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Things you didn't know about GTAO until now


malcolmfunktion
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Hazzardtohimself
18 minutes ago, Willy A. Jeep said:

That detail in particular has always made me think that it's just a lighting bug, rather than an intentional effect. It has appeared on other vehicles, most noticeable on ones with large, grille-mounted ornaments. Even the Glendale shows it in some conditions.

It is indeed a lighting bug. The backside of the badge on some models is lit by the vehicle's own headlights. 

 

That being said, I think some badges / logos are self-illuminated, but those are more obvious on the side-skirts and rear of the vehicle, and mostly are the 'new gen' DLC additions since IGG1/2. 

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I knew already that you can change the radio when your being driven around in the back of a taxi. Today however I found that you can also do this when you are being flown around in the back of a Merryweather pickup chopper.

Edited by Verstappen
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10 hours ago, REXX said:

Well spotted. After Hours was before RDR2. So Tale of Us must have known way in advance about Arthurs "fate".

Yeah, pretty much their whole tracklist for GTA is referencing both game series.

  • Tale of Us - Overture
  • Tale of Us - 1911
  • Tale of Us - Trevor's Dream
  • Tale of Us - Vinewood Blues
  • Tale of Us - Anywhere
  • Tale of Us - Symphony Of The Night
  • Tale of Us - Another World
  • Tale of Us - The Portal
  • Tale of Us - Solitude
  • Tale of Us - Morgan's Fate
  • Tale of Us - Fisherman's Horizon
  • Tale of Us - Myst
  • Tale of Us - Seeds
  • Tale of Us - Endless Journey
  • Tale of Us - Valkyr
  • Tale of Us - In Hyrule
  • Tale of Us - Disgracelands
  • Tale of Us - Heart Of Darkness

 

I'd argue that even ones that sound generic like "Mist" are referring to RDR2.

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Non Funkable Token

^Hidden in plain sight. Typical R*.

 

Now I feel like a freaking fool *facepalm*

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17 minutes ago, Fluffy Sock said:

^Hidden in plain sight. Typical R*.

 

Now I feel like a freaking fool *facepalm*

Also, if you were unaware, they had a Arthur easter egg in game from the very first day V released.

 

https://gta.fandom.com/wiki/Arthur's_Pass_Trails

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Yellow Dog with Cone
2 hours ago, Mach1bud said:

Also, if you were unaware, they had a Arthur easter egg in game from the very first day V released.

 

https://gta.fandom.com/wiki/Arthur's_Pass_Trails

We all been playing checkers but R* has been playing chess for years...

 

On 2/1/2019 at 4:20 PM, Big Molio said:

This is not something I have just discovered, but something I’m curious about in a casual way.

 

Has anybody ever, or is it even possible to, assign a numerical value to the number of possible combinations that the player has when creating a custom character using all available features, appearance settings, clothing and accessories?

 

I imagine it’s rather a large number.

The possibilities are almost endless yet most player characters end up looking the same.

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So remember hat Merryweather Backup Helicopter which is available? (Nah me neither). 
Well strangely, the pilot of that helicopter has a health value 250 and an armour value of 250 which is pretty decent (more than a player), but the two guys on the side which shoot only have a health value of 200 and no armour. 

 

Headhunter static 'guards' have 300 health and 200 armour. 
Headhunter static targets have 220 health and 100 armour. 

Everybody inside the armoured Baller or Cognoscenti that drives around during Headhunter has 200 health and no armour. 
 

So for the armoured personnel, its better to use Armour Piercing rounds. 

 

As a comparison, a rank 120+ player (?) has 328 health and 50 armour available. Using the Ballistic Equipment, the player gets 2600 health and it refills up to 1350 if you get damaged too much. 

 

On 2/1/2019 at 8:22 PM, Snoopbr said:

I've never seen anyone talk about the following feature in the game: cars with ABS have a different effect in the wheels while braking. This is present since GTA IV and simulates the effect of anti-lock braking systems on the wheels.

I've found this (ver low resolution) video that shows it for those who do not know:

 

 

Aye, you'll probably also find that not holding the brake down all the way should give better braking performance too. 

It's quite noticeable on something like an upgraded Slamvan or Slamvan Custom amongst many others, but it still helps faster cars slow down. The key is listening for any "screeching" from the tyres near 100% braking force - if it's screeching then the brake is held down too much. 

Edited by Gaffa
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On 2/1/2019 at 6:22 PM, Snoopbr said:

I've never seen anyone talk about the following feature in the game: cars with ABS have a different effect in the wheels while braking. This is present since GTA IV and simulates the effect of anti-lock braking systems on the wheels.

I've found this (ver low resolution) video that shows it for those who do not know:

 

 

 

2 hours ago, Gaffa said:

Aye, you'll probably also find that not holding the brake down all the way should give better braking performance too. 

It's quite noticeable on something like an upgraded Slamvan or Slamvan Custom amongst many others, but it still helps faster cars slow down. The key is listening for any "screeching" from the tyres near 100% braking force - if it's screeching then the brake is held down too much. 

Yet, IV did it better.

 

In that game, if you pick any vehicle without ABS, drive until you reach top speed and slam the brakes, all wheels will immediately lockup completely, with smokes and skid marks coming up behind the vehicle...The Fortune is notorious for that.

 

In V, non-abs vehicle will only lockup the wheels at really low speeds when they're about to stop, even if you brake at top speed. You can verify this by moving the camera with the anolog stick or using the cinematic camera.

 

Since V has a more casual approach to driving, I believe this feature was added to help new players who are likely to start in the game with lesser cars...And it's one of my main complaints about the driving physics of this game.

Edited by Pedinhuh
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6 hours ago, Gaffa said:

It's quite noticeable on something like an upgraded Slamvan or Slamvan Custom amongst many others, but it still helps faster cars slow down. The key is listening for any "screeching" from the tyres near 100% braking force - if it's screeching then the brake is held down too much. 

The MOC cab is the king of this,

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7 hours ago, Pedinhuh said:

 

Yet, IV did it better.

 

In that game, if you pick any vehicle without ABS, drive until you reach top speed and slam the brakes, all wheels will immediately lockup completely, with smokes and skid marks coming up behind the vehicle...The Fortune is notorious for that.

 

In V, non-abs vehicle will only lockup the wheels at really low speeds when they're about to stop, even if you brake at top speed. You can verify this by moving the camera with the anolog stick or using the cinematic camera.

 

Since V has a more casual approach to driving, I believe this feature was added to help new players who are likely to start in the game with lesser cars...And it's one of my main complaints about the driving physics of this game.

I found this video of GTA IV, it was way more realistic indeed.

 

 

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You can not enter your nightclub anymore when a VIP job is active. I guess this was introduced with the Arena War update. You can still enter the garages there though.

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If you park your Pegasus Cargobob at the Higgins Helitours pad it won't explode nearly as often.

I've been doing this for a while now and haven't had one explode until today, but at least it was about 3 hours into a session and that's the first time.

 

Also, if you disable a vehicle using an emp mine from the Bandito, boy do the Koreans get wound up!

I tried to set off the explosive but I think they shot it to death first, didn't quite make it to the target.

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I use the LSIA warehouse, and I used to park the 'bob in the lined off section between trailers and it blew up quite often.

Before that I'd park it on a roof or in the courtyard of my Maze Bank West office, that didn't work well either.

 

So far the best luck is at the helitours pad.

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If your vehicle is muddy, but totally undamaged. The mud spots will stay on the vehicle through LSC.

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Guest Billy Russo

I only just remembered today you can get snacks from your CEO receptionist for free. I've been going to stores and buying them for weeks...

 

I'm dumb.

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So I decided to do some testing with the phone animation glitch that gets carried from SP to Online and here are my findings:

 

-Male and female characters have identical but different animations for pulling out the phones, the reason for this is that both bodies are different therefore each of them requires a animation that fits the bodies, in other words, if you are trying the glitch and you load up the GTA capture with a FEMALE character...The glitch will carry over to online for your female character instead of your male character...the glitch will NOT carry to your male character if you pull it off with a female characters, and vice versa.

 

-The glitch carries on to multiple sessions, and I'm quite sure it works on all game modes, you really only "loses" it if you go back to SP, switch characters or turn the game off;

 

-If you pull out your phone, you won't be able to pull out a weapon until you put the phone away, just like in SP...And yes this puts you in a glaring disadvantage in PvP so you should avoid conflicts while using the glitch;

 

-This one is important: The animation adapts itself to all walking styles, naturally, including the walking style for walking inside nightclubs, that was added with After Hours, this could either not mean anything at all and is just a coincidence, or either that this could be a feature that R* played with adding to the game, but didn't...Either way it doesn't make sense to make the animation adapt to the walking styles, even a style added just recently to the game, if the devs weren't playing with the idea of adding it;

 

-Changing the "theme" color of the phones changes the back case color of it, and yes it's the exactly same iFruit that Michael has in SP;

 

-I haven't got around to testing this, but if SP is any indication of it, the phone is bulletproof, bullets that hit the phone aren't going to inflict damage on you(and of course that won't help you in PvP at all);

 

-The light of the phone screen reflects on our characters making it lit up, you can verify it yourself in pretty much any darker place, even inside a car/truck/helicopter/airplanes/whatever at night time...Hell even under a light pole lights you can see it.

 

-Our characters won't turn the phone sideways to check emails or browse the Internet, yet the orientation of the phone screen does change with it...Look odd in first person;

 

-Our characters also won't put the phones on their ears to talk with anyone, they just keep the phone away in their hand like they're listening to the contact on the other side of the line on the speaker;

 

-The animation won't work on bikes, just like in SP;

 

-The phone visibly disappears from our character hands if you use passive mode.

 

-----------

 

...All in all, I see this as a feature that could easily be added to the game if R* were to ever iron out the two bugs with it, it's not game breaking even though it can mess up your PvP fights since you won't be able to shoot while checking the phone. 

 

If R* were to ever add this(which I know they won't, I won't fool myself with this), I wouldn't mind it at all.

Edited by Pedinhuh
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Apparently if you miss your target with the drone stun gun and hit a vehicle's tire, it will flatten the tire.  🙂

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rollschuh2282
6 hours ago, Pedinhuh said:

-This one is important: The animation adapts itself to all walking styles, naturally, including the walking style for walking inside nightclubs, that was added with After Hours, this could either not mean anything at all and is just a coincidence, or either that this could be a feature that R* played with adding to the game, but didn't...Either way it doesn't make sense to make the animation adapt to the walking styles, even a style added just recently to the game, if the devs weren't playing with the idea of adding it;

Actually means nothing.

The "pull out phone" animation is actually just a arm animation, and that one just "overwrites" the arm animation of walking.

 

For example the game can have a animation setting so it only plays a animation as "uppr only".

So that only the torso arms and head get affected by the animation.

 

But the phone is just a arm and head animation, so it just overrides the arm and head walking animation.

 

Hope you understood me.

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just do it bob1

just found out the the challenges in this game, like the 600 resupply easter egg mission, are unnecessarily hard for literally no reason 

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7 minutes ago, just do it bob1 said:

just found out the the challenges in this game, like the 600 resupply easter egg mission, are unnecessarily hard for literally no reason 

Technically its for a tattoo. I mean, if it was a glowing tattoo; OK. But for a regular one, not worth the hastle.

 

 

 

 

I'm still doing it though :lol:

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just do it bob1
4 minutes ago, REXX said:

Technically its for a tattoo. I mean, if it was a glowing tattoo; OK. But for a regular one, not worth the hastle.

 

 

 

 

I'm still doing it though :lol:

same

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Two things I have found out yesterday:

 

1) When you call Lester and only highlight the option to remove the wanted level, on its description it says that you must leave the cop's line of sight before using the ability, thank f*ck it's not really like that and I can trigger the ability even if they are shooting right in front of me.

 

2) The stock Faction is not nearly as bad to drive than the Tulip or the ItaliGTO...Just gotta stay away from the curbs on sidewalks and you're golden, the others I mentioned will flip their sh*t even in the slightest bump in the middle of the road;

 

3) My Samsung On7 earphones can also work as microphones, in other words this means that I now have a earphone that works much better than Sony's basic PS4 mic because this earphone is for both ears instead of only one and delivers audio much, much better...It's also way cheaper.

Edited by Pedinhuh
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I'm thinking now that they must have at least partially fixed the cargobob destruction glitch.

Yesterday I left mine on a road after delivering a car to Tonga Hills and flew off on the Op. and did a bunch of other stuff for well over an hour, possibly two.

I finally did another source mission, which was the stunt job in Richman, and the 'bob was still there on the road.

 

Previously if I left it anywhere, usually in a field, park, or parking lot, even on a roof, it wouldn't last 20 minutes.

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I never knew that the background before races (where you can see everyones character) is the actual race track.

I always thought that the background is just the general location where the race is, but on the new rc races that take place on the golf course and next to the prison you see all the track props behind the characters.

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1 hour ago, Pedinhuh said:

 

 

 

2) The stock Faction is not nearly as bad to drive than the Tulip or the ItaliGTO...Just gotta stay away from the curbs on sidewalks and you're golden, the others I mentioned will flip their sh*t even in the slightest bump in the middle of the road;

 

 

They only act this way if you lower them too much. Everyone needs to get over their precious "stance" and raise the cars to a suitable height. They may screw you randomly still, but it's nowhere near as bad as everyone makes it out to be.

 

VWCvPgx.gif

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