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Things you didn't know about GTAO until now


malcolmfunktion
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14 hours ago, Smokewood said:

I get free stickies in the facility daily.

I've found the minigun ammo (security room), but where are the stickies?

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whywontyoulisten
2 hours ago, FuturePastNow said:

Nope. Can't have your own PV Insurgent and your own AA trailer out at the same time (because the trailer is also a PV), and you can't drive a vehicle owned by another player into the Bunker.

Oh yeah, I forgot as it's been so long since I used the bloody thing for precisely that reason.

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whywontyoulisten

If you deliver an Import/Export car with the original driver still inside (via Cargobob), they scream horribly during the entering warehouse cutscene, presumably as they are murdered by your staff.

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2 hours ago, whywontyoulisten said:

If you deliver an Import/Export car with the original driver still inside (via Cargobob), they scream horribly during the entering warehouse cutscene, presumably as they are murdered by your staff.

They get ripped apart during transition apparently called "loading". Half of them stays outside and the other half is 4 miles across the map inside the interior :lol:

 

Yet the car stays in tact. Mmm.

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3 hours ago, whywontyoulisten said:

If you deliver an Import/Export car with the original driver still inside (via Cargobob), they scream horribly during the entering warehouse cutscene, presumably as they are murdered by your staff.

Often they drop sMG ammo, as well.

47 minutes ago, Cameron Star said:

Where is 'tact'?

I think it's near Taint...:lol:

Edited by kcole4001
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10 hours ago, Taterman said:

I've found the minigun ammo (security room), but where are the stickies?

Across the hall in the room with the gun lockers.

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The Tula doesn't have front facing lights like (all/most) planes. Instead, the interior light can be turned on/off the same way you'd do with headlights.

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3 hours ago, whywontyoulisten said:

If you deliver an Import/Export car with the original driver still inside (via Cargobob), they scream horribly during the entering warehouse cutscene, presumably as they are murdered by your staff.

Must be a pretty horrifying experience to be cruising down the highway in your precious automobile, suddenly you're lifted into the air and you don't even know what's happening. Then you finally get to ground level only to get slaughtered in the driver's seat or a bullet lodged in your head...

Edited by CanadianMuscle
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For anyone who doesn't know this yet (I'm sure I posted it many months ago): when delivering an I/E car via Cargobob to the stilt house in Tongva Hills  (I'd like to buy that house, nice view!) the drop is under the carport, but don't fret!

All you have to do is lower the car onto the carport roof and the drop is made, very easy, as the house roof is almost level with the carport.

Also if you fly over the water from your warehouse (depending on location, mine's next to LSIA) you won't have to worry about the bad guys giving chase until you make landfall again.

 

And note: apparently the random Pegasus Cargobob destruction bug is still in full effect.  :miranda:

I lost 4 tonight!

The first one that blew up was fresh from spawning at LSIA, just landed it in the warehouse lot, got the 'race for pink slips' mission, and before I got to the start point...BOOOM off in the distance.  😕

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On 1/20/2019 at 8:37 PM, Gaffa said:

So I'm doing some explosive resistance testing, seeing how the Up-N-Atomizer fares up and noticed something interesting... 

 

The Thruster Jetpack is considered 'destroyed' even though it's engine(s) won't be on fire - this is when it's 'engine health' value drops below 200 it seems. For every other vehicle in the game*, the vehicle is only considered destroyed when the engine health drops below 0. They all start at 1000 normally unless they're coded differently, like the Cavalcade parked outside in the "Rescue ULP" setup mission, which has an engine health value of 4000 or something IIRC - try it for yourself, it should survive an RPG at least. 

 

I'd guess that's intentional but I've no idea why... It's 19 shots from the raygun to 'destroy' the Thruster anyway. 
* - unless there's any I don't know about. 

Actually it seems related to the aircraft armour bug :/ . Nice. 
Oh and the spoiler broke again? :( 

If the Thruster gets destroyed while you're in the air, but doesn't get blown up, it will glide back down to the ground like a helicopter instead of immediatly falling. The engines never fully stop working until it lands on the ground and you can even hear them trying to crank over on the way down.

Edited by Gorn Lord
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CaliMeatWagon

The Glendale fully upgraded, but with stock suspension, is a lot of fun to throw around corners.

Edited by CaliMeatWagon
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2 hours ago, Gorn Lord said:

If the Thruster gets destroyed while you're in the air, but doesn't get blown up, it will glide back down to the ground like a helicopter instead of immediatly falling. The engines never fully stop working until it lands on the ground and you can even hear them trying to crank over on the way down.

Aye, I was wrong with my information anyway. 

Seems like the Thruster is essentially considered a helicopter, and thus once the engine health value drops below 200, the engine(s) stall and don't restart.
I've since been getting results based on this information. For example the Up-N-Atomizer vs Akula:
 

43 = Unoccupied vehicle; number of shots required for the vehicle to become unavailable to enter (below 200 engine health);
54 = Unoccupied vehicle, number of shots required for vehicle to catch fire (below 0 engine health);

47 = Occupied, number of shots required for vehicle's engine(s) to fail (stalls and doesn't restart, below 200 engine health);
68 = Occupied, number of shots required for vehicle to catch fire (below 0 engine health).

On the whole, the Up-N-Atomizer seems to be the most unique weapon system in the game, given the results I've got, so I'm intrigued to see what might come next. 

Edited by Gaffa
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I only just discovered the "secret" Thruster controls, which is ridiculous, I mean you can see thrust vector nozzles working when you strafe that don't work any other time, and yet Rockstar didn't bother to explain how to use them ¯\_(ツ)_/¯ 

 

(Hold both yaw buttons and strafe left/right, or back to do a full stop in 6 feet)

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2 hours ago, Gridl0k said:

I only just discovered the "secret" Thruster controls, which is ridiculous, I mean you can see thrust vector nozzles working when you strafe that don't work any other time, and yet Rockstar didn't bother to explain how to use them ¯\_(ツ)_/¯ 

 

(Hold both yaw buttons and strafe left/right, or back to do a full stop in 6 feet)

Try this while you are on the ground for best results, just be careful of your surroundings. It's not just left/right strafing either, you can also go forwards and backwards with those small thrusters.

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^ Sorry to disappoint you, but it's pretty common spawn point for them. Was killed by them several times so I do remember...

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CaliMeatWagon

I should of taken a picture, but I seen a "living statue" next to the sculpture on Vespuci Beach. Not sure if they've always been there in online, but seen them for the first time in 5 years in online yesterday.

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1 hour ago, CaliMeatWagon said:

I should of taken a picture, but I seen a "living statue" next to the sculpture on Vespuci Beach. Not sure if they've always been there in online, but seen them for the first time in 5 years in online yesterday.

Yeah always been there. There are some guys around town that play the guitar as well.

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There's an entire troupe of latino chefs by my nightclub, which I recognised from a very old youtube video about how someone had found NEW NPC UNIFORMS or some sh*t.

 

Any reports that I routinely flambé them with a molotov while making a racist joke are SLANDER.

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10 hours ago, Mach1bud said:

Yeah always been there. There are some guys around town that play the guitar as well.

I seem to recall that for some reason, the living statue NPC only spawns when its not crowded. Like in the morning just after sunrise.

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People say "why isn't the Railgun available;" and "it wouldn't be OP now we have the explosive sniper". 

Somehow, I think an almost instant-hit RPG shell with 20 rounds might be a little 'too much'. I was expecting it to be double the power of the current explosive rounds we've got, but it's even more than that, and would be better than the Homing Launcher or other Lock-On Missiles as long as the target's less than 120m away. 

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6 hours ago, Cameron Star said:

I thought they only spawn in story mode though?

Nope, they are Online as well. They just don't spawn if there are a bunch of people or stuff going on.

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1 hour ago, Gaffa said:

People say "why isn't the Railgun available;" and "it wouldn't be OP now we have the explosive sniper". 

Somehow, I think an almost instant-hit RPG shell with 20 rounds might be a little 'too much'. I was expecting it to be double the power of the current explosive rounds we've got, but it's even more than that, and would be better than the Homing Launcher or other Lock-On Missiles as long as the target's less than 120m away. 

 

Don't forget that it had auto-aim as well.

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2 hours ago, Mach1bud said:

Nope, they are Online as well. They just don't spawn if there are a bunch of people or stuff going on.

In fact, they only spawn during a resupply mission in your bunker, and you can only keep them for 20 minutes..And you can't change out of them.

 

They are that much broken.

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9 hours ago, Cameron Star said:

I thought they only spawn in story mode though?

There's a busking guitar player, older gent, at the end of the open air mall across from the Maze Bank West office building.

He's only there on sunny days, of course, and possibly only on weekends, definitely not every day.

It's to the right of Bahama Mamas if you're looking from Maze Bank.

Edited by kcole4001
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Willy A. Jeep
1 hour ago, kcole4001 said:

There's a busking guitar player, older gent, at the end of the open air mall across from the Maze Bank West office building.

He's only there on sunny days, of course, and possibly only on weekends, definitely not every day.

It's to the right of Bahama Mamas if you're looking from Maze Bank.

There's also a bongo player that spawns in the same places as the guitarist (I've seen them at the end of Del Perro, on the boardwalk, at Legion Square, and in some subway stations), and they seem to use the same NPCs (I usually see an older black guy, but a white hippie-looking dude has also appeared). The living statue seems to appear near the Pier's shops and near the scrap metal sculpture along the boardwalk, though I think I have seen him elsewhere.

 

Addendum: Adding to the thread topic, I just discovered that there was originally a much closer match to the real-life Declaration sculpture than the scrap metal one currently in-game. Apparently, it was removed in a patch at some point and replaced. Interesting! Here's a video featuring the original statue (back in September 2013), and a picture of the real installation. Other people noticed it before, of course, but this is my personal discovery. I didn't know!

Edited by Willy A. Jeep
Addendum :D
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On 1/22/2019 at 6:06 PM, whywontyoulisten said:

If you deliver an Import/Export car with the original driver still inside (via Cargobob), they scream horribly during the entering warehouse cutscene, presumably as they are murdered by your staff.

If you deliver one with the doors still locked, your warehouse staff will punch out the window and unlock it that way before driving it in. Fortunately they don't charge you for the repair.

 

It's pretty amusing to go to all the effort of airlifting a pristine, untouched million dollar supercar back to base, just for the staff to smash the glass instead of pushing it in.

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17 hours ago, Gaffa said:

People say "why isn't the Railgun available;" and "it wouldn't be OP now we have the explosive sniper". 

To be fair I also say "lock it to level 1000" :D

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45 minutes ago, Gridl0k said:

To be fair I also say "lock it to level 1000" :D

Fine with me. Gives me incentive to grind 14 more ranks 😛

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You auto reload your active weapon once you enter your Buzzard (only needed almost 4 years to see that - lol). Noticed this the 1st time on the promotion tour for my club, where you have to "smash" the four cars with a bat which I regulary do with my Buzzard and my MKII Combat Rifle from close rooftops.

Edited by Mrs. Buzz
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14 minutes ago, Mrs. Buzz said:

You auto reload your active weapon once you enter your Buzzard (only needed almost 4 years to see that - lol). Noticed this the 1st time on the promotion tour for my club, where you have to "smash" the four cars with a bat which I regulary do with my Buzzard and my MKII Combat Rifle from close rooftops.

You can shoot the cars to advance to the next one? My wife has been using the UaA but shooting them with lead is probably quicker.

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