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The Worst Of Rockstar Logic

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whywontyoulisten

You can buy a "Craps" shirt in a casino that doesn't have craps.

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computertech82

Have to spend 200k to 400k in order to be able to research.......how to paint a certain way.......o_0

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Standard Deluxe 59

Adds Impotent Rage outfit.

Can't normally wear Impotent Rage mask with said outfit.

 

Seems legit.

Edited by Standard Deluxe 59

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Jammsbro

Can't pick up three crates at once.

 

When delivering crates, exactly three in the back of truck....

 

Not sure if logic or deliberate troll.

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ten-a-penny
1 hour ago, Jammsbro said:

Can't pick up three crates at once.

 

When delivering crates, exactly three in the back of truck....

 

Not sure if logic or deliberate troll.

Also: In Smuggler's Run source missions, you can destroy the vehicle that carries the cargo and claim/pick up the cargo on your person, but you can't do the same with just about any other non-Smuggler's-Run business, like CEO crates. Nope, destroying the vehicle will destroy the cargo with it.

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whywontyoulisten
17 minutes ago, ten-a-penny said:

Also: In Smuggler's Run source missions, you can destroy the vehicle that carries the cargo and claim/pick up the cargo on your person, but you can't do the same with just about any other non-Smuggler's-Run business, like CEO crates. Nope, destroying the vehicle will destroy the cargo with it.

That's because Smuggler's Run came much later. R* do add the occasional feature that people have requested, but they rarely change old content.

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ten-a-penny
1 hour ago, whywontyoulisten said:

That's because Smuggler's Run came much later. R* do add the occasional feature that people have requested, but they rarely change old content.

I know. Smuggler's Run, to my knowledge, is the last business (not counting Nightclubs) to be added. Adding the "destroy the vehicle carrying the cargo to pick said cargo up" feature/concept to other businesses shouldn't be a problem.

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whywontyoulisten
12 minutes ago, ten-a-penny said:

I know. Smuggler's Run, to my knowledge, is the last business (not counting Nightclubs) to be added. Adding the "destroy the vehicle carrying the cargo to pick said cargo up" feature/concept to other businesses shouldn't be a problem.

You can do it with Business Battle vehicles too.

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AirWolf359
2 hours ago, ten-a-penny said:

I know. Smuggler's Run, to my knowledge, is the last business (not counting Nightclubs) to be added. Adding the "destroy the vehicle carrying the cargo to pick said cargo up" feature/concept to other businesses shouldn't be a problem.

Actually this is a problem for Rockstar, two fold. First, they are afraid to introduce bugs in something that is working as is. Second, they can't expect a lot of people to suddenly buy all the businesses after such a change. Most people have them already or aren't going to buy them anyway. They don't see profit in improving old stuff, only in adding new content.

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YELLOW DOG WITH CONE

Aside from all sniper rifles and the Musket (oddly enogh), most weapons in the game have zero bullet penetration at all in spite of leaving both entry and exit wounds on NPC and player characters.

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DentureDynamite
13 minutes ago, YELLOW DOG WITH CONE said:

Aside from all sniper rifles and the Musket (oddly enough), most weapons in the game have zero bullet penetration at all in spite of leaving both entry and exit wounds on NPC and player characters.

I've noticed something related in regards to gang attack NPCs (haven't checked to see if all NPCs are the same, e.g. cops, Merryweather mercs, etc.), but using an Assault Shotgun, it's almost always a one-shot kill if you shoot them in the leg/foot (and obviously headshots).

 

However, to the chest (even without any visible body armor) it always takes at least two--often three or four--shots.

Edited by DentureDynamite

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Pedinhuh
On 6/30/2019 at 5:12 AM, 79'Blazer4x4 said:

Question is how do they magically know you're carrying contraband? What's the difference between your plane and the many others flying around that gives it away by simply being on their radar?

The lack of a flight permit, I'd say. If I'm not mistaken, every flight on US territory needs a permit with detailings of the route, cargo, dates, pilots, aircraft ID and destinations to be approved by the government.

 

A aircraft carrying illegal goods wouldn't have any of this for obvious reasons, as such it would appear in the RADAR as a UFO and the Air Traffic Controllers would report it to the authorities.

 

The problem with this is that it wouldn't make sense for the ATC to be watching their radars only when we are selling our CEO/MC drugs or cargo and then completely ignore the guy joyriding in a jet stolen from Fort Zancudo.

9 hours ago, Jammsbro said:

Not sure if logic or deliberate troll.

Deliberate, CEO Special Cargo still is the most well paying free roam business, in terms of active income...But it's also the most mind-numbingly boring.

 

Plus, leaving two crates out in the open unattended while you take the first to your warehouse greatly increases the chances of a random player destroying it.

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79'Blazer4x4
45 minutes ago, Pedinhuh said:

The lack of a flight permit, I'd say. If I'm not mistaken, every flight on US territory needs a permit with detailings of the route, cargo, dates, pilots, aircraft ID and destinations to be approved by the government.

 

A aircraft carrying illegal goods wouldn't have any of this for obvious reasons, as such it would appear in the RADAR as a UFO and the Air Traffic Controllers would report it to the authorities.

 

The problem with this is that it wouldn't make sense for the ATC to be watching their radars only when we are selling our CEO/MC drugs or cargo and then completely ignore the guy joyriding in a jet stolen from Fort Zancudo.

That was basically my thought on it too. I understand why an unidentified plane would get the attention of authorities in real life, but it just doesn't make any sense for the continuity of the game's world where you can steal an aircraft or fly an owned one around as much as you want without trouble(even firing off missiles and guns), but if you're carrying contraband they suddenly crack down even though to them there's no difference between the plane you're flying now with contraband in it and the other thousand planes you've stolen and cruised around in.

 

I guess in the end it just comes down to gameplay reasons and isn't that big of a deal, but it's still a case of R* logic, or at least video game logic.

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B7R

The Anti-Aircraft trailer being counted as a Personal Vehicle

 

Can I drive the damn thing? No I can't, it needs to be hooked up to another vehicle to use it. 

 

The fact it functions as a static prop in the bunker is just icing on top of the cake of things that make no logical sense. IMO it shouldn't be counted as a personal vehicle and should be separate like having a personal vehicle out and Terrobyte at the same time for example. No wonder why it barely get's used

 

Casino Limo service while part of an MC / organisation, regardless whether I'm part of an organisation or MC I should still be able to request my own limo. The amount of times I've been at the casino, my friends up at Blane or Sandy Shores and I say "I'll be there, I'm coming in a limo" forgetting I'm already part of their organisation and can't use it unless I leave the organisation is high. Maybe I can partly see why I can't get it but I should still be able to call one in regardless. 

 

Not being able to use the Up-N-Atomiser while in a vehicle, I can use a pistol, I can use an SMG, I can throw grenades out of vehicle but heaven forbid I want to use my Up-N-Atomiser while i'm in my own vehicle. Apparently there's a glitch that can be done to use it while in a vehicle but again IMO this is something that shouldn't need to be glitched to be done. 

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Coleco

Bunker sale: Two monster trucks/dune buggies with multiple drops (and a hidden final drop location) = 15 mins to complete

 

Bunker sale: Single Phantom Wedge with one destination = 30 mins to complete

 

 

The only consistencies in this game are inconsistencies 

 

 

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AirWolf359
5 hours ago, Coleco said:

Bunker sale: Two monster trucks/dune buggies with multiple drops (and a hidden final drop location) = 15 mins to complete

 

Bunker sale: Single Phantom Wedge with one destination = 30 mins to complete

 

 

The only consistencies in this game are inconsistencies 

 

 

sorry, but the Phantom Wedge mission gives you only 15 minutes. The only one with 30 minutes is the green insurgents with 5 drops where you have to fight Merryweather at each drop.

Edited by AirWolf359

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Coleco
1 minute ago, AirWolf359 said:

sorry, but the Phantom Wedge mission gives you only 15 minutes. The only one with 30 minutes is the green insurgents with 5 drops each and Merryweather shootouts.

Okay, I stand corrected. 

 

Still though, why give 15 mins for a single delivery along fast roads and the exact same time for multiple drops across rough terrain? Even with a crew that's really pushing it.

 

 

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EkaSwede
9 hours ago, Coleco said:

Okay, I stand corrected. 

 

Still though, why give 15 mins for a single delivery along fast roads and the exact same time for multiple drops across rough terrain? Even with a crew that's really pushing it.

 

 

Rockstar was VERY intent on making sure you did these sales with a crew and wanted to punish lone wolves. 4 dune buggies? Screw off with that BS. They ramped it up a lot during Smuggler's Run with hammering down the "do this with associates, numnutz!" And we all know how popular smuggler's run is for cargo collecting.

 

1 crate = Here's 2 Havoks because go f*ck yourself!

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B7R
1 hour ago, EkaSwede said:

1 crate = Here's 2 Havoks because go f*ck yourself!

Havoks, don't even remind me of those

 

I remember the one time I tried to do that with my friend and myself, that felt like the real grind there compared to the fetch missions. Little useless minigun IIRC and really nothing in the form of defence. All of the sell missions have some sort of vehicle we've come to hate

 

Dune FAV's / Marshalls for the Bunker

Titan during the special create sell missions

Havoks of course for the Air hanger cargo 

 

During source missions  for the hanger my least favourite would be the Mogul. 

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rollschuh2282
9 hours ago, EkaSwede said:

They ramped it up a lot during Smuggler's Run with hammering down the "do this with associates, numnutz!

yeah, i never used the hangar business again after unlocking all the trade prices.

 

but they decided good with the underground nightclub business.

ALWAYS just 1 vehicle, even if the storage is full.

7 hours ago, B7R said:

Titan during the special create sell missions

man, i hate it too.

especially how LOW you have to fly.

just as low as telephone poles and such.

and that you can´t drop while the cops are on you.

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EkaSwede
16 minutes ago, rollschuh2282 said:

especially how LOW you have to fly.

just as low as telephone poles and such.

and that you can´t drop while the cops are on you.

When I approach difficult terrain (obscured radio poles and such. Tone down on the smoke!) I always bribe the authorities. Gives me a couple of minutes of free flight above radar. IMO it's worth it.

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MSK_MKIII

Enemy npc with a pistol that can accurately snipe you on your Buzzard. That npc must be on BST MK2 :lol:

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EkaSwede
5 hours ago, MSK_MKIII said:

Enemy npc with a pistol that can accurately snipe you on your Buzzard. That npc must be on BST MK2 :lol:

While the Buzzard is spinning out of control.

 

Seriously, I dare anyone at Rockstar to pull off the same trickshots while in a helicopter that spins out of control.  100% accuracy or nerf! And no, no auto-aiming allowed. Get to it!

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