travel to North Yankton or not. Accepting it would promptly spawn the player over the skies of North Yankton. Similarly, flying away from the limits of North Yankton would give the player the opportunity to fly back to Los Santos.

And to better illustrate my ideas about the map, a poorly made MS Paint representation drawn over the original North Yankton map:

y8vkKCW.png
Original: http://i.imgur.com/X2qdvDl.png

Edited by henriquedematos
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I talked about this in a different thread sometime ago and I think it should be brought up again in this one: North Yankton could easily be added as a small area you can travel to at any moment. Obviously, the in-game NY is hardly in good enough shape to be added as a fully playable map, but I don't think it would be impossible to develop it to that point either:

  •  

    • Use the long road that heads into Ludendorff, used to drive on in the missions set in NY, as the center of the map and the starting point on which the rest of the map would be built around.
    • Add in a regional or small international airport on the east area, to serve as the connection from North Yankton back to Los Santos and evidently also as a spawn point for aircraft. Additionally, build a small village near it, so it isn't simply an airstrip in the middle of nothing.
    • Develop the town of Ludendorff, make it maybe around the same size as Paleto Bay. Add in a few more towns and villages here and there.
    • Add a few mountains in the north and south and maybe use them for some interesting buildings and activities, like a snow resort or a ski track (Just imagine something like this!)
    • Expand the river that exists in North Yankton, starting in the mountains and ending in a decently-sized lake, for the sake of scenic variety.
    • Use the borders of the map as an endless, generic and foggy snowy terrain, serving as the limits for the player to explore. It might sound a bit dysfunctional, but in the end it really isn't too different from the sea in San Andreas.

    Also, I think North Yankton could be reached in two different ways:

    • 1 - Purchasing a flight in Los Santos International Airport, which would play a cutscene of the player leaving Los Santos in a FlyUS jetliner and arriving in the North Yankton airport, then spawning the player outside of it. Similarly, the player could buy another flight back in the NY airport.
    • 2 - Piloting an aircraft in any direction away from San Andreas, an advice would appear asking if the player wants to travel to North Yankton or not. Accepting it would promptly spawn the player over the skies of North Yankton. Similarly, flying away from the limits of North Yankton would give the player the opportunity to fly back to Los Santos.

    And to better illustrate my ideas about the map, a poorly made MS Paint representation drawn over the original North Yankton map:

     

    y8vkKCW.png

    Original: http://i.imgur.com/X2qdvDl.png

     

 

Hey welcome to the Map Additions Thread, always happy to see some new faces :-),

 

Awesome map you have there, maybe you can also add it to the Map Making thread: http://gtaforums.com/topic/447751-mapmaking/page-54

 

I am sure they would love it! :-)

 

 

 

I think we will see more of North Yankton in the future, however, I am not sure about it, as the map is indeed far from finished. They need to add so much more to make it a suitable location.

Your idea of flying out of the map, getting a pop up of going to North Yankton or LC isn't that new. I think that we had the same conversation at page 16 or something of this thread. A long time ago that was.

 

However, Nice map you made, especially for MS paint. A tip if you want to use a photoshopesque program, but which is free: use Gimp. it is very handy and sometimes even better than photoshop.

I use Photoshop because I had to buy it for my study :-/ hundreds of dollars of Adobe packages... yep college is costly xD

 

 

About North Yankton: We sadly don't know a lot about it. We know there should be at least one city, because each state should have a city right? but we don't know much more than that.

What we know: Ludendorff, Farmlands, cold winters, northern USA/border Canada... and that's about it :-/ It is also the first GTA which mentions North Yankton... so yeah, it is hard to find more information about it :-/

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southernsontn

I talked about this in a different thread sometime ago and I think it should be brought up again in this one: North Yankton could easily be added as a small area you can travel to at any moment. Obviously, the in-game NY is hardly in good enough shape to be added as a fully playable map, but I don't think it would be impossible to develop it to that point either:

 

Well, from what I gather from the GTA Wiki, Ludendorff (The town you visit in North Yankton) is supposedly based on either Fargo or Bismark North Dakota. Either town is a fairly large town, and could easily be built into a full map. Given the fact that Ludendorffs population is only 918 as posted on the Ludendorff welcome sign, I highly doubt that is the case.

 

The best way to build up Ludendorff would be to make it a suburb town on the outskirts of a larger city, similar to Sandy Shores in San Andreas. The central city would be in the center of the map, with Ludendorff and a few unincorporated areas surrounding it. While the geography wouldn't be entirely remarkable, the main draw to Ludendorff would be the fact that it would nearly always be snowing there, and possibly lower prices for cars/weapons/property. (similar to how some areas in the US have a naturally lower cost of living than others). The price difference could be offset by the additional cost of transporting things to other maps.

 

The main problem with a full Yankton map would be the boundary. The "endless ocean" has been a GTA staple throughout the franchise, but as I remarked before, that simply won't be feasible if R* actually intends to add areas that arent coastal. That is why I believe that when Las Venturas is added, the Eastern boundary would be marked with either an "endless desert" or a Grand Canyon parody. This would be the most realistic way to illustrate that there is still a continental U.S. ( as is shown on every in-game map I have ever seen) And still allow there to be a boundary on the map. Basically, it would work similarly to the way the "endless ocean" works now. Once you get so far out, the detailed terrain would give way to one that is more randomly generated, until finally your engine dies, and you get mauled by wildlife (similar to how the shark gets you now). This would give you the illusion of more land farther out without the necessity of allowing the player to actually be able to keep walking forever. With Yanton, the boundary could be an endless frozen tundra.

However, Nice map you made, especially for MS paint. A tip if you want to use a photoshopesque program, but which is free: use Gimp. it is very handy and sometimes even better than photoshop.

I use Photoshop because I had to buy it for my study :-/ hundreds of dollars of Adobe packages... yep college is costly xD

 

Off topic for a second, but another alternative would be a program called "paint.net". It is also a free program that is essentially a more feature rich version of microsoft paint. If you are used to photoshop, then Gimp is likely the better alternative, but I've always found gimp to be a little less intuitive than I would like.

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I talked about this in a different thread sometime ago and I think it should be brought up again in this one: North Yankton could easily be added as a small area you can travel to at any moment. Obviously, the in-game NY is hardly in good enough shape to be added as a fully playable map, but I don't think it would be impossible to develop it to that point either:

  •  

    • Use the long road that heads into Ludendorff, used to drive on in the missions set in NY, as the center of the map and the starting point on which the rest of the map would be built around.
    • Add in a regional or small international airport on the east area, to serve as the connection from North Yankton back to Los Santos and evidently also as a spawn point for aircraft. Additionally, build a small village near it, so it isn't simply an airstrip in the middle of nothing.
    • Develop the town of Ludendorff, make it maybe around the same size as Paleto Bay. Add in a few more towns and villages here and there.
    • Add a few mountains in the north and south and maybe use them for some interesting buildings and activities, like a snow resort or a ski track (Just imagine something like this!)
    • Expand the river that exists in North Yankton, starting in the mountains and ending in a decently-sized lake, for the sake of scenic variety.
    • Use the borders of the map as an endless, generic and foggy snowy terrain, serving as the limits for the player to explore. It might sound a bit dysfunctional, but in the end it really isn't too different from the sea in San Andreas.

    Also, I think North Yankton could be reached in two different ways:

    • 1 - Purchasing a flight in Los Santos International Airport, which would play a cutscene of the player leaving Los Santos in a FlyUS jetliner and arriving in the North Yankton airport, then spawning the player outside of it. Similarly, the player could buy another flight back in the NY airport.
    • 2 - Piloting an aircraft in any direction away from San Andreas, an advice would appear asking if the player wants to travel to North Yankton or not. Accepting it would promptly spawn the player over the skies of North Yankton. Similarly, flying away from the limits of North Yankton would give the player the opportunity to fly back to Los Santos.

    And to better illustrate my ideas about the map, a poorly made MS Paint representation drawn over the original North Yankton map:

     

    y8vkKCW.png

    Original: http://i.imgur.com/X2qdvDl.png

     

 

Hey welcome to the Map Additions Thread, always happy to see some new faces :-),

 

Awesome map you have there, maybe you can also add it to the Map Making thread: http://gtaforums.com/topic/447751-mapmaking/page-54

 

I am sure they would love it! :-)

 

 

 

I think we will see more of North Yankton in the future, however, I am not sure about it, as the map is indeed far from finished. They need to add so much more to make it a suitable location.

Your idea of flying out of the map, getting a pop up of going to North Yankton or LC isn't that new. I think that we had the same conversation at page 16 or something of this thread. A long time ago that was.

 

However, Nice map you made, especially for MS paint. A tip if you want to use a photoshopesque program, but which is free: use Gimp. it is very handy and sometimes even better than photoshop.

I use Photoshop because I had to buy it for my study :-/ hundreds of dollars of Adobe packages... yep college is costly xD

 

 

About North Yankton: We sadly don't know a lot about it. We know there should be at least one city, because each state should have a city right? but we don't know much more than that.

What we know: Ludendorff, Farmlands, cold winters, northern USA/border Canada... and that's about it :-/ It is also the first GTA which mentions North Yankton... so yeah, it is hard to find more information about it :-/

 

 

Furthermore, if they were to develop the North Yankton map further, I'd like for the railway lines to head out towards the edges of the map (perhaps add train travel as another means of inter-map transport). Currently the railway line loops in on its self in a loose figure eight.

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ADropInTheOcean

Thanks for your feedback, guys! Guess I'll also post it in the map-making thread then.

 

I didn't knew that the idea about flying away was posted before in the thread. I saw the airport one, but I had no idea about that. And good point about Fargos, I thought about it but ended up leaving that influence aside not just because it would be unlikely for Rockstar to make a city as dense as Fargos for a paid DLC (Or for a free update, if Rockstar would be so miraculously kind) but because that map doesn't represent the entirety of the state of North Yankton, much like the map of Los Santos and Blaine County doesn't represent the entirety of the state of San Andreas. We can, therefore, assume there are bigger cities outside of it.

 

About seeing North Yankton in the future, I sure as hell hope so. I think the in-game map shows that at least in some moment NY was intended to be a fully-explorable location, judging by all the unused roads drawn in it. The railway lines are a particularly interesting detail, the fact that it goes around the map in an 8 shape instead of just coming out from one border and disappearing in the next further makes me believe it was once supposed to be fully functional.

 

And I'll try using the programs you both suggested, thanks! I'm enjoying this thread, despite the rough start (As usual in 90% of the threads in the Online section) it's getting really interesting lately :)

Edited by henriquedematos
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southernsontn

Furthermore, if they were to develop the North Yankton map further, I'd like for the railway lines to head out towards the edges of the map (perhaps add train travel as another means of inter-map transport). Currently the railway line loops in on its self in a loose figure eight.

 

 

hadn't thought about rail travel as a mode of travel between maps. That's an interesting idea. My thoughts were, of course, air travel, since both LC and LS have metropolitan airports (and it is implied that Yankton has one as well, since in one mission you have the option to go to the airport to catch a plane to Ludendorff), and by bus (since I believe all HD cities thus far have had a bus depot). I don't recall train stations being part of either city, but I suppose it could be added, or you could catch a ride in a subway terminal...flying a plane to the edge of the map would likely work as well, but I would say that it would work similar to the way i think that driving would work, i.e. flying/driving across each map in turn until you reach the destination that you wanted. Flying/driving north would probably be easier, since SF would likely be the only map in that direction, while flying/driving east would ultimately mean that you would (for instance) have to travel across LS into Las Venturas, and then across Yankton before reaching Liberty City and then travelling south across that map would ultimately lead you to Vice City. It would be cheaper, but more time consuming, whereas travelling commercially would be quicker (straight trip from one location to another), but more expensive.

 

If they did incorporate driving or flying yourself from city to city, I could even see them incorporating that into certain missions. For example, a potential Trevor Mission where you fly a Cuban 800 out to Vice City to carry drugs back to Sandy Shores... This would remove the necessity of travelling through all of the different cities, but you would have to lose a wanted level before triggering the portal back to San Andreas. They could also feature a possible Lester mission where you have to fly to Liberty City to hack a network to manipulate the BAWSAQ market. Similarly, Liberty City contacts could have you do something similar in San Andreas...

 

Missions like that would make the entire GTA world seem more connected and immersive as a whole....

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For the 100th time...

 

"Ever expanding world" means that they will add stuff to it, and they have...it does not mean a new map

 

The guy from Rockstar that said "anything is possible" said that instead of saying "no"...it's a "maybe" and means nothing until it would actually happen

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About seeing North Yankton in the future, I sure as hell hope so. I think the in-game map shows that at least in some moment NY was intended to be a fully-explorable location, judging by all the unused roads drawn in it. The railway lines are a particularly interesting detail, the fact that it goes around the map in an 8 shape instead of just coming out from one border and disappearing in the next further makes me believe it was once supposed to be fully functional.

Not going to happen, as already stated; it's not a full map AND it's too small...

 

...and they only make it LOOK like a full map, that is all...it's been over a year, if they were going to have/add/add to it then they would have by now

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And I'll try using the programs you both suggested, thanks! I'm enjoying this thread, despite the rough start (As usual in 90% of the threads in the Online section) it's getting really interesting lately :)

Enjoy it my friend!

 

I am enjoying it tho, especially now we find new information all the time.

I look forward seeing you back here :-) the more the merrier right? :-)

 

 

Furthermore, if they were to develop the North Yankton map further, I'd like for the railway lines to head out towards the edges of the map (perhaps add train travel as another means of inter-map transport). Currently the railway line loops in on its self in a loose figure eight.

 

 

hadn't thought about rail travel as a mode of travel between maps. That's an interesting idea. My thoughts were, of course, air travel, since both LC and LS have metropolitan airports (and it is implied that Yankton has one as well, since in one mission you have the option to go to the airport to catch a plane to Ludendorff), and by bus (since I believe all HD cities thus far have had a bus depot). I don't recall train stations being part of either city, but I suppose it could be added, or you could catch a ride in a subway terminal...flying a plane to the edge of the map would likely work as well, but I would say that it would work similar to the way i think that driving would work, i.e. flying/driving across each map in turn until you reach the destination that you wanted. Flying/driving north would probably be easier, since SF would likely be the only map in that direction, while flying/driving east would ultimately mean that you would (for instance) have to travel across LS into Las Venturas, and then across Yankton before reaching Liberty City and then travelling south across that map would ultimately lead you to Vice City. It would be cheaper, but more time consuming, whereas travelling commercially would be quicker (straight trip from one location to another), but more expensive.

 

If they did incorporate driving or flying yourself from city to city, I could even see them incorporating that into certain missions. For example, a potential Trevor Mission where you fly a Cuban 800 out to Vice City to carry drugs back to Sandy Shores... This would remove the necessity of travelling through all of the different cities, but you would have to lose a wanted level before triggering the portal back to San Andreas. They could also feature a possible Lester mission where you have to fly to Liberty City to hack a network to manipulate the BAWSAQ market. Similarly, Liberty City contacts could have you do something similar in San Andreas...

 

Missions like that would make the entire GTA world seem more connected and immersive as a whole....

 

hmm, that would be cool as f*ck. I will let in sink in, and wait till I can give a proper answer on this. At least having missions span the entire State of San Andreas, with state police on your tail, would be awesome. Maybe they could set up road blocks up the bridges, which you have to destroy to reach the other island (where you have to deliver the cargo). Here the new heists vehicles (with the guns) will come in handy. Shooting and blasting your way through the road blocks etc. :-)

 

For the 100th time...

"Ever expanding world" means that they will add stuff to it, and they have...it does not mean a new map

The guy from Rockstar that said "anything is possible" said that instead of saying "no"...it's a "maybe" and means nothing until it would actually happen

Bro,

 

it is your own interpretation. I and the others here are not trying to convince you. Why would we?

We are just looking at what we found and make our own conclusions from that. You don't agree; okay. You don't agree. I won't sleep worse about that.

 

I am just looking for new information, new stuff all the time, and while it convinced me, it doesn't mean it convinced you. Each his own ideas, no harm done in any way :-)

 

 

About seeing North Yankton in the future, I sure as hell hope so. I think the in-game map shows that at least in some moment NY was intended to be a fully-explorable location, judging by all the unused roads drawn in it. The railway lines are a particularly interesting detail, the fact that it goes around the map in an 8 shape instead of just coming out from one border and disappearing in the next further makes me believe it was once supposed to be fully functional.

Not going to happen, as already stated; it's not a full map AND it's too small...

...and they only make it LOOK like a full map, that is all...it's been over a year, if they were going to have/add/add to it then they would have by now

 

here you are wrong tho. We waited a year for heists, we will have to wait another year for the next big thing. and then again a year etc. If they release all the good stuff now, people will get bored in a few months and stop playing. If you however release it over a longer period of time, players who went away, will return and play the game again. Even buying cash cards as they need it to buy the new "free dlc" stuff. Which of course isn't free as you have to pay with ingame money for it.

Edited by ivarblaauw
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In my opinion, from what I've seen of North Yankton, it's just a quickly designed scenario just like the interiors of some buildings (FIB, refinery...) for one story mode mission. However, I think it'll eventually come to online, because even if it's only a ridiculously small village, the weather (the snow, basically) makes exploring North Yankton an entirely new experience, and there isn't a lot of work to do to make it fully playable (make some areas solid and finish the modeling of some buildings. It wouldn't be big but it would be different.

 

They could add a small airfield at the beginning of the longest road and put some dense fog/snowstorm at the boundaries. Planes could stop working and fall there due to the snow (after some warnings in the console) and cars could get stuck in the snow. Make walking extremely slow there (as in the swamp) and no one would go too far.

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tenpennyisplainevil

There is a chance the aircraft carrier will be added to the map. Slight chance, tho

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ADropInTheOcean

For the 100th time...

 

"Ever expanding world" means that they will add stuff to it, and they have...it does not mean a new map

 

The guy from Rockstar that said "anything is possible" said that instead of saying "no"...it's a "maybe" and means nothing until it would actually happen

For the 100th time, no one in this thread is saying we will undoubtedly get map expansions. It feels logical that Rockstar might want to take that approach in DLCs and what's been said by them can be interpreted as a hint to that, but needless to say, I do have my doubts it will happen.

 

 

it's been over a year, if they were going to have/add/add to it then they would have by now

Heh... One word: Heists. Edited by henriquedematos
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tenpennyisplainevil

^this. IF they'd expand on the map, they'd obviously do it after heists. Makes no sense to promise heists, then go work on map extensions and delay heists even further.

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For the 100th time...

 

"Ever expanding world" means that they will add stuff to it, and they have...it does not mean a new map

 

The guy from Rockstar that said "anything is possible" said that instead of saying "no"...it's a "maybe" and means nothing until it would actually happen

 

Before GTA V came out, The Benz was talking pretty directly about them adding cities and places to the map. Relevant quotes here: http://www.totalxbox.com/60520/gta-online-will-expand-forever-rockstar-will-add-new-locations-including-old-stuff/

 

Not saying it's definitely going to happen. The phrase he uses is "one thing we've toyed with," which is pretty far from certifiable fact. But if they were saying this in a public interview, it's definitely something that's gone a little beyond the "just BSing about cool ideas" phase. It's a possibility. You don't have to crush people's hopes entirely.

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Re-Dragon-Cro

 

For the 100th time...

 

"Ever expanding world" means that they will add stuff to it, and they have...it does not mean a new map

 

The guy from Rockstar that said "anything is possible" said that instead of saying "no"...it's a "maybe" and means nothing until it would actually happen

 

Before GTA V came out, The Benz was talking pretty directly about them adding cities and places to the map. Relevant quotes here: http://www.totalxbox.com/60520/gta-online-will-expand-forever-rockstar-will-add-new-locations-including-old-stuff/

 

Not saying it's definitely going to happen. The phrase he uses is "one thing we've toyed with," which is pretty far from certifiable fact. But if they were saying this in a public interview, it's definitely something that's gone a little beyond the "just BSing about cool ideas" phase. It's a possibility. You don't have to crush people's hopes entirely.

 

 

Exactly, also GTAO is intended as a game that will evolve over time with expansions and keep on going for years, you could say sort of like World of Warcraft which has evolved over the years and still keeps on going.

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<p>

 

 

I talked about this in a different thread sometime ago and I think it should be brought up again in this one: North Yankton could easily be added as a small area you can travel to at any moment. Obviously, the in-game NY is hardly in good enough shape to be added as a fully playable map, but I don't think it would be impossible to develop it to that point either:

  •  

  • Use the long road that heads into Ludendorff, used to drive on in the missions set in NY, as the center of the map and the starting point on which the rest of the map would be built around.
  • Add in a regional or small international airport on the east area, to serve as the connection from North Yankton back to Los Santos and evidently also as a spawn point for aircraft. Additionally, build a small village near it, so it isn't simply an airstrip in the middle of nothing.
  • Develop the town of Ludendorff, make it maybe around the same size as Paleto Bay. Add in a few more towns and villages here and there.
  • Add a few mountains in the north and south and maybe use them for some interesting buildings and activities, like a snow resort or a ski track (Just imagine something like this!)
  • Expand the river that exists in North Yankton, starting in the mountains and ending in a decently-sized lake, for the sake of scenic variety.
  • Use the borders of the map as an endless, generic and foggy snowy terrain, serving as the limits for the player to explore. It might sound a bit dysfunctional, but in the end it really isn't too different from the sea in San Andreas.Also, I think North Yankton could be reached in two different ways:
    • 1 - Purchasing a flight in Los Santos International Airport, which would play a cutscene of the player leaving Los Santos in a FlyUS jetliner and arriving in the North Yankton airport, then spawning the player outside of it. Similarly, the player could buy another flight back in the NY airport.
    • 2 - Piloting an aircraft in any direction away from San Andreas, an advice would appear asking if the player wants to travel to North Yankton or not. Accepting it would promptly spawn the player over the skies of North Yankton. Similarly, flying away from the limits of North Yankton would give the player the opportunity to fly back to Los Santos.
    And to better illustrate my ideas about the map, a poorly made MS Paint representation drawn over the original North Yankton map:

 

y8vkKCW.png

Original: http://i.imgur.com/X2qdvDl.png

 

 

Hey welcome to the Map Additions Thread, always happy to see some new faces :-),

 

Awesome map you have there, maybe you can also add it to the Map Making thread: http://gtaforums.com/topic/447751-mapmaking/page-54

 

I am sure they would love it! :-)

 

 

 

I think we will see more of North Yankton in the future, however, I am not sure about it, as the map is indeed far from finished. They need to add so much more to make it a suitable location.

Your idea of flying out of the map, getting a pop up of going to North Yankton or LC isn't that new. I think that we had the same conversation at page 16 or something of this thread. A long time ago that was.

 

However, Nice map you made, especially for MS paint. A tip if you want to use a photoshopesque program, but which is free: use Gimp. it is very handy and sometimes even better than photoshop.

I use Photoshop because I had to buy it for my study :-/ hundreds of dollars of Adobe packages... yep college is costly xD

 

 

About North Yankton: We sadly don't know a lot about it. We know there should be at least one city, because each state should have a city right? but we don't know much more than that.

What we know: Ludendorff, Farmlands, cold winters, northern USA/border Canada... and that's about it :-/ It is also the first GTA which mentions North Yankton... so yeah, it is hard to find more information about it :-/

Well we do know that it has a trailer park and an airfield (it could have been anywhere, so not 100%), as mentioned by Michael and Trevor. Edited by ANAL_PLUNDERING
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I was thinking about the task of creating a new map for Rockstar and what the minimum acceptable criteria would be for a new map. Other than the map itself, what else is needed?

 

  • 100 Contact missions from at least 6 different contacts
    • If Liberty City they could use existing characters for contacts such as Little Jacob/Real Badman, Brucie, Stevie (who has freemode car theft rewards like Simeon), Luis Lopez, Yusif Amir, Gracie Ancelloti/Italian mafia member, etc.
  • 25 land races
  • 10 air races
  • 10 boat races
  • 25 deathmatches
  • Several Ammunatons (enterable)
  • 20 or so convenience/liquor stores that can be robbed
  • 20 or so different housing options (apartments, houses)
  • Several Pay N' Spray/Los Santos Customs style chop shops
  • Several enterable clothes stores in the vain of Ponsonbys, Perseus, Binco, Russian Shop, etc.
  • A functioning airport allowing flights between the new map area and Los Santos

 

What else would be needed?

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