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Things you didn't know about GTAO until now


malcolmfunktion
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53 minutes ago, Gridl0k said:

The chopper police dialogue is new for Online, right? In the Repo missions you can hear "does anyone have a visual" etc.

Nah, its old 😛

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Never noticed chopper po-leece talking before. Maybe I had dialogue turned off.

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FuturePastNow

I've only noticed the helicopter police radio chatter in Online since... After Hours, I think. It seems to be triggered by certain things and not always-on.

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ilovefreebird
On 5/4/2019 at 1:13 PM, mute! said:

You can call Merryweather and an Airstrike in Survival. 

Yeah, if everyone has died or I'm doing it solo, sometimes I'll call for the helicopter backup. It's pretty helpful.

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kcole4001
1 hour ago, FuturePastNow said:

I've only noticed the helicopter police radio chatter in Online since... After Hours, I think. It seems to be triggered by certain things and not always-on.

I get it occasionally, and only lately (as in the last few months). It's one of the things from SP I wish they kept in online.

"suspect is in ahhhhhhh....military helicopter"   🙂

Edited by kcole4001
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Glad I'm not going more mad.

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On 5/6/2019 at 3:55 PM, ilovefreebird said:

Yeah, if everyone has died or I'm doing it solo, sometimes I'll call for the helicopter backup. It's pretty helpful.

 

Not on Wave 10. They got f*cked up by the Miniguns.

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Verstappen

Today I learned it it possible to lift up roadwork signs with the cargobob for some reason.

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kcole4001

I once accidentally picked up one of the movable barriers during an I/E stunt jump mission.

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Aiming an RPG at Bogdan rushes the interrogation part. Not by much, but it’s better than standing there like a doofus. 

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fartypants
On 4/30/2019 at 8:38 AM, Verstappen said:

Very handy if you got your Pegasus Cargobob out for the Barge I/E mission and there's no island closeby. Land your bob on the beach, go in the water and call a merryweather boat. kill the captain and use it to go to the barge to shoot the guys there.

 

You can only use the Merryweather boat function if you are swimming in the water as its meant to bring you to shore.

i always either snipe from the island or mkII to the tug and shoot from there. i'll have to try it your way sometime.

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ilovefreebird
22 hours ago, RyuNova said:

 

Not on Wave 10. They got f*cked up by the Miniguns.

Interesting; I didn't know the NPCs shot at Merryweather. Doesn't matter much anyways, I hate survivals and only do them when it's a daily objective.

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I'm almost ashamed to say it, but I never knew after years that you can throw your selected projectile by pressing G. 

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Yellow Dog with Cone
Just now, Wolff said:

I'm almost ashamed to say it, but I never knew after years that you can throw your selected projectile by pressing G. 

There's nothing wrong in learning something new about the game!

 

I'm on PS4 and here it's done by swiping up on the touchpad button, I'm not sure if it's similar on Xbone too.

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you can do it with Left d-pad too

13 minutes ago, Voodoo-Hendrix said:

There's nothing wrong in learning something new about the game!

 

I'm on PS4 and here it's done by swiping up on the touchpad button, I'm not sure if it's similar on Xbone too.

 

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37 minutes ago, Voodoo-Hendrix said:

I'm on PS4 and here it's done by swiping up on the touchpad button, I'm not sure if it's similar on Xbone too.

 

Aim and press Left on the D-Pad.

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Rumblebud

Apparently a few Bunker guards can be "killed" by ramming them with any of the lil' karts parked at the entrance.

QNidhJR.png

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1 hour ago, CanadianMuscle said:

Apparently a few Bunker guards can be "killed" by ramming them with any of the lil' karts parked at the entrance.

Yeah but the one I really want dead I can't get. He's the shifty looking f***er by the exit.

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AdriiRozayXOXO

On PS4 you can throw a sticky bomb/grenade by pressing the left(?) arrow on the controller when aiming.

Pressing R1(?) can make the Oppressor MK2 fly faster

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8 hours ago, MissMurkina said:

On PS4 you can throw a sticky bomb/grenade by pressing the left(?) arrow on the controller when aiming.

Literally, a couple posts above. 

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AdriiRozayXOXO
7 hours ago, PetrolCB said:

Literally, a couple posts above. 

I didn't read the topic before I posted

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PwnageSoldier

The Fully Loaded Ruiner sh*ts on Oppressor MK2s, just like it did against MK1s and Deluxos. Even if you fly, I can still nail you.

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1 hour ago, PwnageSoldier said:

The Fully Loaded Ruiner sh*ts on Oppressor MK2s, just like it did against MK1s and Deluxos. Even if you fly, I can still nail you.

 

Thats because it (The Ruiner) has "I WIN!" missiles like the Deluxo and lock-on immunity.

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Standard Deluxe 59

You can pick up ammo from dead bunker security staff. 

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SlammerRPM

I've run across a really strange glitch recently when being dumped from online back to story mode. Sometimes Michael spawns in my online character;s apartment heist room. And the room has different decorations.  The heist board is blank but still there along with the big map. And the two walls with guns and equipment are replaced by a bookcase and nice leather couch and chairs. Just where in story mode would this have been seen? It's just odd.

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Yellow Dog with Cone

@KingAJ032304 explained in a recently locked topic that the reason why most explosives in this game are so overpowered it's because R* literally forgot to add damage falloff to them.

 

Couldn't quote his post directly because said thread got locked, so I copypasted it here instead:

 

Quote

I really do HATE this feature

 

As a modder I looked into GTA 4 explosion.dat file and GTA 5 explosion.meta file and saw something really shocking!


In GTA 4 a RPG did a max of 500 damage at the center and 50 minimum when farthest away from the explosion (the edge) but still being able to be hit. The total explosion radius is 8

In GTA 5 a RPG does the EXACT same amount of damage as the GTA 4 RPG along with MANY other explosions (except the maximum radius is 5 instead of 8 now however) which no matter how much I turned down the "on edge" damage it still did the maximum damage. I later found out if you were to check another explosion.meta file you would see that for the firework launcher (something that uses the "GTA 4" style explosion damage) has the one line of code at the bottom that the RPG didn't have... "UseDistanceCalc = true" something COMPLETELY missing for the RPG. Legit all I did was add the same exact same line into the RPG thread and booted up GTA 5 and just like that the explosions worked just like they did in GTA 4

It's so aggravating how such an important feature to me was removed because of one line of code "missing"...

 

Edited by Voodoo-Hendrix
Some words and formatting
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Amy Vinewood
1 hour ago, SlammerRPM said:

The heist board is blank but still there along with the big map. And the two walls with guns and equipment are replaced by a bookcase and nice leather couch and chairs. Just where in story mode would this have been seen? It's just odd.

That is weird - That's actually how that room looked like before Heists dropped

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XXarSFW.jpg

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rollschuh2282
3 hours ago, SlammerRPM said:

I've run across a really strange glitch recently when being dumped from online back to story mode. Sometimes Michael spawns in my online character;s apartment heist room. And the room has different decorations.  The heist board is blank but still there along with the big map. And the two walls with guns and equipment are replaced by a bookcase and nice leather couch and chairs. Just where in story mode would this have been seen? It's just odd.

 

1 hour ago, Amy Vinewood said:

That is weird - That's actually how that room looked like before Heists dropped

yeah,R* uses since heists for online a "online map" that gets loaded each time you join online.

that always makes online interiors after it only spawnable in the online map.

(we PC guys can thankfully just load that map)

and that is also why the garages office garage exteriors like of the maze bank tower aren´t there in SP.

bc the SP still uses the pre-heist map.

 

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Turret hatch for insurgent pickup custom is called a trunk in door control menu.

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ten-a-penny

Was on my sh*t phone so I'll "re-post".... sorta.

 

Fun Fact #1: using the Oppressor Mk:I to enter and approach the cars in Simeonomics will alert everybody even if you were well-hidden and made no noise. Don't know why, it just does. Can't tell if the same happens with the Mk:II or even other vehicles, but for now I know for a fact that the Oppressor does.

 

Learned this the hard way. On my 1st run, I sabotaged the landing (boy are these things HARD to land) and though I alerted everyone because I'm an idiot who can't ride a flying bike. Used a 'regular' vehicle (if you can consider the  Armored Kuruma 'regular') to enter and get close, no issues at all; 100% easy-peasy. Didn't get too close though, left the car fairly close to the entrance of the LSIA. 3rd run, I've used the Oppressor again to get inside, but this time used the thing as a regular bike - killed a guard outside a gate, used the ramp to get in. Still got detected despite being so far out of everyone right in the open.

 

Fun Fact #2: If you somehow got a Wanter Level inside the airport during the aforementioned mission, you can just get inside one of the cars inside the Cargo Plane and simply stay there. The cops won't even approach the aircraft at all, allowing you to easily exit the airport without the cops on your back.

Edited by ten-a-penny
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